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| | * If the party member that is with the killer has any kind of autoloot active (alootid, aloottype, autoloot).<br> | | * If the party member that is with the killer has any kind of autoloot active (alootid, aloottype, autoloot).<br> |
| | ** If autoloot is active then the system enables the roll for the specific items that match all categories set by your autoloot (Ex: @autoloot 100 will generate all the loot for you).<br> | | ** If autoloot is active then the system enables the roll for the specific items that match all categories set by your autoloot (Ex: @autoloot 100 will generate all the loot for you).<br> |
| − | '''Otherwise no extra loot will be generated.'''<br><br> | + | :'''Otherwise no extra loot will be generated.'''<br><br> |
| | * If the party member is a simple leecher who never does anything.<br> | | * If the party member is a simple leecher who never does anything.<br> |
| − | '''No loot will be generated for that person.'''<br><br> | + | :'''No loot will be generated for that person.'''<br><br> |
| | * If the party member is an alt of another person of that party (check several different things).<br> | | * If the party member is an alt of another person of that party (check several different things).<br> |
| − | '''No loot will be generated if that person is not a real player.'''<br><br> | + | :'''No loot will be generated if that person is not a real player.'''<br><br> |
| | * If the party member is out of range<br> | | * If the party member is out of range<br> |
| − | '''No loot will be generated if its out of range.'''<br><br> | + | :'''No loot will be generated if its out of range.'''<br><br> |
| | * If the monster that is killed is specifically told not to share any kind of special loot (Ex: MVP cards)<br> | | * If the monster that is killed is specifically told not to share any kind of special loot (Ex: MVP cards)<br> |
| − | '''No extra loot will be generated in this case.'''<br><br> | + | :'''No extra loot will be generated in this case.'''<br><br> |
| | * If the party member is dead<br> | | * If the party member is dead<br> |
| − | '''No loot will be generated.'''<br><br> | + | :'''No loot will be generated.'''<br><br> |
| | * If the party member is not on the same map<br> | | * If the party member is not on the same map<br> |
| − | '''No loot will be generated.'''<br><br> | + | :'''No loot will be generated.'''<br><br> |
| | <br> | | <br> |
| | The last check will now check if any of the party members fall through or not.<br> | | The last check will now check if any of the party members fall through or not.<br> |
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| | === So what now? === | | === So what now? === |
| | Make a party with a friend or others and farm somewhere items / zeny or instances.<br> | | Make a party with a friend or others and farm somewhere items / zeny or instances.<br> |
| | + | <br> |
| | + | === Exception === |
| | + | These maps have the Improved Loot system disabled: |
| | + | *All Thanatos Tower maps |
| | + | *All Bifrost Tower maps |
| | + | *All Geffenia maps |
| | + | *All Juperus maps |
| | + | <br> |
| | + | This means the Old Loot system is used there and party members do not generate loot for each other. |
| | + | |
| | == Advanced Loot System == | | == Advanced Loot System == |
| | Advanced Looting is a newly implemented system that gives you a permanent buff to increase your drop chance depending on what rates you use while leveling.<br> | | Advanced Looting is a newly implemented system that gives you a permanent buff to increase your drop chance depending on what rates you use while leveling.<br> |