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→‎Armors: formatting
Line 313: Line 313:  
|style="text-align: center;"|POW + 1.
 
|style="text-align: center;"|POW + 1.
 
Atk + 125.
 
Atk + 125.
 +
 
Atk + 15 per 2 refine rate.
 
Atk + 15 per 2 refine rate.
 +
 
If refine rate is 9 or higher, Atk + 5%.
 
If refine rate is 9 or higher, Atk + 5%.
 +
 
If refine rate is 11 or higher, increases melee physical damage by 20%.
 
If refine rate is 11 or higher, increases melee physical damage by 20%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
 
[Grade D] Atk + 2 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
 +
 
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
 
[Grade C] Atk + 3 and Atk + 1% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate.
 +
 
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
 
[Grade B] Atk + 2% per 2 refine rate, increases melee physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
 +
 
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
 
[Grade A] Atk + 3% per 2 refine rate, increases melee physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 332: Line 340:  
|style="text-align: center;"|STA + 1.
 
|style="text-align: center;"|STA + 1.
 
MaxHP + 10%.
 
MaxHP + 10%.
 +
 
Def + 15 per 2 refine rate.
 
Def + 15 per 2 refine rate.
 +
 
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
 
If refine rate is 9 or higher, increases incoming heal effectiveness by 10%.
 +
 
If refine rate is 11 or higher, MaxHP + 15%.
 
If refine rate is 11 or higher, MaxHP + 15%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
 
[Grade D] Def + 5 and increases incoming heal effectiveness by 2% per 2 refine rate, Res + 1 per 4 refine rate.
 +
 
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
 
[Grade C] Def + 7 and increases incoming heal effectiveness by 3% per 2 refine rate, Res + 2 per 4 refine rate.
 +
 
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
 
[Grade B] MaxHP + 1% per 3 refine rate, Res + 3 per 4 refine rate.
 +
 
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
 
[Grade A] MaxHP + 2% per 3 refine rate, Res + 4 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 351: Line 367:  
|style="text-align: center;"|CON + 1.
 
|style="text-align: center;"|CON + 1.
 
Atk + 125.
 
Atk + 125.
 +
 
Atk + 15 per 2 refine rate.
 
Atk + 15 per 2 refine rate.
 +
 
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
 
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
 +
 
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
 
If refine rate is 11 or higher, increases long ranged physical damage by 20%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
 
[Grade D] Atk + 2, increases attack speed (reduces delay after attack by 1%) and Atk + 1% per 2 refine rate.
 +
 
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
 
[Grade C] Atk + 3, increases attack speed (reduces delay after attack by 1%) and Atk + 2% per 2 refine rate.
 +
 
[Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
 
[Grade B] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 1% per 3 refine rate, P.Atk + 1 per 4 refine rate.
 +
 
[Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
 
[Grade A] Increases attack speed (reduces delay after attack by 2%) per 2 refine rate, increases long ranged physical damage by 2% per 3 refine rate, P.Atk + 2 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 370: Line 394:  
|style="text-align: center;"|CRT + 1.
 
|style="text-align: center;"|CRT + 1.
 
Atk + 100.
 
Atk + 100.
 +
 
Atk + 10 per 2 refine rate.
 
Atk + 10 per 2 refine rate.
 +
 
If refine rate is 9 or higher, Cri + 5.
 
If refine rate is 9 or higher, Cri + 5.
 +
 
If refine rate is 11 or higher, increases critical damage by 20%.
 
If refine rate is 11 or higher, increases critical damage by 20%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
 
[Grade D] Atk + 1 per 2 refine rate, increases critical damage by 2% and Cri + 1 per 3 refine rate.
 +
 
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
 
[Grade C] Atk + 2 per 2 refine rate, increases critical damage by 3% and Cri + 2 per 3 refine rate.
 +
 
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
 
[Grade B] Increases critical damage by 5% per 3 refine rate, C.Rate + 1 and P.Atk + 1 per 4 refine rate.
 +
 
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
 
[Grade A] Increases critical damage by 7% per 3 refine rate, C.Rate + 1 and P.Atk + 2 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 389: Line 421:  
|style="text-align: center;"|SPL + 1.
 
|style="text-align: center;"|SPL + 1.
 
Matk + 125.
 
Matk + 125.
 +
 
Matk + 15 per 2 refine rate.
 
Matk + 15 per 2 refine rate.
 +
 
If refine rate is 9 or higher, Matk + 5%.
 
If refine rate is 9 or higher, Matk + 5%.
 +
 
If refine rate is 11 or higher, increases all property magical damage by 15%.
 
If refine rate is 11 or higher, increases all property magical damage by 15%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
 
[Grade D] Matk + 2 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
 +
 
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
 
[Grade C] Matk + 3 and Matk + 1% per 2 refine rate, increases all property magical damage by 3% per 3 refine rate.
 +
 
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
 
[Grade B] Matk + 2% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 1 per 4 refine rate.
 +
 
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
 
[Grade A] Matk + 3% per 2 refine rate, increases all property magical damage by 5% per 3 refine rate, S.Matk + 2 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 408: Line 448:  
|style="text-align: center;"|WIS + 1.
 
|style="text-align: center;"|WIS + 1.
 
Matk + 125.
 
Matk + 125.
 +
 
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
 
MaxSP + 2% and increases heal effectiveness by 1% per 2 refine rate.
 +
 
If refine rate is 9 or higher, increases SP recovery rate by 30%.
 
If refine rate is 9 or higher, increases SP recovery rate by 30%.
 +
 
If refine rate is 11 or higher, reduces variable casting time by 10%.
 
If refine rate is 11 or higher, reduces variable casting time by 10%.
 +
 
[Bonus by grade]
 
[Bonus by grade]
 +
 
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
 
[Grade D] Increases SP recovery rate by 2% and increases heal effectiveness by 1% per 2 refine rate, Mres + 1 per 3 refine rate.
 +
 
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
 
[Grade C] Increases SP recovery rate by 3% and increases heal effectiveness by 2% per 2 refine rate, Mres + 2 per 3 refine rate.
 +
 
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
 
[Grade B] MaxSP + 1% per 2 refine rate, Mres + 2 per 3 refine rate, H.Plus + 2 per 4 refine rate.
 +
 
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
 
[Grade A] MaxSP + 2% per 2 refine rate, Mres + 3 per 3 refine rate, H.Plus + 3 per 4 refine rate.
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
 
| style="text-align: center;" |50x {{Item List|id=1000373|item=Meteorite Fragment}}
Line 634: Line 682:  
|{{Item List|id=310726|item=Star of Spirit Lv1~5}}
 
|{{Item List|id=310726|item=Star of Spirit Lv1~5}}
 
|}
 
|}
   
==== Resetting ====
 
==== Resetting ====
 
Resetting an accessory will cost {{Item List|id=1000372|item=Meteorite Powder}}+500,000z and has an 80% chance to succeed. Resetting will remove ALL enchants.
 
Resetting an accessory will cost {{Item List|id=1000372|item=Meteorite Powder}}+500,000z and has an 80% chance to succeed. Resetting will remove ALL enchants.
    
Special thanks to https://hazyforest.com/instances:constellation_tower
 
Special thanks to https://hazyforest.com/instances:constellation_tower
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