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=Equipment=
 
=Equipment=
 +
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
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! style="background-color:#B6D4D9; width: 10%" | Image
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! style="background-color:#B6D4D9;" | Name
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! style="background-color:#B6D4D9;" | Effect
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! style="background-color:#B6D4D9;" | How to obtain
 +
|-
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{{EpisodeGear|id2=15376|name2=Illusion Armor A-type [1<nowiki>]</nowiki>|effect=
 +
ATK + 100.<br>
 +
ATK + 10 per 2 refine rate.
 +
-----------------
 +
If refine rate is 7 or higher:<br>
 +
Increases attack speed (reduces delay after attack by 10%).<br>
 +
-------------------
 +
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type [1<nowiki>]</nowiki>}}]<br>
 +
ATK + 50.
 +
-----------------
 +
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type [1<nowiki>]</nowiki>}}]<br>
 +
Reduces delay after skill by 10%.<br>
 +
<br>Class: Armor<br>
 +
Defense: 105<br>
 +
Weight: 100<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=15377|name2=Illusion Armor B-type [1<nowiki>]</nowiki>|effect=
 +
MATK + 100.<br>
 +
MATK + 10 per 2 refine rate.
 +
----------------
 +
If refine rate is 7 or higher:<br>
 +
Reduces variable casting time by 10%.
 +
-------------------
 +
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type}}] <br>
 +
Increases attack speed (reduces delay after attack by 10%).
 +
----------------------
 +
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type}}] <br>
 +
MATK + 50.<br>
 +
<br>Class: Armor<br>
 +
Defense: 105<br>
 +
Weight: 100<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=20933|name2=Illusion Engine Wing A-type [1<nowiki>]</nowiki>|effect=
 +
MaxHP + 1000.<br>
 +
MaxHP + 100 per 2 refine rate.
 +
--------------
 +
If refine rate is 7 or higher:<br>
 +
Increases attack speed (reduces delay after attack by 5%).
 +
---------------
 +
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
 +
Increases critical damage by 10%.
 +
-----------------
 +
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
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Reduces variable casting time by 10%.<br>
 +
<br>Class: Garment<br>
 +
Defense: 50<br>
 +
Weight: 90<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=20934|name2=Illusion Engine Wing B-type [1<nowiki>]</nowiki>|effect=
 +
MaxHP + 1000.<br>
 +
MaxHP + 100 per 2 refine rate.
 +
-----------------
 +
If refine rate is 7 or higher:<br>
 +
Reduces variable casting time by 5%.
 +
----------------
 +
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
 +
Increases long ranged physical damage by 10%.
 +
--------------
 +
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
 +
Increases all properties magic damage by 10%.<br>
 +
<br>Class: Garment<br>
 +
Defense: 50<br>
 +
Weight: 90<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=22196|name2=Illusion Leg A-type [1<nowiki>]</nowiki>|effect=
 +
MaxSP + 200<br>
 +
MaxSP + 20 per 2 refine rate.
 +
-------------------
 +
If refine rate is 7 or higher:<br>
 +
Increases long ranged physical damage by 5%.
 +
-----------------
 +
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
 +
ATK + 5%.
 +
-------------------
 +
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
 +
Increases attack speed (reduces delay after attack by 5%).<br>
 +
<br>Class: Shoes<br>
 +
Defense: 20<br>
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Weight: 50<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=22197|name2=Illusion Leg B-type [1<nowiki>]</nowiki>|effect=
 +
MaxSP + 200<br>
 +
MaxSP + 20 per 2 refine rate.
 +
-------------------
 +
If refine rate is 7 or higher:<br>
 +
Increases all properties magical damage by 5%.
 +
------------------
 +
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
 +
MaxSP + 5%.<br>
 +
--------------------
 +
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
 +
MATK + 5%.<br>
 +
<br>Class: Shoes<br>
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Defense: 20<br>
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Weight: 50<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=32207|name2=Illusion Booster R [1<nowiki>]</nowiki>|effect=
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ATK + 5%.<br>
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<br>Class: Accessory (right)<br>
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Defense: 0<br>
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Weight: 10<br>
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Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=32208|name2=Illusion Booster L [1<nowiki>]</nowiki>|effect=
 +
ATK + 5%.<br>
 +
<br>Class: Accessory (left)<br>
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Defense: 0<br>
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Weight: 10<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=32209|name2=Illusion Battle chip R [1<nowiki>]</nowiki>|effect=
 +
MATK + 5%.<br>
 +
<br>Class: Accessory (right)<br>
 +
Defense: 0<br>
 +
Weight: 10<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
{{EpisodeGear|id2=32210|name2=Illusion Battle chip L [1<nowiki>]</nowiki>|effect=
 +
MATK + 5%.<br>
 +
<br>Class: Accessory (left)<br>
 +
Defense: 0<br>
 +
Weight: 10<br>
 +
Required Level: 130<br>
 +
Usable Jobs: All<br>
 +
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 +
|}
 +
<br>
 +
 +
==== Illusion OS Modification Modules ====
 +
Modification Modules can be crafted for {{Item List |id=25723|item=Cor Core}} x5 and {{Item List |id=25669|item=Unknown Parts}} x30 at the Illusion OS NPC in Fortessa 84/112 You can use [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]] to get to the NPC
 +
 +
There are four different types of module {{Item List |id=25674|item=Normal}}, {{Item List |id=25687|item=Rare}}, {{Item List |id=25693|item=Unique}}, and {{Item List |id=25700|item=Legendary}}. Normal has the highest chance of success to craft and Legendary has the lowest.
 +
 +
Illusion Equipment can be modified with a number of different module types.
 +
Each piece of equipment can have a maximum of 3 modules.
 +
Though certain modules have a restriction on the number of times it can be place on the equipment.
 +
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
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!colspan=3| Armor
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|-
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!Module
 +
!Effect
 +
|-
 +
|-
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||{{Item List |id=25670|item=Defense}}
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<font color=blue> Up to 3 modules can be placed on equipment </font>
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|
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*Def + 25
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*If refine rate is 7 or higher:<br> Def + 10
 +
*If refine rate is 9 or higher:<br> Def + 10
 +
|-
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||{{Item List |id=25671|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Mdef + 2
 +
*If refine rate is 7 or higher:<br> Mdef + 3
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*If refine rate is 9 or higher:<br> Mdef + 3
 +
|-
 +
||{{Item List |id=25687|item=Power}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*ATK + 5%.
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*If refine rate is 7 or higher:<br> ATK + 25.
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*If refine rate is 9 or higher:<br> additional ATK + 25.
 +
|-
 +
||{{Item List |id=25688|item=Magic}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*MATK + 5%.
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*If refine rate is 7 or higher:<br> MATK + 25.
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*If refine rate is 9 or higher:<br> additional MATK + 25.
 +
|-
 +
||{{Item List |id=25689|item=Shooter}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increases long ranged physical damage by 3%.
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*If refine rate is 7 or higher:<br> increases long ranged physical damage by additional 2%.
 +
*If refine rate is 9 or higher:<br> increases long ranged physical damage by additional 2%.
 +
|-
 +
||{{Item List |id=25693|item=Delay After Skill}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
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*Reduces delay after skill by 5%.
 +
*If refine rate is 7 or higher:<br> reduces delay after skill by an additional 5%.
 +
*If refine rate is 9 or higher:<br> reduces delay after skill by an additional 5%.
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Engine Wing
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|-
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!Module
 +
!Effect
 +
|-
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|-
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||{{Item List |id=25670|item=Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
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*Def + 25
 +
*If refine rate is 7 or higher:<br> Def + 10
 +
*If refine rate is 9 or higher:<br> Def + 10
 +
|-
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||{{Item List |id=25671|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Mdef + 2
 +
*If refine rate is 7 or higher:<br> Mdef + 3
 +
*If refine rate is 9 or higher:<br> Mdef + 3
 +
|-
 +
||{{Item List |id=25690|item=Fast}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*ASPD + 1.
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*If refine rate is 7 or higher:<br> increases attack speed (reduces delay after attack by 3%).
 +
*If refine rate is 9 or higher:<br> increases attack speed (reduces delay after attack by additional 3%).
 +
|-
 +
||{{Item List |id=25691|item=Caster}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Reduces variable casting time by 5%.
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*If refine rate is 7 or higher:<br> reduces variable casting time by an additional 3%.
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*If refine rate is 9 or higher:<br> reduces variable casting time by an additional 3%.
 +
|-
 +
||{{Item List |id=25692|item=Critical}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Critical Rate + 10.
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*If refine rate is 7 or higher:<br> increases critical damage by 5%.
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*If refine rate is 9 or higher:<br> increases critical damage by an additional 5%.
 +
|-
 +
||{{Item List |id=25695|item=Above All}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Reduces physical and magical damage taken from all property enemies by 5%.
 +
*If refine rate is 7 or higher:<br> reduces physical and magical damage taken from all size enemies by 5%.
 +
*If refine rate is 9 or higher:<br> reduces physical and magical damage taken from all race enemies by 5% (excludes player).
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Leg
 +
|-
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!Module
 +
!Effect
 +
|-
 +
|-
 +
||{{Item List |id=25670|item=Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Def + 25
 +
*If refine rate is 7 or higher:<br> Def + 10
 +
*If refine rate is 9 or higher:<br> Def + 10
 +
|-
 +
||{{Item List |id=25671|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Mdef + 2
 +
*If refine rate is 7 or higher:<br> Mdef + 3
 +
*If refine rate is 9 or higher:<br> Mdef + 3
 +
|-
 +
||{{Item List |id=25684|item=Vital}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*MaxHP + 5%.
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*If refine rate is 7 or higher:<br> MaxHP + 500
 +
*If refine rate is 9 or higher:<br> additional MaxHP + 750
 +
|-
 +
||{{Item List |id=25685|item=Mental}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*MaxSP + 5%.
 +
*If refine rate is 7 or higher:<br> MaxSP + 100
 +
*If refine rate is 9 or higher:<br> additional MaxSP + 150
 +
|-
 +
||{{Item List |id=25686|item=Heal}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increases heal effectiveness by 5%.
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*If refine rate is 7 or higher:<br> increases heal effectiveness by additional 5%.
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*If refine rate is 9 or higher:<br> increases heal effectiveness by additional 5%.
 +
|-
 +
||{{Item List |id=25694|item=Fixed Casting}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Reduces fixed casting time by 0.3 second.
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*If refine rate is 7 or higher:<br> reduces fixed casting time by additional 0.2 second.
 +
*If refine rate is 9 or higher:<br> reduces fixed casting time by additional 0.2 second.
 +
|-
 +
||{{Item List |id=25700|item=Unlimited Vital}}
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<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
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*<font color=red> Everlasting Life </font>
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*Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
 +
|-
 +
||{{Item List |id=25701|item=Spell Buster}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
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*<font color=red> Magic Storm </font>
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*Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
 +
|-
 +
||{{Item List |id=25702|item=Firing Shot}}
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<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
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*<font color=red> Plunging Shooter </font>
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*Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
 +
|-
 +
||{{Item List |id=25703|item=Overpower}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
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*<font color=red> Raging Fight </font>
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*Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
 +
|-
 +
||{{Item List |id=25704|item=Fatal Flash}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
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*<font color=red> Deadly Lightspeed </font>
 +
*Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
 +
|-
 +
||{{Item List |id=25705|item=Lucky Strike}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
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* <font color=red> Good Fortune </font>
 +
*When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Booster R & Battle Chip R
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
||{{Item List |id=25672|item=Vit}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Vit +3
 +
|-
 +
||{{Item List |id=25673|item=Luk}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Luk +3
 +
|-
 +
||{{Item List |id=25674|item=Str}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Str +3
 +
|-
 +
||{{Item List |id=25675|item=Agi}}
 +
<font color=blue> Up to3 modules can be placed on equipment </font>
 +
|
 +
*Agi +3
 +
|-
 +
||{{Item List |id=25678|item=HP Recovery}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*HP Recovery +20%
 +
|-
 +
||{{Item List |id=25680|item=Spell}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*MATK +18
 +
* Reduce Variable Cast Time by 10%
 +
|-
 +
||{{Item List |id=25681|item=Attack Speed}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Increase attack speed (reduce delay after attack) by 10%
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|-
 +
||{{Item List |id=25682|item=Fatal}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Critical Rate +4
 +
*Increase critical damage by 10%
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|-
 +
||{{Item List |id=25683|item=Expert Archer}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Increase Long Range Physical damage by 10%
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|-
 +
||{{Item List |id=25696|item=Drain Life}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 2% chance to restore 2% of damage as HP when dealing physical damage
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|-
 +
||{{Item List |id=25698|item=Magic Healing}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
|-
 +
!colspan=3| Booster L & Battle Chip L
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
||{{Item List |id=25672|item=Vit}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*VIT +3
 +
|-
 +
||{{Item List |id=25673|item=LUK}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*LUK +3
 +
|-
 +
||{{Item List |id=25676|item=INT}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*INT +3
 +
|-
 +
||{{Item List |id=25677|item=Dex}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*DEX +3
 +
|-
 +
||{{Item List |id=25679|item=SP Recovery}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*SP recovery +20%
 +
|-
 +
||{{Item List |id=25680|item=Spell}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*MATK +18
 +
* Reduce Variable Cast Time by 10%
 +
|-
 +
||{{Item List |id=25681|item=Attack Speed}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Increase attack speed (reduce delay after attack) by 10%
 +
|-
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||{{Item List |id=25682|item=Fatal}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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*Critical Rate +4
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*Increase critical damage by 10%
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|-
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||{{Item List |id=25683|item=Expert Archer}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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*Increase Long Range Physical damage by 10%
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|-
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||{{Item List |id=25697|item=Drain Soul}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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*Has a 1% chance to restore 1% of damage as SP when dealing physical damage
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|-
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||{{Item List |id=25699|item=Magic Soul}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage
 +
|}
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