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[[file:Ragnarok_logo.jpg|thumb|right|Logo]]Ragnarok Online (RO) is a MMORPG based on the Manhwa "Ragnarok" by Lee Myung-jin. It is set in a fictional universe of Midgard, where human adventurers travel the world, fight against monsters, and battle each other in wars between guilds called War of Emperium (WoE). Many themes within the game are based on Norse mythology.
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[[file:Ragnarok_logo.jpg|thumb|right|Logo|link=Special:FilePath/Ragnarok_logo.jpg]]Ragnarok Online (RO) is a MMORPG based on the Manhwa "Ragnarok" by Lee Myung-jin. It is set in a fictional universe of Midgard, where human adventurers travel the world, fight against monsters, and battle each other in wars between guilds called War of Emperium (WoE). Many themes within the game are based on Norse mythology.
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This game allows players to choose from 18 different branches of job classes, each with unique skills and capabilities, as well as differing roles in Player versus Monster (PvM) and Player versus Player (PvP) environments. Players can explore a vast world with over 20 towns, over 50 dungeons, with numerous field maps in between, to encounter various monsters, participate in NPC-given quests, and experience the lore of Midgard.
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Official server website: http://ro.gnjoy.com/
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If you are already familiar with Ragnarok Online, but is new to Renewal, check out our '''[[Introduction to Renewal]]''' page. If you're familiar with both, but is new to our server, check out our '''[[Introduction to Shining Moon RO]]''' page.
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==Getting Started==
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===Installation===
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This game allows players to choose from 18 different branches of job classes, each with unique skills and capabilities, as well as differing roles in Player versus Monster (PvM) and Player versus Player (PvP) environments. Players can explore a vast world with over 20 towns, over 50 dungeons, with numerous field maps in between, to encounter various monsters, participate in NPC-given quests, and experience the lore of Midgard.
The Shining Moon installer can be downloaded from the Shining Moon homepage. Click on the downloads tab, and select one of the mirrors and start the download.
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When the download has finished, run the installer. ''It is recommended that you disable your antivirus during installation to ensure a successful setup. ''
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===Accounts and Registration===
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In Shining Moon, registering an account can be done on the homepage. You are required to choose a username and a password, and to include your email address and date of birth. Make sure to remember these because they act as a special password for character deletion. You are also required to choose a gender, which will be the assigned gender of your account. ''In Shining Moon, you are able to choose your character's gender during character creation.''
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When you submit the form, you will be able to play the game by logging in through the game client.
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===Character Creation===
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When you launch the client you are to write your registered account ID and Password.
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Click on the plus sign (+) to create a new character. You will then be able to select one of the two races. ''Keep in mind that Dorams are currently in Beta stage.''
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When you've selected the race, you can then name your character, choose their gender, and modify their hairstyle and hair color. The character gender is mostly cosmetic, and offers no difference in gameplay, except for the case of Bards, Dancers, Kagerou, and Oborou. Hairstyle and hair color can be changed in-game at any time by talking to the Stylist NPC.
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If you are already familiar with Ragnarok Online, but is new to Renewal, check out our '''[[Introduction to Renewal]]''' page. If you're familiar with both, but is new to our server, check out our '''[[Introduction to Shining Moon RO]]''' page.
 
==Character==
 
==Character==
 
Every character that you play in Ragnarok Online has several aspects that you can modify, by ways of leveling up, quests, or items. These include your character's Job Classes, Stats, Skills, and Equipments. These aspects define how you play your character, and how your character can perform, within the game world.
 
Every character that you play in Ragnarok Online has several aspects that you can modify, by ways of leveling up, quests, or items. These include your character's Job Classes, Stats, Skills, and Equipments. These aspects define how you play your character, and how your character can perform, within the game world.
   
===Job Classes===
 
===Job Classes===
 
In Ragnarok online, there is a total of 18 different Job branches, and a total of 63 different jobs. Each job differs from others by having different sets of skills, being able to wear different kinds of weapons and equipments, and holding different roles when working in a party.
 
In Ragnarok online, there is a total of 18 different Job branches, and a total of 63 different jobs. Each job differs from others by having different sets of skills, being able to wear different kinds of weapons and equipments, and holding different roles when working in a party.
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Turning from one job to a higher job requires quests, which differs from one job to another. Most of these job-change quests involve tests of skill or knowledge. <br>''In Shining Moon, changing jobs can be done instantly by speaking to the Job Master in the [[Main Office]]''
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Turning from one job to a higher job requires quests, which differs from one job to another. Most of these job-change quests involve tests of skill or knowledge.  
 
   
==== Novice ====
 
==== Novice ====
 
Every new human character that are created begin as Novices. They are the most basic class, and do not have any special capabilities.  
 
Every new human character that are created begin as Novices. They are the most basic class, and do not have any special capabilities.  
   
==== First Job Classes====
 
==== First Job Classes====
 
When a Novice reaches job level 10, they will be able to turn into a first job class. The original first jobs consist of Swordsman, Acolyte, Mage, Archer, Thief, and Merchant.  
 
When a Novice reaches job level 10, they will be able to turn into a first job class. The original first jobs consist of Swordsman, Acolyte, Mage, Archer, Thief, and Merchant.  
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*'''Thieves''' are stealthy combatants, capable of hiding and using poison to kill their enemies. They specialise in rapid, successive hits and dodging enemy attacks, as well as literally stealing items from their enemies.
 
*'''Thieves''' are stealthy combatants, capable of hiding and using poison to kill their enemies. They specialise in rapid, successive hits and dodging enemy attacks, as well as literally stealing items from their enemies.
 
*'''Merchants''' are specialists in zeny. They are able to buy items at a discount and overcharge them to NPCs. Their carts allow them to carry much more items compared to other classes, and they can open vending shops to sell items they've collected in their adventure.
 
*'''Merchants''' are specialists in zeny. They are able to buy items at a discount and overcharge them to NPCs. Their carts allow them to carry much more items compared to other classes, and they can open vending shops to sell items they've collected in their adventure.
 
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Upon reaching job level 40, a first job character can turn into one of the second job classes. ''However, it is recommended to get the max job level of 50 before changing jobs.''
Upon reaching job level 40, a first job character can turn into one of the second job classes. ''However, it is recommended to get the max job level of 50 before changing jobs.''  
      
More information on Job levels are explained in the Leveling and Experience Section below.
 
More information on Job levels are explained in the Leveling and Experience Section below.
   
==== Second Job Classes====
 
==== Second Job Classes====
 
Each of the 6 first job classes have 2 choices of second job class.
 
Each of the 6 first job classes have 2 choices of second job class.
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**'''Rogues''' specialise in debuffs against enemy players. Their unique strip skills allow them to remove equipment from enemies, significantly disrupting their abilities. <br> The Rogue's third job, ''Shadow Chaser'', is a master of debuffs. Using unique Masquerade and Graffiti skills, they can debilitate enemy players and disable them almost completely.
 
**'''Rogues''' specialise in debuffs against enemy players. Their unique strip skills allow them to remove equipment from enemies, significantly disrupting their abilities. <br> The Rogue's third job, ''Shadow Chaser'', is a master of debuffs. Using unique Masquerade and Graffiti skills, they can debilitate enemy players and disable them almost completely.
 
*'''Merchants''' can turn into a ''Blacksmith'' or an ''Alchemist''
 
*'''Merchants''' can turn into a ''Blacksmith'' or an ''Alchemist''
**'''Blacksmith''' specialise in weaponry, capable of crafting weapons as well as maximising the potential of their party members' weapons. <br>The Blacksmith's third job, ''Mechanic'', can specialise in using the axe in combat, or can pilot a robotic Mado Gear, which gives them new, powerful skills which can cover offense, defense, and support at the same time.
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**'''Blacksmith''' specialise in weaponry, capable of crafting weapons as well as maximising the potential of their party members' weapons. <br>The Blacksmith's third job, ''Mechanic'', can specialise in using the axe in combat, or can pilot a robotic Mado Gear, which gives them new, powerful skills which can cover offense, defense, and support at the same time.
 
**'''Alchemists''' specialise in brewing potions, acids, bombs, and plants, to be used supportively and offensively. <br> The Alchemist's third job, ''Geneticist'', gain new recipes to create deadly plants and bombs, as well as stronger potions. They also have an upgraded cart which can shoot cannonballs, and are able to cook foods that substantially boosts the consumer's abilities.
 
**'''Alchemists''' specialise in brewing potions, acids, bombs, and plants, to be used supportively and offensively. <br> The Alchemist's third job, ''Geneticist'', gain new recipes to create deadly plants and bombs, as well as stronger potions. They also have an upgraded cart which can shoot cannonballs, and are able to cook foods that substantially boosts the consumer's abilities.
   
==== Extended Classes ====
 
==== Extended Classes ====
 
The extended classes are classes implemented in a later update as an addition to the original six. These include the Taekwon Kid, Ninja, Gunslinger, and Super Novice.
 
The extended classes are classes implemented in a later update as an addition to the original six. These include the Taekwon Kid, Ninja, Gunslinger, and Super Novice.
   
*'''Taekwon Kids''' relies on using the art of Taekwon Do to defeat their enemies. They are unable to wield weapons, but are immensely powerful, capable of enchanting themselves with any element to gain advantage against their enemies. At job level 40, they can turn into a ''Star Gladiator'' or a ''Soul Linker''
 
*'''Taekwon Kids''' relies on using the art of Taekwon Do to defeat their enemies. They are unable to wield weapons, but are immensely powerful, capable of enchanting themselves with any element to gain advantage against their enemies. At job level 40, they can turn into a ''Star Gladiator'' or a ''Soul Linker''
 
**'''Star Gladiators''' are attuned to the elements of the universe. Aligning themselves with the cycles of the Sun, Moon, and Stars, the universe bestows them with incredible strength in battle. However, their powers diminish when the Sun, Moon, and Stars are not in alignment.
 
**'''Star Gladiators''' are attuned to the elements of the universe. Aligning themselves with the cycles of the Sun, Moon, and Stars, the universe bestows them with incredible strength in battle. However, their powers diminish when the Sun, Moon, and Stars are not in alignment.
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*'''Super Novices''' are jacks-of-all-trade, capable of learning most of the original first classes' skills. By doing a special call to their guardian angel, they can attain great blessings that allow them to be an invaluable ally. Players can only turn into a Super Novice after reaching Base level 50 as a Novice.
 
*'''Super Novices''' are jacks-of-all-trade, capable of learning most of the original first classes' skills. By doing a special call to their guardian angel, they can attain great blessings that allow them to be an invaluable ally. Players can only turn into a Super Novice after reaching Base level 50 as a Novice.
 
**Upon reaching Level 99, they can do a quest to become an ''Extended Super Novice'', which gives them access to several second job skills.
 
**Upon reaching Level 99, they can do a quest to become an ''Extended Super Novice'', which gives them access to several second job skills.
   
==== Doram ====
 
==== Doram ====
 
Unlike the humans, Dorams start out as a '''Summoner''', and does not change into any other job. Summoners are capable of learning three different kinds of skills: Physical offense, Magical offense, and Support. By mastering one of the three branches, they acquire great power which allows them to reach greater potential with the skills they have picked.
 
Unlike the humans, Dorams start out as a '''Summoner''', and does not change into any other job. Summoners are capable of learning three different kinds of skills: Physical offense, Magical offense, and Support. By mastering one of the three branches, they acquire great power which allows them to reach greater potential with the skills they have picked.
   
===Stats===
 
===Stats===
   
Stats are the variables that define a character's performance in game. They can be increased by spending Status points, which are gained whenever the character's ''Base level'' goes up. Each of these stats affect the character's substats, which directly affects how the character performs.
 
Stats are the variables that define a character's performance in game. They can be increased by spending Status points, which are gained whenever the character's ''Base level'' goes up. Each of these stats affect the character's substats, which directly affects how the character performs.
   
*'''Strength (STR)''' affects the character's melee ''Attack power (ATK)'' and ''Weight Limit''. More points in STR allows them to deal more damage with melee attacks and carry more items in their inventory.
 
*'''Strength (STR)''' affects the character's melee ''Attack power (ATK)'' and ''Weight Limit''. More points in STR allows them to deal more damage with melee attacks and carry more items in their inventory.
 
*'''Agility (AGI)''' affects the character's ''Dodge Rate (FLEE)'' and ''Attack Speed (ASPD)''. More points in AGI gives them a higher chance of dodging enemy attacks automatically, and allows them to attack in a quicker succession.
 
*'''Agility (AGI)''' affects the character's ''Dodge Rate (FLEE)'' and ''Attack Speed (ASPD)''. More points in AGI gives them a higher chance of dodging enemy attacks automatically, and allows them to attack in a quicker succession.
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*'''Dexterity (DEX)''' affects the character's ''Accuracy rate (HIT)'', ranged ''Attack power (ATK)'', ''Cast time'', and slightly affects their ''Attack Speed (ASPD)''. More points in DEX reduces the chances of missing an enemy with attacks, allows Ranged attacks to deal more damage, reduces time when casting spells, and allows quicker attacks. <br> ''A general rule of thumb is to have at least 60 DEX at Base level 60, and at least 80 at Base level 120. More details about Cast Time are explained in the Cast and Delay section below.''
 
*'''Dexterity (DEX)''' affects the character's ''Accuracy rate (HIT)'', ranged ''Attack power (ATK)'', ''Cast time'', and slightly affects their ''Attack Speed (ASPD)''. More points in DEX reduces the chances of missing an enemy with attacks, allows Ranged attacks to deal more damage, reduces time when casting spells, and allows quicker attacks. <br> ''A general rule of thumb is to have at least 60 DEX at Base level 60, and at least 80 at Base level 120. More details about Cast Time are explained in the Cast and Delay section below.''
 
*'''Luck (LUK)''' affects the character's ''Critical rate (CRIT)'', and slightly affects ATK, MATK, and HIT. Having more LUK allows the character to land more Critical Hits, which deal 40% more damage and cannot miss.
 
*'''Luck (LUK)''' affects the character's ''Critical rate (CRIT)'', and slightly affects ATK, MATK, and HIT. Having more LUK allows the character to land more Critical Hits, which deal 40% more damage and cannot miss.
   
A more in-depth explanation of these stats as well as substats can be found on the [[Introduction to Renewal#Stats|Introduction to Renewal]] page.
 
A more in-depth explanation of these stats as well as substats can be found on the [[Introduction to Renewal#Stats|Introduction to Renewal]] page.
    
''In Shining Moon RO, Stats and Skills can be reset with a small cost by talking to the Reset Girl NPC in the [[Main Office]].''
 
''In Shining Moon RO, Stats and Skills can be reset with a small cost by talking to the Reset Girl NPC in the [[Main Office]].''
   
===Skills===
 
===Skills===
 
Skills can be learned by spending Skill Points, which are gained whenever the character's ''Job level'' goes up. All skills can be classified as either Passive or Active.
 
Skills can be learned by spending Skill Points, which are gained whenever the character's ''Job level'' goes up. All skills can be classified as either Passive or Active.
   
==== Passive Skills ====
 
==== Passive Skills ====
 
Passive skills are skills which do not need to be activated to take effect. These skills usually provide certain bonuses that are applied once the skill is learned. An example of these skills are the Mastery skills (e.g. Swordsman's ''Sword Mastery'' or Priest's ''Mace Mastery'') which adds bonus ATK when wielding a certain kind of weapon.
 
Passive skills are skills which do not need to be activated to take effect. These skills usually provide certain bonuses that are applied once the skill is learned. An example of these skills are the Mastery skills (e.g. Swordsman's ''Sword Mastery'' or Priest's ''Mace Mastery'') which adds bonus ATK when wielding a certain kind of weapon.
    
It is important to note that while these skills seem trivial at first glance, they can be important in maximising a character's potential in relation to its job class' role.
 
It is important to note that while these skills seem trivial at first glance, they can be important in maximising a character's potential in relation to its job class' role.
   
==== Active Skills ====
 
==== Active Skills ====
 
Active skills are skills that needs to be activated to take effect. Activating a skill is done by double clicking on the skill icon on the skill window, or by placing the skill on the ''Hotbar'' and pressing the corresponding keyboard key.
 
Active skills are skills that needs to be activated to take effect. Activating a skill is done by double clicking on the skill icon on the skill window, or by placing the skill on the ''Hotbar'' and pressing the corresponding keyboard key.
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*'''Targeted skills''', as the name implies, require the player to select a target for the character to cast the skill. Most offensive skills are targeted, namely an Archer's ''Double Strafe'', and a Thief's ''Envenom''. <br>Targeted skills can further be divided to unit-targeted and ground-targeted. '''Unit-targeted skills''' require the player to target a monster or a player, while '''ground-targeted skills''' are cast on the ground. Some examples of ground-targeted skills are Acolyte's ''Pneuma'' and Mage's ''Thunderstorm''.
 
*'''Targeted skills''', as the name implies, require the player to select a target for the character to cast the skill. Most offensive skills are targeted, namely an Archer's ''Double Strafe'', and a Thief's ''Envenom''. <br>Targeted skills can further be divided to unit-targeted and ground-targeted. '''Unit-targeted skills''' require the player to target a monster or a player, while '''ground-targeted skills''' are cast on the ground. Some examples of ground-targeted skills are Acolyte's ''Pneuma'' and Mage's ''Thunderstorm''.
 
*'''Non-targeted skills''' do not need a target, and are activated on button or key press. These skills are often self or party-targeted by default. Some examples of these are Merchant's ''Loud Exclamation'' and Acolyte's ''Angelus''.
 
*'''Non-targeted skills''' do not need a target, and are activated on button or key press. These skills are often self or party-targeted by default. Some examples of these are Merchant's ''Loud Exclamation'' and Acolyte's ''Angelus''.
   
''In Shining Moon, stats and skills can be reset with a small cost by talking to the Reset Girl NPC in the [[Main Office]].''
 
''In Shining Moon, stats and skills can be reset with a small cost by talking to the Reset Girl NPC in the [[Main Office]].''
   
===Equipment===
 
===Equipment===
   
The Equipment system in Ragnarok online includes 7 different types of equipment, which occupies different slots on the character's equipment window.
 
The Equipment system in Ragnarok online includes 7 different types of equipment, which occupies different slots on the character's equipment window.
 
*'''Headgear''' occupy the first three slots of the equipment window, labeled head, and may either occupy the upper, middle, or lower slot. Some headgear can also occupy two or three slots at once. These are the ''only equipment that are visible at all times'', and often have unique appearances.
 
*'''Headgear''' occupy the first three slots of the equipment window, labeled head, and may either occupy the upper, middle, or lower slot. Some headgear can also occupy two or three slots at once. These are the ''only equipment that are visible at all times'', and often have unique appearances.
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*'''Garments and Shoes''' occupy the Robe and Shoes slots. Most of these add an extra amount of DEF, while also having certain bonuses.
 
*'''Garments and Shoes''' occupy the Robe and Shoes slots. Most of these add an extra amount of DEF, while also having certain bonuses.
 
*'''Accessories''' occupy the last 2 slots, and rarely provide any DEF bonus, but often provide stats or other bonuses.
 
*'''Accessories''' occupy the last 2 slots, and rarely provide any DEF bonus, but often provide stats or other bonuses.
   
Every piece of equipment found in the game has several aspects, including ATK/DEF value, required Level, required Job, Extra Effects, and Slots. It is important to carefully check if your character can wear the item before deciding to buy, sell, or trade a piece of equipment.
 
Every piece of equipment found in the game has several aspects, including ATK/DEF value, required Level, required Job, Extra Effects, and Slots. It is important to carefully check if your character can wear the item before deciding to buy, sell, or trade a piece of equipment.
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When an item has slots, a '''Card''' can be socketed into the item, adding a prefix/suffix to the item's name, and providing additional effect when the item is worn by the character. Almost all monsters have a card associated to them, and all of them are very rare. However, despite the rarity, some cards are not very useful, and are purely collectible.
 
When an item has slots, a '''Card''' can be socketed into the item, adding a prefix/suffix to the item's name, and providing additional effect when the item is worn by the character. Almost all monsters have a card associated to them, and all of them are very rare. However, despite the rarity, some cards are not very useful, and are purely collectible.
   
==Gameplay==
 
==Gameplay==
   
===Basic Controls===
 
===Basic Controls===
 
Ragnarok Online's gameplay revolves mostly on a point-and-click system. As such, the mouse is an essential tool for playing the game.  
 
Ragnarok Online's gameplay revolves mostly on a point-and-click system. As such, the mouse is an essential tool for playing the game.  
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Many other actions are done with the Keyboard. However all of the keybindings are customisable through the options menu. These keyboard actions include the usage of the ''Hotbar'' to cast skills, use items and put on equipment; opening user interface windows; and using chat macros.
 
Many other actions are done with the Keyboard. However all of the keybindings are customisable through the options menu. These keyboard actions include the usage of the ''Hotbar'' to cast skills, use items and put on equipment; opening user interface windows; and using chat macros.
   
===Leveling and Experience===
 
===Leveling and Experience===
[[File:IntroLevel.png|thumb|right|Basic Info Window (Alt+V)]]
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[[File:IntroLevel.png|thumb|right|Basic Info Window (Alt+V)|link=Special:FilePath/IntroLevel.png]]
 
''See also: [[Leveling Guide]]''
 
''See also: [[Leveling Guide]]''
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Every new character in Ragnarok Online starts out at Base Level 1 and Job Level 1 (often written as Level 1/1), which can be viewed in the Basic Info Window. It is one of a player's main objective to gain levels through earning Experience Points(EXP).  
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Every new character in Ragnarok Online starts out at Base Level 1 and Job Level 1 (often written as Level 1/1), which can be viewed in the Basic Info Window. It is one of a player's main objective to gain levels through earning Experience Points(EXP).  
    
The game has 2 different kinds of EXP that a character can get: ''Base Experience Points (BEXP or just EXP)'', and ''Job Experience Points (JEXP)''. Every monster has differing amounts of Base and Job EXP, and both are rewarded to the character when the monster is killed.  
 
The game has 2 different kinds of EXP that a character can get: ''Base Experience Points (BEXP or just EXP)'', and ''Job Experience Points (JEXP)''. Every monster has differing amounts of Base and Job EXP, and both are rewarded to the character when the monster is killed.  
    
In Shining Moon RO, you can easily check a monster's EXP and JEXP value by using the @monsterinfo(@mi) [[Player Command]]. Otherwise, you can check an online database such as [http://divine-pride.net/ Divine Pride] to find these information.
 
In Shining Moon RO, you can easily check a monster's EXP and JEXP value by using the @monsterinfo(@mi) [[Player Command]]. Otherwise, you can check an online database such as [http://divine-pride.net/ Divine Pride] to find these information.
   
====Base Level====
 
====Base Level====
 
Base levels (or just Levels) are the main measurement of a character's growth.  
 
Base levels (or just Levels) are the main measurement of a character's growth.  
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*A permanent increase in various substats such as ATK, MATK, HIT, FLEE, DEF, and MDEF.
 
*A permanent increase in various substats such as ATK, MATK, HIT, FLEE, DEF, and MDEF.
 
*Access to stronger equipment, if you've met the level requirement stated on the item description.
 
*Access to stronger equipment, if you've met the level requirement stated on the item description.
   
The maximum attainable Base Level is 175. However, there are certain requirements to reach this level.
 
The maximum attainable Base Level is 175. However, there are certain requirements to reach this level.
 
*'''Novices, First Jobs, Second Jobs, Extended First Jobs,''' and the '''Taekwon branch''' can only reach as high as Base Level 99. At that point, they cannot reach higher levels, and will show a visible aura. This level is colloquially known as "aura" or "first aura"
 
*'''Novices, First Jobs, Second Jobs, Extended First Jobs,''' and the '''Taekwon branch''' can only reach as high as Base Level 99. At that point, they cannot reach higher levels, and will show a visible aura. This level is colloquially known as "aura" or "first aura"
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**'''Star Gladiators and Soul Linkers''' does not have a job advancement past this point yet, and are therefore capped at this level.
 
**'''Star Gladiators and Soul Linkers''' does not have a job advancement past this point yet, and are therefore capped at this level.
 
*'''Third Jobs, Rebels, Kagerou/Oboros,''' and '''Dorams''' are able to reach Base level 175. This is the maximum level cap, at which point they will no longer gain more levels, and show a different aura.
 
*'''Third Jobs, Rebels, Kagerou/Oboros,''' and '''Dorams''' are able to reach Base level 175. This is the maximum level cap, at which point they will no longer gain more levels, and show a different aura.
   
The visibility of auras can be toggled with the in-game command <code>/aura</code>.
 
The visibility of auras can be toggled with the in-game command <code>/aura</code>.
   
====Job Level====
 
====Job Level====
 
Job levels are tied to your current job class. Each time your character advances to the next job class, your job level will be reset to 1.
 
Job levels are tied to your current job class. Each time your character advances to the next job class, your job level will be reset to 1.
    
Each time your character gains a Job Level, they will earn One Skill Point, which can be spent to learn new Skills. They will also earn Job Bonuses, which adds a value up to +13 to certain stats. These bonuses are unique to each class, and disappears when you advance to a different class.
 
Each time your character gains a Job Level, they will earn One Skill Point, which can be spent to learn new Skills. They will also earn Job Bonuses, which adds a value up to +13 to certain stats. These bonuses are unique to each class, and disappears when you advance to a different class.
   
*'''Novices''' can reach a maximum of Job level 10, and earns 9 Skill Points which can only be spent on ''Basic Skill''.  
 
*'''Novices''' can reach a maximum of Job level 10, and earns 9 Skill Points which can only be spent on ''Basic Skill''.  
 
*'''First Jobs and Taekwon Kids''' can reach a maximum of Job Level 50, and earns of 49 Skill Points on this stage.  
 
*'''First Jobs and Taekwon Kids''' can reach a maximum of Job Level 50, and earns of 49 Skill Points on this stage.  
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*'''Third Jobs, Kagerou/Oboro, and Rebels''' can reach a maximum of Job Level 60, earning 59 Skill Points. (Non-reborn Third jobs will have 157 in total, Reborn Third Jobs will have 177 in total, Kagerou/Oboro and Rebels will have 128 in total)
 
*'''Third Jobs, Kagerou/Oboro, and Rebels''' can reach a maximum of Job Level 60, earning 59 Skill Points. (Non-reborn Third jobs will have 157 in total, Reborn Third Jobs will have 177 in total, Kagerou/Oboro and Rebels will have 128 in total)
 
*'''Doram Summoners''' can reach a maximum of Job Level 50, earning 49 Skill Points
 
*'''Doram Summoners''' can reach a maximum of Job Level 50, earning 49 Skill Points
   
====EXP Sharing====
 
====EXP Sharing====
 
In the game, EXP is rewarded to players based on how much damage each player dealt to the monster. When two or more people attack the same monster, the EXP is split according to how much damage each player dealt on the monster, with an extra percentage given to the first attacker of the monster.
 
In the game, EXP is rewarded to players based on how much damage each player dealt to the monster. When two or more people attack the same monster, the EXP is split according to how much damage each player dealt on the monster, with an extra percentage given to the first attacker of the monster.
    
'''Kill Stealing or KSing''' is the act of killing a monster that is currently being engaged by another player. <span style="color: red">This is a punishable offence.</span> <br> The [[Player Command]] <code>@NoKS</code> protects you from being KS'ed by another player and records the offender's name. It is recommended to activate this command as a protection, as well as convenience for reporting a KSer.
 
'''Kill Stealing or KSing''' is the act of killing a monster that is currently being engaged by another player. <span style="color: red">This is a punishable offence.</span> <br> The [[Player Command]] <code>@NoKS</code> protects you from being KS'ed by another player and records the offender's name. It is recommended to activate this command as a protection, as well as convenience for reporting a KSer.
 
+
[[File:IntroA9.jpg|thumb|right|Party Window (Alt+Z) and Setup|link=Special:FilePath/IntroA9.jpg]]
[[File:IntroA9.jpg|thumb|right|Party Window (Alt+Z) and Setup]]
  −
 
   
In the case of '''Parties''', there is an option to have an ''Even Share'' of EXP. In such case, the EXP is split evenly among all the party members, regardless of who actually did the damage. For example, in a party of two, a Swordman kills an Orc, while an Acolyte keeps the Swordman alive. The Acolyte still gets half of the EXP, without actually dealing any damage.  
 
In the case of '''Parties''', there is an option to have an ''Even Share'' of EXP. In such case, the EXP is split evenly among all the party members, regardless of who actually did the damage. For example, in a party of two, a Swordman kills an Orc, while an Acolyte keeps the Swordman alive. The Acolyte still gets half of the EXP, without actually dealing any damage.  
    
In addition, with every extra party member, a 20% bonus is added to the total EXP shared by all members, e.g., 120% total EXP in a 2-person party, 140% total EXP in a 3-person party, and so on.
 
In addition, with every extra party member, a 20% bonus is added to the total EXP shared by all members, e.g., 120% total EXP in a 2-person party, 140% total EXP in a 3-person party, and so on.
   
===Rebirth===
 
===Rebirth===
 
Rebirth or Transcendence is a process of turning a level 99/50 second job into a level 1/1 High Novice.  
 
Rebirth or Transcendence is a process of turning a level 99/50 second job into a level 1/1 High Novice.  
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*Access to "Transcendent Only" equipment
 
*Access to "Transcendent Only" equipment
 
*Transcendent Second Job skills
 
*Transcendent Second Job skills
   
Transcendent First Jobs (also called High First Jobs) are no different from their non-transcendent counterparts, aside from a minor difference in outfit colour. However, Transcendent Second Jobs have a different name than their non-transcendent counterparts, and have access to new Transcendent Skills.
 
Transcendent First Jobs (also called High First Jobs) are no different from their non-transcendent counterparts, aside from a minor difference in outfit colour. However, Transcendent Second Jobs have a different name than their non-transcendent counterparts, and have access to new Transcendent Skills.
 
*'''Knights''' become '''Lord Knights''', and gain more self-buffs to amplify their damage, as well as a powerful attack skill, Spiral Pierce.
 
*'''Knights''' become '''Lord Knights''', and gain more self-buffs to amplify their damage, as well as a powerful attack skill, Spiral Pierce.
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*'''Blacksmiths''' become '''Whitesmiths''', and learn to refine weaponry and learns Cart Termination, which can cause massive damage to an enemy.
 
*'''Blacksmiths''' become '''Whitesmiths''', and learn to refine weaponry and learns Cart Termination, which can cause massive damage to an enemy.
 
*'''Alchemists''' become '''Creators''', and gains a skill that combines Acid and Bombs to deal massive damage in an instant.
 
*'''Alchemists''' become '''Creators''', and gains a skill that combines Acid and Bombs to deal massive damage in an instant.
   
===Monsters===
 
===Monsters===
 
''This section will be added soon! In the meantime, iROwiki's article on [http://irowiki.org/wiki/Monster Monsters] can give a vague explanation about them.''
 
''This section will be added soon! In the meantime, iROwiki's article on [http://irowiki.org/wiki/Monster Monsters] can give a vague explanation about them.''
   
===NPCs===
 
===NPCs===
 
In the world of RO, there are two kinds of NPCs: Dialogue NPCs and Shop NPCs.
 
In the world of RO, there are two kinds of NPCs: Dialogue NPCs and Shop NPCs.
   
*'''Dialogue NPCs''' can be anything from a utility NPC (such as Kafra Services, Cool Event Corp., or Cat Hand Agents), quest NPC, or even a miscellaneous town resident with no apparent purpose. Most NPCs who exist in the game are of this kind.
 
*'''Dialogue NPCs''' can be anything from a utility NPC (such as Kafra Services, Cool Event Corp., or Cat Hand Agents), quest NPC, or even a miscellaneous town resident with no apparent purpose. Most NPCs who exist in the game are of this kind.
 
*'''Shop NPCs''' are a special kind of NPC which sells items and buys yours. All Shop NPCs buy items at a same price (Such prices are often called "NPC price", for example, all shop NPCs buy Red Potions for 25 Zeny). They often have the words Dealer, Vendor, or Seller, e.g. Tool Dealer.
 
*'''Shop NPCs''' are a special kind of NPC which sells items and buys yours. All Shop NPCs buy items at a same price (Such prices are often called "NPC price", for example, all shop NPCs buy Red Potions for 25 Zeny). They often have the words Dealer, Vendor, or Seller, e.g. Tool Dealer.
   
<gallery>
 
<gallery>
 
IntroNPC1.jpg|Dialogue NPC
 
IntroNPC1.jpg|Dialogue NPC
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IntroNPC3.jpg|Shop Interface
 
IntroNPC3.jpg|Shop Interface
 
</gallery>
 
</gallery>
   
==Game Mechanics==
 
==Game Mechanics==
[[File:IntroStat.jpg|thumb|right|Status Window of a Level 175 Character]]
+
[[File:IntroStat.jpg|thumb|right|Status Window of a Level 175 Character|link=Special:FilePath/IntroStat.jpg]]
 
   
Ragnarok Online has a rather intricate game mechanic based on numbers and calculations. Most advanced players delve into understanding these mechanics to maximise their character's potential. Below is a brief introduction of the core mechanics of the game.
 
Ragnarok Online has a rather intricate game mechanic based on numbers and calculations. Most advanced players delve into understanding these mechanics to maximise their character's potential. Below is a brief introduction of the core mechanics of the game.
   
===Offense and Defense===
 
===Offense and Defense===
   
A character's '''Offensive power''' is based on ATK and/or MATK, which is shown on the Status Window. The number on the left side is called ''StatusATK'' and ''StatusMATK'', and is derived from your stats; the number on the right side is called ''EquipmentATK'' and ''EquipmentMATK'', and is derived from your weapons, equipment, and skills. A character's regular attacks are based directly on the numbers displayed on the Status Window, using a certain calculation.
 
A character's '''Offensive power''' is based on ATK and/or MATK, which is shown on the Status Window. The number on the left side is called ''StatusATK'' and ''StatusMATK'', and is derived from your stats; the number on the right side is called ''EquipmentATK'' and ''EquipmentMATK'', and is derived from your weapons, equipment, and skills. A character's regular attacks are based directly on the numbers displayed on the Status Window, using a certain calculation.
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*ATK and MATK Percentage Bonuses, such as {{item |id=18539 Skull Cap<nowiki>[1]</nowiki>}} and {{item |id=2992 Pendant of Maelstrom<nowiki>[1]</nowiki>}}
 
*ATK and MATK Percentage Bonuses, such as {{item |id=18539 Skull Cap<nowiki>[1]</nowiki>}} and {{item |id=2992 Pendant of Maelstrom<nowiki>[1]</nowiki>}}
 
*Other bonuses, such as Ranged Damage bonuses (e.g. {{item |id=5359 Ship Captain's Hat<nowiki>[1]</nowiki>}} and {{Card|id=4094 Archer Skeleton Card}}).
 
*Other bonuses, such as Ranged Damage bonuses (e.g. {{item |id=5359 Ship Captain's Hat<nowiki>[1]</nowiki>}} and {{Card|id=4094 Archer Skeleton Card}}).
   
In the case of '''Skills''', each of them have their own damage calculation. Most early skills have a basic calculation, for example, a Swordsman's ''Bash'' deals 400% ATK at level 10, a Mage's ''Frost Diver'' deals 200% MATK at level 10. As the character reach higher jobs, however, the skills will hav a more intricate calculation, adding more ways to increase its damage than just by increasing ATK/MATK. For example, a Royal Guard's ''Cannon Spear'' does <code>250% + (STR x 5%)</code> ATK at level 5, which means having more STR helps a lot to increase the skill's damage further.
 
In the case of '''Skills''', each of them have their own damage calculation. Most early skills have a basic calculation, for example, a Swordsman's ''Bash'' deals 400% ATK at level 10, a Mage's ''Frost Diver'' deals 200% MATK at level 10. As the character reach higher jobs, however, the skills will hav a more intricate calculation, adding more ways to increase its damage than just by increasing ATK/MATK. For example, a Royal Guard's ''Cannon Spear'' does <code>250% + (STR x 5%)</code> ATK at level 5, which means having more STR helps a lot to increase the skill's damage further.
 
<br> Some items give direct damage bonuses to certain skills, examples being {{item|id=1433 Imperial Spear<nowiki>[1]</nowiki>}} for Royal Guard's ''Banishing Point'' and ''Cannon Spear'', and {{item|id=18791 Shrine Maiden Hat<nowiki>[1]</nowiki>}} for Priest's ''Magnus Exorcismus''.
 
<br> Some items give direct damage bonuses to certain skills, examples being {{item|id=1433 Imperial Spear<nowiki>[1]</nowiki>}} for Royal Guard's ''Banishing Point'' and ''Cannon Spear'', and {{item|id=18791 Shrine Maiden Hat<nowiki>[1]</nowiki>}} for Priest's ''Magnus Exorcismus''.
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*Size Reductions, which reduces damage from certain monster sizes, for example {{card|id=4254 Ogretooth Card}} and {{card|id=4413 Hodremlin Card}}.
 
*Size Reductions, which reduces damage from certain monster sizes, for example {{card|id=4254 Ogretooth Card}} and {{card|id=4413 Hodremlin Card}}.
 
*Other Reductions, such as Ranged Damage Reductions (e.g. {{card|id=4045 Horn Card}}, {{item|id=2520 Goibne's Spaulders}}, Crusader's ''Defender'')
 
*Other Reductions, such as Ranged Damage Reductions (e.g. {{card|id=4045 Horn Card}}, {{item|id=2520 Goibne's Spaulders}}, Crusader's ''Defender'')
   
===Attack Speed===
 
===Attack Speed===
   
A character's '''Attack Speed''' is labeled as ASPD on the Status Window. It is derived from the character's stats, mostly AGI and DEX, and is modified by the weapons and shield that the character has equipped. Every class has a different ASPD modifier for different weapons. For example, a Merchant gets -12 penalty from wielding daggers, but a Thief only gets -8. The application of this mechanic is calculated as <code>50 / 200 - ASPD</code> hits per second. In Shining Moon RO, the maximum attainable ASPD is 193, which is 7.14 hits per second.
 
A character's '''Attack Speed''' is labeled as ASPD on the Status Window. It is derived from the character's stats, mostly AGI and DEX, and is modified by the weapons and shield that the character has equipped. Every class has a different ASPD modifier for different weapons. For example, a Merchant gets -12 penalty from wielding daggers, but a Thief only gets -8. The application of this mechanic is calculated as <code>50 / 200 - ASPD</code> hits per second. In Shining Moon RO, the maximum attainable ASPD is 193, which is 7.14 hits per second.
    
More information can be found in the [[Attack Speed]] page.
 
More information can be found in the [[Attack Speed]] page.
   
===Accuracy, Dodging, and Critical Attacks===
 
===Accuracy, Dodging, and Critical Attacks===
   
A character's '''Accuracy rate''' is labeled as HIT, which is derived from the character's stats, and may be further increased via certain equipment which add HIT value or percentages. When your character lands a hit, a white damage number is shown, and when a monster lands a hit on your character, a red damage number is shown.<br>The actual Hit rate is calculated as <code>[80 + AttackerHit - DefenderFlee]</code>%.  
 
A character's '''Accuracy rate''' is labeled as HIT, which is derived from the character's stats, and may be further increased via certain equipment which add HIT value or percentages. When your character lands a hit, a white damage number is shown, and when a monster lands a hit on your character, a red damage number is shown.<br>The actual Hit rate is calculated as <code>[80 + AttackerHit - DefenderFlee]</code>%.  
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'''Critical Attacks''' are attacks which cannot miss and deal 40% more damage than a regular attack. It is shown as CRIT on the Status window, derived mostly from LUK, and can be increased with certain equipment which adds Critical Rate. When a character performs a Critical hit, the damage number is shown on a brown spiky bubble with yellow text. <br> Critical rate is also treated as an absolute percentage, which means, achieving 100 CRIT will allow your character to land a critical hit at all times in ideal situations. <br> Additionally, Critical Damage can be increased by certain equipment which adds Critical Damage percentage.
 
'''Critical Attacks''' are attacks which cannot miss and deal 40% more damage than a regular attack. It is shown as CRIT on the Status window, derived mostly from LUK, and can be increased with certain equipment which adds Critical Rate. When a character performs a Critical hit, the damage number is shown on a brown spiky bubble with yellow text. <br> Critical rate is also treated as an absolute percentage, which means, achieving 100 CRIT will allow your character to land a critical hit at all times in ideal situations. <br> Additionally, Critical Damage can be increased by certain equipment which adds Critical Damage percentage.
   
===Cast and Delay===
 
===Cast and Delay===
   
The Cast and Delay mechanics are two of the most defining feature of the game.
 
The Cast and Delay mechanics are two of the most defining feature of the game.
 
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[[File:IntroCast.jpg|thumb|right|Cast Bar|link=Special:FilePath/IntroCast.jpg]]
[[File:IntroCast.jpg|thumb|Right|Cast Bar]]
  −
 
   
'''Cast Time''' is the time needed for a character to execute a skill. It is shown as a bar above the character head which fills up with green. When it is completely filled, the cast finishes and the skill is executed. Every skill has a different amount of cast time, some has no cast time (i.e. an instant skill), and others have long ones (such as a Wizard's ''Storm Gust'' and a Priest's ''Magnus Exorcismus''). For many players, reducing cast time is absolutely essential, because during the casting process, ''a character cannot move, attack, or use other skills''. Additionally, if a character is attacked during the process, ''the cast will be interrupted, and the skill must be re-cast''.
 
'''Cast Time''' is the time needed for a character to execute a skill. It is shown as a bar above the character head which fills up with green. When it is completely filled, the cast finishes and the skill is executed. Every skill has a different amount of cast time, some has no cast time (i.e. an instant skill), and others have long ones (such as a Wizard's ''Storm Gust'' and a Priest's ''Magnus Exorcismus''). For many players, reducing cast time is absolutely essential, because during the casting process, ''a character cannot move, attack, or use other skills''. Additionally, if a character is attacked during the process, ''the cast will be interrupted, and the skill must be re-cast''.
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*'''Fixed Cast Time''', as the name implies, cannot be reduced by normal means. It is only reduced by very specific skills and equipment, such as an Arch Bishop's ''Sacrament'' and a ''Temporal Boots of Dexterity''.
 
*'''Fixed Cast Time''', as the name implies, cannot be reduced by normal means. It is only reduced by very specific skills and equipment, such as an Arch Bishop's ''Sacrament'' and a ''Temporal Boots of Dexterity''.
 
*'''Variable Cast Time''' can be reduced by increasing INT and DEX. <br>This part of the cast time can be completely eliminated when the sum of <code>INT + (2 x DEX) = 530</code>.
 
*'''Variable Cast Time''' can be reduced by increasing INT and DEX. <br>This part of the cast time can be completely eliminated when the sum of <code>INT + (2 x DEX) = 530</code>.
   
''Instant Cast'' is the phenomenon when both Fixed and Variable Cast Time has been completely eliminated through stats, skills, buffs, or the combination thereof, resulting in a character being able to cast skills instantly, despite normally needing a few seconds to cast it.
 
''Instant Cast'' is the phenomenon when both Fixed and Variable Cast Time has been completely eliminated through stats, skills, buffs, or the combination thereof, resulting in a character being able to cast skills instantly, despite normally needing a few seconds to cast it.
 
+
[[File:IntroCDelay.jpg|thumb|right|Cast Delay|link=Special:FilePath/IntroCDelay.jpg]]
[[File:IntroCDelay.jpg|thumb|right|Cast Delay]]
  −
 
   
'''Delay''' is the time applied after casting a skill where a character is unable to cast more skills. During this time, the character can still move, use items, and attack normally.
 
'''Delay''' is the time applied after casting a skill where a character is unable to cast more skills. During this time, the character can still move, use items, and attack normally.
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*[[Introduction to Shining Moon RO]]
 
*[[Introduction to Shining Moon RO]]
 
*[[Server Information]]
 
*[[Server Information]]
   
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