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502 bytes added ,  20:11, 24 August 2021
added prepatch note changes
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[[File:Purgatory Gate.png|425x425px]]
 
[[File:Purgatory Gate.png|425x425px]]
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Purgatory is a new extension of our custom instance difficulty system. Finishing an instance in purgatory difficulty will reward you with {{Item List|id=1900000013|item=Purgatory Coin}}based on the instance, along with a  {{Item List|id=1900000014|item=Proof of Divinity}}. All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging:
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Purgatory is a new extension of our custom instance difficulty system. Finishing an instance in purgatory difficulty will reward you with {{Item List|id=1900000013|item=Purgatory Coin}}based on the instance, along with a  {{Item List|id=1900000014|item=Proof of Divinity}}. While in a party of more than 7, and the reward of {{Item List|id=1900000013|item=Purgatory Coin}} has a base of more than 5, it will automatically add 1 more coin per member above 7.
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All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging:
    
* All mobs gain the new stats introduced in 4th job patch, along with RES and MRES.
 
* All mobs gain the new stats introduced in 4th job patch, along with RES and MRES.
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== Purgatory Changes ==
 
== Purgatory Changes ==
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=== Cooldowns and Quests ===
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* Purgatory instances have their own cooldowns that reset every day together with the normal cooldowns.
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* The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all.
    
=== Global Aura ===
 
=== Global Aura ===
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Killing more monsters will increase the duration of this buff.
 
Killing more monsters will increase the duration of this buff.
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=== Bombs and Shadows ===
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=== Bombs and Darkness ===
 
As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on the target's HP:
 
As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on the target's HP:
 
* Bomb deals 30% of target's Max HP as damage. This damage will be <font color="red">INCREASED by 10%</font> of the target's Max HP for each party member within 10 cells around the bomb.
 
* Bomb deals 30% of target's Max HP as damage. This damage will be <font color="red">INCREASED by 10%</font> of the target's Max HP for each party member within 10 cells around the bomb.
* Shadow deals 120% of target's Max HP as damage. This damage will be <font color="cyan">DECREASED by 7%</font> of the target's Max HP for each party member within 5 cells around the balloon.
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* Darkness deals 120% of target's Max HP as damage. This damage will be <font color="cyan">DECREASED by 7%</font> of the target's Max HP for each party member within 5 cells around the balloon. Party members will be affected by the blind status while a person is affected by darkness.
    
=== Status Effects ===
 
=== Status Effects ===
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** SC_SHADOW_STRIP  
 
** SC_SHADOW_STRIP  
 
** SC_ILLUSION_DOPING
 
** SC_ILLUSION_DOPING
** SC_PITCH_DARKNESS
      
== Rewards ==
 
== Rewards ==
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