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| | [[File:Purgatory Gate.png|425x425px]] | | [[File:Purgatory Gate.png|425x425px]] |
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| − | Purgatory is a new extension of our custom instance difficulty system. Finishing an instance in purgatory difficulty will reward you with {{Item List|id=1900000013|item=Purgatory Coin}}based on the instance, along with a {{Item List|id=1900000014|item=Proof of Divinity}}. All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging: | + | Purgatory is a new extension of our custom instance difficulty system. Finishing an instance in purgatory difficulty will reward you with {{Item List|id=1900000013|item=Purgatory Coin}}based on the instance, along with a {{Item List|id=1900000014|item=Proof of Divinity}}. While in a party of more than 7, and the reward of {{Item List|id=1900000013|item=Purgatory Coin}} has a base of more than 5, it will automatically add 1 more coin per member above 7. |
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| | + | All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging: |
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| | * All mobs gain the new stats introduced in 4th job patch, along with RES and MRES. | | * All mobs gain the new stats introduced in 4th job patch, along with RES and MRES. |
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| | == Purgatory Changes == | | == Purgatory Changes == |
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| | + | === Cooldowns and Quests === |
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| | + | * Purgatory instances have their own cooldowns that reset every day together with the normal cooldowns. |
| | + | * The 17.2 NPC and Tomb of Remorse now give special quests for just the purgatory mode when accepting all. |
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| | === Global Aura === | | === Global Aura === |
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| | Killing more monsters will increase the duration of this buff. | | Killing more monsters will increase the duration of this buff. |
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| − | === Bombs and Shadows === | + | === Bombs and Darkness === |
| | As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on the target's HP: | | As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on the target's HP: |
| | * Bomb deals 30% of target's Max HP as damage. This damage will be <font color="red">INCREASED by 10%</font> of the target's Max HP for each party member within 10 cells around the bomb. | | * Bomb deals 30% of target's Max HP as damage. This damage will be <font color="red">INCREASED by 10%</font> of the target's Max HP for each party member within 10 cells around the bomb. |
| − | * Shadow deals 120% of target's Max HP as damage. This damage will be <font color="cyan">DECREASED by 7%</font> of the target's Max HP for each party member within 5 cells around the balloon. | + | * Darkness deals 120% of target's Max HP as damage. This damage will be <font color="cyan">DECREASED by 7%</font> of the target's Max HP for each party member within 5 cells around the balloon. Party members will be affected by the blind status while a person is affected by darkness. |
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| | === Status Effects === | | === Status Effects === |
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| | ** SC_SHADOW_STRIP | | ** SC_SHADOW_STRIP |
| | ** SC_ILLUSION_DOPING | | ** SC_ILLUSION_DOPING |
| − | ** SC_PITCH_DARKNESS
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| | == Rewards == | | == Rewards == |