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| | [[File:Purgatory Gate.png|425x425px]] | | [[File:Purgatory Gate.png|425x425px]] |
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| − | Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty that apply several changes to the instance, in order to make them more challenging: | + | Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty that apply the following changes to the instance, in order to make them more challenging: |
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| − | * All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES. | + | * All mobs are subject to a global aura that increases their damage, HP |
| | + | * All mobs gain the new stats introduced in 4th job patch, along with RES and MRES. |
| | * Re-entry is NOT allowed. | | * Re-entry is NOT allowed. |
| − | * Token of Siegfrieds cannot be used. | + | * Tokens of Siegfried cannot be used. |
| − | * Special effects may trigger upon killing a mob. | + | * Special effects may trigger upon killing a monster. |
| − | * Part of the damage a party member takes is shared screenwide. | + | * Part of the damage a party member takes is shared screen-wide. |
| | * Mobs are immune to max HP drains and movement impairing effects. | | * Mobs are immune to max HP drains and movement impairing effects. |
| − | You can access Purgarory via @go 48 or @go purgatory, | + | You can access Purgatory via @go 48 or @go purgatory, |
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| | == Purgatory Aura == | | == Purgatory Aura == |
| − | All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. Whoever, the chance for random race/element change has been removed. | + | All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. However, the chance for random race/element change has been removed. All monsters inside Purgatory have their HP, RES, MRES, ATK increased by a random value in accordance with your party size. Party count is measured in lengths of 2: |
| − | All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2: | |
| | * 4 party members or less is a PartyCount of 1 | | * 4 party members or less is a PartyCount of 1 |
| | * 6 party members is a PartyCount of 2 | | * 6 party members is a PartyCount of 2 |
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| | === Avoidance === | | === Avoidance === |
| − | To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. | + | To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula: |
| − | For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula: | |
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| | <big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big> | | <big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big> |
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| | === MvP Shield === | | === MvP Shield === |
| − | In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects on such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, whoever, all these effects will apply normally to the MvP shield and increase your damage to the shield. | + | In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects of such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, whoever, all these effects will apply normally to the MvP shield and increase your damage to the shield. |
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| | == Monster Kill Special Effects == | | == Monster Kill Special Effects == |
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| | === Bombs and Balloons === | | === Bombs and Balloons === |
| − | As you party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP: | + | As your party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP: |
| | * Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb. | | * Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb. |
| | * Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon. | | * Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon. |
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| | [[File:Kyu.png]] | | [[File:Kyu.png]] |
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| − | Once every week, Kyu will reward players with a random instance costume box for completing at least 2 purgatory instances. Kyu resets every Monday server time at 00:01 | + | Once every week, Kyu will reward players with a random instance costume box for completing at least 2 purgatory instances. Kyu resets every Monday at 00:01 server time |
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| | === Temporal Materials === | | === Temporal Materials === |