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| − | An instance difficulty created by collecting the tears of players.
| + | == About == |
| | + | Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging: |
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| − | Combined with flesh it formed the ultimative monsters, try solo and be purged in the flames of purgatory.
| + | * All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES. |
| | + | * Re-entry is NOT allowed. |
| | + | * Token of Siegfrieds cannot be used. |
| | + | * Special effects may trigger upon killing a mob. |
| | + | * Part of the damage a party member takes is shared screenwide. |
| | + | * Mobs are immune to max HP drains and movement impairing effects. |
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| − | -- The end --
| + | == Purgatory Aura == |
| | + | All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2: |
| | + | * 4 party members or less is a party count of 1 |
| | + | * 6 party members is a party count of 2 |
| | + | * 8 party members is a party count of 3 |
| | + | * 10 party members or more is a party count of 4 |
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| − | Suggestion:
| + | === Avoidance === |
| − | Get more partymembers or you'll regret it <3
| + | To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. |
| | + | For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula: |
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| | + | <big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big> |
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| | + | == Bombs and Balloons == |
| | + | As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP: |
| | + | * Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb. |
| | + | * Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon. |