| Line 24: |
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| | To create a more fun and engaging WoE environment, several rules are set in place. These can be changed by the administration as the situation demands for it. <br> | | To create a more fun and engaging WoE environment, several rules are set in place. These can be changed by the administration as the situation demands for it. <br> |
| | <br> | | <br> |
| − | -There is a maximum cap of 24 players per guild within a castle. <br>
| + | 1) There is a maximum cap of 24 players per guild within a castle. <br> |
| − | -Hard alliances between guilds are not allowed. <br>
| + | <br> |
| − | -Guilds allied through the in-game system will be able to damage each other within the castles.<br>
| + | 2) Hard alliances between guilds are not allowed. <br> |
| − | -You cannot help the castle owners to defend the castle from another guild.<br>
| + | Guilds allied through the in-game system will be able to damage each other within the castles.<br> |
| − | -Win-Trading and rigging the outcome of the War of Emperium is not allowed.<br>
| + | You cannot help the castle owners to defend the castle from another guild.<br> |
| − | -Guilds must not make use of alternate/secondary guilds. <br>
| + | <br> |
| − | -These will be counted as alliances.<br>
| + | 3)Win-Trading and rigging the outcome of the War of Emperium is not allowed.<br> |
| − | -The only exception to this rule is a guild with a single member inside the castle specifically designed to use Mindbreaker on the main guild. The combined number of players must not exceed the current guild cap. (24)<br>
| + | <br> |
| − | -Using a secondary guild to break the emperium and rig the outcome may lead to a permanent closure on all accounts.<br>
| + | 4)Guilds must not make use of alternate/secondary guilds: <br> |
| | + | These will be counted as alliances.<br> |
| | + | The only exception to this rule is a guild with a single member inside the castle specifically designed to use Mindbreaker on the main guild. The combined number of players must not exceed the current guild cap. (24)<br> |
| | + | 5)Using a secondary guild to break the emperium and rig the outcome may lead to a permanent closure on all accounts.<br> |
| | | | |
| | ==General WoE Mechanics== | | ==General WoE Mechanics== |