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35,161 bytes added ,  23:46, 14 November 2020
update module section
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=Blueprints=
 
=Blueprints=
You can craft a Blueprint for  90x {{Item List |id=10000103|item=Varmeal Tickets}}. Keep in mind, the higher the rarity the more likely the process will fail.
     −
Any skill module can be purchased for 300x {{Item List |id=1000104|item=Magical Soapstone}} which is obtained from doing the [[Hidden Garden Hard | Hidden Garden (Hard)]] instance.
+
Automatic Modification Modules can be obtained in a variety of ways. {{Item List |id=100160|item=Automatic Module Box}} and {{Item List |id=100161|item=Epic Module Box}} are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
 +
 
 +
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x {{Item List |id=1000104|item=Magical Soapstone}} which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x {{Item List |id=10000103|item=Varmeal Ticket}}. Keep in mind, the higher the rarity the more likely the process will fail.
    
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
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*Skill specific modules
 
*Skill specific modules
 
|-
 
|-
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|}
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 +
 +
Automatic Equipment can be modified with a number of different module types.
 +
Each piece of equipment can have a maximum of 3 modules.
 +
Though certain modules have a restriction on the number of times it can be place on the equipment.
 +
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
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!colspan=3| Armor
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|-
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!Module
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!Effect
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|-
 +
|-
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|{{Item List |id=1000105|item=Defense}}
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<font color=blue> Up to 3 modules can be placed on equipment </font>
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|
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*Def + 150
 +
*If refine rate is 9 or higher, Def + 75
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*If refine rate is 11 or higher, Def + 75
 +
|-
 +
||{{Item List |id=1000106|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
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*Mdef + 15
 +
*If refine rate is 9 or higher, Mdef + 7
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*If refine rate is 11 or higher, Mdef + 7
 +
|-
 +
||{{Item List |id=1000122|item=Attack Power}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Atk + 5%
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*Atk +75
 +
*If refine rate is 9 or higher, Melee physical damage + 2%.
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*If refine rate is 11 or higher, additional Melee physical damage + 3%.
 +
|-
 +
||{{Item List |id=1000123|item=Magic Power}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Matk + 5%
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*Matk + 75
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*If refine rate is 9 or higher, Matk + 2%.
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*If refine rate is 11 or higher, additional Matk + 3%.
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|-
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||{{Item List |id=1000124|item=Shooter}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increases long ranged physical damage by 3%.
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*If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
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*If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
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|-
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||{{Item List |id=1000128|item=Magical Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
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*Matk +20
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*Reduce variable cast time by 10%
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*increase all property magical damage by 2%
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*If refine rate is 9 or higher, increase all property magical damage by additional 1%
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*If refine rate is 11 or higher, increase all property magical damage by additional 2%
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|-
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||{{Item List |id=1000129|item=Attacker Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
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*Atk +20
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*Increase melee physical damage by 10%
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*Increase physical damage against All size enemies by 3%
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*If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
 +
*If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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|-
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||{{Item List |id=1000130|item=Range Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Atk +20
 +
*Increase long ranged physical damage by 10%
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*Increase physical damage against All size enemies by 3%
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*If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
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*If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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|-
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||{{Item List |id=1000131|item=Critcal Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Crit Rate +5
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*Increase critical damage by 10%
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*Increase physical damage against All size enemies by 3%
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*If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
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*If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
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|-
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||{{Item List |id=1000132|item=Recovery Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
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*Matk +20
 +
*Reduce variable cast time by 10%
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*Increase heal effectiveness by 5%
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*If refine rate is 9 or higher, increase heal effectiveness by additional 5%
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*If refine rate is 11 or higher, increase heal effectiveness by additional 5%
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|-
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||{{Item List |id=1000207|item=Mirror Counter}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Reduces damage taken from reflect damage by 2%
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*If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
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*If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
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|-
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||{{Item List |id=1000133|item=Delay After Skill}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Reduces delay after skill by 4%.
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*If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
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*If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
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|-
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||{{Item List |id=1000140|item=Power Force}}
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<font color=blue> Up to 1 modules can be placed on equipment </font>
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|
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*Atk +3%
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*Matk +3%
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*If refine rate is 9 or higher, Atk +3% and Matk +3%
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*If refine rate is 11 or higher, Atk +4% and Matk +4%
 +
|-
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||{{Item List |id=1000152|item=Dragonic Breath}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Dragon Breath and Dragon Breath -Water damage by 15%
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*If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
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*If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
 +
|-
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||{{Item List |id=1000153|item=Wave Break}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Sonic Wave and Ignition Break damage by 15%
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*If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
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*If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
 +
|-
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||{{Item List |id=1000154|item=Hundred Spiral}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Clashing Spiral and Hundred Spear damage by 15%
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*If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
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*If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
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|-
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||{{Item List |id=1000155|item=Drive Press}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Earth Drive and Shield Press damage by 15%
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*If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
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*If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
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|-
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||{{Item List |id=1000156|item=Vanishing Cannon}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Vanishing Point and Cannon Spear damage by 15%
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*If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
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*If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
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|-
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||{{Item List |id=1000157|item=Genesis Pressure}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Gloria Domini and Genesis Ray damage by 15%
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*If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
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*If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
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|-
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||{{Item List |id=1000158|item=Boost Cannon}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Knuckle Boost and Arm Cannon damage by 15%
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*If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
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*If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
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|-
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||{{Item List |id=1000159|item=Cold Flare}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Ice Launcher and Flame Launcher damage by 15%
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*If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
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*If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
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|-
 +
||{{Item List |id=1000160|item=Tornado Swing}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Axe Tornado and Power Swing damage by 15%
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*If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
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*If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
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|-
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||{{Item List |id=1000161|item=Cannon Tornado}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Cart Cannon and Cart Tornado damage by 15%
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*If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
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*If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
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|-
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||{{Item List |id=1000162|item=Crazy Mandragora}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
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*If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
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*If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
 +
|-
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||{{Item List |id=1000163|item=Acid Explosion}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Acid Bomb and Spore Explosion damage by 15%
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*If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
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*If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
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|-
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||{{Item List |id=1000164|item=Sonic Impact}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Increase Sonic Blow and Cross Impact damage by 15%
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*If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
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*If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
 +
|-
 +
||{{Item List |id=1000165|item=Cutter Slasher}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
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*Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
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*If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
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*If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
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|-
 +
||{{Item List |id=1000166|item=Berserk Slash}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Soul Destroyer and Counter Slash damage by 15%
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*If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
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*If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
 +
|-
 +
||{{Item List |id=1000167|item=Fatal Raid}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Fatal Menace and Sightless Mind damage by 15%
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*If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
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*If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
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|-
 +
||{{Item List |id=1000168|item=Shadow Spell}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase all property magical damage by 15%
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*If refine rate is 9 or higher, increase all property magical damage by additional 3%
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*If refine rate is 11 or higher, increase all property magical damage by additional 7%
 +
|-
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||{{Item List |id=1000169|item=Angle Shot}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
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*If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
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*If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
 +
|-
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||{{Item List |id=1000170|item=Crimson Strain}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Crimson Rock and Earth Strain damage by 15%
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*If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
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*If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
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|-
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||{{Item List |id=1000171|item=Jack Lightning}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Jack Frost and Chain Lightning damage by 15%
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*If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
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*If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
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|-
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||{{Item List |id=1000172|item=Comet Cortex}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Comet and Tetra Vortex damage by 15%
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*If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
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*If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
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|-
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||{{Item List |id=1000173|item=Double Bolt}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
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*If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
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*If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
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|-
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||{{Item List |id=1000174|item=Warm Wave}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
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*If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
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*If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
 +
|-
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||{{Item List |id=1000175|item=Diamond Grave}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
 +
*Increase Diamond Dust and Earth Grave damage by 15%
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*If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
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*If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
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|-
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||{{Item List |id=1000176|item=Magnusmus}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Magnus Exorcismus and Adoramus damage by 15%
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*If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
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*If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
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|-
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||{{Item List |id=1000177|item=Holy Judex}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Holy Light and Judex damage by 15%
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*If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
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*If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
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|-
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||{{Item List |id=1000178|item=Duple lica}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
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*Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
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*If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
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*If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
 +
|-
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||{{Item List |id=1000179|item=Tiger Empire}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
 +
*Increase Tiger Cannon and Fallen Empire damage by 15%
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*If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
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*If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
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|-
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||{{Item List |id=1000180|item=Rampage Arrow}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
 +
*Increase Rampage Blast and Knuckle Arrow damage by 15%
 +
*If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
 +
*If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
 +
|-
 +
||{{Item List |id=1000181|item=Raging Combo}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
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|
 +
*Increase Raging Thrust and Chain Crush Combo damage by 15%
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*If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
 +
*If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
 +
|-
 +
||{{Item List |id=1000182|item=Cluster}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Bomb Cluster damage by 15%
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*If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
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*If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
 +
|-
 +
||{{Item List |id=1000183|item=Breeze Shooting}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
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*If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
 +
*If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
 +
|-
 +
||{{Item List |id=1000184|item=Aimed Storm}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Aimed Bolt and Arrow Storm damage by 15%
 +
*If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
 +
*If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
 +
|-
 +
||{{Item List |id=1000185|item=Metal Echo}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Metallic Sound and Great Echo damage by 15%
 +
*If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
 +
*If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
 +
|-
 +
||{{Item List |id=1000186|item=Reverberation}}
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<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Reverberation damage by 15%
 +
*If refine rate is 9 or higher, increase Reverberation damage by additional 3%
 +
*If refine rate is 11 or higher, increase Reverberation damage by additional 7%
 +
|-
 +
||{{Item List |id=1000187|item=Vulcan Severe}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Arrow Vulcan and Severe Rainstorm damage by 15%
 +
*If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
 +
*If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
 +
|-
 +
||{{Item List |id=1000188|item=Prominence Burst}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Prominence Kick and Solar Burst damage by 15%
 +
*If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
 +
*If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
 +
|-
 +
||{{Item List |id=1000189|item=Moon Kick}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase New Moon Kick and Full Moon Kick damage by 15%
 +
*If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
 +
*If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
 +
|-
 +
||{{Item List |id=1000190|item=Flash Falling}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Flash Kick and Falling Star damage by 15%
 +
*If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
 +
*If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
 +
|-
 +
||{{Item List |id=1000191|item=Eswhoo}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Esma and Eswhoo damage by 15%
 +
*If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
 +
*If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
 +
|-
 +
||{{Item List |id=1000192|item=Espa}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Espa damage by 15%
 +
*If refine rate is 9 or higher, increase Espa damage by additional 3%
 +
*If refine rate is 11 or higher, increase Espa damage by additional 7%
 +
|-
 +
||{{Item List |id=1000193|item=Curse Explosion}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Curse Explosion damage by 15%
 +
*If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
 +
*If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
 +
|-
 +
||{{Item List |id=1000194|item=Des Hammer Dance}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Desperado, Fire Dance and Hammer of God damage by 15%
 +
*If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
 +
*If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
 +
|-
 +
||{{Item List |id=1000195|item=Fire Howling Tail}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
 +
*If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
 +
*If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
 +
|-
 +
||{{Item List |id=1000196|item=Storm Buster Trip}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
 +
*If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
 +
*If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
 +
|-
 +
||{{Item List |id=1000197|item=Flame Ice Wind}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
 +
*If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
 +
*If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
 +
|-
 +
||{{Item List |id=1000198|item=Cross Slash}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Cross Slash damage by 15%
 +
*If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
 +
*If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
 +
|-
 +
||{{Item List |id=1000199|item=Exploding Flake Wind}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
 +
*If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
 +
*If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
 +
|-
 +
||{{Item List |id=1000200|item=Power of Sea}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
 +
*If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
 +
*If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
 +
|-
 +
||{{Item List |id=1000201|item=Power of Land}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
 +
*If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
 +
*If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
 +
|-
 +
||{{Item List |id=1000202|item=Power of Life}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increase Picky Peck and Lunatic Carrot Beat damage by 15%
 +
*If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
 +
*If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Engine Wing
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
|{{Item List |id=1000105|item=Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Def + 150
 +
*If refine rate is 9 or higher, Def + 75
 +
*If refine rate is 11 or higher, Def + 75
 +
|-
 +
||{{Item List |id=1000106|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Mdef + 15
 +
*If refine rate is 9 or higher, Mdef + 7
 +
*If refine rate is 11 or higher, Mdef + 7
 +
|-
 +
||{{Item List |id=1000125|item=Fast}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*ASPD + 1.
 +
*If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
 +
*If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
 +
|-
 +
||{{Item List |id=1000126|item=Caster}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Reduces variable casting time by 5%.
 +
*If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
 +
*If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
 +
|-
 +
||{{Item List |id=1000127|item=Critical}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Critical Rate + 10.
 +
*If refine rate is 9 or higher, increases critical damage by 5%.
 +
*If refine rate is 11 or higher, increases critical damage by an additional 7%.
 +
|-
 +
||{{Item List |id=1000135|item=Above All}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Reduces physical and magical damage taken from all property enemies by 7%.
 +
*If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
 +
*If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
 +
|-
 +
||{{Item List |id=1000142|item=Powerful}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Increase melee and long ranged physical damage by 5%
 +
*Increase all property magical damage by 5%
 +
*If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
 +
*If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
 +
|-
 +
||{{Item List |id=1000208|item=Reflection Reject}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Reduce damage taken from reflect damage by 3%
 +
*If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
 +
*If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Leg
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
|{{Item List |id=1000105|item=Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Def + 150
 +
*If refine rate is 9 or higher, Def + 75
 +
*If refine rate is 11 or higher, Def + 75
 +
|-
 +
||{{Item List |id=1000106|item=Magic Defense}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Mdef + 15
 +
*If refine rate is 9 or higher, Mdef + 7
 +
*If refine rate is 11 or higher, Mdef + 7
 +
|-
 +
||{{Item List |id=1000119|item=Vital}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*MaxHP + 5%
 +
*MaxHP + 1500
 +
*If refine rate is 9 or higher, MaxHP + 2%
 +
*If refine rate is 11 or higher, additional MaxHP + 3%
 +
|-
 +
||{{Item List |id=1000120|item=Mental}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*MaxSP + 5%
 +
*MaxSP + 300
 +
*If refine rate is 9 or higher, MaxSP + 2%
 +
*If refine rate is 11 or higher, additional MaxSP + 3%
 +
|-
 +
||{{Item List |id=1000121|item=Heal}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*Increases heal effectiveness by 5%.
 +
*If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
 +
*If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
 +
|-
 +
||{{Item List |id=1000134|item=Fixed Casting}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Reduces fixed casting time by 0.1 seconds.
 +
*If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
 +
*If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
 +
|-
 +
||{{Item List |id=1000141|item=Robust}}
 +
<font color=blue> Up to 1 Modules can be placed on equipment </font>
 +
|
 +
*MaxHP + 2000
 +
*MaxSP + 300
 +
*MaxHP + 5%
 +
*MaxSP +5%
 +
*If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
 +
*If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
 +
|-
 +
||{{Item List |id=1000144|item=Unlimited Vital}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
 +
*<font color=red> Everlasting Life </font>
 +
*Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
 +
|-
 +
||{{Item List |id=1000145|item=Spell Buster}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
 +
*<font color=red> Magic Storm </font>
 +
*Int + 50, Matk + 25% for 10 seconds.
 +
|-
 +
||{{Item List |id=1000146|item=Firing Shot}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
 +
*<font color=red> Plunging Shooter </font>
 +
*Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
 +
|-
 +
||{{Item List |id=1000147|item=Overpower}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
 +
*<font color=red> Raging Fight </font>
 +
*Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
 +
|-
 +
||{{Item List |id=1000148|item=Fatal Flash}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
 +
*<font color=red> Deadly Lightspeed </font>
 +
*Agi + 50, increases critical damage by 15% for 10 seconds.
 +
|-
 +
||{{Item List |id=1000149|item=Lucky Strike}}
 +
<font color=blue> Only 1 Legendary module per equipment</font>
 +
|
 +
*Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
 +
* <font color=red> Good Fortune </font>
 +
*Luk + 50, increases all property magical damage by 15% for 10 seconds.
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
!colspan=3| Booster R & Battle Chip R
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
||{{Item List |id=1000107|item=Vit}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Vit +3
 +
*MaxHp +1%
 +
|-
 +
||{{Item List |id=1000108|item=Luk}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Luk +3
 +
*Increase Critical Damage 1%
 +
|-
 +
||{{Item List |id=1000109|item=Str}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Str +3
 +
*Atk +2%
 +
|-
 +
||{{Item List |id=1000110|item=Agi}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Agi +3
 +
*Increase attack speed (reduces delay after attack by 2%)
 +
|-
 +
||{{Item List |id=1000113|item=HP Recovery}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*HP Recovery +30%
 +
|-
 +
||{{Item List |id=1000115|item=Spell}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Matk +20
 +
* Reduce Variable Cast Time by 10%
 +
|-
 +
||{{Item List |id=1000116|item=Attack Speed}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Atk +20
 +
*Increase attack speed (reduce delay after attack by 10%)
 +
|-
 +
||{{Item List |id=1000117|item=Fatal}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Critical Rate +10
 +
*Increase critical damage by 10%
 +
|-
 +
||{{Item List |id=1000118|item=Expert Archer}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*HIT +10
 +
*Increase Long Range Physical damage by 10%
 +
|-
 +
||{{Item List |id=1000136|item=Drain Life}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 2% chance to restore 3% of damage as HP when dealing physical damage
 +
|-
 +
||{{Item List |id=1000138|item=Magic Healing}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
 +
|-
 +
||{{Item List |id=1000143|item=All Force}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Melee physical damage +5%
 +
*Long ranged physical damage +5%
 +
*All property magical damage +5%
 +
|}
 +
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 +
|-
 +
!colspan=3| Booster L & Battle Chip L
 +
|-
 +
!Module
 +
!Effect
 +
|-
 +
|-
 +
||{{Item List |id=1000107|item=Vit}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Vit +3
 +
*MaxHp +1%
 +
|-
 +
||{{Item List |id=1000108|item=Luk}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*Luk +3
 +
*Increase Critical Damage 1%
 +
|-
 +
||{{Item List |id=1000111|item=INT}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*INT +3
 +
*Matk +2%
 +
|-
 +
||{{Item List |id=1000112|item=Dex}}
 +
<font color=blue> Up to 3 modules can be placed on equipment </font>
 +
|
 +
*DEX +3
 +
*Increase long ranged physical damage 2%
 +
|-
 +
||{{Item List |id=1000114|item=SP Recovery}}
 +
<font color=blue> Up to 2 modules can be placed on equipment </font>
 +
|
 +
*SP recovery +30%
 +
|-
 +
||{{Item List |id=1000115|item=Spell}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Matk +20
 +
* Reduce Variable Cast Time by 10%
 +
|-
 +
||{{Item List |id=1000116|item=Attack Speed}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Atk +20
 +
*Increase attack speed (reduce delay after attack by 10%)
 +
|-
 +
||{{Item List |id=1000117|item=Fatal}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Critical Rate +10
 +
*Increase critical damage by 10%
 +
|-
 +
||{{Item List |id=1000118|item=Expert Archer}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*HIT +10
 +
*Increase Long Range Physical damage by 10%
 +
|-
 +
||{{Item List |id=1000137|item=Drain Soul}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 1% chance to restore 2% of damage as SP when dealing physical damage
 +
|-
 +
||{{Item List |id=1000139|item=Magic Soul}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
 +
|-
 +
||{{Item List |id=1000143|item=All Force}}
 +
<font color=blue> Up to 1 modules can be placed on equipment </font>
 +
|
 +
*Melee physical damage +5%
 +
*Long ranged physical damage +5%
 +
*All property magical damage +5%
 
|}
 
|}
  
1,089

edits

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