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| | =Blueprints= | | =Blueprints= |
| − | You can craft a Blueprint for 90x {{Item List |id=10000103|item=Varmeal Tickets}}. Keep in mind, the higher the rarity the more likely the process will fail.
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| | | | |
| − | Any skill module can be purchased for 300x {{Item List |id=1000104|item=Magical Soapstone}} which is obtained from doing the [[Hidden Garden Hard | Hidden Garden (Hard)]] instance.
| + | Automatic Modification Modules can be obtained in a variety of ways. {{Item List |id=100160|item=Automatic Module Box}} and {{Item List |id=100161|item=Epic Module Box}} are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module. |
| | + | |
| | + | in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x {{Item List |id=1000104|item=Magical Soapstone}} which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x {{Item List |id=10000103|item=Varmeal Ticket}}. Keep in mind, the higher the rarity the more likely the process will fail. |
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| | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" | | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
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| | *Skill specific modules | | *Skill specific modules |
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| | + | |} |
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| | + | |
| | + | Automatic Equipment can be modified with a number of different module types. |
| | + | Each piece of equipment can have a maximum of 3 modules. |
| | + | Though certain modules have a restriction on the number of times it can be place on the equipment. |
| | + | |
| | + | |
| | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
| | + | !colspan=3| Armor |
| | + | |- |
| | + | !Module |
| | + | !Effect |
| | + | |- |
| | + | |- |
| | + | |{{Item List |id=1000105|item=Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Def + 150 |
| | + | *If refine rate is 9 or higher, Def + 75 |
| | + | *If refine rate is 11 or higher, Def + 75 |
| | + | |- |
| | + | ||{{Item List |id=1000106|item=Magic Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Mdef + 15 |
| | + | *If refine rate is 9 or higher, Mdef + 7 |
| | + | *If refine rate is 11 or higher, Mdef + 7 |
| | + | |- |
| | + | ||{{Item List |id=1000122|item=Attack Power}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk + 5% |
| | + | *Atk +75 |
| | + | *If refine rate is 9 or higher, Melee physical damage + 2%. |
| | + | *If refine rate is 11 or higher, additional Melee physical damage + 3%. |
| | + | |- |
| | + | ||{{Item List |id=1000123|item=Magic Power}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Matk + 5% |
| | + | *Matk + 75 |
| | + | *If refine rate is 9 or higher, Matk + 2%. |
| | + | *If refine rate is 11 or higher, additional Matk + 3%. |
| | + | |- |
| | + | ||{{Item List |id=1000124|item=Shooter}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increases long ranged physical damage by 3%. |
| | + | *If refine rate is 9 or higher, increases long ranged physical damage by additional 3%. |
| | + | *If refine rate is 11 or higher, increases long ranged physical damage by additional 3%. |
| | + | |- |
| | + | ||{{Item List |id=1000128|item=Magical Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Matk +20 |
| | + | *Reduce variable cast time by 10% |
| | + | *increase all property magical damage by 2% |
| | + | *If refine rate is 9 or higher, increase all property magical damage by additional 1% |
| | + | *If refine rate is 11 or higher, increase all property magical damage by additional 2% |
| | + | |- |
| | + | ||{{Item List |id=1000129|item=Attacker Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk +20 |
| | + | *Increase melee physical damage by 10% |
| | + | *Increase physical damage against All size enemies by 3% |
| | + | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1% |
| | + | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1% |
| | + | |- |
| | + | ||{{Item List |id=1000130|item=Range Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk +20 |
| | + | *Increase long ranged physical damage by 10% |
| | + | *Increase physical damage against All size enemies by 3% |
| | + | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1% |
| | + | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1% |
| | + | |- |
| | + | ||{{Item List |id=1000131|item=Critcal Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Crit Rate +5 |
| | + | *Increase critical damage by 10% |
| | + | *Increase physical damage against All size enemies by 3% |
| | + | *If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1% |
| | + | *If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1% |
| | + | |- |
| | + | ||{{Item List |id=1000132|item=Recovery Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Matk +20 |
| | + | *Reduce variable cast time by 10% |
| | + | *Increase heal effectiveness by 5% |
| | + | *If refine rate is 9 or higher, increase heal effectiveness by additional 5% |
| | + | *If refine rate is 11 or higher, increase heal effectiveness by additional 5% |
| | + | |- |
| | + | ||{{Item List |id=1000207|item=Mirror Counter}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduces damage taken from reflect damage by 2% |
| | + | *If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2% |
| | + | *If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3% |
| | + | |- |
| | + | ||{{Item List |id=1000133|item=Delay After Skill}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduces delay after skill by 4%. |
| | + | *If refine rate is 9 or higher, reduces delay after skill by an additional 6%. |
| | + | *If refine rate is 11 or higher, reduces delay after skill by an additional 6%. |
| | + | |- |
| | + | ||{{Item List |id=1000140|item=Power Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk +3% |
| | + | *Matk +3% |
| | + | *If refine rate is 9 or higher, Atk +3% and Matk +3% |
| | + | *If refine rate is 11 or higher, Atk +4% and Matk +4% |
| | + | |- |
| | + | ||{{Item List |id=1000152|item=Dragonic Breath}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Dragon Breath and Dragon Breath -Water damage by 15% |
| | + | *If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000153|item=Wave Break}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Sonic Wave and Ignition Break damage by 15% |
| | + | *If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds |
| | + | |- |
| | + | ||{{Item List |id=1000154|item=Hundred Spiral}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Clashing Spiral and Hundred Spear damage by 15% |
| | + | *If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000155|item=Drive Press}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Earth Drive and Shield Press damage by 15% |
| | + | *If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000156|item=Vanishing Cannon}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Vanishing Point and Cannon Spear damage by 15% |
| | + | *If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000157|item=Genesis Pressure}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Gloria Domini and Genesis Ray damage by 15% |
| | + | *If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000158|item=Boost Cannon}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Knuckle Boost and Arm Cannon damage by 15% |
| | + | *If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000159|item=Cold Flare}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Ice Launcher and Flame Launcher damage by 15% |
| | + | *If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000160|item=Tornado Swing}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Axe Tornado and Power Swing damage by 15% |
| | + | *If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000161|item=Cannon Tornado}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Cart Cannon and Cart Tornado damage by 15% |
| | + | *If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000162|item=Crazy Mandragora}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds |
| | + | *If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds |
| | + | *If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds |
| | + | |- |
| | + | ||{{Item List |id=1000163|item=Acid Explosion}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Acid Bomb and Spore Explosion damage by 15% |
| | + | *If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000164|item=Sonic Impact}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Sonic Blow and Cross Impact damage by 15% |
| | + | *If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000165|item=Cutter Slasher}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Rolling Cutter and Cross Ripper Slasher damage by 15% |
| | + | *If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000166|item=Berserk Slash}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Soul Destroyer and Counter Slash damage by 15% |
| | + | *If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000167|item=Fatal Raid}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Fatal Menace and Sightless Mind damage by 15% |
| | + | *If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000168|item=Shadow Spell}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase all property magical damage by 15% |
| | + | *If refine rate is 9 or higher, increase all property magical damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase all property magical damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000169|item=Angle Shot}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10% |
| | + | *If refine rate is 9 or higher, increase Triangle Shot damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5% |
| | + | |- |
| | + | ||{{Item List |id=1000170|item=Crimson Strain}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Crimson Rock and Earth Strain damage by 15% |
| | + | *If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000171|item=Jack Lightning}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Jack Frost and Chain Lightning damage by 15% |
| | + | *If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000172|item=Comet Cortex}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Comet and Tetra Vortex damage by 15% |
| | + | *If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000173|item=Double Bolt}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15% |
| | + | *If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000174|item=Warm Wave}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second |
| | + | *If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds |
| | + | *If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds |
| | + | |- |
| | + | ||{{Item List |id=1000175|item=Diamond Grave}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Diamond Dust and Earth Grave damage by 15% |
| | + | *If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000176|item=Magnusmus}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Magnus Exorcismus and Adoramus damage by 15% |
| | + | *If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000177|item=Holy Judex}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Holy Light and Judex damage by 15% |
| | + | *If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000178|item=Duple lica}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds |
| | + | *If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds |
| | + | *If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds |
| | + | |- |
| | + | ||{{Item List |id=1000179|item=Tiger Empire}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Tiger Cannon and Fallen Empire damage by 15% |
| | + | *If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000180|item=Rampage Arrow}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Rampage Blast and Knuckle Arrow damage by 15% |
| | + | *If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000181|item=Raging Combo}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Raging Thrust and Chain Crush Combo damage by 15% |
| | + | *If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000182|item=Cluster}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Bomb Cluster damage by 15% |
| | + | *If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000183|item=Breeze Shooting}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Focused Arrow Strike damage by 15%, increase critical damage by 10% |
| | + | *If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5% |
| | + | |- |
| | + | ||{{Item List |id=1000184|item=Aimed Storm}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Aimed Bolt and Arrow Storm damage by 15% |
| | + | *If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000185|item=Metal Echo}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Metallic Sound and Great Echo damage by 15% |
| | + | *If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000186|item=Reverberation}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Reverberation damage by 15% |
| | + | *If refine rate is 9 or higher, increase Reverberation damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Reverberation damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000187|item=Vulcan Severe}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Arrow Vulcan and Severe Rainstorm damage by 15% |
| | + | *If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000188|item=Prominence Burst}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Prominence Kick and Solar Burst damage by 15% |
| | + | *If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000189|item=Moon Kick}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase New Moon Kick and Full Moon Kick damage by 15% |
| | + | *If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5% |
| | + | |- |
| | + | ||{{Item List |id=1000190|item=Flash Falling}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Flash Kick and Falling Star damage by 15% |
| | + | *If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000191|item=Eswhoo}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Esma and Eswhoo damage by 15% |
| | + | *If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000192|item=Espa}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Espa damage by 15% |
| | + | *If refine rate is 9 or higher, increase Espa damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Espa damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000193|item=Curse Explosion}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Curse Explosion damage by 15% |
| | + | *If refine rate is 9 or higher, increase Curse Explosion damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Curse Explosion damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000194|item=Des Hammer Dance}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Desperado, Fire Dance and Hammer of God damage by 15% |
| | + | *If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000195|item=Fire Howling Tail}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Fire Rain, Howling Mine and Dragon Tail damage by 15% |
| | + | *If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000196|item=Storm Buster Trip}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15% |
| | + | *If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000197|item=Flame Ice Wind}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15% |
| | + | *If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000198|item=Cross Slash}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Cross Slash damage by 15% |
| | + | *If refine rate is 9 or higher, increase Cross Slash damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Cross Slash damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000199|item=Exploding Flake Wind}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15% |
| | + | *If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000200|item=Power of Sea}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds |
| | + | *If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second |
| | + | *If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds |
| | + | |- |
| | + | ||{{Item List |id=1000201|item=Power of Land}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Silvervine Stem Spear and Catnip Meteor damage by 15% |
| | + | *If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7% |
| | + | |- |
| | + | ||{{Item List |id=1000202|item=Power of Life}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase Picky Peck and Lunatic Carrot Beat damage by 15% |
| | + | *If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3% |
| | + | *If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7% |
| | + | |} |
| | + | |
| | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
| | + | !colspan=3| Engine Wing |
| | + | |- |
| | + | !Module |
| | + | !Effect |
| | + | |- |
| | + | |- |
| | + | |{{Item List |id=1000105|item=Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Def + 150 |
| | + | *If refine rate is 9 or higher, Def + 75 |
| | + | *If refine rate is 11 or higher, Def + 75 |
| | + | |- |
| | + | ||{{Item List |id=1000106|item=Magic Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Mdef + 15 |
| | + | *If refine rate is 9 or higher, Mdef + 7 |
| | + | *If refine rate is 11 or higher, Mdef + 7 |
| | + | |- |
| | + | ||{{Item List |id=1000125|item=Fast}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *ASPD + 1. |
| | + | *If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%). |
| | + | *If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%). |
| | + | |- |
| | + | ||{{Item List |id=1000126|item=Caster}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduces variable casting time by 5%. |
| | + | *If refine rate is 9 or higher, reduces variable casting time by an additional 5%. |
| | + | *If refine rate is 11 or higher, reduces variable casting time by an additional 5%. |
| | + | |- |
| | + | ||{{Item List |id=1000127|item=Critical}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Critical Rate + 10. |
| | + | *If refine rate is 9 or higher, increases critical damage by 5%. |
| | + | *If refine rate is 11 or higher, increases critical damage by an additional 7%. |
| | + | |- |
| | + | ||{{Item List |id=1000135|item=Above All}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduces physical and magical damage taken from all property enemies by 7%. |
| | + | *If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%. |
| | + | *If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player). |
| | + | |- |
| | + | ||{{Item List |id=1000142|item=Powerful}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increase melee and long ranged physical damage by 5% |
| | + | *Increase all property magical damage by 5% |
| | + | *If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2% |
| | + | *If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3% |
| | + | |- |
| | + | ||{{Item List |id=1000208|item=Reflection Reject}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduce damage taken from reflect damage by 3% |
| | + | *If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2% |
| | + | *If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4% |
| | + | |} |
| | + | |
| | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
| | + | !colspan=3| Leg |
| | + | |- |
| | + | !Module |
| | + | !Effect |
| | + | |- |
| | + | |- |
| | + | |{{Item List |id=1000105|item=Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Def + 150 |
| | + | *If refine rate is 9 or higher, Def + 75 |
| | + | *If refine rate is 11 or higher, Def + 75 |
| | + | |- |
| | + | ||{{Item List |id=1000106|item=Magic Defense}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Mdef + 15 |
| | + | *If refine rate is 9 or higher, Mdef + 7 |
| | + | *If refine rate is 11 or higher, Mdef + 7 |
| | + | |- |
| | + | ||{{Item List |id=1000119|item=Vital}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *MaxHP + 5% |
| | + | *MaxHP + 1500 |
| | + | *If refine rate is 9 or higher, MaxHP + 2% |
| | + | *If refine rate is 11 or higher, additional MaxHP + 3% |
| | + | |- |
| | + | ||{{Item List |id=1000120|item=Mental}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *MaxSP + 5% |
| | + | *MaxSP + 300 |
| | + | *If refine rate is 9 or higher, MaxSP + 2% |
| | + | *If refine rate is 11 or higher, additional MaxSP + 3% |
| | + | |- |
| | + | ||{{Item List |id=1000121|item=Heal}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *Increases heal effectiveness by 5%. |
| | + | *If refine rate is 9 or higher, increases heal effectiveness by additional 5%. |
| | + | *If refine rate is 11 or higher, increases heal effectiveness by additional 7%. |
| | + | |- |
| | + | ||{{Item List |id=1000134|item=Fixed Casting}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Reduces fixed casting time by 0.1 seconds. |
| | + | *If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. |
| | + | *If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second. |
| | + | |- |
| | + | ||{{Item List |id=1000141|item=Robust}} |
| | + | <font color=blue> Up to 1 Modules can be placed on equipment </font> |
| | + | | |
| | + | *MaxHP + 2000 |
| | + | *MaxSP + 300 |
| | + | *MaxHP + 5% |
| | + | *MaxSP +5% |
| | + | *If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2% |
| | + | *If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3% |
| | + | |- |
| | + | ||{{Item List |id=1000144|item=Unlimited Vital}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage. |
| | + | *<font color=red> Everlasting Life </font> |
| | + | *Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds. |
| | + | |- |
| | + | ||{{Item List |id=1000145|item=Spell Buster}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage. |
| | + | *<font color=red> Magic Storm </font> |
| | + | *Int + 50, Matk + 25% for 10 seconds. |
| | + | |- |
| | + | ||{{Item List |id=1000146|item=Firing Shot}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage. |
| | + | *<font color=red> Plunging Shooter </font> |
| | + | *Dex + 50, increases long ranged physical damage by 15% for 10 seconds. |
| | + | |- |
| | + | ||{{Item List |id=1000147|item=Overpower}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage. |
| | + | *<font color=red> Raging Fight </font> |
| | + | *Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds. |
| | + | |- |
| | + | ||{{Item List |id=1000148|item=Fatal Flash}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage. |
| | + | *<font color=red> Deadly Lightspeed </font> |
| | + | *Agi + 50, increases critical damage by 15% for 10 seconds. |
| | + | |- |
| | + | ||{{Item List |id=1000149|item=Lucky Strike}} |
| | + | <font color=blue> Only 1 Legendary module per equipment</font> |
| | + | | |
| | + | *Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage. |
| | + | * <font color=red> Good Fortune </font> |
| | + | *Luk + 50, increases all property magical damage by 15% for 10 seconds. |
| | + | |} |
| | + | |
| | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
| | + | !colspan=3| Booster R & Battle Chip R |
| | + | |- |
| | + | !Module |
| | + | !Effect |
| | + | |- |
| | + | |- |
| | + | ||{{Item List |id=1000107|item=Vit}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Vit +3 |
| | + | *MaxHp +1% |
| | + | |- |
| | + | ||{{Item List |id=1000108|item=Luk}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Luk +3 |
| | + | *Increase Critical Damage 1% |
| | + | |- |
| | + | ||{{Item List |id=1000109|item=Str}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Str +3 |
| | + | *Atk +2% |
| | + | |- |
| | + | ||{{Item List |id=1000110|item=Agi}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Agi +3 |
| | + | *Increase attack speed (reduces delay after attack by 2%) |
| | + | |- |
| | + | ||{{Item List |id=1000113|item=HP Recovery}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *HP Recovery +30% |
| | + | |- |
| | + | ||{{Item List |id=1000115|item=Spell}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Matk +20 |
| | + | * Reduce Variable Cast Time by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000116|item=Attack Speed}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk +20 |
| | + | *Increase attack speed (reduce delay after attack by 10%) |
| | + | |- |
| | + | ||{{Item List |id=1000117|item=Fatal}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Critical Rate +10 |
| | + | *Increase critical damage by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000118|item=Expert Archer}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *HIT +10 |
| | + | *Increase Long Range Physical damage by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000136|item=Drain Life}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Has a 2% chance to restore 3% of damage as HP when dealing physical damage |
| | + | |- |
| | + | ||{{Item List |id=1000138|item=Magic Healing}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage |
| | + | |- |
| | + | ||{{Item List |id=1000143|item=All Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Melee physical damage +5% |
| | + | *Long ranged physical damage +5% |
| | + | *All property magical damage +5% |
| | + | |} |
| | + | |
| | + | {| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%" |
| | + | |- |
| | + | !colspan=3| Booster L & Battle Chip L |
| | + | |- |
| | + | !Module |
| | + | !Effect |
| | + | |- |
| | + | |- |
| | + | ||{{Item List |id=1000107|item=Vit}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Vit +3 |
| | + | *MaxHp +1% |
| | + | |- |
| | + | ||{{Item List |id=1000108|item=Luk}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *Luk +3 |
| | + | *Increase Critical Damage 1% |
| | + | |- |
| | + | ||{{Item List |id=1000111|item=INT}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *INT +3 |
| | + | *Matk +2% |
| | + | |- |
| | + | ||{{Item List |id=1000112|item=Dex}} |
| | + | <font color=blue> Up to 3 modules can be placed on equipment </font> |
| | + | | |
| | + | *DEX +3 |
| | + | *Increase long ranged physical damage 2% |
| | + | |- |
| | + | ||{{Item List |id=1000114|item=SP Recovery}} |
| | + | <font color=blue> Up to 2 modules can be placed on equipment </font> |
| | + | | |
| | + | *SP recovery +30% |
| | + | |- |
| | + | ||{{Item List |id=1000115|item=Spell}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Matk +20 |
| | + | * Reduce Variable Cast Time by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000116|item=Attack Speed}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Atk +20 |
| | + | *Increase attack speed (reduce delay after attack by 10%) |
| | + | |- |
| | + | ||{{Item List |id=1000117|item=Fatal}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Critical Rate +10 |
| | + | *Increase critical damage by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000118|item=Expert Archer}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *HIT +10 |
| | + | *Increase Long Range Physical damage by 10% |
| | + | |- |
| | + | ||{{Item List |id=1000137|item=Drain Soul}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Has a 1% chance to restore 2% of damage as SP when dealing physical damage |
| | + | |- |
| | + | ||{{Item List |id=1000139|item=Magic Soul}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage |
| | + | |- |
| | + | ||{{Item List |id=1000143|item=All Force}} |
| | + | <font color=blue> Up to 1 modules can be placed on equipment </font> |
| | + | | |
| | + | *Melee physical damage +5% |
| | + | *Long ranged physical damage +5% |
| | + | *All property magical damage +5% |
| | |} | | |} |
| | | | |