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VIT +2, Increases the effectiveness of healing skills by 2%. <br>
 
VIT +2, Increases the effectiveness of healing skills by 2%. <br>
 
Allows the user to enchant items with effects related to Highness Heal. <br>
 
Allows the user to enchant items with effects related to Highness Heal. <br>
Class: Accessory <br>
+
<br> Class: Accessory <br>
 
Defense: 0 <br>
 
Defense: 0 <br>
 
Weight: 0 <br>
 
Weight: 0 <br>
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INT +2, Increases the effectiveness of healing skills by 2%. <br>
 
INT +2, Increases the effectiveness of healing skills by 2%. <br>
 
Allows the user to enchant items with effects related to Coluseo Heal. <br>
 
Allows the user to enchant items with effects related to Coluseo Heal. <br>
Class: Accessory <br>
+
<br> Class: Accessory <br>
 
Defense: 0 <br>
 
Defense: 0 <br>
 
Weight: 0 <br>
 
Weight: 0 <br>
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DEX +2, Increases the effectiveness of healing skills by 2%. <br>
 
DEX +2, Increases the effectiveness of healing skills by 2%. <br>
 
Allows the user to enchant items with effects related to the effectiveness of healing skills. <br>
 
Allows the user to enchant items with effects related to the effectiveness of healing skills. <br>
Class: Accessory <br>
+
<br> Class: Accessory <br>
 
Defense: 0 <br>
 
Defense: 0 <br>
 
Weight: 0 <br>
 
Weight: 0 <br>
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Increases tolerance to Demihumans by 10% <br>
 
Increases tolerance to Demihumans by 10% <br>
 
MaxHP +500 <br>
 
MaxHP +500 <br>
Class: Footgear <br>
+
<br> Class: Footgear <br>
 
Defense: 12 <br>
 
Defense: 12 <br>
 
Weight: 30 <br>
 
Weight: 30 <br>
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Increases Judex damage by 30% <br>
 
Increases Judex damage by 30% <br>
 
Increases SP consumption of Judex by 40. <br>
 
Increases SP consumption of Judex by 40. <br>
Class: Footgear <br>
+
<br> Class: Footgear <br>
 
Defense: 12 <br>
 
Defense: 12 <br>
 
Weight: 30 <br>
 
Weight: 30 <br>
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Perfect Dodge +5 <br>
 
Perfect Dodge +5 <br>
 
Has a chance of casting Renovatio Level 1 while being physically or magically attacked. <br>
 
Has a chance of casting Renovatio Level 1 while being physically or magically attacked. <br>
Class: Manteau <br>
+
<br> Class: Manteau <br>
 
Defense: 12 <br>
 
Defense: 12 <br>
 
Weight: 40 <br>
 
Weight: 40 <br>
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Has a chance of casting Oratio Level 2 while being physically or magically attacked <br>
 
Has a chance of casting Oratio Level 2 while being physically or magically attacked <br>
 
If a higher level of this skill is learned then that level will activate. <br>
 
If a higher level of this skill is learned then that level will activate. <br>
Class: Manteau <br>
+
<br> Class: Manteau <br>
 
Defense: 12 <br>
 
Defense: 12 <br>
 
Weight: 40 <br>
 
Weight: 40 <br>
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Decreases SP Consumption of Clementia by 50 <br>
 
Decreases SP Consumption of Clementia by 50 <br>
 
INT +1, MDEF +10 <br>
 
INT +1, MDEF +10 <br>
Class: Garment <br>
+
<br> Class: Garment <br>
 
Defense: 22 <br>
 
Defense: 22 <br>
 
Weight: 30 <br>
 
Weight: 30 <br>
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Increases resistance to Demon and Undead monsters by 10% <br>
 
Increases resistance to Demon and Undead monsters by 10% <br>
 
Reduces the resistance to any other element by 10% <br>
 
Reduces the resistance to any other element by 10% <br>
Class: Garment <br>
+
<br> Class: Garment <br>
 
Defense: 22 <br>
 
Defense: 22 <br>
 
Weight: 30 <br>
 
Weight: 30 <br>
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Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. <br>
 
Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. <br>
 
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. <br>
 
Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. <br>
Class: Rod <br>
+
<br> Class: Rod <br>
 
Attack: 30 <br>
 
Attack: 30 <br>
 
Weight: 50 <br>
 
Weight: 50 <br>
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Increase damage of Adoramus by 200%<br>
 
Increase damage of Adoramus by 200%<br>
 
Increase SP cost of Adoramus by 30. <br>
 
Increase SP cost of Adoramus by 30. <br>
Class: Mace <br>
+
<br> Class: Mace <br>
 
Attack: 140 <br>
 
Attack: 140 <br>
 
Weight: 120 <br>
 
Weight: 120 <br>
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An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. <br>
 
An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. <br>
 
Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. <br>
 
Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. <br>
Class: Shield <br>
+
<br> Class: Shield <br>
 
Defense: 10 <br>
 
Defense: 10 <br>
 
Weight: 50 <br>
 
Weight: 50 <br>
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A pair of golden long boots imbued with power of wind.<br>
 
A pair of golden long boots imbued with power of wind.<br>
 
MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.<br>
 
MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 12<br>
 
Defense: 12<br>
 
Weight: 50<br>
 
Weight: 50<br>
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A pair of sea-blue long boots imbued with power of water.<br>
 
A pair of sea-blue long boots imbued with power of water.<br>
 
MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.<br>
 
MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 12<br>
 
Defense: 12<br>
 
Weight: 50<br>
 
Weight: 50<br>
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A pair of red long boots imbued with power of fire.<br>
 
A pair of red long boots imbued with power of fire.<br>
 
MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%<br>
 
MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 12<br>
 
Defense: 12<br>
 
Weight: 50<br>
 
Weight: 50<br>
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A pair of turquoise long boots imbued with power of earth.<br>
 
A pair of turquoise long boots imbued with power of earth.<br>
 
MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%<br>
 
MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 12<br>
 
Defense: 12<br>
 
Weight: 50<br>
 
Weight: 50<br>
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Increases resistance to wind attacks by 15%.<br>
 
Increases resistance to wind attacks by 15%.<br>
 
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.<br>
 
Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 2<br>
 
Defense: 2<br>
 
Weight: 20<br>
 
Weight: 20<br>
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Increases resistance to water attacks by 15%.<br>
 
Increases resistance to water attacks by 15%.<br>
 
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.<br>
 
Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 2<br>
 
Defense: 2<br>
 
Weight: 20<br>
 
Weight: 20<br>
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Increases resistance to fire attacks by 15%<br>
 
Increases resistance to fire attacks by 15%<br>
 
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.<br>
 
Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 2<br>
 
Defense: 2<br>
 
Weight: 20<br>
 
Weight: 20<br>
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Increases resistance to earth attacks by 15%<br>
 
Increases resistance to earth attacks by 15%<br>
 
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.<br>
 
Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 2<br>
 
Defense: 2<br>
 
Weight: 20<br>
 
Weight: 20<br>
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If base INT is 120 or more:<br>
 
If base INT is 120 or more:<br>
 
INT +1<br>
 
INT +1<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 40<br>
 
Defense: 40<br>
 
Weight: 50<br>
 
Weight: 50<br>
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If base INT is 120 or more:<br>
 
If base INT is 120 or more:<br>
 
INT +1<br>
 
INT +1<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 40<br>
 
Defense: 40<br>
 
Weight: 50<br>
 
Weight: 50<br>
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If base INT is 120 or more:<br>
 
If base INT is 120 or more:<br>
 
INT +1<br>
 
INT +1<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 40<br>
 
Defense: 40<br>
 
Weight: 50<br>
 
Weight: 50<br>
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If base INT is 120 or more:<br>
 
If base INT is 120 or more:<br>
 
INT +1<br>
 
INT +1<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 40<br>
 
Defense: 40<br>
 
Weight: 50<br>
 
Weight: 50<br>
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Effectiveness of all the earth spells is decreased by 30%<br>
 
Effectiveness of all the earth spells is decreased by 30%<br>
 
Resistance to earth attacks is decreased by 50%.<br>
 
Resistance to earth attacks is decreased by 50%.<br>
Class: Two-handed Staff<br>
+
<br> Class: Two-handed Staff<br>
 
Attack: 30<br>
 
Attack: 30<br>
 
Weight: 90<br>
 
Weight: 90<br>
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Effectiveness of all the wind spells is decreased by 30%<br>
 
Effectiveness of all the wind spells is decreased by 30%<br>
 
Resistance to wind attacks is decreased by 50%.<br>
 
Resistance to wind attacks is decreased by 50%.<br>
Class: Two-handed Staff<br>
+
<br> Class: Two-handed Staff<br>
 
Attack: 30<br>
 
Attack: 30<br>
 
Weight: 90 Weight: Water<br>
 
Weight: 90 Weight: Water<br>
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Effectiveness of all the water spells is decreased by 30%<br>
 
Effectiveness of all the water spells is decreased by 30%<br>
 
Resistance to water attacks is decreased by 50%.<br>
 
Resistance to water attacks is decreased by 50%.<br>
Class: Two-handed Staff<br>
+
<br> Class: Two-handed Staff<br>
 
Attack: 30<br>
 
Attack: 30<br>
 
Weight: 90<br>
 
Weight: 90<br>
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Effectiveness of all the fire spells is decreased by 30%<br>
 
Effectiveness of all the fire spells is decreased by 30%<br>
 
Resistance to fire attacks is decreased by 50%.<br>
 
Resistance to fire attacks is decreased by 50%.<br>
Class: Two-handed Staff<br>
+
<br> Class: Two-handed Staff<br>
 
Attack: 30<br>
 
Attack: 30<br>
 
Weight: 90 Weight: Earth<br>
 
Weight: 90 Weight: Earth<br>
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MaxSP +40.<br>
 
MaxSP +40.<br>
 
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.<br>
 
Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 32<br>
 
Defense: 32<br>
 
Weight: 90<br>
 
Weight: 90<br>
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MaxSP +40.<br>
 
MaxSP +40.<br>
 
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.<br>
 
Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 32<br>
 
Defense: 32<br>
 
Weight: 90<br>
 
Weight: 90<br>
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A manteau created by Ur Runestones<br>
 
A manteau created by Ur Runestones<br>
 
MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.<br>
 
MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 20<br>
 
Defense: 20<br>
 
Weight: 60<br>
 
Weight: 60<br>
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A manteau created by refining Peuz Runestones<br>
 
A manteau created by refining Peuz Runestones<br>
 
FLEE +10, CRI +10.<br>
 
FLEE +10, CRI +10.<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 16<br>
 
Defense: 16<br>
 
Weight: 60<br>
 
Weight: 60<br>
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MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.<br>
 
MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.<br>
 
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1<br>
 
Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 110<br>
 
Defense: 110<br>
 
Weight: 300<br>
 
Weight: 300<br>
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Has a chance of activating Storm Blast when physically attacking.<br>
 
Has a chance of activating Storm Blast when physically attacking.<br>
 
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.<br>
 
Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 110<br>
 
Defense: 110<br>
 
Weight: 300<br>
 
Weight: 300<br>
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MaxHP +2%,<br>
 
MaxHP +2%,<br>
 
Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.<br>
 
Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 4<br>
 
Defense: 4<br>
 
Weight: 20<br>
 
Weight: 20<br>
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A seal created by refining a Peuz Runestone<br>
 
A seal created by refining a Peuz Runestone<br>
 
ATK +20, MaxSP +20.<br>
 
ATK +20, MaxSP +20.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 3<br>
 
Defense: 3<br>
 
Weight: 20<br>
 
Weight: 20<br>
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Shoes that have long been known to be from the world of darkness.<br>
 
Shoes that have long been known to be from the world of darkness.<br>
 
LUK +3, MaxSP +30.<br>
 
LUK +3, MaxSP +30.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 18<br>
 
Defense: 18<br>
 
Weight: 40<br>
 
Weight: 40<br>
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An assassin's famous historical relic.<br>
 
An assassin's famous historical relic.<br>
 
FLEE +3, INT +2.<br>
 
FLEE +3, INT +2.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 18<br>
 
Defense: 18<br>
 
Weight: 40<br>
 
Weight: 40<br>
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A manteau that contains the reliquary remains of an ancient Assassin<br>
 
A manteau that contains the reliquary remains of an ancient Assassin<br>
 
FLEE +12, Inflict 1% more damage with Critical attacks per refine level.<br>
 
FLEE +12, Inflict 1% more damage with Critical attacks per refine level.<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 13<br>
 
Defense: 13<br>
 
Weight: 10<br>
 
Weight: 10<br>
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An ancient relic that belonged to an unknown Assassin<br>
 
An ancient relic that belonged to an unknown Assassin<br>
 
Increases Flee and Attack Power per refine level times 2<br>
 
Increases Flee and Attack Power per refine level times 2<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 13<br>
 
Defense: 13<br>
 
Weight: 10<br>
 
Weight: 10<br>
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Increases damage of Cross Impact by 20%<br>
 
Increases damage of Cross Impact by 20%<br>
 
Increases SP costs of skills by 10%<br>
 
Increases SP costs of skills by 10%<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 45<br>
 
Defense: 45<br>
 
Weight: 10<br>
 
Weight: 10<br>
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Increases damage to all monster sizes by 10%<br>
 
Increases damage to all monster sizes by 10%<br>
 
CRI - 20.<br>
 
CRI - 20.<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 45<br>
 
Defense: 45<br>
 
Weight: 10<br>
 
Weight: 10<br>
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{{EpisodeGear|id2=2886|name2=Sapha Ring|effect=
 
{{EpisodeGear|id2=2886|name2=Sapha Ring|effect=
 
A ring that has long been known to be from the world of darkness.<br>
 
A ring that has long been known to be from the world of darkness.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 0<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Weight: 10<br>
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An assassin's famous historical relic<br>
 
An assassin's famous historical relic<br>
 
ATK +10, MATK +20.<br>
 
ATK +10, MATK +20.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 0<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Weight: 10<br>
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AGI +2.<br>
 
AGI +2.<br>
 
Reduces the SP cost of Aimed Bolt by 10.<br>
 
Reduces the SP cost of Aimed Bolt by 10.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 18<br>
 
Defense: 18<br>
 
Weight: 40<br>
 
Weight: 40<br>
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An ancient artifact that helps maintain clear mental focus.<br>
 
An ancient artifact that helps maintain clear mental focus.<br>
 
INT +2, MaxSP +5%.<br>
 
INT +2, MaxSP +5%.<br>
Class: Footgear<br>
+
<br> Class: Footgear<br>
 
Defense: 18<br>
 
Defense: 18<br>
 
Weight: 40<br>
 
Weight: 40<br>
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AGI +2, FLEE +10,<br>
 
AGI +2, FLEE +10,<br>
 
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.<br>
 
Has a chance of activating FLEE +20 for 7 seconds while physically attacking.<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 15<br>
 
Defense: 15<br>
 
Weight: 20<br>
 
Weight: 20<br>
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INT +2.<br>
 
INT +2.<br>
 
Adds perfect dodge +1 for every refine level above level 6.<br>
 
Adds perfect dodge +1 for every refine level above level 6.<br>
Class: Garment<br>
+
<br> Class: Garment<br>
 
Defense: 15<br>
 
Defense: 15<br>
 
Weight: 20<br>
 
Weight: 20<br>
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Increases ranged attack damage by 30.<br>
 
Increases ranged attack damage by 30.<br>
 
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.<br>
 
Has a chance of auto-casting double strafe level while attacking with a ranged weapon.<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 45<br>
 
Defense: 45<br>
 
Weight: 10<br>
 
Weight: 10<br>
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MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%<br>
 
MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%<br>
 
Decreases attack damage by 30% and, ASPD - 7.<br>
 
Decreases attack damage by 30% and, ASPD - 7.<br>
Class: Armor<br>
+
<br> Class: Armor<br>
 
Defense: 45<br>
 
Defense: 45<br>
 
Weight: 10<br>
 
Weight: 10<br>
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DEX +2,<br>
 
DEX +2,<br>
 
Ranged Attack Damage +3%<br>
 
Ranged Attack Damage +3%<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 0<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Weight: 10<br>
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Black wings to help maintain clear mental focus.<br>
 
Black wings to help maintain clear mental focus.<br>
 
INT +2, Perfect Dodge +3.<br>
 
INT +2, Perfect Dodge +3.<br>
Class: Accessory<br>
+
<br> Class: Accessory<br>
 
Defense: 0<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Weight: 10<br>
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