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| | VIT +2, Increases the effectiveness of healing skills by 2%. <br> | | VIT +2, Increases the effectiveness of healing skills by 2%. <br> |
| | Allows the user to enchant items with effects related to Highness Heal. <br> | | Allows the user to enchant items with effects related to Highness Heal. <br> |
| − | Class: Accessory <br> | + | <br> Class: Accessory <br> |
| | Defense: 0 <br> | | Defense: 0 <br> |
| | Weight: 0 <br> | | Weight: 0 <br> |
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| | INT +2, Increases the effectiveness of healing skills by 2%. <br> | | INT +2, Increases the effectiveness of healing skills by 2%. <br> |
| | Allows the user to enchant items with effects related to Coluseo Heal. <br> | | Allows the user to enchant items with effects related to Coluseo Heal. <br> |
| − | Class: Accessory <br> | + | <br> Class: Accessory <br> |
| | Defense: 0 <br> | | Defense: 0 <br> |
| | Weight: 0 <br> | | Weight: 0 <br> |
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| | DEX +2, Increases the effectiveness of healing skills by 2%. <br> | | DEX +2, Increases the effectiveness of healing skills by 2%. <br> |
| | Allows the user to enchant items with effects related to the effectiveness of healing skills. <br> | | Allows the user to enchant items with effects related to the effectiveness of healing skills. <br> |
| − | Class: Accessory <br> | + | <br> Class: Accessory <br> |
| | Defense: 0 <br> | | Defense: 0 <br> |
| | Weight: 0 <br> | | Weight: 0 <br> |
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| | Increases tolerance to Demihumans by 10% <br> | | Increases tolerance to Demihumans by 10% <br> |
| | MaxHP +500 <br> | | MaxHP +500 <br> |
| − | Class: Footgear <br> | + | <br> Class: Footgear <br> |
| | Defense: 12 <br> | | Defense: 12 <br> |
| | Weight: 30 <br> | | Weight: 30 <br> |
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| | Increases Judex damage by 30% <br> | | Increases Judex damage by 30% <br> |
| | Increases SP consumption of Judex by 40. <br> | | Increases SP consumption of Judex by 40. <br> |
| − | Class: Footgear <br> | + | <br> Class: Footgear <br> |
| | Defense: 12 <br> | | Defense: 12 <br> |
| | Weight: 30 <br> | | Weight: 30 <br> |
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| | Perfect Dodge +5 <br> | | Perfect Dodge +5 <br> |
| | Has a chance of casting Renovatio Level 1 while being physically or magically attacked. <br> | | Has a chance of casting Renovatio Level 1 while being physically or magically attacked. <br> |
| − | Class: Manteau <br> | + | <br> Class: Manteau <br> |
| | Defense: 12 <br> | | Defense: 12 <br> |
| | Weight: 40 <br> | | Weight: 40 <br> |
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| | Has a chance of casting Oratio Level 2 while being physically or magically attacked <br> | | Has a chance of casting Oratio Level 2 while being physically or magically attacked <br> |
| | If a higher level of this skill is learned then that level will activate. <br> | | If a higher level of this skill is learned then that level will activate. <br> |
| − | Class: Manteau <br> | + | <br> Class: Manteau <br> |
| | Defense: 12 <br> | | Defense: 12 <br> |
| | Weight: 40 <br> | | Weight: 40 <br> |
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| | Decreases SP Consumption of Clementia by 50 <br> | | Decreases SP Consumption of Clementia by 50 <br> |
| | INT +1, MDEF +10 <br> | | INT +1, MDEF +10 <br> |
| − | Class: Garment <br> | + | <br> Class: Garment <br> |
| | Defense: 22 <br> | | Defense: 22 <br> |
| | Weight: 30 <br> | | Weight: 30 <br> |
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| | Increases resistance to Demon and Undead monsters by 10% <br> | | Increases resistance to Demon and Undead monsters by 10% <br> |
| | Reduces the resistance to any other element by 10% <br> | | Reduces the resistance to any other element by 10% <br> |
| − | Class: Garment <br> | + | <br> Class: Garment <br> |
| | Defense: 22 <br> | | Defense: 22 <br> |
| | Weight: 30 <br> | | Weight: 30 <br> |
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| | Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. <br> | | Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. <br> |
| | Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. <br> | | Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. <br> |
| − | Class: Rod <br> | + | <br> Class: Rod <br> |
| | Attack: 30 <br> | | Attack: 30 <br> |
| | Weight: 50 <br> | | Weight: 50 <br> |
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| | Increase damage of Adoramus by 200%<br> | | Increase damage of Adoramus by 200%<br> |
| | Increase SP cost of Adoramus by 30. <br> | | Increase SP cost of Adoramus by 30. <br> |
| − | Class: Mace <br> | + | <br> Class: Mace <br> |
| | Attack: 140 <br> | | Attack: 140 <br> |
| | Weight: 120 <br> | | Weight: 120 <br> |
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| | An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. <br> | | An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. <br> |
| | Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. <br> | | Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. <br> |
| − | Class: Shield <br> | + | <br> Class: Shield <br> |
| | Defense: 10 <br> | | Defense: 10 <br> |
| | Weight: 50 <br> | | Weight: 50 <br> |
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| | A pair of golden long boots imbued with power of wind.<br> | | A pair of golden long boots imbued with power of wind.<br> |
| | MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.<br> | | MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 12<br> | | Defense: 12<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | A pair of sea-blue long boots imbued with power of water.<br> | | A pair of sea-blue long boots imbued with power of water.<br> |
| | MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.<br> | | MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 12<br> | | Defense: 12<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | A pair of red long boots imbued with power of fire.<br> | | A pair of red long boots imbued with power of fire.<br> |
| | MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%<br> | | MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15%<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 12<br> | | Defense: 12<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | A pair of turquoise long boots imbued with power of earth.<br> | | A pair of turquoise long boots imbued with power of earth.<br> |
| | MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%<br> | | MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15%<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 12<br> | | Defense: 12<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | Increases resistance to wind attacks by 15%.<br> | | Increases resistance to wind attacks by 15%.<br> |
| | Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.<br> | | Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 2<br> | | Defense: 2<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | Increases resistance to water attacks by 15%.<br> | | Increases resistance to water attacks by 15%.<br> |
| | Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.<br> | | Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 2<br> | | Defense: 2<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | Increases resistance to fire attacks by 15%<br> | | Increases resistance to fire attacks by 15%<br> |
| | Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.<br> | | Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 2<br> | | Defense: 2<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | Increases resistance to earth attacks by 15%<br> | | Increases resistance to earth attacks by 15%<br> |
| | Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.<br> | | Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 2<br> | | Defense: 2<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | If base INT is 120 or more:<br> | | If base INT is 120 or more:<br> |
| | INT +1<br> | | INT +1<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 40<br> | | Defense: 40<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | If base INT is 120 or more:<br> | | If base INT is 120 or more:<br> |
| | INT +1<br> | | INT +1<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 40<br> | | Defense: 40<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | If base INT is 120 or more:<br> | | If base INT is 120 or more:<br> |
| | INT +1<br> | | INT +1<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 40<br> | | Defense: 40<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | If base INT is 120 or more:<br> | | If base INT is 120 or more:<br> |
| | INT +1<br> | | INT +1<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 40<br> | | Defense: 40<br> |
| | Weight: 50<br> | | Weight: 50<br> |
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| | Effectiveness of all the earth spells is decreased by 30%<br> | | Effectiveness of all the earth spells is decreased by 30%<br> |
| | Resistance to earth attacks is decreased by 50%.<br> | | Resistance to earth attacks is decreased by 50%.<br> |
| − | Class: Two-handed Staff<br> | + | <br> Class: Two-handed Staff<br> |
| | Attack: 30<br> | | Attack: 30<br> |
| | Weight: 90<br> | | Weight: 90<br> |
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| | Effectiveness of all the wind spells is decreased by 30%<br> | | Effectiveness of all the wind spells is decreased by 30%<br> |
| | Resistance to wind attacks is decreased by 50%.<br> | | Resistance to wind attacks is decreased by 50%.<br> |
| − | Class: Two-handed Staff<br> | + | <br> Class: Two-handed Staff<br> |
| | Attack: 30<br> | | Attack: 30<br> |
| | Weight: 90 Weight: Water<br> | | Weight: 90 Weight: Water<br> |
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| | Effectiveness of all the water spells is decreased by 30%<br> | | Effectiveness of all the water spells is decreased by 30%<br> |
| | Resistance to water attacks is decreased by 50%.<br> | | Resistance to water attacks is decreased by 50%.<br> |
| − | Class: Two-handed Staff<br> | + | <br> Class: Two-handed Staff<br> |
| | Attack: 30<br> | | Attack: 30<br> |
| | Weight: 90<br> | | Weight: 90<br> |
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| | Effectiveness of all the fire spells is decreased by 30%<br> | | Effectiveness of all the fire spells is decreased by 30%<br> |
| | Resistance to fire attacks is decreased by 50%.<br> | | Resistance to fire attacks is decreased by 50%.<br> |
| − | Class: Two-handed Staff<br> | + | <br> Class: Two-handed Staff<br> |
| | Attack: 30<br> | | Attack: 30<br> |
| | Weight: 90 Weight: Earth<br> | | Weight: 90 Weight: Earth<br> |
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| | MaxSP +40.<br> | | MaxSP +40.<br> |
| | Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.<br> | | Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 32<br> | | Defense: 32<br> |
| | Weight: 90<br> | | Weight: 90<br> |
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| | MaxSP +40.<br> | | MaxSP +40.<br> |
| | Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.<br> | | Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 32<br> | | Defense: 32<br> |
| | Weight: 90<br> | | Weight: 90<br> |
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| | A manteau created by Ur Runestones<br> | | A manteau created by Ur Runestones<br> |
| | MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.<br> | | MaxHP +2%, Increases tolerance to Neutral property attacks by 10%.<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 20<br> | | Defense: 20<br> |
| | Weight: 60<br> | | Weight: 60<br> |
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| | A manteau created by refining Peuz Runestones<br> | | A manteau created by refining Peuz Runestones<br> |
| | FLEE +10, CRI +10.<br> | | FLEE +10, CRI +10.<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 16<br> | | Defense: 16<br> |
| | Weight: 60<br> | | Weight: 60<br> |
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| | MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.<br> | | MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%.<br> |
| | Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1<br> | | Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 110<br> | | Defense: 110<br> |
| | Weight: 300<br> | | Weight: 300<br> |
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| | Has a chance of activating Storm Blast when physically attacking.<br> | | Has a chance of activating Storm Blast when physically attacking.<br> |
| | Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.<br> | | Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds.<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 110<br> | | Defense: 110<br> |
| | Weight: 300<br> | | Weight: 300<br> |
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| | MaxHP +2%,<br> | | MaxHP +2%,<br> |
| | Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.<br> | | Reduces the SP cost of Spiral Pierce and Hundred Spears by 5.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 4<br> | | Defense: 4<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | A seal created by refining a Peuz Runestone<br> | | A seal created by refining a Peuz Runestone<br> |
| | ATK +20, MaxSP +20.<br> | | ATK +20, MaxSP +20.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 3<br> | | Defense: 3<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | Shoes that have long been known to be from the world of darkness.<br> | | Shoes that have long been known to be from the world of darkness.<br> |
| | LUK +3, MaxSP +30.<br> | | LUK +3, MaxSP +30.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 18<br> | | Defense: 18<br> |
| | Weight: 40<br> | | Weight: 40<br> |
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| | An assassin's famous historical relic.<br> | | An assassin's famous historical relic.<br> |
| | FLEE +3, INT +2.<br> | | FLEE +3, INT +2.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 18<br> | | Defense: 18<br> |
| | Weight: 40<br> | | Weight: 40<br> |
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| | A manteau that contains the reliquary remains of an ancient Assassin<br> | | A manteau that contains the reliquary remains of an ancient Assassin<br> |
| | FLEE +12, Inflict 1% more damage with Critical attacks per refine level.<br> | | FLEE +12, Inflict 1% more damage with Critical attacks per refine level.<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 13<br> | | Defense: 13<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | An ancient relic that belonged to an unknown Assassin<br> | | An ancient relic that belonged to an unknown Assassin<br> |
| | Increases Flee and Attack Power per refine level times 2<br> | | Increases Flee and Attack Power per refine level times 2<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 13<br> | | Defense: 13<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | Increases damage of Cross Impact by 20%<br> | | Increases damage of Cross Impact by 20%<br> |
| | Increases SP costs of skills by 10%<br> | | Increases SP costs of skills by 10%<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 45<br> | | Defense: 45<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | Increases damage to all monster sizes by 10%<br> | | Increases damage to all monster sizes by 10%<br> |
| | CRI - 20.<br> | | CRI - 20.<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 45<br> | | Defense: 45<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | {{EpisodeGear|id2=2886|name2=Sapha Ring|effect= | | {{EpisodeGear|id2=2886|name2=Sapha Ring|effect= |
| | A ring that has long been known to be from the world of darkness.<br> | | A ring that has long been known to be from the world of darkness.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 0<br> | | Defense: 0<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | An assassin's famous historical relic<br> | | An assassin's famous historical relic<br> |
| | ATK +10, MATK +20.<br> | | ATK +10, MATK +20.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 0<br> | | Defense: 0<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | AGI +2.<br> | | AGI +2.<br> |
| | Reduces the SP cost of Aimed Bolt by 10.<br> | | Reduces the SP cost of Aimed Bolt by 10.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 18<br> | | Defense: 18<br> |
| | Weight: 40<br> | | Weight: 40<br> |
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| | An ancient artifact that helps maintain clear mental focus.<br> | | An ancient artifact that helps maintain clear mental focus.<br> |
| | INT +2, MaxSP +5%.<br> | | INT +2, MaxSP +5%.<br> |
| − | Class: Footgear<br> | + | <br> Class: Footgear<br> |
| | Defense: 18<br> | | Defense: 18<br> |
| | Weight: 40<br> | | Weight: 40<br> |
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| | AGI +2, FLEE +10,<br> | | AGI +2, FLEE +10,<br> |
| | Has a chance of activating FLEE +20 for 7 seconds while physically attacking.<br> | | Has a chance of activating FLEE +20 for 7 seconds while physically attacking.<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 15<br> | | Defense: 15<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | INT +2.<br> | | INT +2.<br> |
| | Adds perfect dodge +1 for every refine level above level 6.<br> | | Adds perfect dodge +1 for every refine level above level 6.<br> |
| − | Class: Garment<br> | + | <br> Class: Garment<br> |
| | Defense: 15<br> | | Defense: 15<br> |
| | Weight: 20<br> | | Weight: 20<br> |
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| | Increases ranged attack damage by 30.<br> | | Increases ranged attack damage by 30.<br> |
| | Has a chance of auto-casting double strafe level while attacking with a ranged weapon.<br> | | Has a chance of auto-casting double strafe level while attacking with a ranged weapon.<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 45<br> | | Defense: 45<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%<br> | | MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%<br> |
| | Decreases attack damage by 30% and, ASPD - 7.<br> | | Decreases attack damage by 30% and, ASPD - 7.<br> |
| − | Class: Armor<br> | + | <br> Class: Armor<br> |
| | Defense: 45<br> | | Defense: 45<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | DEX +2,<br> | | DEX +2,<br> |
| | Ranged Attack Damage +3%<br> | | Ranged Attack Damage +3%<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 0<br> | | Defense: 0<br> |
| | Weight: 10<br> | | Weight: 10<br> |
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| | Black wings to help maintain clear mental focus.<br> | | Black wings to help maintain clear mental focus.<br> |
| | INT +2, Perfect Dodge +3.<br> | | INT +2, Perfect Dodge +3.<br> |
| − | Class: Accessory<br> | + | <br> Class: Accessory<br> |
| | Defense: 0<br> | | Defense: 0<br> |
| | Weight: 10<br> | | Weight: 10<br> |