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| | == Rewards == | | == Rewards == |
| − | {| style="text-align: center; margin:auto; width: 90%" class="wikitable" | + | == Rewards == |
| − | ! style="background-color:#B6D4D9;" | Image | + | |
| − | ! style="background-color:#B6D4D9;" | Name | + | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" |
| − | ! style="background-color:#B6D4D9;" | Slot | + | ! style="background-color:#B6D4D9; width: 15%" |Image |
| − | ! style="background-color:#B6D4D9;" | Description | + | ! style="background-color:#B6D4D9;" |Name |
| | + | ! style="background-color:#B6D4D9;" |Effect |
| | + | ! style="background-color:#B6D4D9;" |How to obtain |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Salvagecape.png]]
| + | {{EpisodeGear|id2=2582|name2=Salvage Cape|effect= |
| − | | style="text-align: center;" | {{item |id=2582 Salvage Cape}}
| + | Possible to use Cicada Skin Shed Level 1. |
| − | | style="text-align: center;" | Garment | |
| − | | style="text-align: center;" | Possible to use Cicada Skin Shed Level 1.
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| | | | |
| | Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. | | Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. |
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| | Upon de-equipping SP -1200. | | Upon de-equipping SP -1200. |
| | + | |
| | + | Class : Garment<br> |
| | + | Defense : 1<br> |
| | + | Weight : 40<br> |
| | + | Required Level : 130<br> |
| | + | Usable Jobs : Archbishop and Warlock<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Ancientgoldornament.png]]
| + | {{EpisodeGear|id2=18570|name2=Ancient Gold Ornament [1<nowiki>]</nowiki>|effect= |
| − | | style="text-align: center;" | {{item |id=18570 Ancient Gold Ornament <nowiki>[1]</nowiki>}}
| + | If base Lv. 150, All Stats +2. |
| − | | style="text-align: center;" | Headgear | + | |
| − | | style="text-align: center;" | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
| + | If Swordman, Merchant, Thief class, ATK + 8%. |
| | | | |
| | If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. | | If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. |
| | | | |
| − | If Archer, DEX +3, increase long distance physical attack power 10%. | + | If Archer, DEX +3, increase long distance physical attack power 10%. |
| | + | |
| | + | Class : Headgear<br> |
| | + | Defense : 7<br> |
| | + | Weight : 40<br> |
| | + | Required Level : 100<br> |
| | + | Usable Jobs : All<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Bloodycross.png]]
| + | {{EpisodeGear|id2=16017|name2=Bloody Cross|effect= |
| − | | style="text-align: center;" | {{item |id=16017 Bloody Cross}}
| + | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. |
| − | | style="text-align: center;" | Weapon | |
| − | | style="text-align: center;" | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
| |
| | | | |
| | Increased refine rate increases the chance of activation. | | Increased refine rate increases the chance of activation. |
| | + | |
| | + | Class : Mace<br> |
| | + | Attack : 170<br> |
| | + | Property: Shadow<br> |
| | + | Weight : 150<br> |
| | + | Weapon Level : 4<br> |
| | + | Required Level : 100<br> |
| | + | Usable Jobs : Archbishop, Sura<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Guillotinekatar.png]]
| + | {{EpisodeGear|id2=1291|name2=Guillotine Katar [1<nowiki>]</nowiki>|effect= |
| − | | style="text-align: center;" | {{item |id=1291 Guillotine Katar[1<nowiki>]</nowiki>}}
| + | Increases damage to Demihuman monsters by 50%. |
| − | | style="text-align: center;" | Weapon | |
| − | | style="text-align: center;" | Increases damage to Demihuman monsters by 50%.
| |
| | | | |
| | Increases damage of Cross Impact by 30%. | | Increases damage of Cross Impact by 30%. |
| | | | |
| | Decreases Flee by 30. | | Decreases Flee by 30. |
| | + | |
| | + | Class: Katar<br> |
| | + | Attack : 200<br> |
| | + | Property: Neutral<br> |
| | + | Weight : 150<br> |
| | + | Weapon Level : 4<br> |
| | + | Required Level : 140<br> |
| | + | Usable Jobs : Guillotine Cross<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Chillyspellbook.png]]
| + | {{EpisodeGear|id2=1584|name2=Chilly Spell Book [2<nowiki>]</nowiki>|effect= |
| − | | style="text-align: center;" | {{item |id=1584 Chilly Spell Book[2<nowiki>]</nowiki> }}
| + | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption. |
| − | | style="text-align: center;" | Weapon | |
| − | | style="text-align: center;" | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
| |
| | | | |
| | MATK +160. | | MATK +160. |
| | + | |
| | + | Class: Book<br> |
| | + | Attack : 100<br> |
| | + | Property: Water<br> |
| | + | Weight : 100<br> |
| | + | Weapon Level : 4<br> |
| | + | Required Level : 100<br> |
| | + | Usable Jobs : Sorcerer<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:Giganticlance.png]]
| + | {{EpisodeGear|id2=1490|name2=Gigantic Lance|effect= |
| − | | style="text-align: center;" | {{item |id=1490 Gigantic Lance}}
| + | ASPD -10, when you de-equip SP -600. |
| − | | style="text-align: center;" | Weapon | |
| − | | style="text-align: center;" | ASPD -10, when you de-equip SP -600.
| |
| | | | |
| | Adds 20 sec on delay for reuse of Clashing Spiral. | | Adds 20 sec on delay for reuse of Clashing Spiral. |
| | | | |
| | When pure STR is over 120, adds ATK 300. | | When pure STR is over 120, adds ATK 300. |
| | + | |
| | + | Class: One-Handed Spear<br> |
| | + | Attack : 20<br> |
| | + | Property: Neutral<br> |
| | + | Weight : 2000<br> |
| | + | Weapon Level : 4<br> |
| | + | Required Level : 140<br> |
| | + | Usable Jobs : Rune Knight<br> |
| | + | |howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:6471.png]] | + | {{EpisodeGear|id2=6471|name2=Ghost Chill|effect= |
| − | | style="text-align: center;" | {{item |id=6471 Ghost Chill}}
| + | The darkness of Nifflheim is lumped into this. |
| − | ''Possible amount: x10 / x20''
| |
| − | | style="text-align: center;" | Misc | |
| − | | style="text-align: center;" | The darkness of Nifflheim is lumped into this.
| |
| | | | |
| − | [[Biolab Gear|Used for combining biological materials in a testing lab]]
| + | Class : Misc<br> |
| | + | |howto=Possible Reward from instance and Biolab 2<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:6469.png]] | + | {{EpisodeGear|id2=6469|name2=Will of Warrior|effect= |
| − | | style="text-align: center;" | {{item |id=6469 Will of Warrior}}
| + | A collection of biological relics from various warriors. |
| − | ''Possible amount: x10 / x20''
| |
| − | | style="text-align: center;" | Misc | |
| − | | style="text-align: center;" | A collection of biological relics from various warriors
| |
| | | | |
| − | [[Biolab Gear|Used for combining biological materials in a testing lab]]
| + | Class : Misc<br> |
| | + | |howto=Possible Reward from instance and Biolab 3<br> }} |
| | |- | | |- |
| − | | style="text-align: center;" | [[File:6470.png]] | + | {{EpisodeGear|id2=6470|name2=Blood Thirst|effect= |
| − | | style="text-align: center;" | {{item |id=6470 Blood Thirst}}
| + | Reactionary forces causes the thirst for blood. |
| − | ''Possible amount: x10 / x20''
| |
| − | | style="text-align: center;" | Misc | |
| − | | style="text-align: center;" | Reactionary forces causes the thirst for blood
| |
| | | | |
| − | [[Biolab Gear|Used for combining biological materials in a testing lab]]
| + | Class : Misc<br> |
| | + | |howto=Possible Reward from instance and Biolab 4<br> }} |
| | + | |- |
| | |} | | |} |
| − | </onlyinclude>
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| − | <br clear="both">
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