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== Rewards ==
 
== Rewards ==
{| style="text-align: center; margin:auto; width: 90%" class="wikitable"
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== Rewards ==
! style="background-color:#B6D4D9;" | Image
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! style="background-color:#B6D4D9;" | Name
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{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#B6D4D9;" | Slot
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! style="background-color:#B6D4D9; width: 15%" |Image
! style="background-color:#B6D4D9;" | Description
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! style="background-color:#B6D4D9;" |Name
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! style="background-color:#B6D4D9;" |Effect
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! style="background-color:#B6D4D9;" |How to obtain
 
|-
 
|-
| style="text-align: center;" | [[File:Salvagecape.png]]
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{{EpisodeGear|id2=2582|name2=Salvage Cape|effect=
| style="text-align: center;" | {{item |id=2582 Salvage Cape}}
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Possible to use Cicada Skin Shed Level 1.
| style="text-align: center;" | Garment
  −
| style="text-align: center;" | Possible to use Cicada Skin Shed Level 1.
      
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.  
 
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.  
    
Upon de-equipping SP -1200.
 
Upon de-equipping SP -1200.
 +
 +
Class : Garment<br>
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Defense : 1<br>
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Weight : 40<br>
 +
Required Level : 130<br>
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Usable Jobs : Archbishop and Warlock<br>
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|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:Ancientgoldornament.png]]
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{{EpisodeGear|id2=18570|name2=Ancient Gold Ornament [1<nowiki>]</nowiki>|effect=
| style="text-align: center;" | {{item |id=18570 Ancient Gold Ornament <nowiki>[1]</nowiki>}}
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If base Lv. 150, All Stats +2.
| style="text-align: center;" | Headgear
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| style="text-align: center;" | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
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If Swordman, Merchant, Thief class, ATK + 8%.
    
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
 
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
   −
If Archer, DEX +3, increase long distance physical attack power 10%.  
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If Archer, DEX +3, increase long distance physical attack power 10%.
 +
 
 +
Class : Headgear<br>
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Defense : 7<br>
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Weight : 40<br>
 +
Required Level : 100<br>
 +
Usable Jobs : All<br>
 +
|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:Bloodycross.png]]
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{{EpisodeGear|id2=16017|name2=Bloody Cross|effect=
| style="text-align: center;" | {{item |id=16017 Bloody Cross}}
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When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
| style="text-align: center;" | Weapon
  −
| style="text-align: center;" | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
      
Increased refine rate increases the chance of activation.
 
Increased refine rate increases the chance of activation.
 +
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Class : Mace<br>
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Attack : 170<br>
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Property: Shadow<br>
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Weight : 150<br>
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Weapon Level : 4<br>
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Required Level : 100<br>
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Usable Jobs : Archbishop, Sura<br>
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|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:Guillotinekatar.png]]
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{{EpisodeGear|id2=1291|name2=Guillotine Katar [1<nowiki>]</nowiki>|effect=
| style="text-align: center;" | {{item |id=1291 Guillotine Katar[1<nowiki>]</nowiki>}}
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Increases damage to Demihuman monsters by 50%.
| style="text-align: center;" | Weapon
  −
| style="text-align: center;" | Increases damage to Demihuman monsters by 50%.
      
Increases damage of Cross Impact by 30%.
 
Increases damage of Cross Impact by 30%.
    
Decreases Flee by 30.
 
Decreases Flee by 30.
 +
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Class: Katar<br>
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Attack : 200<br>
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Property: Neutral<br>
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Weight : 150<br>
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Weapon Level : 4<br>
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Required Level : 140<br>
 +
Usable Jobs : Guillotine Cross<br>
 +
|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:Chillyspellbook.png]]
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{{EpisodeGear|id2=1584|name2=Chilly Spell Book [2<nowiki>]</nowiki>|effect=
| style="text-align: center;" | {{item |id=1584 Chilly Spell Book[2<nowiki>]</nowiki> }}
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Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
| style="text-align: center;" | Weapon
  −
| style="text-align: center;" | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
      
MATK +160.
 
MATK +160.
 +
 +
Class: Book<br>
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Attack : 100<br>
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Property: Water<br>
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Weight : 100<br>
 +
Weapon Level : 4<br>
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Required Level : 100<br>
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Usable Jobs : Sorcerer<br>
 +
|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:Giganticlance.png]]
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{{EpisodeGear|id2=1490|name2=Gigantic Lance|effect=
| style="text-align: center;" | {{item |id=1490 Gigantic Lance}}
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ASPD -10, when you de-equip SP -600.
| style="text-align: center;" | Weapon
  −
| style="text-align: center;" | ASPD -10, when you de-equip SP -600.
      
Adds 20 sec on delay for reuse of Clashing Spiral.
 
Adds 20 sec on delay for reuse of Clashing Spiral.
    
When pure STR is over 120, adds ATK 300.
 
When pure STR is over 120, adds ATK 300.
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Class: One-Handed Spear<br>
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Attack : 20<br>
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Property: Neutral<br>
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Weight : 2000<br>
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Weapon Level : 4<br>
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Required Level : 140<br>
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Usable Jobs : Rune Knight<br>
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|howto=Possible Reward from instance<br> and [[Biolab Gear|craftable]]<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:6471.png]]
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{{EpisodeGear|id2=6471|name2=Ghost Chill|effect=
| style="text-align: center;" | {{item |id=6471 Ghost Chill}}
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The darkness of Nifflheim is lumped into this.
''Possible amount: x10 / x20''
  −
| style="text-align: center;" | Misc
  −
| style="text-align: center;" | The darkness of Nifflheim is lumped into this.
     −
[[Biolab Gear|Used for combining biological materials in a testing lab]]
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Class : Misc<br>
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|howto=Possible Reward from instance and Biolab 2<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:6469.png]]
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{{EpisodeGear|id2=6469|name2=Will of Warrior|effect=
| style="text-align: center;" | {{item |id=6469 Will of Warrior}}
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A collection of biological relics from various warriors.
''Possible amount: x10 / x20''
  −
| style="text-align: center;" | Misc
  −
| style="text-align: center;" | A collection of biological relics from various warriors
     −
[[Biolab Gear|Used for combining biological materials in a testing lab]]
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Class : Misc<br>
 +
|howto=Possible Reward from instance and Biolab 3<br> }}
 
|-
 
|-
| style="text-align: center;" | [[File:6470.png]]
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{{EpisodeGear|id2=6470|name2=Blood Thirst|effect=
| style="text-align: center;" | {{item |id=6470 Blood Thirst}}
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Reactionary forces causes the thirst for blood.
''Possible amount: x10 / x20''
  −
| style="text-align: center;" | Misc
  −
| style="text-align: center;" | Reactionary forces causes the thirst for blood
     −
[[Biolab Gear|Used for combining biological materials in a testing lab]]
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Class : Misc<br>
 +
|howto=Possible Reward from instance and Biolab 4<br> }}
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|-
 
|}
 
|}
</onlyinclude>
  −
<br clear="both">
       
writer
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