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| − | = Overview = | + | == Overview == |
| | + | Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP. |
| | + | <br />In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up. |
| | + | <br />In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards. |
| | + | <br />You have 4 hours to complete this instance. |
| | | | |
| − | = Walkthrough = | + | == Walkthrough == |
| | + | #Talk to the Instance Manager to generate and enter the instance. |
| | + | #Kill all the Starving Lab animals to proceed. |
| | + | #Look at the Manual Sheet (<code>39, 168</code>) to get directions about the valves. Remember them. |
| | + | #Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room. |
| | + | #Kill all the mobs in this room to open the portal for the third room. |
| | + | #Repeat the step above to access the final boss room (fourth room). |
| | + | #A random Bio3 or 4 MVP will then spawn. |
| | + | #Once you defeat it, Wolfchev will appear at the end of the room (<code>137, 156</code>). You must be within the MVP's range while it is being killed. |
| | + | #You will be rewarded with one of the possible rewards (random chance). |
| | + | |
| | + | == Enemies == |
| | + | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" |
| | + | |- |
| | + | ! colspan="5" style="background-color:#B6D4D9; text-align: center;" | Possible MvPs from Bio 3 |
| | + | |- |
| | + | ! style="background-color:#B6D4D9; width: 240px" | Image |
| | + | ! style="background-color:#B6D4D9;" | Name |
| | + | ! style="background-color:#B6D4D9;" | Level |
| | + | ! style="background-color:#B6D4D9;" | HP |
| | + | ! style="background-color:#B6D4D9;" | Size / Race / Element |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1646|name=Lord Knight Seyren|hp=4,680,000|level=160|size=Medium|race=Demi-Human|element=Fire 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1647|name=Assassin Cross Eremes|hp=4,230,000|level=160|size=Medium|race=Demi-Human|element=Poison 4}} |
| | + | |- |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1648|name=Whitesmith Howard|hp=6,750,000|level=160|size=Medium|race=Demi-Human|element=Earth 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1649|name=High Priest Margaretha|hp=4,800,000|level=160|size=Medium|race=Demi-Human|element=Holy 4}} |
| | + | |-|- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1650|name=Sniper Cecil|hp=4,140,000|level=160|size=Medium|race=Demi-Human|element=Wind 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=1651|name=High Wizard Kathryne|hp=4,500,000|level=160|size=Medium|race=Demi-Human|element=Ghost 4}} |
| | + | |- |
| | + | ! colspan="5" style="background-color:#B6D4D9; text-align: center;" | Possible MvPs from Bio 4 |
| | + | |- |
| | + | ! style="background-color:#B6D4D9; width: 240px" | Image |
| | + | ! style="background-color:#B6D4D9;" | Name |
| | + | ! style="background-color:#B6D4D9;" | Level |
| | + | ! style="background-color:#B6D4D9;" | HP |
| | + | ! style="background-color:#B6D4D9;" | Size / Race / Element |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2235|name=Paladin Randel|hp=6,870,000|level=160|size=Medium|race=Demi-Human|element=Holy 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2236|name=Creator Flamel|hp=4,230,000|level=160|size=Medium|race=Demi-Human|element=Fire 4}} |
| | + | |- |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2237|name=Professor Celia|hp=3,847,804|level=160|size=Medium|race=Demi-Human|element=Ghost 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2238|name=Champion Chen|hp=4,249,350|level=160|size=Medium|race=Demi-Human|element=Water 4}} |
| | + | |- |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2239|name=Stalker Gertie|hp=4,057,279|level=160|size=Medium|race=Demi-Human|element=Poison 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2240|name=Clown Alphoccio|hp=3,894,278|level=160|size=Medium|race=Demi-Human|element=Wind 4}} |
| | + | |- |
| | + | |-style="background-color:#6a686b;" |
| | + | {{Enemies|id=2241|name=Gypsy Trentini|hp=3,894,278|level=160|size=Medium|race=Demi-Human|element=Wind 4}} |
| | + | |} |
| | + | <br clear=both> |
| | + | |
| | + | ==Cards== |
| | + | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" |
| | + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Card |
| | + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Type |
| | + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Description |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4357 Lord Knight Card}} |
| | + | | style="text-align: center;" | Headgear Card |
| | + | | style="text-align: center;" | |
| | + | MaxHP -50% |
| | + | |
| | + | Enables use of Level 1 Berserk. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4359 Assassin Cross Card}} |
| | + | | style="text-align: center;" | Garment Card |
| | + | | style="text-align: center;" | |
| | + | Enables use of Level 3 Cloaking. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4361 MasterSmith Card}} |
| | + | | style="text-align: center;" | Weapon Card |
| | + | | style="text-align: center;" | |
| | + | Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its armor each time the wearer dealing physical attacks. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4363 High Priest Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | Adds a chance of autocasting Level 1 Assumptio on the wearer each time the wearer is attacked by physical or magical attacks. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4367 Sniper Card}} |
| | + | | style="text-align: center;" | Weapon Card |
| | + | | style="text-align: center;" | |
| | + | Adds a 5% chance of absorbing 20% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4365 High Wizard Card}} |
| | + | | style="text-align: center;" | Headgear Card |
| | + | | style="text-align: center;" | |
| | + | Increases variable cast time by 100%, and reduces SP Recovery by 100%, but the wearer's attacks will ignore the MDEF of Normal monsters. |
| | + | |
| | + | Drains 2,000 SP when the compounded headgear is unequipped. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4565 Paladin Randel Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | MaxHP + 10% |
| | + | |
| | + | Adds a 7% chance of autocasting Level 10 Grand Cross when receiving physical attacks. |
| | + | |
| | + | If base INT is 110 or higher, MaxHP + 10% |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4563 Creator Flamel Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | CRIT +20 |
| | + | |
| | + | Adds a 7% chance of autocasting Level 5 Acid Terror when receiving physical attacks. |
| | + | |
| | + | If base STR is 110 or higher, CRIT + 20 |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4561 Professor Celia Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | MATK + 7% |
| | + | |
| | + | Adds a 7% chance of autocasting Level 5 Magnetic Earth when receiving magical attacks. |
| | + | |
| | + | If base DEX is 110 or higher, MATK + 7% |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4562 Champion Chen Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | Increase physical damage inflicted on All enemies by 7%. |
| | + | |
| | + | Adds a 7% chance of autocasting Level 5 Occult Impaction when receiving physical attacks. |
| | + | |
| | + | If base AGI is 110 or higher, increase physical damage inflicted on All enemies by 7%. |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4564 Stalker Gertie Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | HIT + 20 |
| | + | |
| | + | Adds a 7% chance of autocasting Level 1 Divest All when receiving physical attacks. |
| | + | |
| | + | If base LUK is 110 or higher, HIT + 20 |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4560 Clown Alphoccio Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | FLEE +20 |
| | + | |
| | + | If equipped with Instrument or Whip weapons, enables use of Level 10 Magic Strings. |
| | + | |
| | + | If base VIT is 110 or higher, FLEE + 20 |
| | + | |- |
| | + | | style="text-align: left;" | {{Card |id=4566 Gypsy Trentini Card}} |
| | + | | style="text-align: center;" | Armor Card |
| | + | | style="text-align: center;" | |
| | + | FLEE +20 |
| | + | |
| | + | If equipped with Instrument or Whip weapons, enables use of Level 10 Lady Luck. |
| | + | |
| | + | If base VIT is 110 or higher, FLEE + 20 |
| | + | |} |
| | + | <br clear=both> |
| | + | |
| | + | == Rewards == |
| | + | {| style="text-align: center; margin:auto; width: 90%" class="wikitable" |
| | + | ! style="background-color:#B6D4D9;" | Image |
| | + | ! style="background-color:#B6D4D9;" | Name |
| | + | ! style="background-color:#B6D4D9;" | Slot |
| | + | ! style="background-color:#B6D4D9;" | Description |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Salvagecape.png]] |
| | + | | style="text-align: center;" | {{item |id=2582 Salvage Cape}} |
| | + | | style="text-align: center;" | Garment |
| | + | | style="text-align: center;" | Possible to use Cicada Skin Shed Level 1. |
| | + | |
| | + | Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. |
| | + | |
| | + | Upon de-equipping SP -1200. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Ancientgoldornament.png]] |
| | + | | style="text-align: center;" | {{item |id=18570 Ancient Gold Ornament <nowiki>[1]</nowiki>}} |
| | + | | style="text-align: center;" | Headgear |
| | + | | style="text-align: center;" | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%. |
| | + | |
| | + | If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. |
| | + | |
| | + | If Archer, DEX +3, increase long distance physical attack power 10%. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Bloodycross.png]] |
| | + | | style="text-align: center;" | {{item |id=16017 Bloody Cross}} |
| | + | | style="text-align: center;" | Weapon |
| | + | | style="text-align: center;" | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. |
| | + | |
| | + | Increased refine rate increases the chance of activation. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Guillotinekatar.png]] |
| | + | | style="text-align: center;" | {{item |id=1291 Guillotine Katar[1<nowiki>]</nowiki>}} |
| | + | | style="text-align: center;" | Weapon |
| | + | | style="text-align: center;" | Increases damage to Demihuman monsters by 50%. |
| | + | |
| | + | Increases damage of Cross Impact by 30%. |
| | + | |
| | + | Decreases Flee by 30. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Chillyspellbook.png]] |
| | + | | style="text-align: center;" | {{item |id=1584 Chilly Spell Book[2<nowiki>]</nowiki> }} |
| | + | | style="text-align: center;" | Weapon |
| | + | | style="text-align: center;" | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption. |
| | + | |
| | + | MATK +160. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:Giganticlance.png]] |
| | + | | style="text-align: center;" | {{item |id=1490 Gigantic Lance}} |
| | + | | style="text-align: center;" | Weapon |
| | + | | style="text-align: center;" | ASPD -10, when you de-equip SP -600. |
| | + | |
| | + | Adds 20 sec on delay for reuse of Clashing Spiral. |
| | + | |
| | + | When pure STR is over 120, adds ATK 300. |
| | + | |- |
| | + | | style="text-align: center;" | [[File:6471.png]] |
| | + | | style="text-align: center;" | {{item |id=6471 Ghost Chill}} |
| | + | ''Possible amount: x10 / x20'' |
| | + | | style="text-align: center;" | Misc |
| | + | | style="text-align: center;" | The darkness of Nifflheim is lumped into this. |
| | + | |
| | + | [[Biolab Gear|Used for combining biological materials in a testing lab]] |
| | + | |- |
| | + | | style="text-align: center;" | [[File:6469.png]] |
| | + | | style="text-align: center;" | {{item |id=6469 Will of Warrior}} |
| | + | ''Possible amount: x10 / x20'' |
| | + | | style="text-align: center;" | Misc |
| | + | | style="text-align: center;" | A collection of biological relics from various warriors |
| | + | |
| | + | [[Biolab Gear|Used for combining biological materials in a testing lab]] |
| | + | |- |
| | + | | style="text-align: center;" | [[File:6470.png]] |
| | + | | style="text-align: center;" | {{item |id=6470 Blood Thirst}} |
| | + | ''Possible amount: x10 / x20'' |
| | + | | style="text-align: center;" | Misc |
| | + | | style="text-align: center;" | Reactionary forces causes the thirst for blood |
| | + | |
| | + | [[Biolab Gear|Used for combining biological materials in a testing lab]] |
| | + | |} |
| | + | </onlyinclude> |
| | + | <br clear="both"> |
| | + | |
| | + | |
| | + | == See Also == |
| | + | *[[Phantasmagorica]] |
| | + | *[[Instances]] |
| | + | [[Category:Instances]] [[Category:Enchantment]] |