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= Overview =
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== Overview ==
 +
Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
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<br />In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
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<br />In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
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<br />You have 4 hours to complete this instance.
   −
= Walkthrough =
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== Walkthrough ==
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#Talk to the Instance Manager to generate and enter the instance.
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#Kill all the Starving Lab animals to proceed.
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#Look at the Manual Sheet (<code>39, 168</code>) to get directions about the valves. Remember them.
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#Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
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#Kill all the mobs in this room to open the portal for the third room.
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#Repeat the step above to access the final boss room (fourth room).
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#A random Bio3 or 4 MVP will then spawn.
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#Once you defeat it, Wolfchev will appear at the end of the room (<code>137, 156</code>). You must be within the MVP's range while it is being killed.
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#You will be rewarded with one of the possible rewards (random chance).
 +
 
 +
== Enemies ==
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{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
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|-
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! colspan="5" style="background-color:#B6D4D9; text-align: center;" | Possible MvPs from Bio 3
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|-
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! style="background-color:#B6D4D9; width: 240px" | Image
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! style="background-color:#B6D4D9;" | Name
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! style="background-color:#B6D4D9;" | Level
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! style="background-color:#B6D4D9;" | HP
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! style="background-color:#B6D4D9;" | Size / Race / Element
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1646|name=Lord Knight Seyren|hp=4,680,000|level=160|size=Medium|race=Demi-Human|element=Fire 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1647|name=Assassin Cross Eremes|hp=4,230,000|level=160|size=Medium|race=Demi-Human|element=Poison 4}}
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|-
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1648|name=Whitesmith Howard|hp=6,750,000|level=160|size=Medium|race=Demi-Human|element=Earth 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1649|name=High Priest Margaretha|hp=4,800,000|level=160|size=Medium|race=Demi-Human|element=Holy 4}}
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|-|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1650|name=Sniper Cecil|hp=4,140,000|level=160|size=Medium|race=Demi-Human|element=Wind 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=1651|name=High Wizard Kathryne|hp=4,500,000|level=160|size=Medium|race=Demi-Human|element=Ghost 4}}
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|-
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! colspan="5" style="background-color:#B6D4D9; text-align: center;" | Possible MvPs from Bio 4
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|-
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! style="background-color:#B6D4D9; width: 240px" | Image
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! style="background-color:#B6D4D9;" | Name
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! style="background-color:#B6D4D9;" | Level
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! style="background-color:#B6D4D9;" | HP
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! style="background-color:#B6D4D9;" | Size / Race / Element
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2235|name=Paladin Randel|hp=6,870,000|level=160|size=Medium|race=Demi-Human|element=Holy 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2236|name=Creator Flamel|hp=4,230,000|level=160|size=Medium|race=Demi-Human|element=Fire 4}}
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|-
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2237|name=Professor Celia|hp=3,847,804|level=160|size=Medium|race=Demi-Human|element=Ghost 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2238|name=Champion Chen|hp=4,249,350|level=160|size=Medium|race=Demi-Human|element=Water 4}}
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|-
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2239|name=Stalker Gertie|hp=4,057,279|level=160|size=Medium|race=Demi-Human|element=Poison 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2240|name=Clown Alphoccio|hp=3,894,278|level=160|size=Medium|race=Demi-Human|element=Wind 4}}
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|-
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|-style="background-color:#6a686b;"
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{{Enemies|id=2241|name=Gypsy Trentini|hp=3,894,278|level=160|size=Medium|race=Demi-Human|element=Wind 4}}
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|}
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<br clear=both>
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==Cards==
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{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
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! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Card
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! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Type
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! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Description
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|-
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| style="text-align: left;" | {{Card |id=4357 Lord Knight Card}}
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| style="text-align: center;" | Headgear Card
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| style="text-align: center;" |
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MaxHP -50%
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Enables use of Level 1 Berserk.
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|-
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| style="text-align: left;" | {{Card |id=4359 Assassin Cross Card}}
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| style="text-align: center;" | Garment Card
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| style="text-align: center;" |
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Enables use of Level 3 Cloaking.
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|-
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| style="text-align: left;" | {{Card |id=4361 MasterSmith Card}}
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| style="text-align: center;" | Weapon Card
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| style="text-align: center;" |
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Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its armor each time the wearer dealing physical attacks.
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|-
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| style="text-align: left;" | {{Card |id=4363 High Priest Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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Adds a chance of autocasting Level 1 Assumptio on the wearer each time the wearer is attacked by physical or magical attacks.
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|-
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| style="text-align: left;" | {{Card |id=4367 Sniper Card}}
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| style="text-align: center;" | Weapon Card
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| style="text-align: center;" |
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Adds a 5% chance of absorbing 20% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%.
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|-
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| style="text-align: left;" | {{Card |id=4365 High Wizard Card}}
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| style="text-align: center;" | Headgear Card
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| style="text-align: center;" |
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Increases variable cast time by 100%, and reduces SP Recovery by 100%, but the wearer's attacks will ignore the MDEF of Normal monsters.
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Drains 2,000 SP when the compounded headgear is unequipped.
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|-
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| style="text-align: left;" | {{Card |id=4565 Paladin Randel Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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MaxHP + 10%
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Adds a 7% chance of autocasting Level 10 Grand Cross when receiving physical attacks.
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If base INT is 110 or higher, MaxHP + 10%
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|-
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| style="text-align: left;" | {{Card |id=4563 Creator Flamel Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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CRIT +20
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Adds a 7% chance of autocasting Level 5 Acid Terror when receiving physical attacks.
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If base STR is 110 or higher, CRIT + 20
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|-
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| style="text-align: left;" | {{Card |id=4561 Professor Celia Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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MATK + 7%
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Adds a 7% chance of autocasting Level 5 Magnetic Earth when receiving magical attacks.
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If base DEX is 110 or higher, MATK + 7%
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|-
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| style="text-align: left;" | {{Card |id=4562 Champion Chen Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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Increase physical damage inflicted on All enemies by 7%.
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Adds a 7% chance of autocasting Level 5 Occult Impaction when receiving physical attacks.
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If base AGI is 110 or higher, increase physical damage inflicted on All enemies by 7%.
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|-
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| style="text-align: left;" | {{Card |id=4564 Stalker Gertie Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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HIT + 20
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Adds a 7% chance of autocasting Level 1 Divest All when receiving physical attacks.
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If base LUK is 110 or higher, HIT + 20
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|-
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| style="text-align: left;" | {{Card |id=4560 Clown Alphoccio Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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FLEE +20
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If equipped with Instrument or Whip weapons, enables use of Level 10 Magic Strings.
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If base VIT is 110 or higher, FLEE + 20
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|-
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| style="text-align: left;" | {{Card |id=4566 Gypsy Trentini Card}}
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| style="text-align: center;" | Armor Card
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| style="text-align: center;" |
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FLEE +20
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If equipped with Instrument or Whip weapons, enables use of Level 10 Lady Luck.
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If base VIT is 110 or higher, FLEE + 20
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|}
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<br clear=both>
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 +
== Rewards ==
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{| style="text-align: center; margin:auto; width: 90%" class="wikitable"
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! style="background-color:#B6D4D9;" | Image
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! style="background-color:#B6D4D9;" | Name
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! style="background-color:#B6D4D9;" | Slot
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! style="background-color:#B6D4D9;" | Description
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|-
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| style="text-align: center;" | [[File:Salvagecape.png]]
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| style="text-align: center;" | {{item |id=2582 Salvage Cape}}
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| style="text-align: center;" | Garment
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| style="text-align: center;" | Possible to use Cicada Skin Shed Level 1.
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Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.
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Upon de-equipping SP -1200.
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|-
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| style="text-align: center;" | [[File:Ancientgoldornament.png]]
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| style="text-align: center;" | {{item |id=18570 Ancient Gold Ornament <nowiki>[1]</nowiki>}}
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| style="text-align: center;" | Headgear
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| style="text-align: center;" | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
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If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.
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If Archer, DEX +3, increase long distance physical attack power 10%.
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|-
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| style="text-align: center;" | [[File:Bloodycross.png]]
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| style="text-align: center;" | {{item |id=16017 Bloody Cross}}
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| style="text-align: center;" | Weapon
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| style="text-align: center;" | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
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Increased refine rate increases the chance of activation.
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|-
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| style="text-align: center;" | [[File:Guillotinekatar.png]]
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| style="text-align: center;" | {{item |id=1291 Guillotine Katar[1<nowiki>]</nowiki>}}
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| style="text-align: center;" | Weapon
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| style="text-align: center;" | Increases damage to Demihuman monsters by 50%.
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Increases damage of Cross Impact by 30%.
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Decreases Flee by 30.
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|-
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| style="text-align: center;" | [[File:Chillyspellbook.png]]
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| style="text-align: center;" | {{item |id=1584 Chilly Spell Book[2<nowiki>]</nowiki> }}
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| style="text-align: center;" | Weapon
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| style="text-align: center;" | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
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MATK +160.
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|-
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| style="text-align: center;" | [[File:Giganticlance.png]]
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| style="text-align: center;" | {{item |id=1490 Gigantic Lance}}
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| style="text-align: center;" | Weapon
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| style="text-align: center;" | ASPD -10, when you de-equip SP -600.
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Adds 20 sec on delay for reuse of Clashing Spiral.
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When pure STR is over 120, adds ATK 300.
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|-
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| style="text-align: center;" | [[File:6471.png]]
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| style="text-align: center;" | {{item |id=6471 Ghost Chill}}
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''Possible amount: x10 / x20''
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| style="text-align: center;" | Misc
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| style="text-align: center;" | The darkness of Nifflheim is lumped into this.
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[[Biolab Gear|Used for combining biological materials in a testing lab]]
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|-
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| style="text-align: center;" | [[File:6469.png]]
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| style="text-align: center;" | {{item |id=6469 Will of Warrior}}
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''Possible amount: x10 / x20''
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| style="text-align: center;" | Misc
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| style="text-align: center;" | A collection of biological relics from various warriors
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[[Biolab Gear|Used for combining biological materials in a testing lab]]
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|-
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| style="text-align: center;" | [[File:6470.png]]
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| style="text-align: center;" | {{item |id=6470 Blood Thirst}}
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''Possible amount: x10 / x20''
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| style="text-align: center;" | Misc
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| style="text-align: center;" | Reactionary forces causes the thirst for blood
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[[Biolab Gear|Used for combining biological materials in a testing lab]]
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|}
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</onlyinclude>
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<br clear="both">
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 +
 
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== See Also ==
 +
*[[Phantasmagorica]]
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*[[Instances]]
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[[Category:Instances]] [[Category:Enchantment]]
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