9,609 bytes added
, 19:56, 12 October 2020
{{Cooldown|time=3 days}}
== Overview ==
{{QuestBox
|baselevel=145
|startingpoint=-
|experience=-
|reward=-
|quests=[[Banquet for Heroes#Room of Consciousness|Banquet of Heroes (Room of Consciousness)]]
}}
The Sky Fortress instance is part of the Episode 16.1, check out the [[Banquet for Heroes]] for more information.
To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon. <br clear="all">
== Walkthrough ==
''Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.''
[[File:SkyFort1.gif|thumb|250px|right|Purple splash followed by Earthquake]]
# Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
# A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
# Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
# Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
#* Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
# At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
#* During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
#* Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
# Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.
== Enemies ==
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; color:White; width: 15%" | Image
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" | Level
! style="background-color:DimGray; color:White" | HP
! style="background-color:DimGray; color:White" | Size / Race / Element
|-
{{Enemies|id=3476|name=Immortal Zombie Soldier|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
{{Enemies|id=3478|name=Sky Fortress Key Keeper|hp=423,332|level=160|size=Medium|race=Undead|element=Undead 2}}
{{Enemies|id=3479|name=Immortal Zombie Assault|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
{{Enemies|id=3480|name=Immortal Cursed Zombie|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
{{Enemies|id=3477|name=Immortal Fortress Legion|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
{{Enemies|id=3481|name=Immortal Nightmare Shadow|hp=423,330|level=160|size=Large|race=Demon|element=Dark 1}}
{{Enemies|id=3482|name=Immortal Angry Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
{{Enemies|id=3483|name=Immortal Death Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
{{Enemies|id=3474|name=Immortal Cursed Knight|hp=7,000,000|level=160|size=Large|race=Formless|element=Dark 2}}
{{Enemies|id=3475|name=Immortal Wind Ghost|hp=7,000,000|level=160|size=Medium|race=Demon|element=Wind 2}}
{{Enemies|id=3473|name=Stefan.J.E.Wolf|hp=20,000,000|level=160|size=Large|race=Undead|element=Undead 1}}
|}
<br clear="all">
== Vicious Weapons ==
Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; width: 75px; color:White" | Image
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" | Description
! style="background-color:DimGray; color:White" | Dropped by
|-
|<img src="https://novaragnarok.com/data/kRO/illust/28805.png">
|{{Item |id=28605 Vicious Mind Book <nowiki>[1]</nowiki>}}
|
90 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.
|{{monster|id=3479 Immortal Zombie Assault}}
|-
{{Sandbox2
|id=18121
|name=Bow
|type=
170 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
|<img src="https://novaragnarok.com/data/kRO/illust/28806.png">
|{{Item |id=28706 Vicious Mind Dagger <nowiki>[1]</nowiki>}}
|
105 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.<br>
|{{monster|id=3477 Immortal Fortress Legion}}
|-
{{Sandbox2
|id=13328
|name=Huuma Shuriken
|type=
105 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
{{Sandbox2
|id=28008
|name=Katar
|type=
180 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
{{Sandbox2
|id=1800
|name=Knuckle
|type=
150 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
{{Sandbox2
|id=1450
|name=Lance
|type=
225 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
{{Sandbox2
|id=16041
|name=Mace
|type=
130 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
{{Sandbox2
|id=13128
|name=Revolver
|type=
150 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
{{Sandbox2
|id=1600
|name=Rod
|type=
Int + 5
Matk + 120
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
{{Sandbox2
|id=13455
|name=Saber
|type=
135 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
{{Sandbox2
|id=1400
|name=Spear
|type=
140 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
{{Sandbox2
|id=2026
|name=Two-Handed Staff
|type=
Int + 6
Matk + 200
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
{{Sandbox2
|id=28107
|name=Two-Handed Axe
|type=
250 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
{{Sandbox2
|id=21016
|name=Two-Handed Sword
|type=
220 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
{{Sandbox2
|id=1900
|name=Violin
|type=
130 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
|description={{monster|id=3482 Immortal Angry Shadow}} }}
{{Sandbox2
|id=1996
|name=Wire
|type=
130 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
|description={{monster|id=3481 Immortal Nightmare Shadow}} }}
|}
<br clear="all">
===Bonus Properties===
[[File:Vicious.png|thumb|right|Vicious Mind Book with its Bonus Properties.]]
Each of these weapons come with 3 Bonus Properties which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.
'''List of known properties:'''
*Slot 1
**Weapon Element (Fire, Water, Wind, Earth, Poison, Holy, or Shadow)
**Damage/Magic Damage to enemy's Element +1% ~ 20%
**Healing Power 20%
**Weapon unaffected by Size Penalty
**Weapon cannot be broken in battle
**Recovers 1000 of damage lost from size penalties
*Slot 2
**Damage/Magic Damage to enemy's Race +1% ~ 20%
**Bypass DEF/MDEF of enemy's Race by 1% ~ 30%
**Bypass DEF/MDEF of Normal enemies by 16% ~ 25%
**Damage to Boss monsters +20%
*Slot 3
**Stat +1 ~ 10
**ATK +4 ~ 47
**MATK +4 ~ 50
**CRIT +10 ~ 19
**Critical Damage +1% ~ 20%
**ASPD +1% ~ 5%
**Variable Cast Time -1% ~ 20%
**Cast Delay -5% ~ 20%
**Skill SP Cost -5%
**Ranged Damage +13 ~ 20%
<nowiki>*</nowiki>''Note: Each type of weapon has its own set of possible properties. For example, Magic Damage boosting properties are only found on Rods and Two-handed Staffs.''
== See Also ==
*[[Banquet for Heroes]]
*[[Instances]]
[[Category:Instances]]