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== Episode 17.1 - Appear, Illusion! ==
=== Illusion OS Equipment ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#B6D4D9; width: 15%" | Image
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | How to obtain
|-
{{EpisodeGear|id2=15376|name2=Illusion Armor A-type [1]|effect=
Atk + 100.<br>
Atk + 10 per 2 refine rate.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).<br>
When equipped with Illusion Engine wing A-type, Atk + 50.<br>
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.<br>
Class : Armor<br>
Defense : 105<br>
Weight : 100<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=15377|name2=Illusion Armor B-type [1]|effect=
Matk + 100.<br>
Matk + 10 per 2 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 10%.<br>
When equipped with Illusion Engine wing A-type,&nbsp; increases attack speed (reduces delay after attack by 10%).<br>
When equipped with Illusion Engine wing B-type, Matk + 50.<br>
Class : Armor<br>
Defense : 105<br>
Weight : 100<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=20933|name2=Illusion Engine wing A-type [1]|effect=
MaxHP + 1000.<br>
MaxHP + 100 per 2 refine rate.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).<br>
When equipped with Illusion Leg A-type, increases critical damage by 10%.<br>
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.<br>
Class : Garment<br>
Defense : 50<br>
Weight : 90<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=20934|name2=Illusion Engine wing B-type [1]|effect=
MaxHP + 1000.<br>
MaxHP + 100 per 2 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 5%.<br>
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.<br>
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.<br>
Class : Garment<br>
Defense : 50<br>
Weight : 90<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=22196|name2=Illusion Leg A-type [1]|effect=
MaxSP + 200<br>
MaxSP + 20 per 2 refine rate.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 5%.<br>
When equipped with Illusion Armor A-type, Atk + 5%.<br>
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).<br>
Class : Shoes<br>
Defense : 20<br>
Weight : 50<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=22197|name2=Illusion Leg B-type [1]|effect=
MaxSP + 200<br>
MaxSP + 20 per 2 refine rate.<br>
If refine rate is 7 or higher, increases all properties magical damage by 5%.<br>
When equipped with Illusion Armor A-type, MaxSP + 5%.<br>
When equipped with Illusion Armor B-type, Matk + 5%.<br>
Class : Shoes<br>
Defense : 20<br>
Weight : 50<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=32207|name2=Illusion Booster R [1]|effect=
Atk + 5%.<br>
Class : Accessory (right)<br>
Defense : 0<br>
Weight : 10<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=32208|name2=Illusion Booster L [1]|effect=
Atk + 5%.<br>
Class : Accessory (left)<br>
Defense : 0<br>
Weight : 10<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=32209|name2=Illusion Battle chip R [1]|effect=
Matk + 5%.<br>
Class : Accessory (right)<br>
Defense : 0<br>
Weight : 10<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
{{EpisodeGear|id2=32210|name2=Illusion Battle chip L [1]|effect=
Matk + 5%.<br>
Class : Accessory (left)<br>
Defense : 0<br>
Weight : 10<br>
Required Level : 130<br>
Usable Jobs : All<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 50x Cor Core.<br> }}
|}
<br>

==== Illusion OS Modification Modules ====
Modification Modules can be crafted for {{Item List |id=25723|item=Cor Core}} x5 and {{Item List |id=25669|item=Unknown Parts}} x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC


Illusion Equipment can be modified with a number of different module types.
Each piece of equipment can have a maximum of 3 modules.
Though certain modules have a restriction on the number of times it can be place on the equipment.


{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
!colspan=3| Armor
|-
!Module
!Effect
|-
|-
||{{Item List |id=25670|item=Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Def + 25
*If refine rate is 7 or higher, Def + 10
*If refine rate is 9 or higher, Def + 10
|-
||{{Item List |id=25671|item=Magic Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Mdef + 2
*If refine rate is 7 or higher, Mdef + 3
*If refine rate is 9 or higher, Mdef + 3
|-
||{{Item List |id=25687|item=Power}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Atk + 5%.
*If refine rate is 7 or higher, Atk + 25.
*If refine rate is 9 or higher, additional Atk + 25.
|-
||{{Item List |id=25688|item=Magic}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Matk + 5%.
*If refine rate is 7 or higher, Matk + 25.
*If refine rate is 9 or higher, additional Matk + 25.
|-
||{{Item List |id=25689|item=Shooter}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Increases long ranged physical damage by 3%.
*If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
*If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
|-
||{{Item List |id=25693|item=Delay After Skill}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Reduces delay after skill by 5%.
*If refine rate is 7 or higher, reduces delay after skill by an additional 5%.
*If refine rate is 9 or higher, reduces delay after skill by an additional 5%.
|}

{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
!colspan=3| Engine Wing
|-
!Module
!Effect
|-
|-
||{{Item List |id=25670|item=Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Def + 25
*If refine rate is 7 or higher, Def + 10
*If refine rate is 9 or higher, Def + 10
|-
||{{Item List |id=25671|item=Magic Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Mdef + 2
*If refine rate is 7 or higher, Mdef + 3
*If refine rate is 9 or higher, Mdef + 3
|-
||{{Item List |id=25690|item=Fast}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*ASPD + 1.
*If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
*If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
|-
||{{Item List |id=25691|item=Caster}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Reduces variable casting time by 5%.
*If refine rate is 7 or higher, reduces variable casting time by an additional 3%.
*If refine rate is 9 or higher, reduces variable casting time by an additional 3%.
|-
||{{Item List |id=25692|item=Critical}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Critical Rate + 10.
*If refine rate is 7 or higher, increases critical damage by 5%.
*If refine rate is 9 or higher, increases critical damage by an additional 5%.
|-
||{{Item List |id=25695|item=Above All}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Reduces physical and magical damage taken from all property enemies by 5%.
*If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
*If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
|}

{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
!colspan=3| Leg
|-
!Module
!Effect
|-
|-
||{{Item List |id=25670|item=Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Def + 25
*If refine rate is 7 or higher, Def + 10
*If refine rate is 9 or higher, Def + 10
|-
||{{Item List |id=25671|item=Magic Defense}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Mdef + 2
*If refine rate is 7 or higher, Mdef + 3
*If refine rate is 9 or higher, Mdef + 3
|-
||{{Item List |id=25684|item=Vital}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*MaxHP + 5%.
*If refine rate is 7 or higher, MaxHP + 500
*If refine rate is 9 or higher, additional MaxHP + 750
|-
||{{Item List |id=25685|item=Mental}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*MaxSP + 5%.
*If refine rate is 7 or higher, MaxSP + 100
*If refine rate is 9 or higher, additional MaxSP + 150
|-
||{{Item List |id=25686|item=Heal}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*Increases heal effectiveness by 5%.
*If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
*If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
|-
||{{Item List |id=25694|item=Fixed Casting}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Reduces fixed casting time by 0.3 second.
*If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
*If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
|-
||{{Item List |id=25700|item=Unlimited Vital}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
*<font color=red> Everlasting Life </font>
*Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
|-
||{{Item List |id=25701|item=Spell Buster}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
*<font color=red> Magic Storm </font>
*Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
|-
||{{Item List |id=25702|item=Firing Shot}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
*<font color=red> Plunging Shooter </font>
*Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
|-
||{{Item List |id=25703|item=Overpower}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
*<font color=red> Raging Fight </font>
*Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
|-
||{{Item List |id=25704|item=Fatal Flash}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
*<font color=red> Deadly Lightspeed </font>
*Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
|-
||{{Item List |id=25705|item=Lucky Strike}}
<font color=blue> Only 1 Legendary module per equipment</font>
|
*Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
* <font color=red> Good Fortune </font>
*When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
|}

{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
!colspan=3| Booster R & Battle Chip R
|-
!Module
!Effect
|-
|-
||{{Item List |id=25672|item=Vit}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Vit +3
|-
||{{Item List |id=25673|item=Luk}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Luk +3
|-
||{{Item List |id=25674|item=Str}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*Str +3
|-
||{{Item List |id=25675|item=Agi}}
<font color=blue> Up to3 modules can be placed on equipment </font>
|
*Agi +3
|-
||{{Item List |id=25678|item=HP Recovery}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*HP Recovery +20%
|-
||{{Item List |id=25680|item=Spell}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Matk +18
* Reduce Variable Cast Time by 10%
|-
||{{Item List |id=25681|item=Attack Speed}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Increase attack speed (reduce delay after attack) by 10%
|-
||{{Item List |id=25682|item=Fatal}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Critical Rate +4
*Increase critical damage by 10%
|-
||{{Item List |id=25683|item=Expert Archer}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Increase Long Range Physical damage by 10%
|-
||{{Item List |id=25696|item=Drain Life}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Has a 2% chance to restore 2% of damage as HP when dealing physical damage
|-
||{{Item List |id=25698|item=Magic Healing}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
|}

{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
|-
!colspan=3| Booster L & Battle Chip L
|-
!Module
!Effect
|-
|-
||{{Item List |id=25672|item=Vit}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*VIT +3
|-
||{{Item List |id=25673|item=LUK}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*LUK +3
|-
||{{Item List |id=25676|item=INT}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*INT +3
|-
||{{Item List |id=25677|item=Dex}}
<font color=blue> Up to 3 modules can be placed on equipment </font>
|
*DEX +3
|-
||{{Item List |id=25679|item=SP Recovery}}
<font color=blue> Up to 2 modules can be placed on equipment </font>
|
*SP recovery +20%
|-
||{{Item List |id=25680|item=Spell}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Matk +18
* Reduce Variable Cast Time by 10%
|-
||{{Item List |id=25681|item=Attack Speed}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Increase attack speed (reduce delay after attack) by 10%
|-
||{{Item List |id=25682|item=Fatal}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Critical Rate +4
*Increase critical damage by 10%
|-
||{{Item List |id=25683|item=Expert Archer}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Increase Long Range Physical damage by 10%
|-
||{{Item List |id=25697|item=Drain Soul}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Has a 1% chance to restore 1% of damage as SP when dealing physical damage
|-
||{{Item List |id=25699|item=Magic Soul}}
<font color=blue> Up to 1 modules can be placed on equipment </font>
|
*Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage
|}

=== Illusion OS Weapons ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#B6D4D9; width: 15%" | Image
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | How to obtain
|-
{{EpisodeGear|id2=1862|name2=Burning Knuckle-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.<br>
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.<br>
Class : Knuckle<br>
Attack : 175<br>
Weight : 90<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Sura<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=13493|name2=Cannon Rapier-OS [2]|effect=
Matk + 150.<br>
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Fireball damage by 30%.<br>
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.<br>
Class : Sword<br>
Attack : 160<br>
Weight : 80<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=16088|name2=Saphir Mace-OS [2]|effect=
Can't be destroyed.<br>
Atk + 3%.<br>
If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.<br>
If refine rate is 11 or higher, increases long ranged physical damage by 15%.<br>
Class : Mace<br>
Attack : 185<br>
Weight : 80<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Genetic<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=16089|name2=Ultio-OS [2]|effect=
Matk + 170.<br>
Matk + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Adoramus damage by 20%.<br>
If refine rate is 11 or higher, increases holy property magical damage by 15%.<br>
Class : Mace<br>
Attack : 150<br>
Weight : 120<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Archbishop<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=18178|name2=Virtual Bow-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.<br>
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.<br>
Class : Bow<br>
Attack : 200<br>
Weight : 120<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Ranger<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=18179|name2=MH-P89-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br>
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.<br>
Class : Bow<br>
Attack : 170<br>
Weight : 120<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Minstrel, Wanderer<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=18180|name2=AC-B44-OS [2]|effect=
Matk + 135.<br>
Increase bow damage by 5%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.<br>
If refine rate is 11 or higher, increases bow damage by 10%.<br>
Class : Bow<br>
Attack : 190<br>
Weight : 60<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Shadow Chaser<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=21047|name2=Beam Claymor-OS [2]|effect=
Can't be destroyed.<br>
Cri + 5.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases critical damage by 15%.<br>
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.<br>
Class : Two-handed Sword<br>
Attack : 250<br>
Weight : 180<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Swordsman classes<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=26151|name2=Rutilus Stick-OS [2]|effect=
Can't be destroyed.<br>
Matk + 175.<br>
Increases magical damage against neutral and earth property enemies by 5%.<br>
If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.<br>
If refine rate is 11 or higher, reduces delay after skill by 10%.<br>
Class : One-handed Staff<br>
Attack : 80<br>
Weight : 90<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=28038|name2=Meuchler-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.<br>
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.<br>
Class : Katar<br>
Attack : 190<br>
Weight : 130<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Assassin classes.<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=28136|name2=Blasti-OS [2]|effect=
Can't be destroyed.<br>
Reduces damage taken from medium and large enemies by 10%.<br>
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.<br>
If refine rate is 9 or higher, increases long ranged physical damage by 15%.<br>
If refine rate is 11 or higher, reduces delay after skill by 10%.<br>
Class : Two-handed Axe<br>
Attack : 400<br>
Weight : 450<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Mechanic<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=28253|name2=HR-55-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
If refine rate is 9 or higher, increases Hammer of God damage by 20%.<br>
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.<br>
Class : Rifle<br>
Attack : 250<br>
Weight : 100<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Gunslinger classes.<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=28629|name2=Circuit Board-OS [2]|effect=
Atk + 3%.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.<br>
If refine rate is 11 or higher, increases critical damage by 20%.<br>
Class : Book<br>
Attack : 180<br>
Weight : 120<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=28755|name2=Kuroiro-OS [2]|effect=
Matk + 150.<br>
Increases physical and magical damage against shadow and undead property enemies by 5%.<br>
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.<br>
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.<br>
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.<br>
Class : Dagger<br>
Attack : 150<br>
Weight : 90<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Ninja classes<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=32019|name2=Boost Lance-OS [2]|effect=
Increases attack speed (reduces delay after attack by 3%).<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.<br>
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.<br>
Class : One-hand Spear<br>
Attack : 190<br>
Weight : 100<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Royal Guard<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
{{EpisodeGear|id2=26164|name2=Electric Fox-OS [2]|effect=
Matk + 350, Matk + 5%.<br>
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.<br>
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.<br>
Class : One-handed Staff<br>
Attack : 250<br>
Weight : 120<br>
Weapon Level : 4<br>
Required Level : 130<br>
Usable Jobs : Summoner (Doram)<br>
|howto=@go exchanger<br> NPC: Illusion OS<br> Cost: 1x Broken Weapon and 50x Cor Core.<br> }}
|}
==== Illusion OS Weapon Enchants ====
There are a total of 6 different Enchanting Items, list can be found here. [[Lapine_Enchanting#OS_Weapons]]<br>
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