13,216 bytes added
, 19:53, 12 October 2020
{{InstBox
|baselevel=120+
|experience=-
|startingpoint=<code>Instance Manager in any town</code>
}}
{{Cooldown|time=23 hours}}
= Overview =
Ghost Palace is one of the [[Instances]] that was introduced with the Heroes' Trails patch. It follows the tragic story of Sakray, from the original Ragnarok graphic novel, as he descends from being a faithful royal guard to becoming a cursed swordsman.
Talk to the Instance Manager in any town to generate and enter the instance. You have 1 hour to complete this instance. If you happen to log out, teleport out, or die in the instance, you will not be able to re-enter.
<br clear=both>
==Walkthrough==
''Preparation: Bring a Token of Siegfried in case you die in the middle of running the instance. Also be prepared to fight a Ghost 3 element monster (Flaming Skull in Floor 2)''
# You arrive at the throne room of a palace. Talk to the King to witness Sakray's appointment as the bodyguard of Princess Tiara for her marriage with a Prince.
# When the dialogue finishes, several {{monster |id=2949 Bloody Murderers}} and {{monster |id=2948 Ragged Zombies}} will appear. Exterminate them and collect the gray shards. (Use @autoloot for convenience.) A portal will appear, leading towards the 2nd floor.
# You see Sakray meeting with Princess Tiara in her room to the east. Talk to Princess Tiara to listen to their conversation.
# When the scene ends, several {{monster |id=2952 Wind Ghosts}}, {{monster |id=2951 Flame Skulls}}, and {{monster |id=2950 Dark Frames}} spawn. The portal to the 3rd floor opens when all of the mobs are killed.
# You enter a prison area where Sakray is restrained and interrogated. Talk to the King to watch the scene play out. When the dialogue ends, you will see Sakray talking to an invisible Cursed Spirit of Thanatos.
# As the conversation ends, several {{monster |id=2955 Ghouls}}, {{monster |id=2954 Skeleton Prisoners}}, and {{monster |id=2953 Zombie Prisoners}} appear. After killing a few of them, the 4th floor portal will spawn, followed by a larger swarm of mobs. ''It is advisable to kill every mob in this floor before entering the portal, to get more Gray Shards''
# You return to the Throne room with several {{monster |id=2956 Khalitzburgs}} and {{monster |id=2949 Bloody Murderers}}. Kill all of them to advance.
# Several dead bodies will appear all over the floor, including the dead King. Sakray is seen confronting the Prince. Talk to the Prince to witness his reveal.
# When the scene ends, the Prince transforms into a {{monster |id=2959 Torturous Redeemer}}. Defeat him and the portal to the last floor will appear.
# You return to the jail scene where Sakray goes to see the dying Princess. Talk to Princess Tiara to see what happens.
# A wave of {{monster |id=2958 Skoguls}}, {{monster |id=2957 Dullahans}}, and {{monster |id=2954 Skeleton Prisoners}} will appear. Kill all of them.
# The Torturous Redeemer reappears, but is quickly vanquished by the now-corrupted Sakray. Speak with him to listen to what he has to say.
# The exit portal spawns to the south east. The King is standing next to it. Talk to him to exchange your Gray Shards for Thanatos Weapons or Gray Equipment.
# When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
==Thanatos Weapons==
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos. You can craft these weapons out of 200 {{item |id=6672 Gray Shards}} at the King NPC before you exit the instance.
All of these weapons give ''INT +6, VIT +6, and LUK -6.'' They also give a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking (Magically for Thanatos Staff and Two-Handed Staff); consume 100 HP per 10 seconds; and consume 1000 HP when unequipped.
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:midnightblue; color:white; width: 75px;" | Image
! style="background-color:midnightblue; color:white" | Name
! style="background-color:midnightblue; color:white" | Type
! style="background-color:midnightblue; color:white" | Description
|-
||[[File:ThanatosDagger.png]]
||{{Item |id=13093 Thanatos Dagger <nowiki>[1]</nowiki>}}
||Dagger
||ATK +100<br>MATK +130
|-
||[[File:ThanatosSword.png]]
||{{Item |id=13441 Thanatos Sword <nowiki>[1]</nowiki>}}
||One-Handed Sword
||ATK +150<br>MATK +100
|-
||[[File:ThanatosGreatsword.png]]
||{{Item |id=21009 Thanatos Great Sword <nowiki>[1]</nowiki>}}
||Two-Handed Sword
||ATK +280<br>MATK +120
|-
||[[File:ThanatosAxe.png]]
||{{Item |id=28100 Thanatos Axe <nowiki>[1]</nowiki>}}
||Two-Handed Axe
||ATK +300<br>MATK +80
|-
||[[File:ThanatosHammer.png]]
||{{Item |id=16027 Thanatos Hammer <nowiki>[1]</nowiki>}}
||Mace
||ATK +180<br>MATK +120
|-
||[[File:ThanatosSpear.png]]
||{{Item |id=1438 Thanatos Spear<nowiki>[1]</nowiki>}}
||One-Handed Spear
||ATK +150<br>MATK +100
|-
||[[File:ThanatosLongspear.png]]
||{{Item |id=1496 Thanatos Long Spear <nowiki>[1]</nowiki>}}
||Two-Handed Spear
||ATK +250<br>MATK +50
|-
||[[File:ThanatosBow.png]]
||{{Item |id=18119 Thanatos Bow <nowiki>[1]</nowiki>}}
||Bow
||ATK +180<br>MATK +110
|-
||[[File:ThanatosKatar.png]]
||{{Item |id=28000 Thanatos Katar <nowiki>[1]</nowiki>}}
||Katar
||ATK +220<br>MATK +80
|-
||[[File:ThanatosKnuckle.png]]
||{{Item |id=1836 Thanatos Knuckle <nowiki>[1]</nowiki>}}
||Knuckle
||ATK +160<br>MATK +100
|-
||[[File:ThanatosStaff.png]]
||{{Item |id= 1669 Thanatos Staff <nowiki>[1]</nowiki>}}
||Staff
||Healing Power +15%<br>MATK +200<br>ATK +100
|-
||[[File:ThanatosTwohandedstaff.png]]
||{{Item |id=2023 Thanatos Two-Handed Staff <nowiki>[1]</nowiki>}}
||Two-Handed Staff
||Healing Power +18%<br>MATK +250<br>ATK +120
|-
||[[File:ThanatosViolin.png]]
||{{Item |id=1933 Thanatos Violin <nowiki>[1]</nowiki>}}
||Instrument
||Ranged damage +20%<br>ATK +200<br>MATK +130
|-
||[[File:ThanatosWhip.png]]
||{{Item |id=1988 Thanatos Whip <nowiki>[1]</nowiki>}}
||Whip
||Ranged damage +20%<br>ATK +200<br>MATK +130
|-
|}
=== <br clear="both">Thanatos Weapon Enchanting ===
Thanatos weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 50 Gray Shards and each enchantment will give both the first and second enchantment. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 50 Gray Shards to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
==== Melee Weapon Enchantments ====
{| class="wikitable" style="text-align: center; margin:auto;"
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|1%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|1%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~5%
|-
|Holy Property
|
|Critical Damage
|5%~20%
|-
|Dark Property
|
|Indestructible
|
|-
|Water Property
|
|
|
|-
|Wind Property
|
|
|
|-
|Fire Property
|
|
|
|-
|Earth Property
|
|
|
|}
==== Magic Weapon Enchants ====
{| class="wikitable" style="text-align: center; margin:auto;"
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Magic Damage to Neutral Property
|1%~20%
|Increase Magic Damage to Formless Race
|1%~20%
|-
|Increase Magic Damage to Water Property
|1%~20%
|Increase Magic Damage to Undead Race
|1%~20%
|-
|Increase Magic Damage to Fire Property
|1%~20%
|Increase Magic Damage to Brute Race
|1%~20%
|-
|Increase Magic Damage to Earth Property
|1%~20%
|Increase Magic Damage to Plant Race
|1%~20%
|-
|Increase Magic Damage to Wind Property
|1%~20%
|Increase Magic Damage to Insect Race
|1%~20%
|-
|Increase Magic Damage to Poison Property
|1%~20%
|Increase Magic Damage to Fish Race
|1%~20%
|-
|Increase Magic Damage to Holy Property
|1%~20%
|Increase Magic Damage to Angel Race
|1%~20%
|-
|Increase Magic Damage to Dark Property
|1%~20%
|Increase Magic Damage to Demon Race
|1%~20%
|-
|Increase Magic Damage to Ghost Property
|1%~20%
|Increase Magic Damage to Dragon Race
|1%~20%
|-
|Increase Magic Damage to Undead Property
|1%~20%
|Increase Magic Damage to Demi-human Race
|1%~20%
|-
|Variable Cast Reduction
|5%~10%
|Increase Magic Damage to Normal Class
|5%~10%
|-
|Increase Healing Bonus
|5%~20%
|Increase Magic Damage to Boss Class
|5%~10%
|-
|Reduce SP Consumption
|5%~10%
|Magic Attack
|3%~7%
|-
|Skill Reuse Delay Reduction
|1%~5%
|Variable Cast Reduction
|5%~10%
|}
==== Ranged Weapon Enchants ====
{| class="wikitable" style="text-align: center; margin:auto;"
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|5%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|5%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~7%
|-
|Long Range Attack
|5%~10%
|Critical Damage
|5%~20%
|-
|Indestructible
|
|
|
|}
<br clear=both>
==Gray Equipment Set==
The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories. They have a special ability of resisting the Holy element. You can craft these equipment out of 100 {{item |id=6672 Gray Shards}} at the King NPC before you exit the instance.
{| class="wikitable" style="text-align: center; margin:auto; width: 90%"
! style="background-color:dimgray; color:white; width: 75px;" | Image
! style="background-color:dimgray; color:white" | Name
! style="background-color:dimgray; color:white" | Type
! style="background-color:dimgray; color:white" | Description
|-
||[[File:GrayArmor.png]]
||{{Item |id=15090 Armor of Gray <nowiki>[1]</nowiki>}}
||Armor
||DEF +90. Holy Resistance +10%. <br>Additional Holy Resistance +2 % per Upgrade level.
When equipped with Cloak of Gray, Gray Helmet, and Boots Of Gray: <br> +15% Neutral Resistance. Gives a chance to cast <br>Drain Life Lv3 when receiving Melee Physical Damage.
|-
||[[File:GrayRobe.png]]
||{{Item |id=15091 Gray Robe <nowiki>[1]</nowiki>}}
||Armor
||DEF +55 Holy Resistance +10%. <br>Additional Holy Resistance +2 % per Upgrade level.
When equipped with Cloak of Gray, Gray Helmet, and Boots Of Gray: <br> +15% Neutral Resistance. +25% MHP/MSP. +10% MATK.
|-
||[[File:GrayHelmet.png]]
||{{Item |id=18820 Gray Helmet <nowiki>[1]</nowiki>}}
||Headgear
||DEF +35. Holy Resistance 3%. <br>Additional Holy Resistance +1% per 2 Upgrade levels.
|-
||[[File:GrayCloak.png]]
||{{Item |id=20721 Cloak of Gray <nowiki>[1]</nowiki>}}
||Garment
||DEF +45. Holy Resistance 5 %. <br>Additional Holy Resistance +1% per 2 Upgrade levels.
|-
||[[File:GrayBoots.png]]
||{{Item |id=22033 Boots of Gray <nowiki>[1]</nowiki>}}
||Footgear
||DEF +25. Holy Resistance 2%. <br>Additional Holy Resistance +1% per 3 Upgrade levels.
|-
||[[File:GrayShield.png]]
||{{Item |id=2187 Gray Shield<nowiki>[1]</nowiki>}}
||Shield
||DEF +75. Holy Resistance +30%. MDEF +10. <br>Additional Holy Resistance +1% per Upgrade level. <br>MDEF +1 per 3 Upgrade levels.
|-
|}
<br clear=both>
==See Also==
* [[Instances]]
[[Category:Instances]] [[Category:Equipments]] [[Category:Enchantment]]