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| | ==Enchantments== | | ==Enchantments== |
| − | All Infinity Weapons and all parts of Rift Armor set can be enchanted with the '''Relic Enforcer''' <code>/navi cmd_fild07 60/274</code> for {{Item List |id=6905 |item=20 Shattered Magic Stones |simple=yes}} per attempt. <u>The weapon/armor must be equipped for the Relic Enforcer to enchant them</u>.
| + | Information on enchanting the Infinity Weapon & Rift Equipment [[Infinite_Space_Shop#Enchantments |here]] |
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| − | An equipment can receive enchantment on the fourth (right most slot) and third slots. You can select one among the three enchantment types (Physical, Caster, Ranged).
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| − | Resetting enchantments costs 30 Shattered Magic Stones, and will remove all enchantments. <u>There is a 30% chance of the equipment being destroyed when resetting enchantments</u>.
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| − | {| class="wikitable"
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| − | ! style="text-align: center; font-weight: bold;" | Equipment
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| − | ! style="text-align: center; font-weight: bold;" | Enchantment Group
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| − | ! style="text-align: center; font-weight: bold;" | Physical
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| − | ! style="text-align: center; font-weight: bold;" | Caster
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| − | ! style="text-align: center; font-weight: bold;" | Ranged
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| − | |-
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| − | | rowspan="2" style="text-align: center; font-weight: bold;" | Infinity Weapons
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| − | | style="text-align: center;" | Group 1
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| − | | style="text-align: center;" | STR +1, STR +2
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| − | | style="text-align: center;" | INT +1, INT +2
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| − | | style="text-align: center;" | DEX +1, DEX +2
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| − | |-
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| − | | style="text-align: center;" | Group 2
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| − | | style="text-align: center;" | Fighting Spirit 1 ~ Fighting Spirit 8
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| − | | style="text-align: center;" | Spell 1 ~ Spell 8
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| − | | style="text-align: center;" | Expert Archer 1 ~ Expert Archer 8
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| − | |-
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| − | | rowspan="2" style="text-align: center; font-weight: bold;" | Rift Armor and Shoes
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| − | | style="text-align: center;" | Group 1
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| − | | style="text-align: center;" | STR +1 ~ STR +4
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| − | | style="text-align: center;" | INT +1 ~ INT +4
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| − | | style="text-align: center;" | DEX +1 ~ DEX +4
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| − | |-
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| − | | style="text-align: center;" | Group 2
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| − | | style="text-align: center;" | MaxHP +100 ~ MaxHP +300
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| − | | style="text-align: center;" | MaxSP +25 ~ MaxSP +75
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| − | | style="text-align: center;" | MaxSP +25 ~ MaxSP +75
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| − | |-
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| − | | rowspan="2" style="text-align: center; font-weight: bold;" | Rift Decoration and Manteau
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| − | | style="text-align: center;" | Group 1
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| − | | style="text-align: center;" | STR +1 ~ STR +4
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| − | | style="text-align: center;" | INT +1 ~ INT +4
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| − | | style="text-align: center;" | DEX +1 ~ DEX +4
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| − | |-
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| − | | style="text-align: center;" | Group 2
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| − | | style="text-align: center;" | MaxHP +1% ~ MaxHP +5%
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| − | | style="text-align: center;" | MaxHP +1% ~ MaxHP +5%
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| − | | style="text-align: center;" | MaxHP +1% ~ MaxHP +5%
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| − | |} | |
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| | [[Category:Instances]] | | [[Category:Instances]] |