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SKILL_DESCRIPT = {





Spirit Handler




Mystical Creature Mastery
Max Level: 10
Skill Form: Passive
Description: Develops the ability to
communicate with Mystical Creatures.
Increases P.ATK, S.MATK and the
effectiveness of Mystical Creatures skills.
[Lv 1]: P.ATK/S.MATK +1
[Lv 2]: P.ATK/S.MATK +3
[Lv 3]: P.ATK/S.MATK +4
[Lv 4]: P.ATK/S.MATK +6
[Lv 5]: P.ATK/S.MATK +7
[Lv 6]: P.ATK/S.MATK +9
[Lv 7]: P.ATK/S.MATK +10
[Lv 8]: P.ATK/S.MATK +12
[Lv 9]: P.ATK/S.MATK +13
[Lv 10]: P.ATK/S.MATK +15


Commune With Chulho
Max Level: 1
Requirement: Mystical Creature Mastery 7, Hogogong Strike 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from Chulho through perfect
communion with the Mystical Creature Chulho.


Chulho Sonic Claw
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Using Chulho's sharp claws,
it inflicts ranged physical damage by
scratching the air towards the target.
Damage is additionally increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level and POW.
If Commune With Chulho has been learned,
it increases skill damage and inflicts
half of the total Critical Damage
according the caster's Critical chance.
[Lv 1]: ATK 400+(Mastery Lv x30)%
Commune With Chulho:
ATK 450+(Mastery Lv x50)%
[Lv 2]: ATK 800+(Mastery Lv x30)%
Commune With Chulho:
ATK 900+(Mastery Lv x50)%
[Lv 3]: ATK 1200+(Mastery Lv x30)%
Commune With Chulho:
ATK 1350+(Mastery Lv x50)%
[Lv 4]: ATK 1600+(Mastery Lv x30)%
Commune With Chulho:
ATK 1800+(Mastery Lv x50)%
[Lv 5]: ATK 2000+(Mastery Lv x30)%
Commune With Chulho:
ATK 2250+(Mastery Lv x50)%
[Lv 6]: ATK 2400+(Mastery Lv x30)%
Commune With Chulho:
ATK 2700+(Mastery Lv x50)%
[Lv 7]: ATK 2800+(Mastery Lv x30)%
Commune With Chulho:
ATK 3150+(Mastery Lv x50)%


Howling of Chulho
Max Level: 7
Requirement: Mystical Creature Mastery 3, Chulho Sonic Claw 3
Skill Form: Active
Type: Physical Ranged
Target: Caster
Recover: 2 AP
Description: Inflicts ranged physical damage
to enemies within the surrounding range by
roaring with all the strength of Chulho.
Inflicts the Hogogong effect
to the targets for 10 seconds.
Damage is additionally increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level and POW.
If Commune With Chulho has been learned,
it increases skill damage and AoE.
[Lv 1]: ATK 1250+(Mastery Lv x30)%
AoE: 5x5 cells
Commune With Chulho:
ATK 1550+(Mastery Lv x50)%
AoE: 7x7 cells
[Lv 2]: ATK 2000+(Mastery Lv x30)%
AoE: 5x5 cells
Commune With Chulho:
ATK 2500+(Mastery Lv x50)%
AoE: 7x7 cells
[Lv 3]: ATK 2750+(Mastery Lv x30)%
AoE: 5x5 cells
Commune With Chulho:
ATK 3450+(Mastery Lv x50)%
AoE: 7x7 cells
[Lv 4]: ATK 3500+(Mastery Lv x30)%
AoE: 7x7 cells
Commune With Chulho:
ATK 4400+(Mastery Lv x50)%
AoE: 9x9 cells
[Lv 5]: ATK 4250+(Mastery Lv x30)%
AoE: 7x7 cells
Commune With Chulho:
ATK 5350+(Mastery Lv x50)%
AoE: 9x9 cells
[Lv 6]: ATK 5000+(Mastery Lv x30)%
AoE: 7x7 cells
Commune With Chulho:
ATK 6300+(Mastery Lv x50)%
AoE: 9x9 cells
[Lv 7]: ATK 5750+(Mastery Lv x30)%
AoE: 9x9 cells
Commune With Chulho:
ATK 7250+(Mastery Lv x50)%
AoE: 11x11 cells


Hogogong Strike
Max Level: 7
Requirement: Mystical Creature Mastery 5, Howling of Chulho 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1(2 with Commune With Chulho) AP
Description: Punches the front paws
of Chulho to nearby targets
affected by Hogogong effect,
inflicting ranged physical damage.
Damage is additionally increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level, POW
and has a chance to inflict half of the total
Critical Damage according to
the caster's Critical chance.
If Commune With Chulho has been learned,
it increases skill damage and
AP Recovery Amount.
[Lv 1]: ATK 300+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 300+(Mastery Lv x20)% per Hit
AoE: 7x7 cells
[Lv 2]: ATK 400+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 500+(Mastery Lv x20)% per Hit
AoE: 7x7 cells
[Lv 3]: ATK 500+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 700+(Mastery Lv x20)% per Hit
AoE: 7x7 cells
[Lv 4]: ATK 600+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 900+(Mastery Lv x20)% per Hit
AoE: 9x9 cells
[Lv 5]: ATK 700+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 1100+(Mastery Lv x20)% per Hit
AoE: 9x9 cells
[Lv 6]: ATK 800+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 1300+(Mastery Lv x20)% per Hit
AoE: 9x9 cells
[Lv 7]: ATK 900+(Mastery Lv x10)% per Hit
Commune With Chulho:
ATK 1500+(Mastery Lv x20)% per Hit
AoE: 11x11 cells


Commune With Kisul
Max Level: 1
Requirement: Mystical Creature Mastery 7, Kisul Rampage 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from Kisul through perfect
communion with the Mystical Creature Kisul.


Kisul Water Spraying
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Recovery
Target: Caster
Recover: 1 AP
Description: Fires the water cannon
containing healing power of Kisul,
recovering HP of yourself and
nearby party member around the caster.
HP Recovery is increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level and CRT
If Commune With Kisul has been learned,
it increases AoE and HP Revovery.
[Lv 1]: HP Recovery: 500+(Mastery Lv x100)
AoE: 7x7 cells
Commune With Kisul:
HP Recovery: 750+(Mastery Lv x150)
AoE: 11x11 cells
[Lv 2]: HP Recovery: 1000+(Mastery Lv x100)
AoE: 7x7 cells
Commune With Kisul:
HP Recovery: 1500+(Mastery Lv x150)
AoE: 11x11 cells
[Lv 3]: HP Recovery: 1500+(Mastery Lv x100)
AoE: 9x9 cells
Commune With Kisul:
HP Recovery: 2250+(Mastery Lv x150)
AoE: 13x13 cells
[Lv 4]: HP Recovery: 2000+(Mastery Lv x100)
AoE: 9x9 cells
Commune With Kisul:
HP Recovery: 3000+(Mastery Lv x150)
AoE: 13x13 cells
[Lv 5]: HP Recovery: 2500+(Mastery Lv x100)
AoE: 11x11 cells
Commune With Kisul:
HP Recovery: 3750+(Mastery Lv x150)
AoE: 15x15 cells
[Lv 6]: HP Recovery: 3000+(Mastery Lv x100)
AoE: 11x11 cells
Commune With Kisul:
HP Recovery: 4500+(Mastery Lv x150)
AoE: 15x15 cells
[Lv 7]: HP Recovery: 3500+(Mastery Lv x100)
AoE: 13x13 cells
Commune With Kisul:
HP Recovery: 5250+(Mastery Lv x150)
AoE: 17x17 cells


Marine Festival of Kisul
Max Level: 5
Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
Skill Form: Active
Type: Supportive
Target: Caster
Recover: 2 AP
Description: With the power of the sea
from Kisul, increases POW, CRT
and CON of yourself and
nearby party members for a certain duration.
If Commune With Kisul has been learned,
it increases AoE and the duration is doubled.
Does not stack with Cardinal's
Benedictum effect.
[Lv 1]: POW,CRT,CON +2
Duration: 60 seconds/AoE: 5x5 cells
Commune With Kisul: 9x9 cells
[Lv 2]: POW,CRT,CON +4
Duration: 75 seconds/AoE: 7x7 cells
Commune With Kisul: 11x11 cells
[Lv 3]: POW,CRT,CON +6
Duration: 90 seconds/AoE: 9x9 cells
Commune With Kisul: 13x13 cells
[Lv 4]: POW,CRT,CON +8
Duration: 105 seconds/AoE: 11x11 cells
Commune With Kisul: 15x15 cells
[Lv 5]: POW,CRT,CON +10
Duration: 120 seconds/AoE: 13x13 cells
Commune With Kisul: 17x17 cells


Sandy Festival of Kisul
Max Level: 5
Requirement: Mystical Creature Mastery 3, Kisul Water Spraying 3
Skill Form: Active
Type: Supportive
Target: Caster
Recover: 2 AP
Description: With the power of the sea
from Kisul, increases SPL, WIS
and STA of yourself and
nearby party members for a certain duration.
If Commune With Kisul has been learned,
it increases AoE and the duration is doubled.
Does not stack with Cardinal's
Religio effect.
[Lv 1]: SPL,WIS,STA +2
Duration: 60 seconds/AoE: 5x5 cells
Commune With Kisul: 9x9 cells
[Lv 2]: SPL,WIS,STA +4
Duration: 75 seconds/AoE: 7x7 cells
Commune With Kisul: 11x11 cells
[Lv 3]: SPL,WIS,STA +6
Duration: 90 seconds/AoE: 9x9 cells
Commune With Kisul: 13x13 cells
[Lv 4]: SPL,WIS,STA +8
Duration: 105 seconds/AoE: 11x11 cells
Commune With Kisul: 15x15 cells
[Lv 5]: SPL,WIS,STA +10
Duration: 120 seconds/AoE: 13x13 cells
Commune With Kisul: 17x17 cells


Kisul Rampage
Max Level: 7
Requirement: Mystical Creature Mastery 5, Marine Festival of Kisul 2, Sandy Festival of Kisul 2
Skill Form: Active
Type: Recovery
Target: Caster
Description: Use the powerful recovery
effect of Kisul. Recovers 3 AP
per second of all party members,
excluding yourself, within 7x7 cells.
The caster can't use other skills while this skill
is active. If the caster leaves the standing cell
due to certain effects such as Knockback,
the skill is canceled.
If Commune With Kisul has been learned,
it increases the AoE to 11x11 cells and
AP Recovery Amount to 6.
[Lv 1]: Duration: 4 seconds
[Lv 2]: Duration: 5 seconds
[Lv 3]: Duration: 6 seconds
[Lv 4]: Duration: 7 seconds
[Lv 5]: Duration: 8 seconds
[Lv 6]: Duration: 9 seconds
[Lv 7]: Duration: 10 seconds


Commune With Hyunrok
Max Level: 1
Requirement: Mystical Creature Mastery 7, Hyunrok Cannon 3
Skill Form: Passive
Description: Empowers the skills that
borrow the power from Hyunrok through perfect
communion with the Mystical Creature Hyunrok.


Colors of Hyunrok
Max Level: 7
Requirement: Mystical Creature Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: With the mysterious magical power
of Hyunrok, endows elemental damage to
Catnip Meteor, Hyunrok Breeze
and Hyunrok Cannon for 300 seconds.
If Commune With Hyunrok has been learned,
increases the damage of Catnip Meteor by 50%.
Skill Level 7 cancels the effect.
[Lv 1]: Endows Water element
[Lv 2]: Endows Wind element
[Lv 3]: Endows Earth element
[Lv 4]: Endows Fire element
[Lv 5]: Endows Shadow element
[Lv 6]: Endows Holy element
[Lv 7]: Removes element


Hyunrok Breeze
Max Level: 7
Requirement: Mystical Creature Mastery 3, Colors of Hyunrok 3
Skill Form: Active
Type: Magical
Target: Ground
Recover: 3 AP
Description: Using the mysterious magical
power of Hyunrok to create wind
on the ground, inflicting Neutral elemental magic
damage every 0.3 seconds for 4 seconds
to all targets within range.
Damage is additionally increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level and SPL.
If Commune With Hyunrok has been learned,
it increases the skill's damage.
The element of the damage can be changed
according to Colors of Hyunrok.
[Lv 1]: MATK 750+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 1000+(Mastery Lv x40)%
AoE: 5x5 cells
[Lv 2]: MATK 1000+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 1500+(Mastery Lv x40)%
AoE: 5x5 cells
[Lv 3]: MATK 1250+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 2000+(Mastery Lv x40)%
AoE: 7x7 cells
[Lv 4]: MATK 1500+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 2500+(Mastery Lv x40)%
AoE: 7x7 cells
[Lv 5]: MATK 1750+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 3000+(Mastery Lv x40)%
AoE: 9x9 cells
[Lv 6]: MATK 2000+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 3500+(Mastery Lv x40)%
AoE: 9x9 cells
[Lv 7]: MATK 2250+(Mastery Lv x20)%
Commune With Hyunrok:
MATK 4000+(Mastery Lv x40)%
AoE: 11x11 cells


Hyunrok Cannon
Max Level: 7
Requirement: Mystical Creature Mastery 5, Hyunrok Breeze 3
Skill Form: Active
Type: Magical
Target: 1 Character
Recover: 1 (2 with Commune With Hyunrok) AP
Description:
Using the mysterious magical
power of Hyunrok, unleashes a powerful
magic cannon at the target.
Damage is additionally increased according
to the Mystical Creature Mastery skill level,
the caster's Base Level and SPL.
If Commune With Hyunrok has been learned,
it increases the skill's damage
and AP Recovery Amount.
The element of the damage can be changed
according to Colors of Hyunrok.
[Lv 1]: MATK 1000+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 1100+(Mastery Lv x75)%
[Lv 2]: MATK 1400+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 1650+(Mastery Lv x75)%
[Lv 3]: MATK 1800+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 2200+(Mastery Lv x75)%
[Lv 4]: MATK 2200+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 2750+(Mastery Lv x75)%
[Lv 5]: MATK 2600+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 3300+(Mastery Lv x75)%
[Lv 6]: MATK 3000+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 3850+(Mastery Lv x75)%
[Lv 7]: MATK 3400+(Mastery Lv x50)%
Commune With Hyunrok:
MATK 4400+(Mastery Lv x75)%


Temporary Communion
Max Level: 5
Requirement: Mystical Creature Mastery 10
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cost: 150 AP
Description: Can only be used when the
caster learned at least one of either
Commune With Chulho,
Commune With Kisul
or Commune With Hyunrok.
Through the Temporary Communion with
Chulho, Kisul and Hyunrok,
the caster is in the state of communion with all
three Mystical Creatures for a certain duration.
Also increases P.ATK, S.MATK
and H.PLUS for the duration.
[Lv 1]: Duration: 30 seconds
P.ATK/S.MATK/H.PLUS +3
[Lv 2]: Duration: 60 seconds
P.ATK/S.MATK/H.PLUS +6
[Lv 3]: Duration: 90 seconds
P.ATK/S.MATK/H.PLUS +9
[Lv 4]: Duration: 120 seconds
P.ATK/S.MATK/H.PLUS +12
[Lv 5]: Duration: 150 seconds
P.ATK/S.MATK/H.PLUS +15


Blessing of Mystical Creatures
Max Level: 5
Requirement: Mystical Creature Mastery 10, Commune With Kisul 1
Skill Form: Active(AP)
Type: Supportive
Target: 1 Character
Cost: 100 AP
Description: Grants the blessing of
Mystical Creatures to 1 party member,
excluding Doram's and yourself,
which recovers the target's AP to 200 and
increases P.ATK and S.MATK for 10 seconds.
When the skill duration ends, target's AP
becomes 0 and the target can't recieve the
Blessing of Mystical Creatures effect
again for 1 minute.
[Lv 1]: P.ATK/S.MATK +10
[Lv 2]: P.ATK/S.MATK +20
[Lv 3]: P.ATK/S.MATK +30
[Lv 4]: P.ATK/S.MATK +40
[Lv 5]: P.ATK/S.MATK +50





Night Watch





P.F.I
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Increases P.ATK,
when a Gun class weapon is equipped.
[Lv 1]: P.ATK +3
[Lv 2]: P.ATK +4
[Lv 3]: P.ATK +5
[Lv 4]: P.ATK +6
[Lv 5]: P.ATK +7
[Lv 6]: P.ATK +8
[Lv 7]: P.ATK +9
[Lv 8]: P.ATK +10
[Lv 9]: P.ATK +11
[Lv 10]: P.ATK +12


Grenade Mastery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: By learning about Grenades,
CON is increased and the damage of
Grenade-type skills is increased.
[Lv 1]: CON +1
[Lv 2]: CON +2
[Lv 3]: CON +3
[Lv 4]: CON +4
[Lv 5]: CON +5
[Lv 6]: CON +6
[Lv 7]: CON +7
[Lv 8]: CON +8
[Lv 9]: CON +9
[Lv 10]: CON +10


Intensive Aim
Max Level: 1
Requirement: P.F.I 1
Skill Form: Active (Toggle)
Type: Supportive
Target: Caster
Description: Switches to Intensive Aim state.
Movement is not possible in Intensive Aim
state and an Aiming Count
is accumulated by 1 every 0.5 seconds.
The Aiming Count can be accumulated
up to 10 and if the caster leaves the standing cell
due to certain effects such as being Knockback,
the Intensive Aim state is canceled
and the Aiming Count is reset.
Increases ATK, HIT and Critical while
your are in Intensive Aim state.
[Lv 1]: ATK +150/HIT +250/Critical +30


Grenade Fragment
Max Level: 7
Requirement: Grenade Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Applies elemental powder
on the surface of a throwing Grenade,
endowing elemental damage to it.
Skill Level 7 cancels the effect.
[Lv 1]: Endows Water element
[Lv 2]: Endows Wind element
[Lv 3]: Endows Earth element
[Lv 4]: Endows Fire element
[Lv 5]: Endows Shadow element
[Lv 6]: Endows Holy element
[Lv 7]: Removes element


The Vigilante at Night
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Recover: 1 AP
Description: Fires around the caster
without mercy, inflicting ranged physical damage
to the surrounding enemies around the caster.
If a Gatling Gun is equipped,
ignores physical defense of targets
and attacks 7 times.
If a Shotgun is equipped, attacks 4 times.
If you have an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage is additionaly increased according
on the caster's Base Level and CON.
Consumes 15 Bullets.
Requires a Gatling Gun or Shotgun.
[Lv 1]: Gatling Gun: ATK 300+
(Aiming Count x100)% per Hit/AoE: 11x11 cells
Shotgun: ATK 1500+
(Aiming Count x200)% per Hit/AoE: 5x5 cells
[Lv 2]: Gatling Gun: ATK 600+
(Aiming Count x200)% per Hit/AoE: 11x11 cells
Shotgun: ATK 2200+
(Aiming Count x400)% per Hit/AoE: 5x5 cells
[Lv 3]: Gatling Gun: ATK 900+
(Aiming Count x300)% per Hit/AoE: 11x11 cells
Shotgun: ATK 2900+
(Aiming Count x600)% per Hit/AoE: 5x5 cells
[Lv 4]: Gatling Gun: ATK 1200+
(Aiming Count x400)% per Hit/AoE: 13x13 cells
Shotgun: ATK 3600+
(Aiming Count x800)% per Hit/AoE: 7x7 cells
[Lv 5]: Gatling Gun: ATK 1500+
(Aiming Count x500)% per Hit/AoE: 13x13 cells
Shotgun: ATK 4300+
(Aiming Count x1000)% per Hit/AoE: 7x7 cells


Only One Bullet
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Fires a single shot to the target,
inflicting ranged physical damage.
If a Pistol is equipped,
ignores physical defense of the target.
If a Rifle is equipped,
inflicts half of the total Critical Damage
at the caster's Critical chance.
If you have an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage is additionaly increased according
on the caster's Base Level and CON.
Consumes 1 Bullet.
Requires a Rifle or Pistol.
[Lv 1]: Rifle: ATK 1350+(Aiming Count x250)%
Pistol: ATK 2500+(Aiming Count x250)%
[Lv 2]: Rifle: ATK 2200+(Aiming Count x500)%
Pistol: ATK 3500+(Aiming Count x500)%
[Lv 3]: Rifle: ATK 3050+(Aiming Count x750)%
Pistol: ATK 4500+(Aiming Count x750)%
[Lv 4]: Rifle: ATK 3900+(Aiming Count x1000)%
Pistol: ATK 5500+(Aiming Count x1000)%
[Lv 5]: Rifle: ATK 4750+(Aiming Count x1250)%
Pistol: ATK 6500+(Aiming Count x1250)%


Spiral Shooting
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Fires a bullet with increased
rotational power at a target, inflicting ranged
physical damage to the target and enemies
within it's range.
If a Grenade Launcher is equipped,
attacks 2 times.
If a Rifle is equipped,
inflicts half of the total Critical Damage
at the caster's Critical chance.
If you have an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage is additionaly increased according
on the caster's Base Level and CON.
Consumes 10 Bullets.
Requires a Grenade Launcher or Rifle.
[Lv 1]: Grenade Launcher: ATK 2000+
(Aiming Count x150)% per Hit/AoE: 9x9 cells
Rifle:
ATK 1300+(Aiming Count x150)%/AoE: 5x5 cells
[Lv 2]: Grenade Launcher: ATK 3000+
(Aiming Count x300)% per Hit/AoE: 9x9 cells
Rifle:
ATK 2200+(Aiming Count x300)%/AoE: 5x5 cells
[Lv 3]: Grenade Launcher: ATK 4000+
(Aiming Count x450)% per Hit/AoE: 9x9 cells
Rifle:
ATK 3100+(Aiming Count x450)%/AoE: 5x5 cells
[Lv 4]: Grenade Launcher: ATK 5000+
(Aiming Count x600)% per Hit/AoE:11x11 cells
Rifle:
ATK 4000+(Aiming Count x600)%/AoE: 7x7 cells
[Lv 5]: Grenade Launcher: ATK 6000+
(Aiming Count x750)% per Hit/AoE: 11x11 cells
Rifle:
ATK 4900+(Aiming Count x750)%/AoE: 7x7 cells


Magazine for One
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Fires multiple bullets at one target,
inflicting ranged physical damage to the target.
If a Gatling Gun is equipped,
attacks 10 times and consumes 40 Bullets.
If a Pistol is equipped, attacks 6 times,
inflicts half of the total Critical Damage
at the caster's Critical chance
and consumes 6 Bullets.
If you have an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage is additionaly increased according
on the caster's Base Level and CON.
Requires a Gatling Gun or Pistol.
[Lv 1]: Gatling Gun:
ATK 500+(Aiming Count x50)% per Hit
Pistol:
ATK 500+(Aiming Count x50)% per Hit
[Lv 2]: Gatling Gun:
ATK 800+(Aiming Count x100)% per Hit
Pistol:
ATK 900+(Aiming Count x100)% per Hit
[Lv 3]: Gatling Gun:
ATK 1100+(Aiming Count x150)% per Hit
Pistol:
ATK 1300+(Aiming Count x150)% per Hit
[Lv 4]: Gatling Gun:
ATK 1400+(Aiming Count x200)% per Hit
Pistol:
ATK 1700+(Aiming Count x200)% per Hit
[Lv 5]: Gatling Gun:
ATK 1700+(Aiming Count x250)% per Hit
Pistol:
ATK 2100+(Aiming Count x250)% per Hit


Wild Fire
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
Recover: 1 AP
Description: Fires a bullet towards the ground,
inflicting ranged physical damage to
targets within the range.
If a Shotgun is equipped,
inflicts more damage than a Grenade Launcher
but within a narrower area.
If a Grenade Launcher is equipped,
inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage is additionaly increased according
on the caster's Base Level and CON.
Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.
[Lv 1]: Shotgun:
ATK 2000+(Aiming Count x500)%/AoE: 5x5 cells
Grenade Launcher: ATK 1800+
(Aiming Count x500)%/AoE: 9x9 cells
[Lv 2]: Shotgun:
ATK 3500+(Aiming Count x1000)%/AoE: 5x5 cells
Grenade Launcher: ATK 3100+
(Aiming Count x1000)%/AoE: 9x9 cells
[Lv 3]: Shotgun:
ATK 5000+(Aiming Count x1500)%/AoE: 5x5 cells
Grenade Launcher: ATK 4400+
(Aiming Count x1500)%/AoE: 9x9 cells
[Lv 4]: Shotgun:
ATK 6500+(Aiming Count x2000)%/AoE: 7x7 cells
Grenade Launcher: ATK 5700+
(Aiming Count x2000)%/AoE: 11x11 cells
[Lv 5]: Shotgun:
ATK 8000+(Aiming Count x2500)%/AoE: 7x7 cells
Grenade Launcher: ATK 7000+
(Aiming Count x2500)%/AoE: 11x11 cells


Basic Grenade
Max Level: 5
Requirement: Grenade Mastery 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Recover: 1 AP
Description: Throws a grenade towards
the ground, inflicting ranged physical damage
to targets within the range.
Damage is additionaly increased according
to the Grenade Mastery skill level,
the caster's Base Level and CON.
Consumes 1 Throwing Grenade
and the element of the Grenade
changes based on Grenade Fragment.
[Lv 1]: ATK 1900+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
[Lv 2]: ATK 2800+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
[Lv 3]: ATK 3700+(Grenade Mastery Lv x50)%
AoE: 3x3 cells
[Lv 4]: ATK 4600+(Grenade Mastery Lv x50)%
AoE: 5x5 cells
[Lv 5]: ATK 5500+(Grenade Mastery Lv x50)%
AoE: 5x5 cells


Hasty Fire in the Hole
Max Level: 5
Requirement: Basic Grenade 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Recover: 1 AP
Description: Throws 3 grenades towards
the ground in a row, inflicting ranged physical
damage to targets within the range.
The thrown grenade explodes 3 times with an
interval of 0.3 seconds, the first explosion
has an AoE of 5x5 cells, the second explosion
7x7 cells, and the third explosion 9x9 cells.
Damage is additionaly increased according
to the Grenade Mastery skill level,
the caster's Base Level and CON.
Consumes 3 Throwing Grenade
and the element of the Grenades
changes based on Grenade Fragment.
[Lv 1]: ATK 2400+(Mastery Lv x20)% per Hit
[Lv 2]: ATK 3300+(Mastery Lv x20)% per Hit
[Lv 3]: ATK 4200+(Mastery Lv x20)% per Hit
[Lv 4]: ATK 5100+(Mastery Lv x20)% per Hit
[Lv 5]: ATK 6000+(Mastery Lv x20)% per Hit


Grenades Dropping
Max Level: 5
Requirement: Hasty Fire in the Hole 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Recover: 1 AP
Description: Throws a bundle of grenades
towards the sky and drops them at random
locations around the ground every
0.25 seconds for 4 seconds, inflicting ranged
physical damage to targets within range.
Damage is additionaly increased according
to the Grenade Mastery skill level,
the caster's Base Level and CON.
Consumes 15 Throwing Grenades.
[Lv 1]: ATK 750+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
Max Grenades per Drop: 1
[Lv 2]: ATK 1250+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
Max Grenades per Drop: 1
[Lv 3]: ATK 1750+(Mastery Lv x30)% per Hit
Fall Area: 11x11 cells/Explosion Area: 3x3 cells
Max Grenades per Drop: 2
[Lv 4]: ATK 2250+(Mastery Lv x30)% per Hit
Fall Area: 9x9 cells/Explosion Area: 5x5 cells
Max Grenades per Drop: 2
[Lv 5]: ATK 2750+(Mastery Lv x30)% per Hit
Fall Area: 9x9 cells/Explosion Area: 5x5 cells
Max Grenades per Drop: 3


Auto Firing Launcher
Max Level: 5
Requirement: Grenades Dropping 3
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates the
Automatic Grenade Launcher.
Has a chance to auto-cast Basic Grenade,
Hasty Fire in the Hole and Grenade Dropping
when inflicting normal physical damage.
The maximum skill level that the caster
learned will be auto-cast and they won't
recover any AP from auto-casting.
[Lv 1]: 6% Basic Grenade/Duration: 120 seconds
[Lv 2]: 7% Basic Grenade/Duration: 150 seconds
[Lv 3]: 8% Basic Grenade,
3% Hasty Fire in the Hole/Duration: 180 seconds
[Lv 4]: 9% Basic Grenade,
5% Hasty Fire in the Hole/Duration: 210 seconds
[Lv 5]: 10% Basic Grenade,
7% Hasty Fire in the Hole,
3% Grenades Dropping/Duration: 240 seconds


Hidden Card
Max Level: 10
Requirement: P.F.I 5, Intensive Aim 1
Skill Form: Active(AP)
Type: Supportive
Target: Caster
Cost: 150 AP
Description: Takes an elixir that
maximizes Night Watch's shooting ability
It increases ranged physical damage and
P.ATK for 300 seconds.
[Lv 1]: Ranged Physical Damage +10%
P.ATK +3
[Lv 2]: Ranged Physical Damage +20%
P.ATK +6
[Lv 3]: Ranged Physical Damage +30%
P.ATK +9
[Lv 4]: Ranged Physical Damage +40%
P.ATK +12
[Lv 5]: Ranged Physical Damage +50%
P.ATK +15
[Lv 6]: Ranged Physical Damage +60%
P.ATK +18
[Lv 7]: Ranged Physical Damage +70%
P.ATK +21
[Lv 8]: Ranged Physical Damage +80%
P.ATK +24
[Lv 9]: Ranged Physical Damage +90%
P.ATK +27
[Lv 10]: Ranged Physical Damage +100%
P.ATK +30


Mission Bombard
Max Level: 10
Requirement: Grenade Mastery 5, Grenades Dropping 3
Skill Form: Active(AP)
Type: Physical Ranged
Target: Ground
Cost: 100 AP
Description: Drops a large bomb in
the range of 9x9 cells on the target cell
and continuously drop 3 small bombs in the
range of 5x5 cells once every 0.25 seconds
for 10 seconds to inflict ranged physical damage.
Damage is additionaly increased according
to the Grenade Mastery skill level,
the caster's Base Level and CON.
[Lv 1]: ATK 6000+(Mastery Lv x100)%
ATK 1000+(Mastery Lv x30)% per Explosion
[Lv 2]: ATK 7000+(Mastery Lv x100)%
ATK 1200+(Mastery Lv x30)% per Explosion
[Lv 3]: ATK 8000+(Mastery Lv x100)%
ATK 1400+(Mastery Lv x30)% per Explosion
[Lv 4]: ATK 9000+(Mastery Lv x100)%
ATK 1600+(Mastery Lv x30)% per Explosion
[Lv 5]: ATK 10000+(Mastery Lv x100)%
ATK 1800+(Mastery Lv x30)% per Explosion
[Lv 6]: ATK 11000+(Mastery Lv x100)%
ATK 2000+(Mastery Lv x30)% per Explosion
[Lv 7]: ATK 12000+(Mastery Lv x100)%
ATK 2200+(Mastery Lv x30)% per Explosion
[Lv 8]: ATK 13000+(Mastery Lv x100)%
ATK 2400+(Mastery Lv x30)% per Explosion
[Lv 9]: ATK 14000+(Mastery Lv x100)%
ATK 2600+(Mastery Lv x30)% per Explosion
[Lv 10]: ATK 15000+(Mastery Lv x100)%
ATK 2800+(Mastery Lv x30)% per Explosion





Hyper Novice






Self Study Tactics
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
physical techniques, increasing P.ATK and
the damage of various physical skills.
Increases damage of Double Bowling Bash,
Mega Sonic Blow, Spiral Pierce Max
by (Skill Level)% and Shield Chain Rush by (Skill Level x2)%.
[Lv 1]: P.ATK +1
[Lv 2]: P.ATK +2
[Lv 3]: P.ATK +3
[Lv 4]: P.ATK +4
[Lv 5]: P.ATK +5
[Lv 6]: P.ATK +6
[Lv 7]: P.ATK +7
[Lv 8]: P.ATK +8
[Lv 9]: P.ATK +9
[Lv 10]: P.ATK +10


Self Study Sorcery
Max Level: 10
Requirement: Basic Skill
Skill Form: Passive
Description: Improves the knowledge of
magical techniques, increasing S.MATK and
the damage of various magical skills.
Increases damage of Meteor Storm Buster
(Fall Damage), Jupitel Thunderstorm,
Jack Frost Nova (Explosion Damage),
Hell's Drive, Ground Gravitation
(Gravitation Field Damage) by (Skill Level)% and
Napalm Vulcan Strike by (Skill Level x2)%.
[Lv 1]: S.MATK +1
[Lv 2]: S.MATK +2
[Lv 3]: S.MATK +3
[Lv 4]: S.MATK +4
[Lv 5]: S.MATK +5
[Lv 6]: S.MATK +6
[Lv 7]: S.MATK +7
[Lv 8]: S.MATK +8
[Lv 9]: S.MATK +9
[Lv 10]: S.MATK +10


Double Bowling Bash
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Recover: 2 AP
Description: Inflicts melee physical damage
to the target and surrounding enemies within
7x7 cells and knocks them back.
The number of attacks increases according
to the number of enemies within range,
and attacks up to 5 times.
Damage is additionaly increased according
to the Self Study Tactics skill level,
the caster's Base Level and POW.
The weapon can't be swapped for
1 second after using this skill.
[Lv 1]: ATK 300+(Tactics Lv x3)% per Hit
[Lv 2]: ATK 500+(Tactics Lv x6)% per Hit
[Lv 3]: ATK 700+(Tactics Lv x9)% per Hit
[Lv 4]: ATK 900+(Tactics Lv x12)% per Hit
[Lv 5]: ATK 1100+(Tactics Lv x15)% per Hit
[Lv 6]: ATK 1300+(Tactics Lv x18)% per Hit
[Lv 7]: ATK 1500+(Tactics Lv x21)% per Hit
[Lv 8]: ATK 1700+(Tactics Lv x24)% per Hit
[Lv 9]: ATK 1900+(Tactics Lv x27)% per Hit
[Lv 10]: ATK 2100+(Tactics Lv x30)% per Hit


Mega Sonic Blow
Max Level: 10
Requirement: Double Bowling Bash 7
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Recover: 1 AP
Description: Inflicts powerful melee physical
damage to the target and has a chance to
inflict Stun status.
The Stun chance and duration are affected
by target's resistance to status abnormalities.
Doubles damage to the target whose
HP is less than 50%.
Damage is additionaly increased according
to the Self Study Tactics skill level,
the caster's Base Level and POW and
has a chance to inflict half of the total
Critical Damage based on the caster's
Critical chance.
[Lv 1]: ATK 950+(Self Study Tactics Lv x5)%
[Lv 2]: ATK 1100+(Self Study Tactics Lv x10)%
[Lv 3]: ATK 1250+(Self Study Tactics Lv x15)%
[Lv 4]: ATK 1400+(Self Study Tactics Lv x20)%
[Lv 5]: ATK 1550+(Self Study Tactics Lv x25)%
[Lv 6]: ATK 1700+(Self Study Tactics Lv x30)%
[Lv 7]: ATK 1850+(Self Study Tactics Lv x35)%
[Lv 8]: ATK 2000+(Self Study Tactics Lv x40)%
[Lv 9]: ATK 2150+(Self Study Tactics Lv x45)%
[Lv 10]: ATK 2300+(Self Study Tactics Lv x50)%


Shield Chain Rush
Max Level: 10
Requirement: Self Study Tactics 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Throws a shield, inflicting
ranged physical damage at the target and
surrounding enemies within 7x7 cells.
Enemies hit have their Movement Speed
decreased by 20% for 5 seconds and the
damage received by them is increased by 10%
(excluding Boss class monsters).
Damage is additionaly increased according
to the Self Study Tactics skill level,
the caster's Base Level and POW.
The weapon can't be swapped for
1.2 seconds after using this skill.
Requires a Shield.
[Lv 1]: ATK 700+(Self Study Tactics Lv x3)%
[Lv 2]: ATK 1000+(Self Study Tactics Lv x6)%
[Lv 3]: ATK 1300+(Self Study Tactics Lv x9)%
[Lv 4]: ATK 1600+(Self Study Tactics Lv x12)%
[Lv 5]: ATK 1900+(Self Study Tactics Lv x15)%
[Lv 6]: ATK 2200+(Self Study Tactics Lv x18)%
[Lv 7]: ATK 2500+(Self Study Tactics Lv x21)%
[Lv 8]: ATK 2800+(Self Study Tactics Lv x24)%
[Lv 9]: ATK 3100+(Self Study Tactics Lv x27)%
[Lv 10]: ATK 3400+(Self Study Tactics Lv x30)%


Spiral Pierce Max
Max Level: 10
Requirement: Shield Chain Rush 7
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Recover: 1 AP
Description: Inflicts ranged physical damage
with a powerful spinning stab to a target.
Enemies hit become immobilized for 2 seconds.
(Excludig Boss class monsters.)
The damage factor depends on the target's size.
(Small: x1.5 / Medium: x1.3 / Large: x1.2)
Damage is additionaly increased according
to the Self Study Tactics skill level,
the caster's Base Level and POW.
[Lv 1]: ATK (750+
(Self Study Tactics Lv x3)x Damage Factor)%
[Lv 2]: ATK (1000+
(Self Study Tactics Lv x6)x Damage Factor)%
[Lv 3]: ATK (1250+
(Self Study Tactics Lv x9)x Damage Factor)%
[Lv 4]: ATK (1500+
(Self Study Tactics Lv x12)x Damage Factor)%
[Lv 5]: ATK (1750+
(Self Study Tactics Lv x15)x Damage Factor)%
[Lv 6]: ATK (2000+
(Self Study Tactics Lv x18)x Damage Factor)%
[Lv 7]: ATK (2250+
(Self Study Tactics Lv x21)x Damage Factor)%
[Lv 8]: ATK (2500+
(Self Study Tactics Lv x24)x Damage Factor)%
[Lv 9]: ATK (2750+
(Self Study Tactics Lv x27)x Damage Factor)%
[Lv 10]: ATK (3000+
(Self Study Tactics Lv x30)x Damage Factor)%


Meteor Storm Buster
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Recover: 3 AP
Description: Drops meteorites at random
locations within 9x9 cells on the ground,
inflicting Fire elemental magic damage
to enemies within 5x5 cells and has a chance
to inflict Stun status.
Afterwards, it explodes, inflicting secondary
Fire elemental magic damage.
The Stun chance and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according to
the Self Study Sorcery skill level,
the caster's Base Level and SPL.
The number of meteorites ranges from 3~6
and the explosion range of the meteorites
from 7x7 to 9x9 cells depending on the skill level.
[Lv 1]: MATK 600+(Sorcery Lv x5)%
Explosion: MATK 600+(Sorcery Lv x5)%
[Lv 2]: MATK 900+(Sorcery Lv x10)%
Explosion: MATK 750+(Sorcery Lv x10)%
[Lv 3]: MATK 1200+(Sorcery Lv x15)%
Explosion: MATK 900+(Sorcery Lv x15)%
[Lv 4]: MATK 1500+(Sorcery Lv x20)%
Explosion: MATK 1050+(Sorcery Lv x20)%
[Lv 5]: MATK 1800+(Sorcery Lv x25)%
Explosion: MATK 1200+(Sorcery Lv x25)%
[Lv 6]: MATK 2100+(Sorcery Lv x30)%
Explosion: MATK 1350+(Sorcery Lv x30)%
[Lv 7]: MATK 2400+(Sorcery Lv x35)%
Explosion: MATK 1500+(Sorcery Lv x35)%
[Lv 8]: MATK 2700+(Sorcery Lv x40)%
Explosion: MATK 1650+(Sorcery Lv x40)%
[Lv 9]: MATK 3000+(Sorcery Lv x45)%
Explosion: MATK 1800+(Sorcery Lv x45)%
[Lv 10]: MATK 3300+(Sorcery Lv x50)%
Explosion: MATK 1950+(Sorcery Lv x50)%


Jupital Thunderstorm
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Recover: 2 AP
Description: Fires a highly concentrated
lightning ball, inflicting Wind elemental magic
damage at the target and surrounding enemies.
Damage is additionaly increased according
to the Self Study Sorcery skill level,
the caster's Base Level and SPL.
[Lv 1]: MATK 1800+(Sorcery Lv x3)%
AoE: 5x5 cells
[Lv 2]: MATK 3600+(Sorcery Lv x6)%
AoE: 5x5 cells
[Lv 3]: MATK 5400+(Sorcery Lv x9)%
AoE: 5x5 cells
[Lv 4]: MATK 7200+(Sorcery Lv x12)%
AoE: 5x5 cells
[Lv 5]: MATK 9000+(Sorcery Lv x15)%
AoE: 7x7 cells
[Lv 6]: MATK 10800+(Sorcery Lv x18)%
AoE: 7x7 cells
[Lv 7]: MATK 12600+(Sorcery Lv x21)%
AoE: 7x7 cells
[Lv 8]: MATK 14400+(Sorcery Lv x24)%
AoE: 7x7 cells
[Lv 9]: MATK 16200+(Sorcery Lv x27)%
AoE: 9x9 cells
[Lv 10]: MATK 18000+(Sorcery Lv x30)%
AoE: 9x9 cells


Jack Frost Nova
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Ground
Recover: 3 AP
Description: Creates an ice sphere on the ground
and inflicts Water elemental magic damage
to enemies within range. The ice sphere creates
a strong explosion, inflicting additional
Water elemental magic damage
to enemies within range every 0.3 seconds,
and Bitter Cold effect for 5 seconds.
Bitter Cold:
Increases Damage recieved from Water
elemental attacks by 15%.
(Does not apply to Boss class monsters.)
Damage is additionaly increased according to
the Self Study Sorcery skill level,
the caster's Base Level and SPL.
The AoE is 7x7 cells for skill level 1~5
and 9x9 cells for skill level 6~10.
[Lv 1]: MATK 200+(Sorcery Lv x3)%
Explosion: MATK 400+(Sorcery Lv x3)% per Hit
[Lv 2]: MATK 400+(Sorcery Lv x6)%
Explosion: MATK 600+(Sorcery Lv x6)% per Hit
[Lv 3]: MATK 600+(Sorcery Lv x9)%
Explosion: MATK 800+(Sorcery Lv x9)% per Hit
[Lv 4]: MATK 800+(Sorcery Lv x12)%
Explosion: MATK 1000+(Sorcery Lv x12)% per Hit
[Lv 5]: MATK 1000+(Sorcery Lv x15)%
Explosion: MATK 1200+(Sorcery Lv x15)% per Hit
[Lv 6]: MATK 1200+(Sorcery Lv x18)%
Explosion: MATK 1400+(Sorcery Lv x18)% per Hit
[Lv 7]: MATK 1400+(Sorcery Lv x21)%
Explosion: MATK 1600+(Sorcery Lv x21)% per Hit
[Lv 8]: MATK 1600+(Sorcery Lv x24)%
Explosion: MATK 1800+(Sorcery Lv x24)% per Hit
[Lv 9]: MATK 1800+(Sorcery Lv x27)%
Explosion: MATK 2000+(Sorcery Lv x27)% per Hit
[Lv 10]: MATK 2000+(Sorcery Lv x30)%
Explosion: MATK 2200+(Sorcery Lv x30)% per Hit


Hell's Drive
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Recover: 1 AP
Description: Twists the ground around you
to inflict Earth elemental magic
damage to enemies within range.
Damage is additionaly increased according
to the Self Study Sorcery skill level,
the caster's Base Level and SPL.
[Lv 1]: MATK 1550+(Self Study Sorcery Lv x4)%
AoE: 3x3 cells
[Lv 2]: MATK 2100+(Self Study Sorcery Lv x8)%
AoE: 3x3 cells
[Lv 3]: MATK 2650+(Self Study Sorcery Lv x12)%
AoE: 3x3 cells
[Lv 4]: MATK 3200+(Self Study Sorcery Lv x16)%
AoE: 5x5 cells
[Lv 5]: MATK 3750+(Self Study Sorcery Lv x20)%
AoE: 5x5 cells
[Lv 6]: MATK 4300+(Self Study Sorcery Lv x24)%
AoE: 5x5 cells
[Lv 7]: MATK 4850+(Self Study Sorcery Lv x28)%
AoE: 7x7 cells
[Lv 8]: MATK 5400+(Self Study Sorcery Lv x32)%
AoE: 7x7 cells
[Lv 9]: MATK 5950+(Self Study Sorcery Lv x36)%
AoE: 7x7 cells
[Lv 10]: MATK 6500+(Self Study Sorcery Lv x40)%
AoE: 9x9 cells


Ground Gravitation
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: Caster
Recover: 5 AP
Description: Spreads a powerful gravitational
field around you, which inflicts Neutral
elemental magic damage due to strong impact
to enemies within range. The gravitational field
lasts for 5 seconds and inflicts additional
Neutral elemental magic damage to
enemies within range every 0.5 seconds.
During it's duration, it applies
Gravitational Field effect to the targets.
Gravitational Field:
Decreases Movement Speed and increases
recieved Physical and Magical Damage.
(Does not apply to Boss class monsters.)
Damage is additionaly increased according
to the Self Study Sorcery skill level,
the caster's Base Level and SPL.
The AoE ranges from 5x5 to 9x9 cells
depending on the skill level.
[Lv 1]:MATK 4500+(Sorcery Lv x4)%
Field: MATK 700+(Sorcery Lv x2)% per Hit
[Lv 2]:MATK 6000+(Sorcery Lv x8)%
Field: MATK 1000+(Sorcery Lv x4)% per Hit
[Lv 3]:MATK 7500+(Sorcery Lv x12)%
Field: MATK 1300+(Sorcery Lv x6)% per Hit
[Lv 4]:MATK 9000+(Sorcery Lv x16)%
Field: MATK 1600+(Sorcery Lv x8)% per Hit
[Lv 5]:MATK 10500+(Sorcery Lv x20)%
Field: MATK 1900+(Sorcery Lv x10)% per Hit
[Lv 6]:MATK 12000+(Sorcery Lv x24)%
Field: MATK 2200+(Sorcery Lv x12)% per Hit
[Lv 7]:MATK 13500+(Sorcery Lv 28x)%
Field: MATK 2500+(Sorcery Lv x14)% per Hit
[Lv 8]:MATK 15000+(Sorcery Lv x32)%
Field: MATK 2800+(Sorcery Lv x16)% per Hit
[Lv 9]:MATK 16500+(Sorcery Lv x36)%
Field: MATK 3100+(Sorcery Lv x18)% per Hit
[Lv 10]:MATK 18000+(Sorcery Lv x40)%
Field: MATK 3400+(Sorcery Lv x20)% per Hit


Napalm Vulcan Strike
Max Level: 10
Requirement: Self Study Sorcery 5
Skill Form: Active
Type: Magical
Target: 1 Character
Recover: 1 AP
Description: Unleashes a strong wave attack
through telekinesis on a target and enemies
within a 5x5 cell range around it, inflicting
Ghost elemental magic damage
and has a chance to inflict Curse status.
The Curse status and duration are affected
by the target's resistance to status abnormalities.
Damage is additionaly increased according
to the Self Study Sorcery skill level,
the caster's Base Level and SPL.
[Lv 1]: MATK 500+(Self Study Sorcery Lv x4)%
[Lv 2]: MATK 750+(Self Study Sorcery Lv x8)%
[Lv 3]: MATK 1000+(Self Study Sorcery Lv x12)%
[Lv 4]: MATK 1250+(Self Study Sorcery Lv x16)%
[Lv 5]: MATK 1500+(Self Study Sorcery Lv x20)%
[Lv 6]: MATK 1750+(Self Study Sorcery Lv x24)%
[Lv 7]: MATK 2000+(Self Study Sorcery Lv x28)%
[Lv 8]: MATK 2250+(Self Study Sorcery Lv x32)%
[Lv 9]: MATK 2500+(Self Study Sorcery Lv x36)%
[Lv 10]: MATK 2750+(Self Study Sorcery Lv x40)%


Breaking Limit
Max Level: 1
Requirement: Double Bowling Bash 7, Shield Chain Rush 7, Mega Sonic Blow 7, Spiral Pierce Max 7
Skill Form: Active
Type: Magical
Target: Caster
Cost: 150 AP
Description: Break through one's own physical
limits to exert powerful physical power.
Increases the damge of Double Bowling Bash,
Mega Sonic Blow, Shield Chain Rush
and Spiral Pierce Max for 300 seconds.
Double Bowling Bash: +50% Damage
Mega Sonic Blow: +100% Damage
Shield Chain Rush: +50% Damage
Spiral Pierce Max: +100% Damage


Rule Break
Max Level: 1
Requirement: Meteor Storm Buster 5, Jupital Thunderstorm 5, Jack Frost Nova 5, Hell's Drive 5, Ground Gravitation 5, Napalm Vulcan Strike 5
Skill Form: Active
Type: Magical
Target: Caster
Cost: 150 AP
Description: Break through one's own magical
limits to exert powerful magical power.
Increases the damge of Meteor Storm Buster,
Jupital Thunderstorm, Jack Frost Nova,
Hell's Drive, Ground Gravitation
and Napalm Vulcan Strike for 300 seconds.
Meteor Storm Buster: +50% Damage
Jupital Thunderstorm: +70% Damage
Jack Frost Nova: +70% Damage
Hell's Drive: +70% Damage
Ground Gravitation: +50% Damage
Napalm Vulcan Strike: +100% Damage

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