Charleston Crisis

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Requirements
Base Level: 130+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Server time




Walkthrough

  1. Go to any town and talk to Instance Manager, chose to create an instance of your choice.
  2. After the instance is created, talk to Instance Manager again and chose to enter instance.
    The party leader has to create the instance and the other members can join afterwards.

Destroying the Zone Security Devices

  1. Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  2. Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
  3. Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  4. The lab is found in the middle (141,199) of the map.
    Moving there might be tricky, it's not easy to navigate.

Lab Requests

  1. Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  2. The party leader has to speak with Charleston 1 (121,217) and she'll ask you to kill 3 Locksteps.
    You can see their locations on the minimap.

Optional quest: you can speak to a computer behind Dr Vee to get a quest to kill 50 steps. Completing this quest will net you 5 Charleston Parts.

  1. Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
    You only have to go near the generators, you don't have to kill the Kickstep.
  2. Return to the lab once you've investigated all 3 generators.
  3. Talk with Charleston 1 again and then follow her to the right.
    Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding.
  4. Speak with Charleston 2 and a new scene will begin. The portals will close.
  5. You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.

The Core

  1. Walk out of the lab and go all the way south below the middle. Charleston 1 and 2 will be waiting for you.
  2. Move near Charleston 2 to trigger the next dialogues.
  3. Charleston 1 wants you to gather 6213.png 1 Explosive Powder . These drop from the Step found in the instance.
  4. Return to her and she will warp you inside the Core.
  5. Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.

Charleston Parts

  1. Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  2. Talk to Shalosh (77,167) and select I want to go back.
    You will be rewarded with 6752.png 3 Charleston Component .


Enemies

Image Name Level HP Size / Race / Element
3125.png Step 130 55,403 Small / Demon / Neutral 1
3126.png Lockstep 131 71,056 Medium / Demon / Neutral 2
3127.png Kickstep 132 73,644 Medium / Demon / Neutral 1
3128.png Kick and Kick 133 68,018 Medium / Demon / Neutral 2
3124.png Charleston 3
Mvp.png
145 23,671,401 Large / Demon / Neutral 3


Cards

Card Type Description
Card Step Card Weapon Card

Increases the damage of Axe Boomerang by 30%.


If upgrade level of the compounded item is +10 or higher:
Increases the damage of Axe Boomerang by an additional 30%.

Card Lockstep Card Weapon Card

Increases the damage of Arm Cannon by 20%.


If upgrade level of the compounded item is +10 or higher:
Increases the damage of Arm Cannon by an additional 20%


[+ 27012.png Kickstep Card ]
Madogear will no longer consume Magic Gear Fuel.

Card Kickstep Card Armor Card

Max HP + 8%


[Mechanic Bonus]
Reduces damage taken from long-ranged attacks by 30%.

Card Kick and Kick Card Weapon Card

Increases the damage of Vulcan Arm by 10%.
If upgrade level is +10 or higher, Increases the damage of Vulcan Arm by an additional 20%.


[+ 27012.png Kickstep Card ]
Madogear will no longer consume Magic Gear Fuel.

Card Charleston 3 Card Weapon Card

Max SP - 300
Adds a chance of damaging the target's armor when performing a physical attack.


[+ 27012.png Kickstep Card ]
Madogear will no longer consume Magic Gear Fuel.


Equipment


Image Name Effect How to obtain
15110.png Strength Supplement Parts

Increase physical damage inflicted on All enemies by 5%.
Increase physical damage inflicted on All enemies by 1% per 4 upgrade levels.

Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 3,999,999 zeny.
20732.png Vitality Supplement Parts [1]

MaxHP + 6%.
MaxHP + 1% per 2 upgrade levels.


If upgrade level is +9 or higher:
Increase natural HP recovery by 50%.

Class : Garment
Defense : 20
Weight : 50
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
22043.png Agility Supplement Parts [1]

Increase attack speed (reduce after attack delay by 5%).
Increase attack speed (reduce after attack delay by 1%) per 4 upgrade levels.

Class : Footgear
Defense : 25
Weight : 35
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
2995.png Dexterity Supplement Parts [1]

Reduce SP consumption of skills by 10%.
Reduce after cast delay of skills by 10%.
Reduce variable casting time of skills by 10%.


[+ 15110.png Strength Supplement Parts ]
Increase damage of Axe Boomerang by 100%.
Reduce cooldown of Axe Boomerang by 2 seconds.

Class : Accessory
Defense : 0
Weight : 10
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
15111.png Reinforced Parts - Plate

This item is indestructible in battle.
Reduce damage taken from Small and Medium size enemies by 10%.


If upgrade level is +7 or higher:
Reduce damage taken from Large size enemies by 10%.


If upgrade level is +9 or higher:
Reduce damage taken from Small and Medium size enemies by 5%.
[+ 22044.png Reinforced Part - Booster , 20733.png Reinforced Part - Engine ,
2996.png Reinforced Part - Gun Barrel ]
Increase damage of Arm Cannon by 50%.

Class : Armor
Defense : 80
Weight : 200
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 3,999,999 zeny.
20733.png Reinforced Parts - Engine [1]

Reduce after cast delay of skills by 10%.


If upgrade level is +7 or higher:
Reduce damage taken from Neutral property attacks by 10%.


If upgrade level is +9 or higher:
Reduce after cast delay of skills by 10%.

Class : Garment
Defense : 25
Weight : 150
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
22044.png Reinforced Parts - Booster [1]

Reduce SP consumption of Hovering by 15.


If upgrade level is +7 or higher:
Reduces SP consumption of Acceleration by 20.

Class : Footgear
Defense : 23
Weight : 100
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
2996.png Reinforced Parts - Gun Barrel [1]

HIT + 10.
Increase physical damage inflicted on All enemies by 4%.
Increase damage of Knuckle Boost by 25%.

Class : Accessory
Defense : 0
Weight : 50
Required Level : 100
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 10x 6752.png Charleston Parts
16031.png Pile Bunker P

Each refine increase ATK +5.

Class : Mace
Weapon Level: 4
Attack: 450
Weight : 400
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine

Or Charleston 3 (MVP)

16030.png Pile Bunker S [1]

Each 2 refines increase ASPD +1%.

Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine
16032.png Pile Bunker T [1]

Each refine reduces SP consumption by 1%.

Class : Mace
Weapon Level: 4
Attack: 400
Weight : 350
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Mass Charleston
Cost: 1x 1549.png Pile Bunker , 300x 6751.png Dented Steel Plate , 15x 6750.png Broken Engine
28101.png Axe Tornado [1]

Reduces the cooldown of Axe Tornado by 1 second.

Class : Two-Handed Axe
Weapon Level: 4
Attack: 320
Weight : 400
Property: Wind
Required Level : 100
Usable Jobs : Rune Knight, Mechanic, Royal Guard, Geneticist

Charleston 3 (MVP)
21011.png Gigantic Blade [1]

Reduces the cooldown of Axe Tornado by 1 second.

Class : Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight : 500
Required Level : 130
Usable Jobs : Rune Knight and Royal Guard

Charleston 3 (MVP)
16033.png Robot's Mechanical Arm [2]

CRIT +20


Indestructible

Class : Mace
Weapon Level: 4
Attack: 195
Weight : 300
Required Level : 130
Usable Jobs : Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura

Charleston 3 (MVP)


Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires 6752.png 1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying 6752.png 1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

List of Enchants

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] 3 STR / AGI / VIT / DEX 1~2,
Spell 1,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Spell 1~2,
Attack Delay 1~2
22043.png Supplement Part Agi [1] 3 STR / AGI / VIT / DEX 1~2,
Attack Delay 1
STR / AGI / VIT / DEX 2~3,
Attack Delay 1~2
20733.png Upgrade Part - Engine [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
20732.png Supplement Part Con [1] 3 STR / AGI / VIT / DEX / LUK 1~2,
Expert Archer 1
STR / AGI / VIT / INT / DEX / LUK 2~3,
Expert Archer 1~3
15111.png Upgrade Part - Plate 3 AGI / LUK 1~2,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Attack:
STR / DEX 2~3,
Fighting Spirit 1-2,
Expert Archer 1~3
15110.png Supplement Part Str 3 AGI / LUK 1~3,
Attack Delay 1~2,
Flee 3~12
Speed:
AGI / LUK 2~3,
Attack Delay 1~2,
Flee 3~12
Defense:
VIT 2~3,
MHP 1~3%,
Neutral Resist 1~2,
DEF 6~9
2996.png Upgrade Part - Gun Barrel [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a
2995.png Supplement Part Dex [1] 2 STR / AGI / VIT / INT / DEX 1~2,
Attack Delay 1,
Spell 1
n/a



Charleston Crisis Weapon Enchanting

Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.

Enchantments for their respective weapon types are as follows:

Melee Weapon Enchantments
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Shadow Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increases Critical Damage 5%~20% Increase physical damage to normal monster 1%~20%
Increase attack speed (delay after attack) 5%~15% Increase Physical Damage to Boss Class 5%~10%
Hit 1~15 Reduces delay after skill 1%~5%
Cri 1~15
Atk 3%~7%
ASPD 1
Increases physical damage to small size monster 1%~20%
Increases physical damage to medium size monster 1%~20%
Increases physical damage to large size monster 1%~20%
Water property
Earth Property
Fire Property
Wind Property
Holy Property
Shadow Property
Negates size penalty
Ranged Weapon Enchants
First Enchant Min~Max Second Enchant Min~Max
Increase Physical Damage to Neutral Property 1%~20% Increase Physical Damage to Formless Race 1%~20%
Increase Physical Damage to Water Property 1%~20% Increase Physical Damage to Undead Race 1%~20%
Increase Physical Damage to Earth Property 1%~20% Increase Physical Damage to Brute Race 1%~20%
Increase Physical Damage to Fire Property 1%~20% Increase Physical Damage to Plant Race 1%~20%
Increase Physical Damage to Wind Property 1%~20% Increase Physical Damage to Insect Race 1%~20%
Increase Physical Damage to Poison Property 1%~20% Increase Physical Damage to Fish Race 1%~20%
Increase Physical Damage to Holy Property 1%~20% Increase Physical Damage to Demon Race 1%~20%
Increase Physical Damage to Shadow Property 1%~20% Increase Physical Damage to Demi-human Race 1%~20%
Increase Physical Damage to Undead Property 1%~20% Increase Physical Damage to Angel Race 1%~20%
Increase Physical Damage to Ghost Property 1%~20% Increase Physical Damage to Dragon Race 1%~20%
Increases critical damage 5%~20% Increase Physical Damage to Normal Class 1%~20%
Increase attack speed (delay after attack) 5%~15% Increase Physical Damage to Boss Class 1%~20%
Hit 1~15 Reduces delay after skill 1%~5%
Cri 1~15
Increases long range physical damage 1%~15%
Increases physical damage to small size monster 1%~20%
Increases physical damage to medium size monster 1%~20%
Increases physical damage to large size monster 1%~20%
Water property
Earth property
Fire property
Wind property
Holy property
Shadow property
Negates size penalty



See Also