Charleston Crisis
| Requirements | |
|---|---|
| Base Level: | 130+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Server time |
Walkthrough
- Go to any town and talk to Instance Manager, chose to create an instance of your choice.
- After the instance is created, talk to Instance Manager again and chose to enter instance.
The party leader has to create the instance and the other members can join afterwards.
Destroying the Zone Security Devices
- Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
- Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing to move forward.
- Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
- The lab is found in the middle (
141,199) of the map.
Moving there might be tricky, it's not easy to navigate.
Lab Requests
- Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
- The party leader has to speak with Charleston 1 (
121,217) and she'll ask you to kill 3 Locksteps.
You can see their locations on the minimap.
Optional quest: you can speak to a computer behind Dr Vee to get a quest to kill 50 steps. Completing this quest will net you 5 Charleston Parts.
- Return to Charleston 1 after killing 3 Locksteps. She tells you there's a problem with the generators, you have to investigate them.
You only have to go near the generators, you don't have to kill the Kickstep. - Return to the lab once you've investigated all 3 generators.
- Talk with Charleston 1 again and then follow her to the right.
Note: For the next part, the portals will get closed so it is recommended to bring everyone in the lab before proceeding. - Speak with Charleston 2 and a new scene will begin. The portals will close.
- You will get waves of mobs, they are fairly easy to kill. You must kill all of them to proceed and the portals will re-open.
The Core
- Walk out of the lab and go all the way south below the middle. Charleston 1 and 2 will be waiting for you.
- Move near Charleston 2 to trigger the next dialogues.
- Charleston 1 wants you to gather
1 Explosive Powder . These drop from the Step found in the instance. - Return to her and she will warp you inside the Core.
- Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
- Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
- Talk to Shalosh (
77,167) and select I want to go back.
You will be rewarded with
3 Charleston Component .
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Step | 130 | 55,403 | Small / Demon / Neutral 1 |
|
Lockstep | 131 | 71,056 | Medium / Demon / Neutral 2 |
|
Kickstep | 132 | 73,644 | Medium / Demon / Neutral 1 |
|
Kick and Kick | 133 | 68,018 | Medium / Demon / Neutral 2 |
|
Charleston 3
|
145 | 23,671,401 | Large / Demon / Neutral 3 |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon Card |
Increases the damage of Axe Boomerang by 30%. If upgrade level of the compounded item is +10 or higher: | |
| Weapon Card |
Increases the damage of Arm Cannon by 20%. If upgrade level of the compounded item is +10 or higher: [+ | |
| Armor Card |
Max HP + 8% [Mechanic Bonus] | |
| Weapon Card |
Increases the damage of Vulcan Arm by 10%. [+ | |
| Weapon Card |
Max SP - 300 [+ |
Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Strength Supplement Parts |
Increase physical damage inflicted on All enemies by 5%. |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Vitality Supplement Parts [1] |
MaxHP + 6%. If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Agility Supplement Parts [1] |
Increase attack speed (reduce after attack delay by 5%). |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Dexterity Supplement Parts [1] |
Reduce SP consumption of skills by 10%. [+ |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Plate |
This item is indestructible in battle. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Reinforced Parts - Engine [1] |
Reduce after cast delay of skills by 10%. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Booster [1] |
Reduce SP consumption of Hovering by 15. If upgrade level is +7 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Gun Barrel [1] |
HIT + 10. |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Pile Bunker P |
Each refine increase ATK +5. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker S [1] |
Each 2 refines increase ASPD +1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker T [1] |
Each refine reduces SP consumption by 1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Axe Tornado [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Gigantic Blade [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Robot's Mechanical Arm [2] |
CRIT +20 Indestructible |
Charleston 3 (MVP) |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
|---|---|---|---|---|
| Regular Upgrade | Superior Upgrade | |||
| 3 | STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX 1~2, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3 | |
| 3 | AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9 | |
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases Critical Damage | 5%~20% | Increase physical damage to normal monster | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 5%~10% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Atk | 3%~7% | ||
| ASPD | 1 | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth Property | |||
| Fire Property | |||
| Wind Property | |||
| Holy Property | |||
| Shadow Property | |||
| Negates size penalty |
Ranged Weapon Enchants
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases critical damage | 5%~20% | Increase Physical Damage to Normal Class | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 1%~20% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Increases long range physical damage | 1%~15% | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth property | |||
| Fire property | |||
| Wind property | |||
| Holy property | |||
| Shadow property | |||
| Negates size penalty |
