Illusion OS Shop
Illusion OS Armors
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
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Illusion Armor B-type [1] | ATK + 100. ATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Armor B-type [1] | MATK + 100. MATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Engine Wing A-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%). [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Engine Wing B-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Leg A-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases long ranged physical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Leg B-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases all properties magical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Booster R [1] | ATK + 5%.
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@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Booster L [1] | ATK + 5%.
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@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Battle chip R [1] | MATK + 5%.
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@go exchanger NPC: Illusion OS Cost: 50x |
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Illusion Battle chip L [1] | MATK + 5%.
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@go exchanger NPC: Illusion OS Cost: 50x |
Illusion OS Modification Modules
Modification Modules can be crafted for
Cor Core x5 and
Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC
There are four different types of module
Normal ,
Rare ,
Unique , and
Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.
Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 2 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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Only 1 Legendary module per equipment |
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| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
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Up to 3 modules can be placed on equipment |
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Up to3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
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Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
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Illusion OS Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OS | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Rampage Blast damage by 15%. If refine rate is 11 or higher: Increases damage against medium and large size enemies by 20%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Sura |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Cannon Rapier-OS | MATK + 150.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Fireball damage by 30%. If refine rate is 11 or higher: When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3. Class: Sword Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Saphir Mace-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: Increases Cart Cannon damage by 20%. If refine rate is 11 or higher: Increases long ranged physical damage by 15%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Genetic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Ultio-OS [2] | MATK + 170.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Adoramus damage by 20%. If refine rate is 11 or higher: Increases holy property magical damage by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Archbishop |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Virtual Bow-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Arrow Storm damage by 30%. If refine rate is 11 or higher: Increases Arrow Storm damage by additional 20%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Ranger |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
MH-P89-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher: Increases Severe Rainstorm damage by 15%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Minstrel, Wanderer |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
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AC-B44-OS [2] | MATK + 135.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Triangle Shot damage by 15%. If refine rate is 11 or higher: Increases bow damage by 10%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 4 Required Level: 130 Usable Jobs: Shadow Chaser |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
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Beam Claymore-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases critical damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
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Rutilus Stick-OS [2] | Can't be destroyed.
Increases magical damage against neutral and earth property enemies by 5%. If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: One-handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Meuchler-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Cross Ripper Slasher damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Usable Jobs: Assassin classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Blasti-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher: Increases long ranged physical damage by 15%. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Usable Jobs: Mechanic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
HR-55-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Hammer of God damage by 20%. If refine rate is 11 or higher: Reduces cooldown of Hammer of God by 5 seconds. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Gunslinger classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Circuit Board-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases damage against small and medium size enemies by 20%. If refine rate is 11 or higher: Increases critical damage by 20%. Class: Book Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Kuroiro-OS [2] | MATK + 150.
If refine rate is 7 or higher: Increases physical and magical damage against shadow and undead property enemies by additional 10%. If refine rate is 9 or higher: Increases Kunai Splash damage by 20%. If refine rate is 11 or higher: Increases physical and magical damage against demon and undead race enemies by 10%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Ninja classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Boost Lance-OS [2] | Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Vanishing Point damage by 20%. If refine rate is 11 or higher: Increases Vanishing Point damage by additional 15%. Class: One-hand Spear Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Royal Guard |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Electric Fox-OS [2] | MATK + 350
If refine rate is 7 or higher: Increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher: Reduces variable casting time by 10% Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher: Increases Catnip Meteor damage by 30%. Class: One-handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Summoner (Doram) |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
OSAD Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second. If refine rate is 9 or higher, increases Rampage Blast damage by 30%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Sura classes |
1x +7 or higher 200x 40x |
|
Cannon Rapier-OSAD [2] | Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. Class: Sword Attack: 160 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes, Novice classes, Thief classes, Merchant classes |
1x +7 or higher 200x 40x |
|
Saphir Mace-OSAD [2] | Can't be destroyed.
Atk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Genetic classes |
1x +7 or higher 200x 40x |
|
Ultio-OSAD [2] | Can't be destroyed.
Matk + 170. Matk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Archbishop classes |
1x +7 or higher 200x 40x |
|
Virtual Bow-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%. If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Ranger classes |
1x +7 or higher 200x 40x |
|
MH-P89-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Minstrel classes, Wanderer classes |
1x +7 or higher 200x 40x |
|
AC-B44-OSAD [2] | Matk + 135.
Increase long ranged physical damage by 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Triangle Shot damage by 25%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 5 Required Level: 170 Jobs: Shadow Chaser classes |
1x +7 or higher 200x 40x |
|
Beam Claymore-OSAD [2] | Can't be destroyed.
Cri + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes |
1x +7 or higher 200x 40x |
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Rutilus Stick-OSAD [2] | Can't be destroyed.
Matk + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Staff Attack: 80 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
1x +7 or higher 200x 40x |
|
Meuchler-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 5 Required Level: 170 Jobs: Assassin classes |
1x +7 or higher 200x 40x |
|
Blasti-OSAD [2] | Can't be destroyed.
Reduces damage taken from medium and large enemies by 15%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 5 Required Level: 170 Jobs: Mechanic classes |
1x +7 or higher 200x 40x |
|
HR-55-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Hammer of God damage by 30%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Gunslinger classes |
1x +7 or higher 200x 40x |
|
Circuit Board-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%. If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%. Class: Book Attack: 180 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Sage classes, Priest classes, Star Gladiator classes |
1x +7 or higher 200x 40x |
|
Kuroiro-OSAD [2] | Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Ninja classes |
1x +7 or higher 200x 40x |
|
Boost Lance-OSAD [2] | Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. Class: Spear Attack: 190 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Royal Guard classes |
1x +7 or higher 200x 40x |
|
Electric Fox-OSAD [2] | Can't be destroyed.
Matk + 350, Matk + 10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. Class: Staff Attack: 250 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Summoner (Doram) classes |
1x +7 or higher 200x 40x |
Illusion OS Weapon Enchants
There are a total of 6 different Enchanting Items, list can be found here.









































