Episode Equipment
Episode 14
14.1 Bifrost - Mora Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Light of Cure | VIT + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Highness Heal. |
Fake Angel |
|
Seal of Cathedral | INT + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Coluseo Heal. |
Fake Angel |
|
Ring of Archbishop | DEX + 2 Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to the effectiveness of healing skills. |
Fake Angel |
|
Shoes of Affection | MaxHP + 500
Increases tolerance to Demihumans by 10% |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Shoes of Judgement | MaxSP + 150
Increases Judex damage by 30% |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Shawl of Affection | Perfect Dodge + 5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Shawl of Judgement | Flee + 5
Has a chance of casting Oratio Level 2 while being physically or magically attacked |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Robe of Affection | INT + 1, MDEF + 10
Blesses the wearer with the Holy Property Decreases SP Consumption of Clementia by 50 |
Carat |
|
Robe of Judgement | STR + 1 , INT + 1, MDEF + 10
Blesses the wearer with the Shadow Property Increases resistance to Demon and Undead monsters by 10% |
Carat |
|
Wand of Affection [2] | MATK + 160, INT + 2 Increases the effectiveness of healing skills by 10%. [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Mace of Judgement [2] | MATK + 180, STR + 1, INT + 1 Physical and magical Attacks have a chance to increase damage to Demon race monsters by 20% for 7 seconds. [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Bible of Promise(1st Vol.)[1] | Allows the user to use Level 1 Odin's Power
|
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Golden Rod Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Wind property by 15%. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Aqua Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Water property by 15%. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Crimson Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Fire property by 15% |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Forest Shoes | MDEF + 2, MaxHP + 500 Increases resistance to Earth property by 15% |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Golden Rod Orb | INT + 1, MDEF + 2. Increases resistance to Wind property by 15%. Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical or magical attacks. |
Axe Kobold |
|
Aqua Orb | INT + 1, MDEF + 2. Increases resistance to Water property by 15%. Has a certain chance of casting LV 3 Frost Nova when hit by physical or magical attacks. |
Gazeti |
|
Crimson Orb | INT + 1, MDEF + 2. Increases resistance to Fire property by 15% Has a certain chance of casting LV 3 Sightrasher when hit by physical or magical attacks. |
Diabolic |
|
Forest Orb | INT + 1, MDEF + 2. Increases resistance to Earth property by 15% Has a certain chance of casting LV 3 Quagmire when hit by physical or magical attacks. |
Naga |
|
Golden Rod Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Lord of Vermilion by 3 seconds If base INT is 120 or more: |
Hill Wind |
|
Aqua Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Storm Gust by 3 seconds If base INT is 120 or more: |
Snowier |
|
Crimson Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Meteor Storm by 3 seconds If base INT is 120 or more: |
Lava Golem |
|
Forest Robe | INT + 1, MDEF + 10. Decreases the variable casting time of Heaven's Drive by 1 second If base INT is 120 or more: |
Pinguicula |
|
Golden Rod Staff [2] | Increases the damage of Jupitel Thunder by 12%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Aqua Staff [2] | Increases the damage of Cold Bolt and Frost Diver by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Crimson Staff [2] | Increases the damage of Fire Bolt and Fire Ball by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Forest Staff [2] | Increases the damage of Earth Spike and Heaven's Drive by 10%. INT + 3, MATK + 230 [+ |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Ur's Greaves[1] | Greaves made by purifying an Ur Rune. MaxSP + 40. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Peuz's Greaves[1] | Greaves made by purifying a Peuz Rune. MaxSP + 40. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Ur's Manteau | A manteau created by Ur Runestones MaxHP + 2%, Increases tolerance to Neutral property attacks by 10%. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Peuz's Manteau | A manteau created by refining Peuz Runestones FLEE + 10, CRI + 10. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Ur's Plate | Armor created by purifying Ur runestones. MDEF + 10. [+ |
Khalitzburg |
|
Peuz's Plate | Armor created by purifying Peuz runestones. MDEF + 10. [+ |
|
|
Ur's Seal[1] | A seal created by refining an Ur Runestone MaxHP + 2%, |
|
|
Peuz's Seal[1] | A seal created by refining a Peuz Runestone ATK + 20, MaxSP + 20. |
|
|
Sapha Shoes[1] | Shoes that have long been known to be from the world of darkness. LUK + 3, MaxSP + 30. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Nab Shoes[1] | An assassin's famous historical relic. FLEE + 3, INT + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Sapha Hood | A manteau that contains the reliquary remains of an ancient Assassin FLEE + 12, Inflict 1% more damage with Critical attacks per refine level. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Nab Hood | An ancient relic that belonged to an unknown Assassin Increases Flee and Attack Power per refine level times 2 |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Sapha's Cloth[1] | Armor that contains the reliquary remains of an ancient Assassin. LUK + 3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking. [+ |
Loli Ruri |
|
Nab's Cloth[1] | An assassin's famous historical relic. STR + 2, INT + 2. [+ If base STR is 120 or more: |
Dullahan |
|
Sapha Ring | A ring that has long been known to be from the world of darkness.
|
|
|
Nab Ring | An assassin's famous historical relic ATK + 10, MATK + 20. |
|
|
White Wing Boots[1] | Shoes of the brilliant archer guild known as Icarus. AGI + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Black Wing Boots[1] | An ancient artifact that helps maintain clear mental focus. INT + 2, MaxSP + 5%. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
White Wing Manteau | A manteau from an archer guild known as Icarus AGI + 2, FLEE + 10, |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
Black Wing Manteau | A cloak that helps maintain clear mental focus. INT + 2. |
@go mora NPC: Keeper of Secrets Cost: 10x |
|
White Wing Suits[1] | Armor of the brilliant archer guild known as Icarus. Increases ranged attack damage by 2x refine level. [+ |
Anubis |
|
Black Wing Suits[1] | An ancient armor that helps maintain clear mental focus. INT + 2, [+ |
|
|
White Wing Brooch | An accessory that belonged to a famous warrior from the 'Icarus Guild'. DEX + 2, |
|
|
Black Wing Brooch | Black wings to help maintain clear mental focus. INT + 2, Perfect Dodge + 3. |
Mora Enchants
- You can find a list of possible enchants for the items here
Episode 14.2 - Eclage
Old Glast Heim
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Temporal Boots | MaxHP +300,
MaxSP +30 For every 3 refine level: MaxHP +100, MaxSP +10. Class: Footgear Defense : 20 Weight : 60 Required Level : 10 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
| Temporal STR Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, ATK +7. If the user's Base STR is more than 120: ATK +50. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: | |
| Temporal AGI Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, Delay after attack -3%. If the user's Base AGI is more than 120: ASPD +1. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: | |
|
Temporal VIT Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +300, MSP +10,. If the user's Base VIT is more than 120: MaxHP +8%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
|
Temporal INT Boots | Max HP +300,
Max SP +30. Mdef + 5. For every 3 refine level: MHP +100, MSP +10, MATK +10. If the user's Base INT is more than 120: MATK +60. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
|
Temporal DEX Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, DEX +3. If the user's Base DEX is more than 120: Decrease Fixed Cast by -0.5s, Ranged Damage +5%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
|
Temporal LUK Boots | Max HP +300,
Max SP +30. For every 3 refine level: MHP +100, MSP +10, Critical Damage +2%. If the user's Base LUK is more than 120: Critical Damage +30%. Class: Footgear Defense : 25 Weight : 60 Required Level : 99 Jobs : All |
@go exchanger
NPC: Old Glast Heim Crafting cost: |
NPC: Old Glast Heim at @go 46 can both slot your boots and enchant them with various options. It is safe to slot the boots as failure will only consume the materials, the boots will not be destroyed.
Recycle Temporal Boots
As mentioned above, Temporal Boots enchants can not be reset. However, a slotted Temporal Boots can be recycled into 1x
Temporal Metal which is needed to create
Powerful Dimensional Essence
NPC: Old Glast Heim at @go 46
Equip your slotted Temporal Boots and talk to the NPC, choose the "Dismantle Boots" option to recycle.
Heroes' Trails (Part 1) - Faceworm Nest
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Faceworm Leg [1] | INT +3 MATK +120 |
Dark Faceworm Faceworm |
|
Faceworm Queen Leg [2] | INT +3 MATK +120 |
Faceworm Queen |
|
Giant Snake Skin | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
|
Giant Snake Skin [1] | MDEF +10 [+ [+ [+ [+ [+ [+ |
Treasure Chests from Faceworm Nest Instance |
Giant Snake Skins come with up to 3 random enchantments already on them and can come pre-refined up to +11
Heroes' Trails (Part 2) - Devil's Tower
Similar to Faceworm Skins from Faceworm's Nest instance, these weapons come pre-upgraded and pre-enchanted.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Evil Slayer Destroyer Hammer [1] | This hammer was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Piercer Bow [1] | This bow was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Ripper Katar [1] | This katar was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Sword [1] | This two-handed sword was once used for vanquishing an evil slayer and his followers.
If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Stabber Dagger [1] | This dagger was once used for vanquishing an evil slayer and his followers.
If refine rate is +9 or higher: If refine rate is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
|
Evil Slayer Vanquisher Staff [1] | This staff was once used for vanquishing an evil slayer and his followers. Increases physical and magical damage on Demon and Undead race targets by 10%. If upgrade level is +9 or higher: If upgrade level is +12 or higher: |
Dropped by the last chest of the Instance Devil's Tower. |
Enchants
All items are dropped pre-enchanted. The lost of possible enchants can be found here
Ghost Palace
Gears
Thanatos Weapons
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Thanatos Spear [1] |
This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Long Spear [1] |
This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Knuckles [1] |
This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Violin [1] |
This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Whip [1] |
This whip, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Two-Handed Staff [1] |
This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Dagger [1] |
This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Sword [1] |
This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Hammer [1] |
This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Bow [1] |
This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Great Sword [1] |
This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Katar [1] |
This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
|
Thanatos Axe [1] |
This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard |
@go exchanger NPC: Ghost Palace Can be exchanged for 100x |
Thanatos Armors
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Armor of Gray [1] |
Mdef +10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Robe [1] |
Reduces damage taken from Holy property attacks by 10% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Helmet [1] |
Reduces damage taken from Holy property attacks by 3% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Cloak of Gray [1] |
Reduces damage taken from Holy property attacks by 5% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Boots of Gray [1] |
Reduces damage taken from Holy property attacks by 2% |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
|
Gray Shield [1] |
Mdef + 10 |
@go exchanger NPC: Ghost Palace Can be exchanged for 50x |
Ghost Palace - Enchants
Information about the Thanatos Weapons enchants can be found here
Geffen Magic Tournament
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Magic Reflector[1] | This anti-magic shield effectively reflects magic.
MDEF + 10 Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker. If refine level is +7 or higher: Additional 3% chance to reflect magical attacks. If refine level is +9 or higher: Additional 3% chance to reflect magical attacks. Class: Shield Defense: 50 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
|
Revised Encyclopedia[1] | A revised edition of an encyclopedia that is printed by a Prontera publisher.
Thick and sharp-edged, this book is popularly used as a shield. INT + 3 DEX + 2 MATK + 5 Crit + 3 If refine level is +7 or higher: Additional Crit + 2. If refine level is +9 or higher: Additional MATK + 5. [+ Encyclopedia [2] ] Aspd + 1% per refine level of Encyclopedia [2] ]. Class: Shield Defense: 50 Weight: 20 Requires Level: 99 Usable By: Priest Jobs, Sage Jobs, Taekwon Master |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 900x |
|
Physical Enchancer Ring[1] | This magic ring, developed in Geffen, enhances its wearer's physical abilities.
[+ Anti-Magic Suit [1] ] Aspd + 5% [+ Geffen Magic Robe [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
|
Magic Intensifier Ring[1] | This magic ring developed in Geffen enhances its wearer's magical abilities.
[+ Geffen Magic Robe [1] ] Reduces variable cast time of skills by 5% [+ Anti-Magic Suit [1] ] Reduces the after cast delay of skills by 5%. Reduces damage taken from Demi-Human race enemies by 5%. Class: Accessory Weight: 10 Requires Level: 90 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1350x |
|
Anti-magic Suit [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
Max HP + 5% MDEF + 10 If refine level is +7 or higher: Additional MDEF + 5. If refine level is +9 or higher: Additional Max HP + 2%. Class: Armor Defense: 50 Property: Neutral Weight: 150 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
|
Geffen Magic Robe [1] | This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.
The users casting cannot be interrupted outside of WoE. Increases the variable casting time of skills by 15%. If refine level is +7 or higher: Reduces the SP cost of skills by an additional 5%. If refine level is +9 or higher: Reduces the variable casting time of skills by 5%. Class: Armor Defense: 40 Weight: 100 Requires Level: 99 Usable By: All Jobs |
@go exchanger
NPC: Geffen Magic Tournament Exchanged for 1800x |
Geffen Magic Tournament Enchants
The Information about enchanting these items can be found here
Horror Toy Factory
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Lush Rose [1] |
Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time. |
@go exchanger NPC: Horror Toy Factory Exchanged for 500x |
|
Old Parasol [3] |
A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Celine's Ribbon [1] |
A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Evil Gloves [1] |
A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers. Enables Level 1 Spider Web. Adds 2% chance of casting Level 1 Psychic Wave when performing melee physical attacks. |
@go exchanger NPC: Horror Toy Factory Exchanged for 1000x |
|
Noble Cross [1] |
As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced. |
@go exchanger NPC: Horror Toy Factory Exchanged for 2000x |
Enchantments
List of enchantable Equipment:
Old Parasol [3]
| 1st Enchant | Min ~ Max |
|---|---|
| ASPD | +1 |
| Sharp | 3~5 |
| Fighting Spirit | 5~10 |
| Spell | 6~9 |
| MATK % | +1~3% |
List of enchantable Equipment:
Evil Spirit Gloves [1]
Hurt Mind [1]
Red Lantern [1]
Kind Heart [1]
| 1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max | 3rd Enchant | Min ~ Max |
|---|---|---|---|---|---|
| STR | +1~4 | STR | +1~4 | STR | +1~4 |
| AGI | +1~4 | AGI | +1~4 | AGI | +1~4 |
| VIT | +1~4 | VIT | +1~4 | VIT | +1~4 |
| INT | +1~4 | INT | +1~4 | INT | +1~4 |
| DEX | +1~4 | DEX | +1~4 | DEX | +1~4 |
Horror Toy Factory Enchants
A list of available enchants for horror toy factory gear can be found here
Episode 15
Episode 15.1 - Fantasmagorica
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Strength Supplement Parts |
Increase physical damage inflicted on All enemies by 5%. |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Vitality Supplement Parts [1] |
MaxHP + 6%. If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Agility Supplement Parts [1] |
Increase attack speed (reduce after attack delay by 5%). |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Dexterity Supplement Parts [1] |
Reduce SP consumption of skills by 10%. [+ |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Plate |
This item is indestructible in battle. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 3,999,999 zeny. |
|
Reinforced Parts - Engine [1] |
Reduce after cast delay of skills by 10%. If upgrade level is +7 or higher: If upgrade level is +9 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Booster [1] |
Reduce SP consumption of Hovering by 15. If upgrade level is +7 or higher: |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Reinforced Parts - Gun Barrel [1] |
HIT + 10. |
@go exchanger NPC: Mass Charleston Cost: 10x |
|
Pile Bunker P |
Each refine increase ATK +5. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker S [1] |
Each 2 refines increase ASPD +1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Pile Bunker T [1] |
Each refine reduces SP consumption by 1%. |
@go exchanger NPC: Mass Charleston Cost: 1x |
|
Axe Tornado [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Gigantic Blade [1] |
Reduces the cooldown of Axe Tornado by 1 second. |
Charleston 3 (MVP) |
|
Robot's Mechanical Arm [2] |
CRIT +20 Indestructible |
Charleston 3 (MVP) |
Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04,71,106).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
List of Enchants
| Items | Enchants Possible | +8 below Enchantment list option | +9 Enchantment list options | |
|---|---|---|---|---|
| Regular Upgrade | Superior Upgrade | |||
| 3 | STR / AGI / VIT / DEX 1~2, Spell 1, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Spell 1~2, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX 1~2, Attack Delay 1 |
STR / AGI / VIT / DEX 2~3, Attack Delay 1~2 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | STR / AGI / VIT / DEX / LUK 1~2, Expert Archer 1 |
STR / AGI / VIT / INT / DEX / LUK 2~3, Expert Archer 1~3 | ||
| 3 | AGI / LUK 1~2, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Attack: STR / DEX 2~3, Fighting Spirit 1-2, Expert Archer 1~3 | |
| 3 | AGI / LUK 1~3, Attack Delay 1~2, Flee 3~12 |
Speed: AGI / LUK 2~3, Attack Delay 1~2, Flee 3~12 |
Defense: VIT 2~3, MHP 1~3%, Neutral Resist 1~2, DEF 6~9 | |
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
| 2 | STR / AGI / VIT / INT / DEX 1~2, Attack Delay 1, Spell 1 |
n/a | ||
Charleston Crisis Weapon Enchanting
Charleston Crisis weaponry can be enchanted at the Instance Manager standing in Fortessa. Each enchantment costs 15 Charleston Parts and each enchantment will give one random enchant. You can overwrite your existing enchantments by simply speaking with the NPC and paying another 15 Charleston Parts to enchant. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchantments
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases Critical Damage | 5%~20% | Increase physical damage to normal monster | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 5%~10% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Atk | 3%~7% | ||
| ASPD | 1 | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth Property | |||
| Fire Property | |||
| Wind Property | |||
| Holy Property | |||
| Shadow Property | |||
| Negates size penalty |
Ranged Weapon Enchants
| First Enchant | Min~Max | Second Enchant | Min~Max |
|---|---|---|---|
| Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
| Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
| Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
| Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
| Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
| Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
| Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
| Increase Physical Damage to Shadow Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
| Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
| Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
| Increases critical damage | 5%~20% | Increase Physical Damage to Normal Class | 1%~20% |
| Increase attack speed (delay after attack) | 5%~15% | Increase Physical Damage to Boss Class | 1%~20% |
| Hit | 1~15 | Reduces delay after skill | 1%~5% |
| Cri | 1~15 | ||
| Increases long range physical damage | 1%~15% | ||
| Increases physical damage to small size monster | 1%~20% | ||
| Increases physical damage to medium size monster | 1%~20% | ||
| Increases physical damage to large size monster | 1%~20% | ||
| Water property | |||
| Earth property | |||
| Fire property | |||
| Wind property | |||
| Holy property | |||
| Shadow property | |||
| Negates size penalty |
CC - Enchants
The weapon enchants can be located here. Which also explains as how to obtain these.
The other enchants can be located at the Charleston Crisis NPC section.
It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144).
Enchanting requires
1 Charleston Component and 100,000 zeny.
Enchants can be reset by paying
1 Charleston Component and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).
Excellion Items
First of all, speak with MARS_01 and supply it with
1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For
10 Huge Metal Scraps and
5 Old Fuel Tanks , PLUTO_09 will give one of
Excellion Suit or
Excellion Wing at random.
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Excellion Wing | A power wing made from lost technology found in the research building ruins. Flee + 2 per upgrade level of the item. If the users base level is 130 or higher: |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
|
Excellion Suit | A power suit made from lost technology found in the research building ruins. Vit + 6 If the users base level is 130 or higher. {+ If the users base level is 130 or higher. |
@go exchanger NPC: PLUTO 09 [ Fortessa 98 145 ]. |
Excellion Enchanting
Can be enchanted at @go exchanger.
Information can be found here: Verus_Equipment#Enchantments
Episode 16
Episode 16.1- Banquet of Heroes (Part 1)
Vicious Mind Weapons
| Image | Name | Effect | Obtained From |
|---|---|---|---|
|
Vicious Mind Book [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Bow [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Dagger [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Shuriken [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Katar [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Knuckle [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Lance [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Mace [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Revolver [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Rod [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Saber [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Spear [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Staff [1] |
{{EpisodeGear|id2=2026|name2=Vicious Mind Staff [1]|effect=
INT +6 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Two-Handed Axe [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Zombie Assault & Immortal Nightmare Shadow |
|
Vicious Mind Two-Handed Sword [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Fortress Legion & Immortal Death Shadow |
|
Vicious Mind Violin [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
|
Vicious Mind Wire [1] |
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15 |
Immortal Cursed Zombie & Immortal Angry Shadow |
Enchants
The items come pre-enchanted.
However, we also have an item to reset the enchants.
Lapine_Enchanting#Vicious_Mind
Royal Banquet
Equipment
Consumables
| Image | Name | Description | CollapseHow to obtain |
|---|---|---|---|
|
City Center Map | When used cast level 1 Increase Agility on user.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
|
Shining Holy Water | Reduces damage taken during Prontera Dungeon invasion by 10% for 3 minutes.
Curse Poison, Curse and Silence. Recovers HP Weight: 1.5 |
@go exchanger
NPC: Banquet of Heroes
|
|
Prison Key | When used teleports the user to Prontera Undergrounod Prison Dungeon.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
|
Prontera Badge | When used teleports the user to Prontera.
Weight: 1 |
@go exchanger
NPC: Banquet of Heroes
|
Armors
| Image | Name | Description | CollapseHow to obtain |
|---|---|---|---|
|
City Center Map [1] | Enables use of level 3 Increase Agility.
Class: Accessory Defense: 0 Weight: 10 Required Level: 40 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Shining Holy Water [1] | Reduces damage taken by 20% during Ritual Room and Prontera Dungeon Invasion.
Recovers 100 HP and 5 SP every 10 seconds. Class: Accessory Defense: 0 Weight: 15 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Royal Guard Shield [1] | For each refinement level DEF + 10 and MDEF + 1.
Enables use of level 1 Shield Spell. Adds 1% chance of autocasting level 3 Assumptio on user when receiving melee physical damage Increase the chance of autocasting Assumptio by 1% per refinement level. Class: Shield Defense: 30 Weight: 300 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Prontera Badge | Enables use of level 1 Return to Prontera.
15 minutes reuse delay. Class: Accessory Defense: 0 Weight: 10 Required Level: 40 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Flattery Robe [1] | Enables use of level 1 Endure.
MATK + 50. If wearer's base level is 120 or higher: Increase MATK + 50. If wearer's base level is 140 or higher: Increase MATK + 50 [+ Ancient Cape or Ancient Cape [1] ] Max SP + 10%. Flee + 10. For each refinement level of Flattery Robe [1] additional Max SP + 1% and Flee + 1. [+ Survivor's Manteau ] Max HP + 10%. MATK + 2%. For each refinement level of Flattery Robe [1] additional Max HP + 1% and MATK + 1%. Class: Armor Defense: 0 Weight: 10 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Abusive Robe [1] | Enables use of level 1 Improve Concentration.
For each refinement level ignores 4% of physical defense of Demihuman, Demon and Undead race monsters. [+ Morrigane's Manteau ] Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters. LUK + 3. CRIT + 10. For each refinement level of Abusive Robe [1] additional LUK + 1 and CRIT + 1. [+ Valkyrian Manteau [1] ] Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters. Max HP + 10%. ATK + 2%. For each refinement level of Abusive Robe [1] additional Max HP + 1% and ATK + 1%. Class: Armor Defense: 0 Weight: 10 Required Level: 100 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
| CollapseCostumes | |||
|---|---|---|---|
| Image | Name | Description | How to obtain |
|
Costume Decoration of Time | I feel trapped in the flow of time.
Class: Costume Location: Middle Weight: 0 Required Level: 1 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Costume Fate of Black Hand | Head seized by fate that dominated the feeling.
Class: Costume Location: Upper Weight: 0 Required Level: 1 Usable By: All Jobs |
@go exchanger
NPC: Banquet of Heroes
|
|
Costume Bijou Hat | A replica of Bijou's cone hat.
_ Type: Costume Position: Upper Weight: 0 Required Level: 1 Required Jobs: All Jobs |
Dropped by Bijou |
Enchants
Robe Enchants
Enchantable:
Flattery Robe [1] and
Abusive Robe [1]
- Costs 20x
Token of Honor to enchant each slot
- Can enchant up to 2 slots
- Costs 10x
Token of Honor to reset robe Enchants
- Need to have both slots already enchanted
- No chance of breaking
Badge Enchants
- Enchantable:
Prontera Badge - Costs 5x
Token of Honor to enchant each slot
- Can enchant up to 2 slots
- Costs 10x
Token of Honor to reset badge Enchants
- Need to have both slots already enchanted
- 20% chance of breaking and losing the badge
| 3rd Slot Enchant | Min ~ Max | 4th Enchant | Min ~ Max |
|---|---|---|---|
| STR | +1~2 | STR | +1~2 |
| AGI | +1~2 | AGI | +1~2 |
| VIT | +1~2 | VIT | +1~2 |
| INT | +1~2 | INT | +1~2 |
| DEX | +1~2 | DEX | +1~2 |
| LUK | +1~2 | LUK | +1~2 |
Enchants
Enchants for royal banquet gears can be found here
Noblesse
Enchants
List of enchants for the noblesse gears can be found here
Episode 16.2 - Banquet of Heroes (Part 2)
Equipment
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Agenda Robe[1] | MATK +5%
Enables use of level 1 Spell Breaker If base level is at least 120: Additional MATK +4% If base level is at least 140: Additional MATK +5% [+ Ancient Cape or Ancient Cape [1] ] Reduce variable cast time by 2% per refine rate of the armor Skill casting can't be interrupted. [+ Survivor's Manteau ] Randomly autocasts level 1 heal on yourself when dealing magical attacks, this chance increases based on refinement level of the armor Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Consultative Robe[1] | VIT +5
Every refine level, increase resistance to Fire and Shadow element attacks by 3% If refine level +10 or higher: Increase resistance to Neutral element attacks by 10% [+ Morrigane's Manteau ] Every refine level of the armor increase Flee +2, AGI +1 Enchant armor with Ghost property [+ Valkyrian Manteau [1] ] VIT +5 Increase resistance to Neutral, Fire, and Shadow element attacks by 10% Every refine level, increase VIT +1, LUK +1 [+ Valkyrian Manteau [1] , Deviling Card ] Deactivate Deviling card effects Class: Armor Defense: 0 Weight: 10 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Republic Hat [1] | Increase long range physical attacks by +6%
If refinement level is +7 or higher: Increase long range physical attack by an additional +2% If refinement level is +10 or higher: Increase long range physical attack by an additional +4% Class: Headgear Defense: 3 Weight: 40 Level Requirement: 100 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Mercenary Ring Type A | VIT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: MaxHP +1000, MaxSP +200 Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
|
Mercenary Ring Type B | INT +3
When equipped by Novice, Taekwon boy, Ninja, or Gunslinger: Reduces variable cast time by 30% Class: Accessory Defense: 0 Weight: 20 Level Requirement: 99 Jobs: All |
@go exchanger
NPC: Terra Gloria
|
Enchantments
Mercenary Ring Enchantments
Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item
- Each enchantment costs 5x
Schwarzwald's Token of Honor - You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
| 3rd Slot Enchant | Min ~ Max | 4th Enchant | Min ~ Max |
|---|---|---|---|
| STR | +1~2 | STR | +1~2 |
| AGI | +1~2 | AGI | +1~2 |
| VIT | +1~2 | VIT | +1~2 |
| INT | +1~2 | INT | +1~2 |
| DEX | +1~2 | DEX | +1~2 |
| LUK | +1~2 | LUK | +1~2 |
Robe Enchantments
The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.
- Each Enchantment costs 20x
Schwarzwald's Token of Honor - You can reset both of the enchantments for 10x
Schwarzwald's Token of Honor
Enchantments
Possible enchantments for Terra Gloria gears can be found here
Imperial Equipment
Imperial Enchantment
Information on the enchantments can be found here
Recap Episode - Illusion Dungeons
Illusion of Moonlight
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Vampire
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Frozen
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Abyss
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Luanda
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Teddy Bear
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Labyrinth
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Under Water
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
Illusion of Twins
Equipment
Enchants
Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.
The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.
16th Anniversary
Combination Bundle
Combination Bundles are obtained from all field MvP's that have a green aura.
Episode 17
Episode 17.1 - Appear, Illusion!
Illusion OS Equipment & Weapons
Modification Modules can be crafted for Cor Core x5 and Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC
Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
There are a total of 6 different Enchanting Items, list can be found here.
Grace Equipment
Grace Equipment Enchantment
All armors and garments can be enchanted with 2 enchants.
This enchants can be overwritten with another enchant.
More information about the enchantments can be found here
EDDA Fall of Glast Heim
Episode 17.2 - Sage Legacy
Automatic OS Equipment
Blueprints
Automatic Modification Modules can be obtained in a variety of ways. Automatic Module Box and Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.
Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
Automatic Improvement Devices
Sin Weapons
There are a total of 6 different Enchanting Items, list can be found here
17th Anniversary
Odin Equipment [ Odin's Past ]
Einbroch Mine Equipment [ Ein Dun 03 ]
Information on enchanting the Einbroch mine weapons can be found here
Abyss Lake Equipment [ Abyss 04 ]
Level 185 Expansion
Glast Heim - Abyss
All items are dropped by monsters in Glast Heim Abyss.
Enchants
All items are dropped with enchants automatically.
Royal Knight's Broadsword
Prisoner's Diary
Royal Knight's Lance
1st Enchant
ATK + 5~20
HIT + 1-10
Aspd % 1-10
Increase physical damage against x property enemies by 5~15%
2nd Enchant
ASPD + 1
Increase physical damage against x race enemies by 5~15%
Increase physical damage against x size enemies by 5~15%
Lava Equipment
Can be obtained by defeating monsters in Magma Dungeon 03.
Enchants
All Lava items are dropped with 2 enchants.
Enchant 1: DEF 50 ~ 150
Enchant 2: DEF 20 ~ 50
























