Wolfchev's Laboratory

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Requirements
Base Level: 160+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Server time




Overview

Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
You have 4 hours to complete this instance.

Walkthrough

  1. Talk to the Instance Manager to generate and enter the instance.
  2. Kill all the Starving Lab animals to proceed.
  3. Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
  4. Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
  5. Kill all the mobs in this room to open the portal for the third room.
  6. Repeat the step above to access the final boss room (fourth room).
  7. A random Bio3 or 4 MVP will then spawn.
  8. Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
  9. You will be rewarded with one of the possible rewards (random chance).

Enemies

Room 1 - 3
Image Name Level HP Size / Race / Element
2243.png Baby Desert Wolf 130 274,531 Small / Demon / Neutral 1
2242.png Desert Wolf 135 551,578 Medium / Demon / Neutral 1
Possible MvPs from Bio 3
Image Name Level HP Size / Race / Element
1646.png Lord Knight Seyren
Mvp.png
160 4,680,000 Medium / Demi-Human / Fire 4
1647.png Assassin Cross Eremes 160 4,230,000 Medium / Demi-Human / Poison 4
1648.png Whitesmith Howard 160 6,750,000 Medium / Demi-Human / Earth 4
1649.png High Priest Margaretha 160 4,800,000 Medium / Demi-Human / Holy 4
1650.png Sniper Cecil 160 4,140,000 Medium / Demi-Human / Wind 4
1651.png High Wizard Kathryne 160 4,500,000 Medium / Demi-Human / Ghost 4
Possible MvPs from Bio 4
Image Name Level HP Size / Race / Element
2235.png Paladin Randel 160 6,870,000 Medium / Demi-Human / Holy 4
2236.png Creator Flamel 160 4,230,000 Medium / Demi-Human / Fire 4
2237.png Professor Celia 160 3,847,804 Medium / Demi-Human / Ghost 4
2238.png Champion Chen 160 4,249,350 Medium / Demi-Human / Water 4
2239.png Stalker Gertie 160 4,057,279 Medium / Demi-Human / Poison 4
2240.png Clown Alphoccio 160 3,894,278 Medium / Demi-Human / Wind 4
2241.png Gypsy Trentini 160 3,894,278 Medium / Demi-Human / Wind 4


Cards

Card Type Description
Card Lord Knight Card Headgear Card

MaxHP -50%

Enables use of Level 1 Berserk.

Card Assassin Cross Card Garment Card

Enables use of Level 3 Cloaking.

Card MasterSmith Card Weapon Card

Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its armor each time the wearer dealing physical attacks.

Card High Priest Card Armor Card

Adds a chance of autocasting Level 1 Assumptio on the wearer each time the wearer is attacked by physical or magical attacks.

Card Sniper Card Weapon Card

Adds a 5% chance of absorbing 20% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%.

Card High Wizard Card Headgear Card

Increases variable cast time by 100%, and reduces SP Recovery by 100%, but the wearer's attacks will ignore the MDEF of Normal monsters.

Drains 2,000 SP when the compounded headgear is unequipped.

Card Paladin Randel Card Armor Card

MaxHP + 10%

Adds a 7% chance of autocasting Level 10 Grand Cross when receiving physical attacks.

If base INT is 110 or higher, MaxHP + 10%

Card Creator Flamel Card Armor Card

CRIT +20

Adds a 7% chance of autocasting Level 5 Acid Terror when receiving physical attacks.

If base STR is 110 or higher, CRIT + 20

Card Professor Celia Card Armor Card

MATK + 7%

Adds a 7% chance of autocasting Level 5 Magnetic Earth when receiving magical attacks.

If base DEX is 110 or higher, MATK + 7%

Card Champion Chen Card Armor Card

Increase physical damage inflicted on All enemies by 7%.

Adds a 7% chance of autocasting Level 5 Occult Impaction when receiving physical attacks.

If base AGI is 110 or higher, increase physical damage inflicted on All enemies by 7%.

Card Stalker Gertie Card Armor Card

HIT + 20

Adds a 7% chance of autocasting Level 1 Divest All when receiving physical attacks.

If base LUK is 110 or higher, HIT + 20

Card Clown Alphoccio Card Armor Card

FLEE +20

If equipped with Instrument or Whip weapons, enables use of Level 10 Magic Strings.

If base VIT is 110 or higher, FLEE + 20

Card Gypsy Trentini Card Armor Card

FLEE +20

If equipped with Instrument or Whip weapons, enables use of Level 10 Lady Luck.

If base VIT is 110 or higher, FLEE + 20


Rewards

Image Name Slot Description
File:Salvagecape.png Salvage Cape Garment Possible to use Cicada Skin Shed Level 1.

Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped.

Upon de-equipping SP -1200.

File:Ancientgoldornament.png Ancient Gold Ornament [1] Headgear If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7% of heal amount.

If Archer, DEX +3, increase long distance physical attack power 10%.

File:Bloodycross.png Bloody Cross Weapon When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance of activation.

File:Guillotinekatar.png Guillotine Katar[1] Weapon Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

File:Chillyspellbook.png Chilly Spell Book[2] Weapon Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.

MATK +160.

File:Giganticlance.png Gigantic Lance Weapon ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of Clashing Spiral.

When pure STR is over 120, adds ATK 300.

File:6471.png Ghost Chill

Possible amount: x10 / x20

Misc The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

File:6469.png Will of Warrior

Possible amount: x10 / x20

Misc A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

File:6470.png Blood Thirst

Possible amount: x10 / x20

Misc Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab



See Also