Wolfchev's Laboratory
| Requirements | |
|---|---|
| Base Level: | 160+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Server time |
Overview
Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up.
In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
You have 4 hours to complete this instance.
Walkthrough
- Talk to the Instance Manager to generate and enter the instance.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (
39, 168) to get directions about the valves. Remember them. - Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (
137, 156). You must be within the MVP's range while it is being killed. - You will be rewarded with one of the possible rewards (random chance).
Enemies
| Room 1 - 3 | ||||
|---|---|---|---|---|
| Image | Name | Level | HP | Size / Race / Element |
|
Baby Desert Wolf | 130 | 274,531 | Small / Demon / Neutral 1 |
|
Desert Wolf | 135 | 551,578 | Medium / Demon / Neutral 1 |
| Possible MvPs from Bio 3 | ||||
|---|---|---|---|---|
| Image | Name | Level | HP | Size / Race / Element |
|
Lord Knight Seyren
|
160 | 4,680,000 | Medium / Demi-Human / Fire 4 |
|
Assassin Cross Eremes | 160 | 4,230,000 | Medium / Demi-Human / Poison 4 |
|
Whitesmith Howard | 160 | 6,750,000 | Medium / Demi-Human / Earth 4 |
|
High Priest Margaretha | 160 | 4,800,000 | Medium / Demi-Human / Holy 4 |
|
Sniper Cecil | 160 | 4,140,000 | Medium / Demi-Human / Wind 4 |
|
High Wizard Kathryne | 160 | 4,500,000 | Medium / Demi-Human / Ghost 4 |
| Possible MvPs from Bio 4 | ||||
| Image | Name | Level | HP | Size / Race / Element |
|
Paladin Randel | 160 | 6,870,000 | Medium / Demi-Human / Holy 4 |
|
Creator Flamel | 160 | 4,230,000 | Medium / Demi-Human / Fire 4 |
|
Professor Celia | 160 | 3,847,804 | Medium / Demi-Human / Ghost 4 |
|
Champion Chen | 160 | 4,249,350 | Medium / Demi-Human / Water 4 |
|
Stalker Gertie | 160 | 4,057,279 | Medium / Demi-Human / Poison 4 |
|
Clown Alphoccio | 160 | 3,894,278 | Medium / Demi-Human / Wind 4 |
|
Gypsy Trentini | 160 | 3,894,278 | Medium / Demi-Human / Wind 4 |
Cards
| Card | Type | Description |
|---|---|---|
| Headgear Card |
MaxHP -50% Enables use of Level 1 Berserk. | |
| Garment Card |
Enables use of Level 3 Cloaking. | |
| Weapon Card |
Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its armor each time the wearer dealing physical attacks. | |
| Armor Card |
Adds a chance of autocasting Level 1 Assumptio on the wearer each time the wearer is attacked by physical or magical attacks. | |
| Weapon Card |
Adds a 5% chance of absorbing 20% of the physical damage inflicted on an enemy by the wearer as HP, but also reduces HP Recovery by 100%. | |
| Headgear Card |
Increases variable cast time by 100%, and reduces SP Recovery by 100%, but the wearer's attacks will ignore the MDEF of Normal monsters. Drains 2,000 SP when the compounded headgear is unequipped. | |
| Armor Card |
MaxHP + 10% Adds a 7% chance of autocasting Level 10 Grand Cross when receiving physical attacks. If base INT is 110 or higher, MaxHP + 10% | |
| Armor Card |
CRIT +20 Adds a 7% chance of autocasting Level 5 Acid Terror when receiving physical attacks. If base STR is 110 or higher, CRIT + 20 | |
| Armor Card |
MATK + 7% Adds a 7% chance of autocasting Level 5 Magnetic Earth when receiving magical attacks. If base DEX is 110 or higher, MATK + 7% | |
| Armor Card |
Increase physical damage inflicted on All enemies by 7%. Adds a 7% chance of autocasting Level 5 Occult Impaction when receiving physical attacks. If base AGI is 110 or higher, increase physical damage inflicted on All enemies by 7%. | |
| Armor Card |
HIT + 20 Adds a 7% chance of autocasting Level 1 Divest All when receiving physical attacks. If base LUK is 110 or higher, HIT + 20 | |
| Armor Card |
FLEE +20 If equipped with Instrument or Whip weapons, enables use of Level 10 Magic Strings. If base VIT is 110 or higher, FLEE + 20 | |
| Armor Card |
FLEE +20 If equipped with Instrument or Whip weapons, enables use of Level 10 Lady Luck. If base VIT is 110 or higher, FLEE + 20 |
Rewards
| Image | Name | Slot | Description |
|---|---|---|---|
| File:Salvagecape.png | Salvage Cape | Garment | Possible to use Cicada Skin Shed Level 1.
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. |
| File:Ancientgoldornament.png | Ancient Gold Ornament [1] | Headgear | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. |
| File:Bloodycross.png | Bloody Cross | Weapon | When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
Increased refine rate increases the chance of activation. |
| File:Guillotinekatar.png | Guillotine Katar[1] | Weapon | Increases damage to Demihuman monsters by 50%.
Increases damage of Cross Impact by 30%. Decreases Flee by 30. |
| File:Chillyspellbook.png | Chilly Spell Book[2] | Weapon | Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption.
MATK +160. |
| File:Giganticlance.png | Gigantic Lance | Weapon | ASPD -10, when you de-equip SP -600.
Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. |
| File:6471.png | Ghost Chill
Possible amount: x10 / x20 |
Misc | The darkness of Nifflheim is lumped into this. |
| File:6469.png | Will of Warrior
Possible amount: x10 / x20 |
Misc | A collection of biological relics from various warriors |
| File:6470.png | Blood Thirst
Possible amount: x10 / x20 |
Misc | Reactionary forces causes the thirst for blood |
