Nightmare Biolabs
Information
Through the Warper, warp into Nightmare Biolab.
The spot you are warped into is safe area.
List of Costume Hats:
Costume: Rune Circlet
Costume: Schmidt Helm
Costume: Guardian Crown
Costume: Silent Executioner
Costume: Circlet of Bones
Costume: Shadow Handicraft
Costume: Midas Whisper
Costume: Driver Band ( Red )
Costume: Driver Band ( Yellow )
Costume: Mitra
Costume: Blazing Soul
Costume: Magic Stone Hat
Costume: Wind Whisper
Costume: Sniper Goggle
Costume: Camouflage Rabbit Hood
Costume: Minstrel Song's Hat
Costume: Dying Swan
How to Socket Manteau of The Fallen
Allows you to socket Manteau of The Fallen by a small chance.
Requirements (Safe Mode uses 100x
Ghost Chill & 500x
Energy Debris )
- 20x
Ghost Chill - 100x
Energy Debris - 1x
Manteau of The Fallen [0]
Reward:
Manteau of The Fallen [1]
Converteable Weapons
Victimized Soul's Mind NPC to the right top will Convert Your Weapons into
Energy Debris .
Conversion rate: (1 weapon = 1 ~ 3
Energy Debris )
Giant Crossbow |
Giant Crossbow |
Creeper Bow |
Falken Blitz |
Mystic Bow |
Catapult
Krishna |
Chakram |
Agent Katar |
Guillotine Katar
Vecer Axe |
Ygnus Stale |
End Sektura
Light of Recovery |
Lacryma Stick |
Mental Stick
Dea Staff |
Croce Staff |
Kronos
Krasnaya |
Chrome Metal Sword |
Two-Handed Chrome Metal Sword
Ruber |
Krieg |
Weihna
Ancient Dagger |
Black Wing |
Scarletto Nail |
Aztoe Nail |
Bloody Cross |
Erde |
Red Ether Bag |
Red Square Bag
Imperial Spear |
Giant Lance
Chilly Spell Book
Green Whistle |
Stem Whip |
Rapture Rose
Sura's Rampage
Ancient Headgears
Quest NPC - Memory of Tears
Allows you to create Old Nightmare Headgears. You can choose to use Risky Mode or Safe Mode when crafting this item. Safe mode requires 5x the normal materials.
Warning: These headgears are not tradeable. Be sure to make it on the character/account you wish to equip it on!
Rune Knight
|
Arch Bishop
|
Ranger
|
Mechanic
|
Mechanic
|
Shadow Chaser
|
Minstrel
|
Genetic
|
Warlock
|
Sura
|
Sorcerer
|
Wanderer
|
Guillotine Cross
|
Royal Guard
|
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind Template:Navi to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Sentimental Fragment to Wanderind Mind Template:Navi to reset ALL enchantments.
| 1st Enchant | |||||||
|---|---|---|---|---|---|---|---|
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| 2nd Enchant | |||||||
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| 3rd Enchant | |||||||
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| Special Enchants | |||||||
| Acute | Adamantine | Affection | Magic Essence | Master Archer | Mettle | Unyielding | |
Special Enchants
Once you have the Special Enchant that you are after it can be upgraded to level 10. The cost per upgrade attempt is as follows.
| Upgrade Cost | |
|---|---|
| Level | Cursed Fragment Required |
| 1 | 10 |
| 2 | 20 |
| 3 | 40 |
| 4 | 50 |
| 5 | 70 |
| 6 | 100 |
| 7 | 150 |
| 8 | 250 |
| 9 | 500 |
| 10 | 1,000 |
| Acute Enchants | |
|---|---|
| 1 | CRIT Rate +3, Increases critical damage by 20%. |
| 2 | CRIT Rate +6, Increases critical damage by 35%. |
| 3 | CRIT Rate +9, Increases critical damage by 50%. |
| 4 | CRIT Rate +12, Increases critical damage by 65%. |
| 5 | CRIT Rate +15, Increases critical damage by 80%. |
| 6 | CRIT Rate +18, Increases critical damage by 95%. |
| 7 | CRIT Rate +21, Increases critical damage by 110%. |
| 8 | CRIT Rate +24, Increases critical damage by 125%. |
| 9 | CRIT Rate +27, Increases critical damage by 140%. |
| 10 | CRIT Rate +30, Increases critical damage by 170%. |
| Adamantine Enchants | |
|---|---|
| 1 | Max HP +5%, DEF +140, MDEF +20 |
| 2 | Max HP +10%, DEF +180, MDEF +40 |
| 3 | Max HP +15%, DEF +220, MDEF +60 |
| 4 | Max HP +20%, DEF +260, MDEF +80 |
| 5 | Max HP +25%, DEF +300, MDEF +100 |
| 6 | Max HP +30%, DEF +340, MDEF +120 |
| 7 | Max HP +35%, DEF +380, MDEF +140 |
| 8 | Max HP +40%, DEF +420, MDEF +160 |
| 9 | Max HP +45%, DEF +460, MDEF +180 |
| 10 | Max HP +55%, DEF +500, MDEF +200 |
| Affection Enchants | |
|---|---|
| 1 | MaxSP +3%, Increases heal effectiveness by 5% |
| 2 | MaxSP +6%, Increases heal effectiveness by 10% |
| 3 | MaxSP +9%, Increases heal effectiveness by 15% |
| 4 | MaxSP +12%, Increases heal effectiveness by 20% |
| 5 | MaxSP +15%,, Increases heal effectiveness by 25% |
| 6 | MaxSP +18%, Increases heal effectiveness by 30% |
| 7 | MaxSP +21%, Increases heal effectiveness by 35% |
| 8 | MaxSP +24%, Increases heal effectiveness by 40% |
| 9 | MaxSP +27%, Increases heal effectiveness by 45% |
| 10 | MaxSP +30%, Increases heal effectiveness by 55% |
| Magic Essence Enchants | |
|---|---|
| 1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
| 2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
| 3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
| 4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
| 5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
| 6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
| 7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
| 8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
| 9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
| 10 | MAtk +44%, Reduces the fixed casting time of skills by 1 seconds. |
| Mettle Enchants | |
|---|---|
| 1 | Atk +4%, HIT +10 |
| 2 | Atk +8%, HIT +20 |
| 3 | Atk +12%, HIT +30 |
| 4 | Atk +16%, HIT +40 |
| 5 | Atk +20%, HIT +50 |
| 6 | Atk +24%, HIT +60 |
| 7 | Atk +28%, HIT +70 |
| 8 | Atk +32%, HIT +80 |
| 9 | Atk +36%, HIT +90 |
| 10 | Atk +44%, HIT +100 |
| UnyieldingEnchants | |
|---|---|
| 1 | Increase melee physical damage by 4%, Perfect Hit +1 |
| 2 | Increase melee physical damage by 8%, Perfect Hit +2 |
| 3 | Increase melee physical damage by 12%, Perfect Hit +3 |
| 4 | Increase melee physical damage by 16%, Perfect Hit +4 |
| 5 | Increase melee physical damage by 20%, Perfect Hit +5 |
| 6 | Increase melee physical damage by 24%, Perfect Hit +6 |
| 7 | Increase melee physical damage by 28%, Perfect Hit +7 |
| 8 | Increase melee physical damage by 32%, Perfect Hit +8 |
| 9 | Increase melee physical damage by 36%, Perfect Hit +9 |
| 10 | Increase melee physical damage by 44%, Perfect Hit +10 |
Selectible Enchant
At the cost of a large amount of materials and zeny, the final enchantment can be selected.
Cost for selecting the desired enchant:
| Selection Cost | Chance |
|---|---|
| 100% |
Safe Upgrade
At the cost of a large amount of materials and zeny, the enchant upgrade will be guaranteed.
Safe Upgrade cost:
| Level | Upgrade Cost | Chance |
|---|---|---|
| 2 | 100% | |
| 3 | 100% | |
| 4 | 100% | |
| 5 | 100% |
Monsters
Normal
Mini Boss
| Image | Name | Level | HP / Atk / Def / Mdef | Size / Race / Element | Drops |
|---|---|---|---|---|---|
|
Guillotine Cross Eremes | 189 | HP 7,140,000 Attack 6,889~10,089 DEF 360 MDEF 200 |
Medium / Demon / Poison (4) | No drop. |
|
Arch Bishop Margaretha | 187 | HP 7,334,000 Attack 2,447~3,447 DEF 320 MDEF 800 |
Medium / Demi-Human / Holy (4) | No drop. |
|
Warlock Kathryne | 187 | HP 6,120,000 Attack 2,007~2,807 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (3) | No drop. |
|
Ranger Cecil | 189 | HP 6,426,000 Attack 11,649~17,249 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (3) | No drop. |
|
Mechanic Howard | 187 | HP 8,160,000 Attack 4,507~6,507 DEF 400 MDEF 200 |
Medium / Demi-Human / Earth (4) | No drop. |
|
Rune Knight Seyren | 189 | HP 7,344,000 Attack 14,929~22,129 DEF 800 MDEF 200 |
Medium / Demon / Fire (4) | No drop. |
|
Royal Guard Randel | 188 | HP 6,936,000 Attack 10,188~14,988 DEF 600 MDEF 200 |
Medium / Demi-Human / Holy (4) | No drop. |
|
Genetic Flamel | 186 | HP 6,885,000 Attack 4,466~6,466 DEF 260 MDEF 100 |
Medium / Demi-Human / Fire (4) | No drop. |
|
Sorcerer Celia | 188 | HP 6,885,000 Attack 2,868~4,068 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (4) | No drop. |
|
Sura Chen | 188 | HP 6,783,000 Attack 6,888~10,088 DEF 360 MDEF 100 |
Medium / Demon / Water (4) | No drop. |
|
Shadow Chaser Gertie | 188 | HP 6,120,000 Attack 6,148~8,948 DEF 320 MDEF 100 |
Medium / Demon / Poison (4) | No drop. |
|
Minstrel Alphoccio | 186 | HP 6,120,000 Attack 3,626~5,226 DEF 240 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. |
|
Wanderer Trentini | 186 | HP 6,120,000 Attack 3,606~5,206 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. |