Niflheim Exclusive Equipment

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Overview

In addition to official equipments from kRO, the original Korean version of Ragnarok Online, Shining Moon RO also gives players the opportunity to get their hands on equipments from the Japanese version of Ragnarok Online, jRO. These jRO equipments can be found scattered throughout Shining Moon RO, and are added in order to improve skills and builds which are lacking in comparison to the more popular ones. The ultimate goal is in order to increase build availability and diversity.

Due to the above reason, several measures are taken in order to control and contain the awesome might these equipments possess. This is done in order to strive for balance between the builds available in the game.

Rest assured that if a class build is currently lacking, jRO equipments will be coming to improve it. However, note that it is less likely for items that improves already powerful builds to be added.


Accessories

  • Players may only wear 1 copy of the same jRO accessory at a time.
e.g. Equipping another Magician's Glove while already wearing a Magician's Glove will automatically de-equip the one you are wearing.

Accessories
Item Icon Item Picture Item Name Item Description Obtained From
28520.png Aegir's Ring [1] [jRO Equipment]

Ring of Egir, the God of Sea. It has the power to see all things.
------------------------
MDEF + 5
ATK + 5%
MATK + 5%
Reduces Waterproperty damage taken by 10%.
------------------------
[+Kraken Card]
MDEF + 15
FLEE + 100
MaxHP + 15%
Enables use of Level 1 Stalk.
Enable its user to detect hidden enemies.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28429.png Arquien's Necklace [1] [jRO Equipment]
--------------------

Increases the damage of Cart Revolution by 1% for every base level.
Increases the damage of Axe Tornado by 1% for every 3 base levels.
Increases the damage of Power Swing by 1% for every 5 base levels.
Reduces the SP cost of Power Swing by 2.
Adds a chance of gaining Candy, Candy Cane or Chocolate Drink when a monster is killed.
Increases the recovery rate of Candy and Candy Cane consumables by 100%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 20
Jobs: All classes

Fortessa Dungeon
28513.png Celine's Brooch [1] [jRO Equipment]

A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created.
------------------------
MaxHP + 500
MaxSP + 250
MATK + 5%
ASPD + 1
Reduces variable casting time of skills by 10%.
------------------------
[+Celine's Ribbon]
Reduces fixed casting time of skills by 50%.
All Stats +1 per upgrade level of Celine's Ribbon.
Increases magical damage inflicted on Boss monsters by 10%.
If upgrade level is +7 or higher,
increases magical damage inflicted on Boss monsters by 20%;
reduces damage taken from Demihuman monsters by 10%.
If upgrade level is +9 or higher,
increases magical damage inflicted on Boss monsters by 20%;
reduces damage taken from Demihuman.
------------------------
[+Lush Rose]
Reduces fixed casting time of skills by 50%.
All Stats +1 per upgrade level of Lush Rose.
If upgrade level is +7 or higher,
increases magical damage inflicted on Boss monsters by 20%.
------------------------
[+Evil Spirit Gloves]
ATK + 50
MATK + 50
ASPD + 2
Adds a 2% chance to cast Level 1 Earth Grave when dealing physical damage.
Adds a 2% chance to cast Level 1 Varetyr Spear when dealing physical damage.
Adds a 1% chance to cast Level 1 Recognized Spell when dealing magical damage.
Adds a 5% chance to cast Level 3 Quaqmire when receiving physical or magical damage.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28358.png Cursed Lucky Clover [1] [jRO Equipment]

A lucky clover that has been cursed, wether for a good or bad reason.
------------------------
LUK +2
Perfect Dodge +3
Adds a chance of inflicting Curse status on wearer when dealing physical attacks.
------------------------
[+Lucky Clover]
Enables use of Level 1 Cloaking.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28411.png Emerald Earring [1] [jRO Equipment]

A beautiful earring made of a large emerald stone.
------------------------
AGI +5
INT +5
DEX +5
------------------------
Every 1 Base Level increase 1% damage of:
Arrow Vulcan
Musical Strike
Throw Arrow
------------------------
Every 5 Base Levels:
Metallic Sound damage +2%
Metallic Sound variable cast time -1%
------------------------
Every 2 learned skill level of Voice Lesson:
AGI +1, INT +1
DEX +1, MATK +20
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28386.png Fallen Monk Rosary [1] [jRO Equipment]

A dark beads wore by Priest whose changing into Sura.
------------------------
ATK +5
ASPD +5%
Reduces SP consumption of Dangerous Soul Collect by 5.
------------------------
Every 15 base level increment, increases Dragon Combo damage by 2%.
------------------------
Every 20 base level increment, increases Knuckle Arrow damage by 2%.
------------------------
Every 30 base level increment, increases Sky Net Blow damage by 2%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 20
Jobs: All classes

Fortessa Dungeon
28521.png Giant's Protection [1] [jRO Equipment]

A ring worn by the giant who was the protector of ancient temples.
------------------------
ATK + 5%
------------------------
If base STR is 120 or higher,
MaxHP + 5%
MaxSP + 5%
ATK + 50
------------------------
[+Giant Axe]
Reduces damage taken from Demihuman monsters by 3%.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Cart Termination by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage ofof Cart Termination by 10%.
------------------------
[+Giant Bow]
Increase long ranged physical damage by 2% per 10 base STR.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Aimed Bolt by 5%;
increases damage of Arrow Storm by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage of Aimed Bolt by 10%;
increases damage of Arrow Storm by 10%.
------------------------
[+Gigantic Lance]
Reduces damage taken from Demihuman monsters by 3%.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Spiral Pierce by 5%;
increases damage of ,Sonic Wave by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage of Spiral Pierce by 10%;
increases damage of ,Sonic Wave by 10%.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 1
Jobs: All classes

Fortessa Pit
28501.png Horn of Kirin [1] [jRO Equipment]
--------------------

Agi + 2
Aspd + 2%
Reduces damage taken from Demi-human, Brute and Fish race enemies by 1%.
Reduces damage taken from Demon and Undead race enemies by 2%.
------------------------
Enables Level 6 Increase Agility.
------------------------
If the users base Agi is 100 or higher, additional Aspd + 5%.
------------------------
[+Delayafterattack1]
ASPD + 1
Reduces damage taken from Undead, Brute, Fish, Insect and Demi-human monsters by 1%.
------------------------
[+Delayafterattack1]
ASPD + 1
Reduces damage taken from Undead, Brute, Fish, Insect and Demi-human monsters by 1%.
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28491.png Hunting Knife [1] [jRO Equipment]

A necessary dagger for mountain hunting.
------------------------
LUK +2
HIT +10
------------------------
Increases long range critical rate by 5.
------------------------
Enables use of Level 1 Hiding.
------------------------
If base LUK at least 100:
HIT +10
Increases long range critical rate by 10.
------------------------
[+Sharp1]
HIT +15
Increases long range critical rate by 10.
------------------------
[+Sharp2]
HIT +15
Increases long range critical rate by 10.
------------------------
Class: Accessory
Defense: 0
Weight: 40
Level Requirement: 90
Jobs: All classes

Fortessa Dungeon
28372.png Imperial Ring [1] [jRO Equipment]

Rune Midgard emblem carved on it. Given to people who give contribution to nation.
--------------------
STR +1, INT +1,
MaxHP +3%, MaxSP +3%
--------------------
[+Imperial Guard]
If upgrade level of Imperial Guard is +6 or higher,
increases the damage of Shield Press by 8% per upgrade level of the item.
--------------------
[+Imperial Spear]
Increases the damage of Cannon Spear and Banishing Point by 7% per 2 upgrade levels of the item.
--------------------
[+Imperial Feather]
Reduces the variable cast time of Grand Cross by 2 seconds.
Reduces the SP cost of Ray of Genesis by 10.
Increases the damage of Grand Cross by 1% for every base level.
Increases the damage of Ray of Genesis by 1% for every 30 base levels.
--------------------
[+Imperial Guard]
[+Imperial Spear]
[+Imperial Feather]
Reduces the SP cost of Canon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Reduces the SP cost of Banishing Point by 15.
--------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Nightmare Biolabs
28506.png Karma Wind Stone [1] [jRO Equipment]

A stone containing the power of the storms.
------------------------
MaxSP + 5%
ATK + 5%
Increases attack speed (reduces delay after attack by 5%).
------------------------
[+Gelerdria]
If upgrade level of Gelerdriais +7 or higher,
increases damage of Wind Cutter by 30%;
increases physical damage inflicted on Insect and Fish race monsters by 30%;
increases physical damage inflicted on Water and Wind property monsters by 30%;
increases physical damage inflicted on Boss monsters by 30%.
If upgrade level of Gelerdriais +9 or higher,
increases damage of Wind Cutter by 20%;
increases physical damage inflicted on Insect and Fish race monsters by 20%;
increases physical damage inflicted on Water and Wind property monsters by 20%;
increases physical damage inflicted on Boss monsters by 20%.
If upgrade level of Gelerdria is +10 or higher,
reduces variable casting time of Wind Cutter by 50%
------------------------
[+Peuz's Greaves]
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the variable casting time of Wind Cutter by 50%.
If Peuz's Greaves upgrade level is +7 or higher,
Increases attack speed (reduces delay after attack by 10%).
Reduces damage taken from Demi-Human race enemies by 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Increases attack speed (reduces delay after attack by 10%).
Reduces damage taken from Demi-Human race enemies by 1%.
------------------------
[+Peuz's Manteau]
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by 1%.
------------------------
[+Peuz's Seal]
MaxSP +5%
ATK +5%
Increases attack speed (reduces delay after attack by 5%).
Reduces damage taken from Demi-Human race enemies by 4%.
------------------------
[+Peuz's Plate]
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by 2%.
If Peuz's Plate upgrade level is +9 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by 2%.
------------------------
[+Peuz's Greaves]
[+Peuz's Manteau]
[+Peuz's Seal]
[+Peuz's Plate]
When using Aura Blade, reduces after skill delay by 70% for 10 seconds.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 90
Jobs: All classes

Fortessa Pit
28503.png Keraunos [1] [jRO Equipment]
--------------------

Max HP + 5%
Atk + 5%
Aspd + 5%
------------------------
Reduces the variable casting time of Hell Gate by 3% for every 20 base levels.
------------------------
Reduces the variable casting time of Lightning Ride by 5% for every 15 base levels.
------------------------
Increases the damage of Lightning Ride by 5%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28507.png Magician's Glove [1] [jRO Equipment]
--------------------

Reduces the variable casting time of skills by 10%.
Increases the damage of Water, Earth, Fire, Wind and Ghost property magical attacks on targets by 5%.
Bypass 50% of Mdef of Normal and Boss targets when performing a magical attack.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 80
Jobs: All classes

Fortessa Dungeon
28484.png Rebel Scarf [1] [jRO Equipment]
--------------------

ATK +5%
Reduces Variable cast time by 10%
Reduces SP cost of Fire Dance by 5
------------------------
For every learned level of Eternal Chain,
Increases damage of Quick Draw Shot by 5%
------------------------
For every learned level of Shatter Storm,
Increases damage of Shatter Storm by 10%
Reduces the cooldown of Shatter Storm by 0.1 seconds
Reduces the cooldown of Heat Barrel by 4 seconds
------------------------
For every learned level of Dragon Tail,
Increases critical damage by 3%
Has a low chance to autocast Dragon Tail for 50 seconds after casting Crimson Marker
------------------------
For every learned level of Fire Rain,
Reduces the after skill delay by 2%
Reduces the SP cost of Fire Rain by 4
Increases the damage of Fire Rain by 5%
------------------------
For every learned level of Mass Spiral,
ASPD +2%
Decreases the SP cost of Mass Spiral by 5
Increases the damage of Mass Spiral by 5%
------------------------
Class: Accessory
Defense: 0
Weight: 40
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28410.png Sapphire Wrist [1] [jRO Equipment]

A blue bracelet made of Sapphire stone.
------------------------
INT +5, DEX +5
LUK +5
------------------------
Every 4 Base Levels:
Acid Demonstration variable cast time -1%
------------------------
Every 20 Base Levels:
Spore Explosion damage +5%
------------------------
Every 2 learned skill level of Aid Condensed Potion:
INT +1, DEX +1
LUK +1, MATK +20
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28394.png Spirit King's Ring [1] [jRO Equipment]

A ring where king of spirit dwelling inside.
------------------------
VIT +5
Reduces after skill delay by 5%.
------------------------
Reduces variable casting time of Warmer by 50%.
Reduces fixed casting time of Warmer by 50%.
Reduces cool down time of Warmer by 15 seconds.
------------------------
Reduces cooldown time of Earth Grave and Diamond Dust by 2 seconds.
For every 8 Base level: increases Earth Grave and Diamond Dust damage by 1%.
------------------------
Reduces variable casting time of Varetyr Spear by 1.5 seconds.
Reduces cooldown time of Varetyr Spear by 0.5 seconds.
------------------------
Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28492.png Thieve's Guide Vol.1 [1] [jRO Equipment]

A various techniques for thief are written on it.
------------------------
STR +5, AGI +5, INT +5.
------------------------
If Graffiti is mastered,
STR +5, AGI +5, INT +5.
------------------------
If Masquerade Unlucky is mastered,
Enables use of Level 1 Berserk.
------------------------
If Masquerade Ignorance is mastered,
Enables use of Level 5 Maximum Over Trust.
------------------------
If Masquerade Weakness is mastered,
Enables use of Level 5 Mystical Amplification.
------------------------
If Masquerade Enervation is mastered,
Enables use of Level 5 Wind Walk.
------------------------
If Masquerade Gloomy is mastered,
Enables use of Level 5 Assumptio.
------------------------
If Masquerade Laziness is mastered,
Enables use of Level 5 Meteor Assault.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28564.png Valkyrie Drop [1] [jRO Equipment]

A crystalized tear shed by a Valkyrie as she slay her foe on the battlefield. It is said to contain godly powers.
------------------------
Reduces variable casting time of skills by 10%.
Reduces after skill delay by 5%
Increases natural SP recovery by 50%.
------------------------
Reduces variable casting time of Oratio by 50%.
Reduces fixed casting time of Oratio by 100%.
------------------------
Increases damage of Magnus Exorcismus damage by 3% per 2 base levels.
------------------------
Increases magical damage inflicted on All size monsters by 3% per level of Impositio Manus learned.
------------------------
When Impositio Manus is learned at Level 5,
enables use of Level 2 Odin's Power.
------------------------
Class: Accessory
Defense: 0
Weight: 30
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28575.png Verus Core [1] [jRO Equipment]

A component from a robot. It has the power to increase concentration.
--------------------
Perfect Hit + 20%
ASPD + 10%
Increases physical damage on Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property monsters by 5%.
--------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 80
Jobs: All classes

Fortessa Pit
28353.png Vesper Gear 02 [1] [jRO Equipment]

An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity.
--------------------
Atk + 5%
MDEF + 3
--------------------
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 90
Jobs: All

Fortessa Dungeon
28359.png Vesper Gear 04 [1] [jRO Equipment]

An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity.
--------------------
HIT + 10
MDEF + 3
--------------------
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 90
Jobs: All

Fortessa Dungeon
xxxxxxxx.png xxxxxxxxxxxx [1] [jRO Equipment]

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Armors

Armors
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
You will be watched by non-human entities.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 10%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 15%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 15%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Shadow
Level Requirement: 90
Jobs: All jobs

Fortessa Pit
15352.png Nature Dress [1] [jRO Equipment]

A dress that seems to be emitting natural powers.
Wearing it proves that you're a child of nature.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 10%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 15%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 15%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Earth
Level Requirement: 90
Jobs: All jobs

Fortessa Dungeon
15420.png Icefall Dress [1] [jRO Equipment]

A blue dress made from ice from the wailing river.
It has the power to create ice that can never melt for eternity.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 10%;
increase physical and magical damage inflicted on Fire and Water property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 15%;
increase physical and magical damage inflicted on Fire and Water property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 15%;
increase physical and magical damage inflicted on Fire and Water property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Water
Level Requirement: 90
Jobs: All jobs

Fortessa Pit
450143.png Red Snake Dress [1] [jRO Equipment]

A dress allegedly worn by a twelve-winged angel who lived in paradise.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 10%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 15%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 15%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Holy
Level Requirement: 90
Jobs: All jobs

Fortessa Dungeon
15072.png Nectar Suit [1] [jRO Equipment]

Clothes dyed with a special nectar said to be an agent of immortality. Just wearing it improves both stamina and strength.
------------------------
MDEF + 5
VIT + 3
Max HP + 1% per 2 upgrade levels.
Max SP + 1% per 2 upgrade levels.
------------------------
Class: Armor
Defense: 35
Weight: 30
Level Requirement: 1
Jobs: All jobs

Fortessa Dungeon
15157.png Sarah's Battle Robe (Alternate) [1] [jRO Equipment]

Magical robe worn by the king of the Laphine tribe.
Laphine magic is contained within it.
------------------------
MDEF +10
Reduce after cast delay of skills by 10%.
Skill casting can't be interrupted.
MATK + 15 per upgrade level.
Increase Shadow property magical damage by 2% per upgrade level.
------------------------
[+ Bathory Card]
Gain immunity to Frozen status.
------------------------
[+ Sarah's Left Earring]
[+ Sarah's Right Earring]
Reduce fixed casting time of skills by 50%.
Reduce variable casting time of skills by 10%.
------------------------
Class: Armor
Defense: 35
Weight: 80
Level Requirement: 100
Jobs: All except Novice

Sarah's Battle Robe (Alternate) Matrix
15169.png Kardui's Robe [1] [jRO Equipment]

Magical robe worn by the king of the Laphine tribe.
Laphine magic is contained within it.
------------------------
MDEF + 5
MATK + 10
Reduce damage taken from Demihuman race enemies by 1%.

If upgrade level is +7 or higher,
reduces damage taken from Demihuman race enemies by 2%.

If upgrade level is +8 or higher,
reduce damage taken from Demihuman race enemies by 2%;
armor becomes indestructible.

If upgrade level is +9 or higher,
reduce damage taken from Demihuman race enemies by 2%.
------------------------
[+ Angelring Card]
Gain immunity to Frozen status.
------------------------
[+ Laphine Staff]
MATK + 3 per upgrade level of Laphine Staff.

If upgrade level of Kardui's Robe is +7 or higher,
MATK + 2 per upgrade level of Laphine Staff.

If upgrade level of Kardui's Robe is +8 or higher,
MATK + 2 per upgrade level of Laphine Staff.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 90
Jobs: All jobs

Kardui's Robe Matrix
15213.png YSF01 Plate (Alternate) [1] [jRO Equipment]

A plate worn by an experimental body of the Ymir Project. Unique individuals dragged by Aizen were used as subjects of various experiments.
------------------------
MDEF + 20
MaxHP + 15%

If upgrade level is +7 or higher,
reduce cooldown of Hundred Spear by 1 second.

If upgrade level is +9 or higher,
increase physical damage inflicted on All enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 180
Weight: 60
Level Requirement: 170
Jobs: Rune Knight

YSF01 Plate (Alternate) Matrix
15112.png Military Mail [1] [jRO Equipment]

Armor worn by members of a specialized military organization.
------------------------
Increases physical and magical damage on Demihuman race enemies by 3%.

If upgrade level is +6 or higher,
increases physical and magical damage on Demihuman race enemies by 1% per upgrade level above +5.
------------------------
Class: Armor
Defense: 30
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
15384.png Rite Robe [1] [jRO Equipment]

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies.
------------------------
MaxHP + 5%
Reduce after cast delay of skills by 10%.
Increase effectiveness of healing skills by 5%.

If upgrade level is +7 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 5%.

If upgrade level is +8 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
reduce SP consumption of skills by 10%;
gain immunity to Sleep status.

If upgrade level is +9 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%.
------------------------
[+ Bathory Card]
Gain immunity to Frozen status.
------------------------
Class: Armor
Defense: 0
Weight: 40
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15205.png Medical Scrub [1] [jRO Equipment]

Cloathing worn by battlefield medics.
------------------------
MDEF + 10
Reduce after cast delay of skills by 10%.
Increase effectiveness of healing skills by 2%.
Increase effectiveness of incoming healing skills by 1%.
Increase effectiveness of healing items by 1%

If upgrade level is +7 or higher,
DEF + 50
increase effectiveness of healing skills by 2%;
increase effectiveness of incoming healing skills by 1%;
increase effectiveness of healing items by 1%;
armor becomes indestructible.

If upgrade level is +8 or higher,
DEF + 100
reduce damage taken from Demihuman race enemies by 7%;
increase effectiveness of healing skills by 6%;
increase effectiveness of incoming healing skills by 3%;
increase effectiveness of healing items by 3%.

If upgrade level is +9 or higher,
DEF + 150
increase effectiveness of healing skills by 8%;
increase effectiveness of incoming healing skills by 4%;
increase effectiveness of healing items by 4%
adds 50% resistance to Stone Curse status.
------------------------
[+ Argiope Card]
If upgrade level of Medical Scrub is +9 or higher,
gain immunity to Frozen status.
------------------------
Armor: Bodygear
Defense: 50
Weight: 100
Level Requirement: 100
Jobs: All classes

Fortessa Pit
15283.png Mighty Black Threaded Armor [1] [jRO Equipment]

An armor that enhances the user, allowing them to crush their enemies.
It was burried with its previous master.
------------------------
ATK + 10
Ignore All race enemies DEF by 10%.

If upgrade level is +7 or higher,
ATK + 20
ignore All race enemies DEF by 20%.

If upgrade level is +8 or higher,
ATK + 20
ignore All race enemies DEF by 20%;
armor becomes indestructible.

If upgrade level is +9 or higher,
ATK + 30
ignore All race enemies DEF by 20%.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15417.png Mighty Purple Threaded Armor [1] [jRO Equipment]

An armor once belonged to a brave, righteous warrior.
------------------------
ATK + 10
Perfect Hit + 5

If upgrade level is +7 or higher,
ATK + 20
Perfect Hit + 5

If upgrade level is +8 or higher,
ATK + 20
Perfect Hit + 10
armor becomes indestructible.

If upgrade level is +9 or higher,
ATK + 30
Perfect Hit + 10
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15419.png Mighty White Threaded Armor [1] [jRO Equipment]

An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor.
------------------------
MATK + 10
Ignore All race enemies MDEF by 10%.

If upgrade level is +7 or higher,
MATK + 20
ignore All race enemies MDEF by 20%.

If upgrade level is +8 or higher,
MATK + 20
ignore All race enemies MDEF by 20%;
armor becomes indestructible.

If upgrade level is +9 or higher,
MATK + 30
ignore All race enemies MDEF by 20%.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15175.png Flame Dragon Armor [1] [jRO Equipment]

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance physical abilities.
------------------------
All Stats +1
HIT +10
------------------------
Refine Level ^3a86ff+7:
HIT +10
Increases physical damage inflicted on Boss monsters by 10%.
Refine Level ^3a86ff+9:
HIT +10
Increases physical damage inflicted on Boss monsters by 10%.
------------------------
Armor: Bodygear
Defense: 100
Weight: 40
Level Requirement: 90
Jobs: All jobs

Activity Shop
15196.png Sea Dragon Armor [1] [jRO Equipment]

All Stats + 1
Reduces the SP cost of skills by 10%.
------------------------
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 5%.
Increases magical damage on Boss targets by 10%.
Reduces the SP cost of skills by an additional 5%.
------------------------
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases magical damage on Boss targets by an additional 10%.
Reduces the SP cost of skills by an additional 5%.
------------------------
Class: Armor
Defense: 100
Weight: 30
Level Requirement: 90
Jobs: All jobs

Activity Shop
15145.png Evil Dragon Armor [1] [jRO Equipment]

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to absorb all kinds of energy.
------------------------
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
------------------------
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
------------------------
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
------------------------
Class: Armor
Defense: 60
Weight: 400
Level Requirement: 99
Jobs: All jobs

Activity Shop
15087.png Azure Dragon Armor [1] [jRO Equipment]

This armor contains the soul of the Azure Dragon.
------------------------
Mdef + 5
Increases physical damage on Water property targets by 10%.
------------------------
Property: Water
Class: Armor
Defense: 55
Weight: 50
Level Requirement: 1
Jobs: All jobs

Fortessa Pit
18862.png Chiu Armor [1] [jRO Equipment]

An armor containing the spirit of a legendary fighting god.
------------------------
Mdef + 5
------------------------
Element: Shadow
Class: Armor
Defense: 55
Weight: 50
Level Requirement: 70
Jobs: All jobs

Fortessa Pit
15123.png Hyuke's Clothes [1] [jRO Equipment]

A suit that made from special thread.
------------------------
MDEF +5
Critical damage +5%
------------------------
Has chance 5% to activate 'Charming Wink' when melee attacking.
------------------------
If upgrade level is +7 or higher, critical damage +5%
------------------------
[+ Durga]
If Durga upgrade level is +7 or higher, adds a chance to ignore Normal monster's defense for 3 seconds.
------------------------
Class: Armor
Defense: 56
Weight: 90
Level Requirement: 105
Jobs: Guillotine Cross

Fortessa Pit
15386.png King's Mail [1] [jRO Equipment]

An armor that was once only allowed to be worn by the King's guards.
It is said that those wearing with the shield were formidable and boasts a strong will in the face of all adversities.
------------------------
MDEF + 10

If upgrade level is +6 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
increase effectiveness of incoming healing skills by 10%;
increase effectiveness of items skills by 10%.

If upgrade level is +8 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
increase effectiveness of incoming healing skills by 10%;
increase effectiveness of items skills by 10%.
------------------------
[+ King's Guard]
Reduce damage taken from Shadow property attacks by 5% per upgrade level of King's Mail.
------------------------
[+ Save the King]
Increase damage of Bash by 20% per upgrade level of King's Mail.
Increase damage of Grand Cross by 20% per upgrade level of King's Mail.
Increase damage of Holy Cross by 20% per upgrade level of King's Mail.
------------------------
Class: Armor
Defense: 180
Weight: 150
Element: Holy
Level Requirement: 130
Jobs: Royal Guard

King's Mail Matrix
15407.png White Knight Armor [1] [jRO Equipment]

Armor worn by the White Knights possessing great powers.
It is made out of high quality materials and is lighter than it looks.
------------------------
Reduces damage taken from Demihuman enemies by 1%.
Reduce after cast delay of skills by 5%.
Reduce after cast delay of skills by 2% per upgrade level.

If upgrade level is +10 or higher,
gain permanent Endure status.
------------------------
Class: Armor
Defense: 45
Weight: 10
Level Requirement: 100
Jobs: All jobs

White Knight Armor Matrix
15191.png Khalitzburg Knight Armor [1] [jRO Equipment]

Armor worn by the Khalitzburg Knights possessing great powers.
Its design is questionable however, especially when thinking that it was worn by the Khalitzburg Knights.
------------------------
Reduces damage taken from Demihuman enemies by 1%.
Increase long ranged physical damage by 2% per upgrade level.
------------------------
Class: Armor
Defense: 45
Weight: 10
Level Requirement: 100
Jobs: All jobs

Khalitzburg Knight Armor Matrix
15405.png Fafnir Scale [1] [jRO Equipment]

An armor crafted out of the scales of Fafnir that was defeated by the hero Sigurd.
As the name implies, the wearer feels enveloped by Fafnir's strength.
------------------------
MDEF + 15
MaxHP + 10%
MaxSP + 10%
Increase damage of Dragon Breath and Dragon Breath - Water by 50%.
Increase long ranged physical damage by 2% per level of Dragon Breath learned.
Reduce after cast delay of skills by 2% per level of Dragon Breath - Water learned.

If upgrade level is +5 or higher,
MaxHP + 20%
MaxSP + 20%
reduce after cast delay of skills by 5%.

If upgrade level is +7 or higher,
MaxHP + 20%
MaxSP + 20%
reduce after cast delay of skills by 5%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 150
Level Requirement: 100
Jobs: All jobs

Fafnir Scale Matrix


Garments

Garments
Item Icon Item Picture Item Name Item Description Obtained From
20800.png Enforcer's Cape [1] [jRO Equipment]

Mdef + 10
------------------------
Reduces the cast delay of skills by 5%.
------------------------
If Cross Impact is at maximum level,
Increases the damage of Cross Impact by 5%.
------------------------
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
------------------------
If Soul Destroyer is at maximum level,
Increases the damage of Soul Destroyer by 50%.
------------------------
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by 1% for every base level.
Increases the damage of Soul Destroyer by 1% for every 3 base levels.
Increases the damage of Cross Impact by 1% for every 30 base levels.
------------------------
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
------------------------
[ Guillotine Cross Class]
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
------------------------
Class: Garment
Defense: 18
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 20800

Fortessa Dungeon
19048.png Elemental Tights [1] [jRO Equipment]

An improved Tights that able to excert the power of four elements.
------------------------
Increases long-ranged damage by 2%.
------------------------
If upgrade level is +7 or higher,
Increases long-ranged damage by 2%.
Indestructible
------------------------
If upgrade level is +9 or higher,
Increases long-ranged damage by 3%.
------------------------
[+ Burning Bow]
[+ Fire Arrow]
Increases long-ranged damage by 20%.
Increases damage taken from Fire element attack by 10%.
If upgrade level of Burning Bow is +10 or higher, ASPD +1.
------------------------
[+ Frozen Bow]
[+ Crystal Arrow]
Increases long-ranged damage by 20%.
Disables bow's ability of inflicting Frozen status.
If upgrade level of Frozen Bow is +10 or higher, ASPD +1.
------------------------
[+ Earth Bow]
[+ Stone Arrow]
Increases long-ranged damage by 20%.
Disables bow's ability of inflicting Stone Curse status.
If upgrade level of Earth Bow is +10 or higher, ASPD +1.
------------------------
[+ Gust Bow]
[+ Arrow of Wind]
Increases long-ranged damage by 20%.
Disables bow's ability of autocasting Wind Blade.
If upgrade level of Gust Bow is +10 or higher, ASPD +1.
------------------------
Class: Armor
Defense: 45
Weight: 50
Level Requirement: 80
Jobs: All jobs
Item ID: 19048

Fortessa Dungeon
20726.png Fire Dragon Cloak [1] [jRO Equipment]

A cloak made from Fire dragon scales.
------------------------
MaxHP +5%
Increases Fire element magic attacks by 2%.
------------------------
If upgrade level is +7 or higher,
Increases Fire element magic attacks by 3%.
Reduces Water element magic attacks by 10%.
------------------------
Class: Garment
Defense: 0
Weight: 30
Level Requirement: 30
Jobs: All jobs
Item ID: 20726

Fortessa Dungeon
2597.png Bloody Muffler [1] [jRO Equipment]

The muffler is full with blood.
------------------------
Critical damage +3%.
------------------------
If equipped with [Critical Ring], critical damage +5%, CRIT +10.
When refined to +5, Critical damage +3%.
When refined to +7, Critical damage +4%.
------------------------
Class: Garment
Defense: 10
Weight: 50
Level Requirement: 50
Jobs: All jobs
Item ID: 2597

Fortessa Dungeon
20783.png Hero Cape [1] [jRO Equipment]

A red manteau worn by an innocent kid while running around the fields.
Contrary to its pretty appearance, its protective power is astounding.
------------------------
FLEE + 1
Reduce damage taken from Neutral property attacks by 1%.
FLEE + 3 per 3 upgrade levels.
Reduce damage taken from Neutral property attacks by 2% per 3 upgrade levels.

If upgrade level is +10 or higher,
FLEE + 20
reduce damage taken from Neutral property attacks by 20%.
------------------------
[+ Devilring Card]
Increase damage taken from Neutral property attacks by 50%.
------------------------
Class: Garment
Defense: 0
Weight: 10
Level Requirement: 10
Jobs: All jobs
Item ID: 20783

Fortessa Dungeon
20769.png Manteau of Twilight [1] [jRO Equipment]

A manteau wore by a Demon king. It has the power to control the darkness.
------------------------
MDEF +2
MaxHP +5%
Increases physical attacks against Demon monster by 2%.
MATK +1%
------------------------
Class: Garment
Defense: 16
Weight: 50
Level Requirement: 70
Jobs: Trancendent classes

Item ID: 20769

Fortessa Dungeon
20836.png Lindwurm's Skin [1] [jRO Equipment]

The skin of a dragon whose scales were as strong as steel, but light as a feather.
------------------------
MDEF + 10
AGI + 5
VIT + 5
Reduce damage taken from Water and Fire property attacks by 5%.
Reduce damage taken from Demi-human and Dragon race enemies by 5%.

If upgrade level is +7 or higher,
enables Level 1 Hiding.

If upgrade level is +8 or higher,
MaxHP + 1% per 20 base AGI and VIT;
reduce variable casting time of skills by 2% per 20 base AGI and VIT.

If upgrade level is +9 or higher,
enables Level 1 Cloaking.
------------------------
Class: Garment
Defense: 15
Weight: 60
Level Requirement: 100
Jobs: All jobs
Item ID: 20836

Fortessa Dungeon
20778.png Crimson Stole [1] [jRO Equipment]

An stole devised by the Mage guild that have been improved and imbued with magical powers.
It glows reddish as if there's a natural release of magical power.
------------------------
MDEF + 3
MaxSP + 10%
Reduce SP consumption of skills by 1%.
Reduce SP consumption of skills by 2% per 3 upgrade levels.

If upgrade level is +10 or higher, gain 20 SP each time an enemy is killed by melee physical attacks.
------------------------
[+ Grudge of Royal Knight Card]
The SP consumption reduction and SP restoration effects of Crimson Stole will not function.
------------------------
Class: Garment
Defense: 8
Weight: 70
Level Requirement: 1
Jobs: All jobs
Item ID: 20778

Fortessa Dungeon
20814.png Wakwak Manteau [1] [jRO Equipment]

A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly.
------------------------
ATK +5%
------------------------
Refine Level +5:
For every 10 base of STR: ATK +2
Refine Level +7:
For every 10 base of STR: ATK +3
------------------------
When combined with Wakwak Card:
For every 10 base of STR: ATK -5
------------------------
Armor: Garment
Defense: 40
Weight: 40
Level Requirement: 100
Jobs: All jobs
Item ID: 20814

Fortessa Pit
20831.png Elder's Spirit [1] [jRO Equipment]

An item made from collecting and visualizing an adventurer's grudge. It's able to collect magical power, allowing you to withdraw it freely.
------------------------
INT + 5
------------------------
If upgrade level is +5 or higher,
MATK + 5 per 60 base Int.
------------------------
If upgrade level is +7 or higher,
MATK + 5 per 10 base Int.
------------------------
[+ Antique Book Card]
MATK - 5 per 10 base Int.
------------------------
Class: Garment
Defense: 40
Weight: 40
Level Requirement: 100
Jobs: All jobs
Item ID: 20831

Fortessa Pit
20932.png Old Morroc Shawl [1] [jRO Equipment]

Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.
Max HP + 5%
Flee + 10
------------------------
If upgrade level is +7 or higher,
additional Flee + 20.
------------------------
If upgrade level is +8 or higher,
additional Flee + 30 and restores 100% HP and SP to the user when resurrected.
------------------------
If upgrade level is +9 or higher,
additional Flee + 40.
------------------------
If upgrade level is +10 or higher,
Perfect Dodge + 25.
------------------------
Set Bonus - Old Morroc Shawl & Osiris Card
Additional Max HP + 15%
Reduces damage taken from Fire property attacks by 50%.
Reduces damage taken from Shadow property attacks by 100%.
Immune to Curse.
Armor: Garment
Defense: 10
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 20932

Fortessa Pit
20837.png Gwiber's Skin [1] [jRO Equipment]

The skin of a dragon whose scales were as white as snow, but light as a feather.
------------------------
MDEF + 10
INT + 5
DEX + 5
Reduce damage taken from Shadow and Undead property attacks by 5%.
Reduce damage taken from Demon and Undead race enemies by 5%.

If upgrade level is +7 or higher,
recover 10 SP each time an enemy is killed by physical attacks.

If upgrade level is +8 or higher,
ATK + 5 per 20 base INT and DEX;
reduce after cast delay of skills by 1% per 20 base INT and DEX.

If upgrade level is +9 or higher,
recover 10 SP each time an enemy is killed by physical attacks.
------------------------
Armor: Garment
Defense: 15
Weight: 60
Level Requirement: 100
Jobs: All jobs
Item ID: 20837

Fortessa Pit
20859.png Phreeoni Wings [1] [jRO Equipment]

A suit inspired by Phreeoni. You feel like you can fly!
------------------------
MaxHP +10%
HIT +10
------------------------
Refine Level +7:
HIT +20
Refine Level +8:
HIT +30
Refine Level +9:
HIT +40
Refine Level +10:
HIT +100
------------------------
When combined with Phreeoni Card:
Perfect Hit +50
Prevents Stone Curse status.
------------------------
Armor: Garment
Defense: 10
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 20859

Fortessa Pit
20799.png Elemental Towel [1] [jRO Equipment]

A shoulder towel that was improved to strongly exert the power of the four major elements.
You can even feel the elements through your skin.
------------------------
Increase long ranged physical damage by 2%.

If upgrade level is +7 or higher,
reduce SP consumption of Arrow Storm by 20;
reduce SP consumption of Severe Rainstorm by 60.

If upgrade level is +8 or higher,
increase long ranged physical damage by 2%.

If upgrade level is +9 or higher,
increase long ranged physical damage by 3%.
------------------------
[+ Burning Bow]
[+ Fire Arrow]
Increase damage of Arrow Storm by 5% per upgrade level of Elemental Towel.
Increase damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel.

If upgrade level of Burning Bow is +10 or higher,
ASPD + 1
------------------------
[+ Earth Bow]
[+ Stone Arrow]
Increase damage of Arrow Storm by 5% per upgrade level of Elemental Towel.
Increase damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel.

If upgrade level of Earth Bow is +10 or higher,
ASPD + 1
------------------------
[+ Frozen Bow]
[+ Crystal Arrow]
Increase damage of Arrow Storm by 5% per upgrade level of Elemental Towel.
Increase damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel.

If upgrade level of Frozen Bow is +10 or higher,
ASPD + 1
------------------------
[+ Gust Bow]
[+ Arrow of Wind]
Increase damage of Arrow Storm by 5% per upgrade level of Elemental Towel.
Increase damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel.

If upgrade level of Gust Bow is +10 or higher,
ASPD + 1
------------------------
Armor: Garment
Defense: 13
Weight: 40
Level Requirement: 100
Jobs: All jobs
Item ID: 20799

Fortessa Pit
20952.png Mysterious Muffler [1] [jRO Equipment]

An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else.
------------------------
Max HP + 3%
Max SP + 3%
Mdef + 5

Reduces damage taken from Player race enemies by 5%.

If upgrade level is +7 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Aspd + 1
Restores 5 SP to the user when a monster is killed by a physical attack.
Restores 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +8 or higher,
Increased Movement Speed.

If upgrade level is +9 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional Aspd + 1
Restores an additional 5 SP to the user when a monster is killed by a physical attack.
Restores an additional 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +10 or higher,
Enables Level 3 Cloaking.

------------------------
Class: Garment
Defense: 10
Weight: 10
Level Requirement: 100

Item ID: 20952

Fortessa Pit
20813.png Survivor's Manteau [1] [jRO Equipment]

A manteau which protects its wearer from the elements.
------------------------
MDEF + 5
VIT + 10
------------------------
[+ Survivor's Rod [1]]
MaxHP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod
Reduce damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau.
------------------------
[+ Devilring Card]
Increase damage taken from Neutral property attacks by 30%.
------------------------
Armor: Garment
Defense: 10
Weight: 55
Level Requirement: 75
Jobs: Mage and Soul Linker

Item ID: 20813

Kiel D-01
20900.png Golden Scarf (Alternate) [1] [jRO Equipment]

A scarf used by a ninja hired as a guard by a mine owner.
------------------------
MDEF + 10
FLEE + 10

If Release Ninja Spell is learned at Level 1,
increase damage of Release Ninja Spell by 40%.

If Swirling Petal is learned at Level 5,
increase damage of Swirling Petal by 30%.

If Throw Huuma Shuriken is learned at Level 5,
increase damage of Throw Huuma Shuriken by 50%.

If upgrade level is +7 or higher,
FLEE + 20
increase damage of Release Ninja Spell by 3% per 2 base levels;
increase damage of Swirling Petal by 1% per 3 base levels;
increase damage of Throw Huuma Shuriken by 1% per base level.

If upgrade level is +9 or higher,
MaxSP + 5%
FLEE + 20
increase long ranged physical damage by 5%.

[ Kagerou and Oboro Bonus]
MaxHP + 15%
reduce damage taken from long ranged physical attacks by 20%.

If upgrade level is +7 or higher,
MaxHP + 5%
reduce damage taken from long ranged physical attacks by 15%.
------------------------
[+ Horn Card]
Increase damage taken from long ranged physical attacks by 35%.
------------------------
Armor: Garment
Defense: 18
Weight: 30
Level Requirement: 130
Jobs: All jobs
Item ID: 20900

Golden Scarf (Alternate) Matrix
20931.png Rainbow Scarf [1] [jRO Equipment]

A beautiful scarf with a rainbow-colored glow.
You can feel the power of the four elements.
------------------------
MaxHP + 2%
MaxSP + 2%
Reduce damage taken from Player enemies by 5%.
Increase long ranged physical damage by 2%.

Increase long ranged physical damage by 2% per level of Aimed Bolt learned.
Increase damage of Arrow Storm by 1% per level of Aimed Bolt learned.

If Camouflage is learned at Level 5,
reduce after cast delay of skills by 10%;
reduce cooldown of Arrow Storm by 0.2 second.

If Warg Rider is learned at Level 3,
reduce cooldown of Unlimited by 180 seconds.

When unequipped, remove the effects on Unlimited.

If upgrade level is +5 or higher,
MaxHP + 3%
MaxSP + 3%
increase long ranged physical damage by 3%.

If upgrade level is +7 or higher,
MaxHP + 5%
MaxSP + 5%
increase long ranged physical damage by 5%.
------------------------
[+ Arrow of Wind]
Reduce damage taken from Wind property attacks by 75%.
------------------------
[+ Crystal Arrow]
Reduce damage taken from Water property attacks by 75%.
------------------------
[+ Fire Arrow]
Reduce damage taken from Fire property attacks by 75%.
------------------------
[+ Stone Arrow]
Reduce damage taken from Earth property attacks by 75%.
------------------------
Armor: Garment
Defense: 12
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 20931

Ranger Cecil
20969.png Rainbow Muffler [1] [jRO Equipment]

A beautiful muffler with a rainbow-colored glow.
You can feel the power of the four elements.
------------------------
MaxHP + 2%
MaxSP + 2%
MATK + 2%
Reduce damage taken from Player enemies by 5%.

MATK + 4% per level of Gloomy Day learned.
Increase damage of Metallic Sound by 4% per level of Gloomy Day learned.

If Deep Sleep Lullaby is learned at Level 5,
enables use of Level 10 Heal;
recover 200 HP each time an enemy is killed by magical attacks;
recover 20 SP each time an enemy is killed by magical attacks.

If Frigg's Song is learned at Level 5,
increase attack speed (reduce delay after attack by 10%);
reduce cooldown of Metallic Sound by 0.2 second.

If upgrade level is +5 or higher,
MaxHP + 3%
MaxSP + 3%
MATK + 3%

If upgrade level is +7 or higher,
MaxHP + 5%
MaxSP + 5%
MATK + 5%
------------------------
[+ Arrow of Wind]
Reduce damage taken from Wind property attacks by 75%.
------------------------
[+ Crystal Arrow]
Reduce damage taken from Water property attacks by 75%.
------------------------
[+ Fire Arrow]
Reduce damage taken from Fire property attacks by 75%.
------------------------
[+ Stone Arrow]
Reduce damage taken from Earth property attacks by 75%.
------------------------
Armor: Garment
Defense: 12
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 20969

Minstrel Alphoccio
20940.png Violet Halo [1] [jRO Equipment]

Blinking purple wings that floats behind you.
The actual item seems to be a small hologram projector.
------------------------
MATK + 20
Increases long ranged physical damage by 3%.
Increases critical damage by 3%.
MATK + 20 per 3 upgrade levels.
Increases long ranged physical damage by 3% per 3 upgrade levels.
Increases critical damage by 3% per 3 upgrade levels.
------------------------
If upgrade level is +11 or higher,
Reduce after cast delay of skills by 4%.
------------------------
[+ Magical Booster]
Reduce variable casting time of skills by 30%.
------------------------
[+ Crimson Booster]
Increase long ranged physical damage by 14%
------------------------
[+ Sigrun's Wing]
Increase critical damage by 14%.
------------------------
[+ Dark Blinder]
Reduce after cast delay of skills by 6%.
------------------------
Class: Garment
Defense: 0
Weight: 10
Level Requirement: 1

Item ID: 20940

Fortessa Dungeon
20846.png Temporal Manteau (Alternate) [1] [jRO Equipment]

A manteau that was made a long time ago, yet shows no signs of damage or aging.
It has the ability to increase its wearer's strength.
------------------------
MDEF + 10
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
[+ Temporal STR Boots]
MDEF + 10
MaxHP + 15%
ATK + 50
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
[+ Temporal AGI Boots]
MDEF + 10
MaxHP + 15%
Increases attack speed (reduces delay after attack by 5%).
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
[+ Temporal VIT Boots]
MDEF + 10
MaxHP + 15%
Reduce damage taken from Demihuman race enemies by 5%.
Increase effectiveness of incoming healing skills by 10%.
Increase effectiveness of healing items by 10%.
------------------------
[+ Temporal INT Boots]
MDEF + 10
MaxHP + 15%
MATK + 30
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
[+ Temporal DEX Boots]
MDEF + 10
MaxHP + 15%
Increase long ranged physical damage by 5%.
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
[+ Temporal LUK Boots]
MDEF + 10
MaxHP + 15%
Increase critical damage by 5%.
Reduce damage taken from Demihuman race enemies by 5%.
------------------------
Class: Garment
Defense: 38
Weight: 40
Level Requirement: 100
Jobs: All jobs
Item ID: 20846

Temporal Manteau (Alternate) Matrix
480045.png Guardian of Soul [1] [jRO Equipment]

A cload said to have been possessed by a sage who served a great king.
Absolute defense techniques have been woven within it.
------------------------
MDEF + 10
Reduce damage taken from Player enemies by 5%.
Enables use of Level 3 Heaven's Drive.

ATK + 15 per 18 base STR and LUK.
Reduce after cast delay of skills by 1% per 18 base STR and LUK.
Reduce damage taken from Shadow and Undead property attacks by 7% per 18 base STR and LUK.

MaxHP + 2% per 18 base AGI and VIT.
Increase attack speed (reduce delay after attack by 2%) per 18 base AGI and VIT.
Reduce damage taken from Fire and Water property attacks by 7% per 18 base AGI and VIT.

MATK + 15 per 18 base INT and DEX.
Reduce variable casting time of skills by 1% per 18 base INT and DEX.
Reduce damage taken Earth from and Wind property attacks by 7% per 18 base INT and DEX.

Increase damage taken from Holy property attacks by 7% per level of Faith learned.
------------------------
Armor: Garment
Defense: 25
Weight: 30
Level Requirement: 100
Jobs: All jobs
Item ID: 480045

Guardian of Soul Matrix


Shoes

Shoes
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Shields

Shields
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Hats

Hats
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Matrices

  • The Matrix System allows you to craft jRO equipment with special matrices and ingredients.
  • The matrices can be crafted at the Otherworld Prisoner NPC, in the Exchanger Area (@go 46 / @go exchange / @go exchanger), with Otherworld Instances Fragments.

Charleston Crisis
Item Icon Item Picture Item Name Item Description Obtained From
53831.png Dexterity Supplement Parts (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28368 Dexterity Supplement Parts (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2995 Dexterity Supplement Parts [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7358 Crest Piece 1000ea.

Weight: 1

Item ID: 53831

Otherworldly Prisoner
53832.png Reinforced Parts - Gun Barrel (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28369 Reinforced Parts - Gun Barrel (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2996 Reinforced Parts - Gun Barrel [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7359 Crest Piece 1000ea.

Weight: 1

Item ID: 53832

Otherworldly Prisoner
53833.png Excelion Shield Matrix [1] A specially constructed sequence of spells that contains the method of creating #28941 Excelion Shield [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6981 Auxiliary Reactor Attack 3ea.
Material 2: #6982 Auxiliary Reactor Magic 3ea.
Material 3: #6751 Dented Steel Plate 1200ea.

Weight: 1

Item ID: 53833

Otherworldly Prisoner
Endless Tower
Item Icon Item Picture Item Name Item Description Obtained From
53800.png Survivor's Circlet (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #19020 Survivor's Circlet (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #19266 Survivor's Circlet [1]
Material 2: +9 #5162 Bone Helm [1]
Material 3: #6000 Ashes of Darkness 1ea.

Weight: 1

Item ID: 53800

Otherworldly Prisoner
53801.png Survivor's Orb (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #19139 Survivor's Orb (Alternate).

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #19267 Survivor's Orb
Material 2: #7291 Agate 42ea.
Material 3: #7294 Turquoise 42ea.

Weight: 1

Item ID: 53801

Otherworldly Prisoner
53802.png Survivor's Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #22170 Survivor's Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +6 #2423 Variant Shoes [0]
Material 2: #687 Level 5 Earth Spike 1000ea.
Material 3: #693 Level 5 Lightening Bolt 1000ea.

Weight: 1

Item ID: 53802

Otherworldly Prisoner
Faceworm's Nest
Item Icon Item Picture Item Name Item Description Obtained From
53834.png Lunar Rainbow Matrix [1] A specially constructed sequence of spells that contains the method of creating #19156 Lunar Rainbow [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #18523 Thunderstorm Cloud [0]
Material 2: #18719 Angel Stairs [0]
Material 3: #19009 Bursting Cloud [0]

Weight: 1

Item ID: 53834

Otherworldly Prisoner
53835.png Rainbow Foxtail Matrix [1] A specially constructed sequence of spells that contains the method of creating #26163 Rainbow Foxtail [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #1693 Magical Yellow Foxtail Wand [1]
Material 2: #622 Rainbow Carrot 300ea.
Material 3: #1013 Rainbow Shell 1000ea.

Weight: 1

Item ID: 53835

Otherworldly Prisoner
Fall of Glastheim (Normal)
Item Icon Item Picture Item Name Item Description Obtained From
53836.png King's Mail Matrix [1] A specially constructed sequence of spells that contains the method of creating #15386 King's Mail [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor
Material 2: #11600 Shining Holy Water 10ea.
Material 3: #25739 Curse-eroded Crystal 30ea.

Weight: 1

Item ID: 53836

Otherworldly Prisoner
Fall of Glastheim (Hard)
Item Icon Item Picture Item Name Item Description Obtained From
53837.png Guardian of Soul Matrix [1] A specially constructed sequence of spells that contains the method of creating #480045 Guardian of Soul [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #20836 Lindwurm's Skin [1]
or +9 #20837 Gwiber's Skin [1]
or +9 #20845 Malach's Skin [1]
Material 2: +9 #20846 Temporal Manteau (Alternate) [1]
Material 3: #25740 Curse-eroded Gemstone 18ea.

Weight: 1

Item ID: 53837

Otherworldly Prisoner
Hazy Forest
Item Icon Item Picture Item Name Item Description Obtained From
53803.png Fairyleaf Grip Powder Matrix [1] A specially constructed sequence of spells that contains the method of creating #28438 Fairyleaf Grip Powder [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2927 Dex Glove [1]
Material 2: #6086 Withered Flower 1000ea.
Material 3: #6383 Lope's Clue 500ea.

Weight: 1

Item ID: 53803

Otherworldly Prisoner
53828.png Kardui Robe Matrix [1] A specially constructed sequence of spells that contains the method of creating #15169 Kardui's Robe [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #2333 Silver Robe [1]
Material 2: #6395 Angel Magic Power 1000ea.
Material 3: #12812 Snow Flip 300ea.

Weight: 1

Item ID: 53828

Otherworldly Prisoner
53838.png Laphine Shield Matrix [1] A specially constructed sequence of spells that contains the method of creating #2198 Laphine Shield [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #2148 Rosa Shield [1]
Material 2: +7 #2192 Rose of Eden [1]
Material 3: #982 White Dyestuffs 30ea.

Weight: 1

Item ID: 53838

Otherworldly Prisoner
53839.png Gray Wing Boots Matrix [1] A specially constructed sequence of spells that contains the method of creating #22172 Gray Wing Boots [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2479 White Wing Boots [1]
Material 2: +9 #2480 Black Wing Boots [1]
Material 3: #6380 Mora Coin 20ea.

Weight: 1

Item ID: 53839

Otherworldly Prisoner
53840.png Storm Stone Matrix [1] A specially constructed sequence of spells that contains the method of creating #28506 Storm Stone [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6380 Mora Coin 30ea.
Material 2: #12561 Mysterious Seed 200ea.
Material 3: #12736 Mystic Rune 300ea.

Weight: 1

Item ID: 53840

Otherworldly Prisoner
53841.png Fluffy Dandelion Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #470008 Fluffy Dandelion Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2465 Dance Shoes [1]
Material 2: #12561 Mysterious Seed 300ea.
Material 3: #25266 Dried Yggdrasil Leaf 500ea.

Weight: 1

Item ID: 53841

Otherworldly Prisoner
Heart Hunter War Base
Item Icon Item Picture Item Name Item Description Obtained From
53842.png Juggernaut Matrix [1] A specially constructed sequence of spells that contains the method of creating #470027 Juggernaut [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22037 Hero Ungoliant Boots [1]
Material 2: +9 #22105 Shackles [1]
Material 3: #25159 Heart Hunter's Seal 500ea.

Weight: 1

Item ID: 53842

Otherworldly Prisoner
53843.png Sealed Evil Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13471 Sealed Evil Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13461 Sealed Evil Sword [2]
Material 2: #7097 Burning Heart 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53843

Otherworldly Prisoner
53844.png Sealed Maximum Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13470 Sealed Maximum Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13462 Sealed Maximum Sword [2]
Material 2: #7511 Rune of Darkness 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53844

Otherworldly Prisoner
53845.png Sealed Magic Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13470 Sealed Magic Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13460 Sealed Magic Sword [2]
Material 2: #523 Holy Water 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53845

Otherworldly Prisoner
Horror Toy Factory
Item Icon Item Picture Item Name Item Description Obtained From
53846.png Celine's Brooch (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28513 Celine's Brooch (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #32237 Celine's Brooch [1]
Material 2: #7642 Bloody Coin 50ea.
Material 3: #7643 Bloodstained Letter 100ea.

Weight: 1

Item ID: 53846

Otherworldly Prisoner
Last Room
Item Icon Item Picture Item Name Item Description Obtained From
53825.png Supplement Parts - Chip Matrix [1] A specially constructed sequence of spells that contains the method of creating #28598 Powered Chip [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28327 Broken Chips 02 [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7359 Crest Piece 1000ea.

Weight: 1

Item ID: 53825

Otherworldly Prisoner
53847.png Reinforced Parts - Processor Matrix [1] A specially constructed sequence of spells that contains the method of creating #19170 Reinforced Parts - Processor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28326 Broken Chips 01 [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7356 Crest Piece 1000ea.

Weight: 1

Item ID: 53847

Otherworldly Prisoner
53848.png Verus' Core Matrix [1] A specially constructed sequence of spells that contains the method of creating #28575 Verus' Core [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28302 Vesper Core 01 [1]
or #28303 Vesper Core 02 [1]
or #28304 Vesper Core 03 [1]
or #28305 Vesper Core 04 [1]
Material 2: #28353 Vesper Gear 02 [1]
Material 3: #28359 Vesper Gear 04 [1]

Weight: 1

Item ID: 53848

Otherworldly Prisoner
Malangdo Culvert
Item Icon Item Picture Item Name Item Description Obtained From
53849.png Fluffy Fish Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #22210 Fluffy Fish Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22077 Red Eco-friendly Boots [1] 1 ea.
Material 2: #12636 Malangdo Special Can 50ea.
Material 3: #25895 Deep Sea Starfish 200ea.

Weight: 1

Item ID: 53849

Otherworldly Prisoner
Nidhoggur's Nest
Item Icon Item Picture Item Name Item Description Obtained From
53829.png Fafnir Scale Matrix [1] A specially constructed sequence of spells that contains the method of creating #15405 Fafnir Scale [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6088 Spiritual Crystal1000 ea.
Material 2: #6091 Darkred Scale Piece200 ea.
Material 3: +9 #15391 Red Dragon Plate [1]
or +9 #15392 Green Dragon Plate [1]
or +9 #15393 Gold Dragon Plate [1]
or +9 #15394 Purple Dragon Plate [1]
or +9 #15395 Blue Dragon Plate [1]
or +9 #15396 Silver Dragon Plate [1]

Weight: 1

Item ID: 53829

Otherworldly Prisoner
53850.png Ancient Dragon's Crown Matrix [1] A specially constructed sequence of spells that contains the method of creating #19262 Ancient Dragon's Crown [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #5165 Crown [1]
Material 2: #6087 Spiritual Crystal 700ea.
Material 3: #6088 Spiritual Crystal 700ea.

Weight: 1

Item ID: 53850

Otherworldly Prisoner
53851.png Red Baby Dragon Matrix [1] A specially constructed sequence of spells that contains the method of creating #19116 Red Baby Dragon [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #643 Pet Incubator 5ea.
Material 2: #9022 Green Petite Egg 1ea.
Material 3: #9098 Earth Deleter Egg 1ea.

Weight: 1

Item ID: 53851

Otherworldly Prisoner
53852.png God Eating Dragon Spear Matrix [1] A specially constructed sequence of spells that contains the method of creating #32007 God Eating Dragon Spear [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +8 #1480 Gae Bolg [2]
Material 2: #6087 Spiritual Crystal 1000ea.
Material 3: #7451 Fire Dragon Scale 200ea.

Weight: 1

Item ID: 53852

Otherworldly Prisoner
Octopus Cave
Item Icon Item Picture Item Name Item Description Obtained From
53853.png Aegir's Ring Matrix [1] A specially constructed sequence of spells that contains the method of creating #28520 Aegir's Ring [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2621 Ring [1]
Material 2: #2787 Waterdrop Brooch [1]
Material 3: #12615 Poor Coin Bag 15ea.

Weight: 1

Item ID: 53853

Otherworldly Prisoner
Old Glastheim (Normal)
Item Icon Item Picture Item Name Item Description Obtained From
53806.png Temporal Manteau (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #20846 Temporal Manteau (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +8 #20963 Temporal STR Manteau [1]
or +8 #20964 Temporal AGI Manteau [1]
or +8 #20965 Temporal VIT Manteau [1]
or +8 #20966 Temporal INT Manteau [1]
or +8 #20967 Temporal DEX Manteau [1]
or +8 #20968 Temporal LUK Manteau [1]
Material 2: #6607 Temporal Crystal 5ea.
Material 3: #7566 Will of Red Darkness 30ea.

Weight: 1

Item ID: 53806

Otherworldly Prisoner
53854.png Glastheim Observer Matrix [1] A specially constructed sequence of spells that contains the method of creating #19101 Glastheim Observer [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28510 Vampire's Servant [1]
Material 2: #6608 Coagulated Spell 300ea.
Material 3: #6611 Colorful Key 3ea.

Weight: 1

Item ID: 53854

Otherworldly Prisoner
Old Glastheim (Hard)
Item Icon Item Picture Item Name Item Description Obtained From
53804.png King's Guard Matrix [1] A specially constructed sequence of spells that contains the method of creating #28927 King's Guard [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2102 Guard [1]
Material 2: #6610 Glast Horrendous Mouth 500ea.
Material 3: #4609 Khalitzburg Knight 1ea.

Weight: 1

Item ID: 53804

Otherworldly Prisoner
53805.png Save the King Matrix [1] A specially constructed sequence of spells that contains the method of creating #13465 Save the King [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #13440 Ceremonial Sword [0]
Material 2: #6609 Glast Decayed Nail 500ea.
Material 3: #4608 White Knight Card 1ea.

Weight: 1

Item ID: 53805

Otherworldly Prisoner
53855.png Khalitzburg Knight Armor Matrix [1] A specially constructed sequence of spells that contains the method of creating #15191 Khalitzburg Knight Armor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor [1]
Material 2: #4609 Khalitzburg Knight Card 3ea.
Material 3: #1004 Chivalry Emblem 200ea.

Weight: 1

Item ID: 53855

Otherworldly Prisoner
53856.png White Knight Armor Matrix [1] A specially constructed sequence of spells that contains the method of creating #15407 White Knight Armor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor [1]
Material 2: #4608 White Knight Card 3ea.
Material 3: #1004 Chivalry Emblem 200ea.

Weight: 1

Item ID: 53856

Otherworldly Prisoner
Rock Ridge
Item Icon Item Picture Item Name Item Description Obtained From
53811.png Frontier Boots Matrix [1] A specially constructed sequence of spells that contains the method of creating #22234 Frontier Boots [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22131 Spurred Boots [1]
Material 2: #28495 Sheriff's Left Badge [1] 1ea.
Material 3: #28496 Sheriff's Right Badge [1] 1ea.

Weight: 1

Item ID: 53811

Otherworldly Prisoner
53812.png Elemental Origin (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28615 Elemental Origin (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28608 Elemental Origin [2]
Material 2: #25284 Swamp Bug Shell 500ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53812

Otherworldly Prisoner
53813.png Hippie Guitar (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #1948 Hippie Guitar (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #1944 Hippie Guitar [2]
Material 2: +9 #1922 Oriental Lute [2]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53813

Otherworldly Prisoner
53814.png Hippie Rope (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #26204 Hippie Rope (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #26200 Hippie Rope [2]
Material 2: +9 #1976 Queen's Whip [2]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53814

Otherworldly Prisoner
53815.png Huuma Shuriken of Dancing Petals (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13340 Huuma Shuriken of Dancing Petals (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #13332 Huuma Shuriken of Dancing Petals [2]
Material 2: #25277 Deadly Poison Powder 300ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53815

Otherworldly Prisoner
53816.png Mine Worker's Pickaxe (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28127 Mine Worker's Pickaxe (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28116 Mine Worker's Pickaxe [2]
Material 2: +9 #28101 Tornado Axe [1]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53816

Otherworldly Prisoner
53817.png Monokage (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28738 Monokage (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28721 Monokage [2]
Material 2: #25281 Crude Scimitar 1000ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53817

Otherworldly Prisoner
53818.png Vigilante Bow (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #18163 Vigilante Bow (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #18145 Vigilante Bow [2]
Material 2: #25285 Brown Rat Tail 500ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53818

Otherworldly Prisoner
53857.png Golden Scarf (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #20900 Golden Scarf (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #20821 Golden Scarf [0]
Material 2: #25283 Brown Muffler 300ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53857

Otherworldly Prisoner
Room of Consciousness
Item Icon Item Picture Item Name Item Description Obtained From
53858.png Witch's Skill Card Matrix [1] A specially constructed sequence of spells that contains the method of creating #600 Witch's Skill Card.

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #616 Old Card Album 160ea.
Material 2: #6941 Piece of Valkyrie Power 50ea.
Material 3: #12246 Mystical Card Album 16ea.

Weight: 1

Item ID: 53858

Otherworldly Prisoner
Sarah's Memory
Item Icon Item Picture Item Name Item Description Obtained From
53830.png Strawberry Mouth Guard Matrix [1] A specially constructed sequence of spells that contains the method of creating #19137 Strawberry Mouth Guard [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #578 Strawberry 200ea.
Material 2: #12081 Awfully Bitter Bracer 20ea.
Material 3: #12082 Sumptuous Feast 20ea.

Weight: 1

Item ID: 53830

Otherworldly Prisoner
53859.png Battle Surcoat Matrix [1] A specially constructed sequence of spells that contains the method of creating #20860 Battle Surcoat [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #2584 Wanderer's Coat [1]
Material 2: +7 ##5579 Wanderer's Sakkat [1]
Material 3: #980 Orange Dyestuffs 30ea.

Weight: 1

Item ID: 53859

Otherworldly Prisoner
Sarah vs Ferir
Item Icon Item Picture Item Name Item Description Obtained From
53860.png Sarah's Battle Robe (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28521 Sarah's Battle Robe (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15121 Sarah's Battle Robe [1]
Material 2: #7442 Cursed Seal 300ea.
Material 3: #7205 Piece of Black Cloth 400ea.

Weight: 1

Item ID: 53860

Otherworldly Prisoner
53861.png Giant's Protection Matrix [1] A specially constructed sequence of spells that contains the method of creating #28521 Giant's Protection [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2898 Black Rosary [1]
Material 2: #1053 Ancient Tooth 500ea.
Material 3: #6803 Fragments Of Gigantes 40ea.

Weight: 1

Item ID: 53861

Otherworldly Prisoner
Sky Fortress
Item Icon Item Picture Item Name Item Description Obtained From
53807.png Immortal Dog Tag Matrix [1] A specially constructed sequence of spells that contains the method of creating #32204 Immortal Dog Tag [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #2027 Sunflower Boy [2]
or +7 #21018 Lindy Hop [2]
Material 2: +7 #28010 Juliette de Rachel [2]
or +7 #21018 Lindy Hop [2]
Material 3: #6960 Sky Fortress Key 33ea.
Note: Have to be different weapons.

Weight: 1

Item ID: 53807

Otherworldly Prisoner
Temple of the Demon God
Item Icon Item Picture Item Name Item Description Obtained From
53827.png Brooch of Hero Matrix [1] A specially constructed sequence of spells that contains the method of creating #32222 Brooch of Hero [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2625 Brooch [1]
Material 2: #6684 Heroic Token 75ea.
Material 3: +9 #15093 Brave Plate [1]
or +9 #15094 Brave Magic Coat [1]
or +9 #15095 Brave Judgement Shawl [1]
or +9 #15096 Brave Trademail [1]
or +9 #15097 Brave Hidden Cloth [1]
or +9 #15098 Brave Target Suit [1]

Weight: 1

Item ID: 53827

Otherworldly Prisoner
53862.png Feather Shield Matrix [1] A specially constructed sequence of spells that contains the method of creating #460003 Feather Shield [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +6 #2589 Fallen Angel Wing [1]
Material 2: +6 #28903 Scutum [1]
Material 3: #523 Holy Water 777ea.

Weight: 1

Item ID: 53862

Otherworldly Prisoner
Werner's Laboratory
Item Icon Item Picture Item Name Item Description Obtained From
53808.png YSF01 Plate (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #15213 YSF01 Plate (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15212 YSF01 Plate [1]
Material 2: #1004 Chivalry Emblem 100ea.
Material 3: #7109 Shining Spear Blade 4ea.

Weight: 1

Item ID: 53808

Otherworldly Prisoner
53863.png Pretty Boar Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #470025 Pretty Boar Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #22085 Elegant Doram Shoes [1]
Material 2: #1028 Mane 900ea.
Material 3: #4078 Savage Card 10ea.

Weight: 1

Item ID: 53863

Otherworldly Prisoner
Wolfchev's Laboratory
Item Icon Item Picture Item Name Item Description Obtained From
53826.png Devil's Hand Matrix [1] A specially constructed sequence of spells that contains the method of creating #19329 Devil's Hand [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #18570 Ancient Gold Ornament [1]
Material 2: #28386 Fallen Monk Rosary [1]
Material 3: #1900000003 Greater Fortessa Emblem 150ea.

Weight: 1

Item ID: 53826

Otherworldly Prisoner
53864.png Circlet of Phoenix Matrix [1] A specially constructed sequence of spells that contains the method of creating #19343 Circlet of Phoenix [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #18570 Ancient Gold Ornament [1]
Material 2: #28551 Imperial Gloves [1]
Material 3: #1900000003 Greater Fortessa Emblem 150ea.

Weight: 1

Item ID: 53864

Otherworldly Prisoner
53865.png Work Cap Matrix [1] A specially constructed sequence of spells that contains the method of creating #19407 Work Cap [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #18570 Ancient Gold Ornament [1]
Material 2: #28429 Arquien's Necklace [1]
Material 3: #1900000003 Greater Fortessa Emblem 150ea.

Weight: 1

Item ID: 53865

Otherworldly Prisoner
53866.png Black Feather Matrix [1] A specially constructed sequence of spells that contains the method of creating #19409 Black Feather [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #18570 Ancient Gold Ornament [1]
Material 2: #28379 Shadow Ring [1]
Material 3: #1900000003 Greater Fortessa Emblem 150ea.

Weight: 1

Item ID: 53866

Otherworldly Prisoner
53867.png Spirit King's Crown Matrix [1] A specially constructed sequence of spells that contains the method of creating #19426 Spirit King's Crown [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #18570 Ancient Gold Ornament [1]
Material 2: #28394 Spirit King's Ring [1]
Material 3: #1900000003 Greater Fortessa Emblem 150ea.

Weight: 1

Item ID: 53867

Otherworldly Prisoner
53868.png Jasper Circlet Matrix [1] A specially constructed sequence of spells that contains the method of creating #10005396 Jasper Circlet [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #5970 Rune Helm [1]
Material 2: +9 #18570 Ancient Gold Ornament [1]
Material 3: #1900000003 Greater Fortessa Emblem 50ea.

Weight: 1

Item ID: 53868

Otherworldly Prisoner