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Created page with "<div style="float:right;"><ul> <li style="display: inline-block;">thumb|none|400px|Booster Event<br>Located: @go eden </li> </ul></div>The Booster Ev..."
<div style="float:right;"><ul>
<li style="display: inline-block;">[[File:booster_001.png|thumb|none|400px|Booster Event<br>Located: @go eden]] </li>
</ul></div>The Booster Event is a special permanent leveling event.

To activate your Booster Character, please visit the Booster Event NPC located in Eden.


Requirement:

* 1x Base EXP
* 1x Job EXP
* Level 1
* No previous Booster Character

'''A booster Character gets rewards for reaching certain level brackets:'''

[http://51.161.117.101/wiki/index.php/Booster#Booster_Rewards Booster Packs]

Things to remember:

* To activate a booster you have to be 1x Baserate and 1x Jobrate
* You cannot change your rates once you activated booster (@baserate/@jobrate commands will be locked)
* You cannot change your class using Class Mastery once you are a Booster Character (Class Mastery usage will be locked)
* Your entire quest log will get wiped once you become a Booster Character.
* Your maximum rate has to be 1x in order to be a booster character.
** If you want to use an existing character that is already 1x you would have to reset character (1st Slot) via Class Master Brutus.
** If you do decide on this course, you would be re-making your 1st Slot on 1x. As a booster character  class mastery would be locked, you won't be able to switch to your 2nd or 3rd slot until you are level 200. THIS DOES NOT MEAN YOU LOSE THE 2ND AND 3RD SLOT CHARACTERS. Only Locked away until you reach Level 200 or cancel booster character mode.

==Can I make more than 1 booster character?==
Booster Characters are bound to your local machine information.

Meaning once you create one, you cannot create another one from the same device.

==FAQ==
I selected the wrong class, what should I do now?

You can reset your class from the same NPC that turned you into a Booster.


I wanted to be a baby booster, but I created a normal character, anything I can do?

You can reset yourself to level 1 from the Booster Event NPC and type afterwards @babyme


I made a Doram or a Normal and I wanted to be one of the other.

You can reset yourself to level 1 from the Booster Event NPC and select what you would like to be.


Im tired of this booster, I don't want to finish it - what can I do?

You can cancel your booster character at any point, but remember - you may not re-activate it or start another.

( In cases of leniency Lunar will reset your history once for you at most. )


I lost my Booster Box somehow... what can I do?

You can get a new Box from the Booster NPC.


I cannot change my class what should I do?

If its regarding Class Mastery, you may only change once you've reached max level or cancelled your booster.

==Booster NPCs==
Booster Event can be found at @go Eden (moc_para01) 40/21

You can use the Booster Bell acquired from Booster Pack (1) to summon Lime to your location at anytime.

==Booster Quests==
{| class="wikitable" style="text-align:center; width:100%"
! '''Dailies are only available to Booster Characters and have a 24 Hours Cooldown.'''
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:100%"
! Level Required
! Quest Name
! Objective
! Rewards
|-
|-style="background-color:#6386b8;"
| Level 1 || Let's catch some Fabre! ||
*10x Fabre
|| 1 Booster Coin
|-
|-style="background-color:#6a686b;"
| Level 11 || Explore Payon Field ||
*10x Boa
*10x Spore
*10x Wormtail
|| 1 Booster Coin
|-
|-style="background-color:#6386b8;"
| Level 20 || Explore the Sewer ||
*30x Female Thiefbug
*30x Male Thiefbug
*20x Poison Spore
|| 1 Booster Coin
|-
|-style="background-color:#6a686b;"
| Level 35 || Explore Coal Mine ||
*30x Martin
*10x Giearth
*30x Skeleton Worker
|| 1 Booster Coin
|-
|-style="background-color:#6386b8;"
| Level 50 || Explore Byalan Dungeon ||
*30x Sword Fish
*30x Merman
*30x Strouf
|| 1 Booster Coin
|-
|-style="background-color:#6a686b;"
| Level 65 || Explore Payon Dungeon ||
*30x Munak
*30x Bongun
*40x Sohee
|| 1 Booster Coin
|-
|-style="background-color:#6386b8;"
| Level 80 || Explore Aldebaran Clock Tower ||
*20x Clock
*20x Alarm
*20x Rideword
|| 1 Booster Coin
|-
|-style="background-color:#6a686b;"
| Level 85 || Explore Turtle Island ||
*20x Permeter
*30x Freezer
*30x Heater
|| 1 Booster Coin
|-
|-style="background-color:#6386b8;"
| Level 99-115 || Hunter Beginner ||
*30x Water Monsters
*30x Medium Sized Monsters
*30x Formless Monsters
|| 2 Booster Coins
|-
|-style="background-color:#6a686b;"
| Level 15-130 || Hunter Elementary ||
*30x Earth Monsters
*30x Large Sized Monsters
*30x Demihuman Monsters
|| 2 Booster Coins
|-
|-style="background-color:#6386b8;"
| Level 130-145 || Hunter Intermediate ||
*30x Dark Monsters
*30x Small Sized Monsters
*30x Insect Monsters
|| 2 Booster Coins
|-
|-style="background-color:#6a686b;"
| Level 145-160 || Hunter Advanced ||
*30x Earth Monsters
*30x Medium Sized Monsters
*30x Small Sized Monsters
|| 2 Booster Coins
|-
|-style="background-color:#6386b8;"
| Level 160 || Attack Clock Tower in Nightmare Mode ||
*1x Owl Viscount
*1x Owl Marquis
|| 2 Booster Coins
|-
|-style="background-color:#6a686b;"
| Level 175 || Attack on Glast Heim Abyss ||
*20x Ice Ghost
*20x Flame Ghost
*20x Contaminated Raydric
|| 2 Booster Coins
|-
|-style="background-color:#6386b8;"
| Level 190 || Attack on Einbech Mine ||
*10x White Porceilo
*20x Abyssman
*10x Jewelry Ant
|| 2 Booster Coins
|}

==Booster Rewards==
<br><br>
{| class="wikitable" style="text-align:left; width: 30%"
! '''Booster Packs'''
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 1
|-
|-style="background-color:#6386b8;"
|
*1x Booster's Bell
*2x Concentration Potion
*1x high Adventurer's Pack
*1x Metal Weapon Voucher
*1x Booster Pack (15)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 15
|-
|-style="background-color:#6a686b;"
|
*5x Concentration Potion
*4x Booster Coins
*1x Booster Pack (30)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 30
|-
|-style="background-color:#6386b8;"
|
*8x Booster Coins
*1x Booster Pack (45)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 45
|-
|-style="background-color:#6a686b;"
|
*10x Booster Coins
*1x Booster Pack (60)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 60
|-
|-style="background-color:#6386b8;"
|
*5x Almighty [Untradeable]
*5x Power booster [Untradeable]
*5x Infinity Drink [Untradeable]
*15x Booster Coins
*1x Booster Pack (75)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 75
|-
|-style="background-color:#6a686b;"
|
*20x Red Booster [Untradeable]
*1x Life Water Package [Untradeable]
*20x Booster Coins
*1x Booster Pack (90)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 90
|-
|-style="background-color:#6386b8;"
|
*5x Almighty [Untradeable]
*5x Power Booster [Untradeable]
*5x Infinity Drink [Untradeable]
*22x Booster Coins
*1x Booster Pack (100)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 100
|-
|-style="background-color:#6a686b;"
|
*1x Life Water Package [Untradeable]
*20x Shining Defense Scroll [Untradeable]
*20x Red Booster [Untradeable]
*1x Rideword
*1x Booster Weapon Voucher
*1x Booster Armor Voucher
*25x Booster Coins
*1x Booster Pack (115)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 115
|-
|-style="background-color:#6386b8;"
|
*5x Almighty [Untradeable]
*5x Power Booster [Untradeable]
*5x Infinity Drink [Untradeable]
*2x Combat manual
*3x Booster ARmor Upgrade
*1x Booster WEapon Tier 1 Upgrade Package
*30x Booster Coins
*1x Booster Pack (130)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 130
|-
|-style="background-color:#6a686b;"
|
*20x Shining Defense Scroll [Untradeable]
*1x Life Water Package [Untradeable]
*40x Small Mana [Untradeable]
*40x Red Booster [Untradeable]
*32x Bosoter Coins
*1x Booster Pack (145)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 145
|-
|-style="background-color:#6386b8;"
|
*10x Almighty [Untradeable]
*10x Power Booster [Untradeable]
*10x Infinity Drink [Untradeable]
*2x Combat Manual [Untradeable]
*1x Booster Weapon 2nd Upgrade Package
*36x Booster Coins
*1x Booster Pack (160)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 160
|-
|-style="background-color:#6a686b;"
|
*20x Shining Defense Scroll [Untradeable]
*1x Life Water Package [Untradeable]
*60x Small Mana [Untradeable]
*2x Battle Manual [Untradeable]
*40x Booster Coins
*1x Booster Pack (175)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 175
|-
|-style="background-color:#6386b8;"
|
*10x Almighty [Untradeable]
*10x Power Booster [Untradeable]
*10x Infinity Drink [Untradeable]
*2x Battle Manual [Untradeable]
*1x Booster Weapon Tier 3 Upgrade Package
*44x Booster Coins
*1x Booster Pack (190)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 190
|-
|-style="background-color:#6a686b;"
|
*60x Shining Defense Scroll [Untradeable]
*3x Life Water Package [Untradeable]
*60x Small Mana [Untradeable]
*60x Red Booster [Untradeable]
*2x Battle manual [Untradeable]
*48x Booster Coins
*1x Booster Pack (200)
|-
|}
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left; width:30%"
! Booster Pack 200
|-
|-style="background-color:#6386b8;"
|
*1x Costume Garment Coupon
*100x Moon Coins
*52x Booster Coins
|}


==Booster Shop==
<div style="float:right;"><ul>
<li style="display: inline-block;">[[File:booster_002.png|thumb|none|400px|Secretary Lime<br>Located: @go eden]] </li>
</ul></div>
=== Metal Weapons ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| +7 Metal Weapon Refine ||
Makes any Metal weapon +7 refinement level<br>
|| 5 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Metal Weapon Voucher ||
Traded for any Metal Weapon
|| 1 Booster Coin<br>
|-
|-style="background-color:#6386b8;"
| Metal Two-Handed Sword [1] ||
Every 1 refine increase ATK +6, MATK +2<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Two-Handed Sword<br>
Attack: 95<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Swordman<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Metal Lance [1] ||
Every 1 refine increase ATK +6<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Two-Handed Spear<br>
Attack: 100<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Swordman<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Metal Mace [1] ||
Every 1 refine increase ATK +5<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Mace<br>
Attack: 80<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Novice, Swordman, Acolyte, Merchant<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Metal Two-Handed Axe [1] ||
Every 1 refine increase ATK +7<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Indestructible<br>
Class: Two-Handed Axe<br>
Attack: 105<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Swordman and Merchant<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Metal Dagger [1] ||
Every 1 refine increase ATK +5, MATK +2<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Dagger<br>
Attack: 55<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, Ninja<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Metal Book [1] ||
MATK +10<br>
Every 1 refine increase ATK +1, MATK +2<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Book<br>
Attack: 45<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Priest, Sage, Star Gladiator<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Metal Staff [1] ||
MATK +70<br>
Wizard Class: MATK +15<br>
Sage Class: MATK +10<br>
Every 1 refine increase MATK +5<br>
Base Level 20: every 10 levels increase MATK by 5<br>
(Effect applies up to level 120)<br>
Class: Two-Handed Staff<br>
Attack: 50<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Wizard, Acolyte, Soul Linker<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Metal Katar [1] ||
Every 1 refine increase ATK +5 and Critical Damage +1%.<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Katar<br>
Attack: 75<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Assassin Cross<br>
|| Metal Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Metal Bow [1] ||
Hunter: ATK +10<br>
Every 1 refine increase ATK +1 and Ranged Attack +1%<br>
Base Level 20: every 10 levels increase ATK by 5<br>
(Effect applies up to level 120)<br>
Class: Bow<br>
Attack: 50<br>
Weight: 0<br>
Weapon Level: 3<br>
Required Level: 1<br>
Usable Jobs: Archer<br>
|| Metal Weapon Voucher<br>
|-
|}

=== Booster Shadow Equipment ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Booster Shadow Armor ||
MaxHP +100<br>
ASPD +1<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: All<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Booster Shadow Shield ||
MaxHP +100<br>
Reduce variable casting time by 10%<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: All<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Booster Shadow Shoes ||
MaxHP +100<br>
Increase attack speed (reduce delay after attack by 7%)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: All<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Booster Shadow Earring ||
MaxHP +100<br>
MATK +15<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: All<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Booster Shadow Pendant ||
MaxHP +100<br>
ATK +15<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: All<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Arch Bishop Booster Shadow Weapon ||
ATK +10, MATK +10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
increases holy property magical damage by 10%<br>
reduces cooldown of Adoramus by 1 second<br>
increases Adoramus and Duple Light damage by 15%<br>
increases physical and magical damage against all size enemies by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Archbishop<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Genetic Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
reduces variable casting time by 10%<br>
reduces cooldown of Cart Tornado by 1 second<br>
increases Cart Tornado damage by 15%<br>
increases long ranged physical damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Genetic<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Guillotine Cross Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
Cri + 10<br>
increases Rolling Cutter and Counter Slash damage by 15%<br>
increases long ranged physical damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Guillotine Cross<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Mechanic Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
increases physical damage against all size enemies by 5%<br>
increases Axe Tornado and Arm Cannon damage by 15%<br>
increases long ranged physical damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Mechanic<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Minstrel & Wanderer Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
increases all property magical damage by 10%<br>
reduces variable casting time by 10%<br>
increases Severe Rainstorm and Reverberation damage by 15%<br>
increases long ranged physical damage by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Minstrel & Wanderer<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Ranger Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
reduces delay after skill by 15%<br>
reduces variable casting time by 10%<br>
increases Aimed Bolt and Arrow Storm damage by 15%<br>
increases long ranged physical damage by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Ranger<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Royal Guard Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
reduces cooldown of Cannon Spear by 0.5 seconds<br>
increases holy property magical damage by 10%<br>
increases Cannon Spear and Genesis Ray damage by 15%<br>
increases long ranged physical damage by 15%<br>
ASPD + 2<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Royal Guard<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Rune Knight Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
reduces cooldown of Ignition Break by 0.5 seconds<br>
has a chance to auto-cast Ignition Break level 3 when dealing normal melee damage (If user has higher level. That level will be cast instead)<br>
increases long ranged physical damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Rune Knight<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Shadow Chaser Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
has a chance to auto-cast Psychic Wave level 3 when dealing normal melee damage<br>
increases neutral property magical damage by 10%<br>
increases Triangle Shot and Fatal Menace damage by 15%<br>
reduces delay after skill by 15%<br>
ASPD + 2<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Shadow Chaser<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Sorcerer Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
increases all property magical damage by 10%<br>
reduces cooldown of Diamond Dust by 4 seconds<br>
increases Psychic Wave and Diamond Dust damage by 15%<br>
increases magical damage against all size enemies by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Sorcerer<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Sura Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
reduces cooldown of Rampage Blast by 7.5 seconds<br>
increases Tiger Cannon and Rampage Blast damage by 15%<br>
increases long ranged physical damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Sura<br>
|| 15 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Warlock Booster Shadow Weapon ||
Atk + 10, Matk + 10<br>
When equipped with Booster set (Armor, Shield, Shoes, Earring, Pendant)<br>
increases all property magical damage by 10%<br>
reduces variable casting time by 10%<br>
increases Crimson Rock and Chain Lightning damage by 15%<br>
reduces delay after skill by 15%<br>
ignores physical and magical defense rate of all race monsters by 70% (except players)<br>
Class: Shadow Equipment<br>
Weight: 0<br>
Required Level: 100<br>
Usable Jobs: Warlock<br>
|| 15 Booster Coins<br>
|-
|}

=== Booster Weapons ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Booster Weapon Voucher ||
Traded for any Booster Weapon
|| 20 Booster Coin<br>
|-
|-style="background-color:#6a686b;"
| Booster Weapon Tier 1 ||
Refines a Booster Weapon to +9<br>
|| 20 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Booster Weapon Tier 2 ||
Refines a Booster Weapon to +11<br>
|| 20 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Booster Weapon Tier 3 ||
Refines a Booster Weapon to +13<br>
|| 20 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Pressure Genesis Booster Sword ||
Can't be refined by normal means<br>
Matk + 2%, Matk + 180<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Gloria Domini and Genesis Ray damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%<br>
If refine rate is 13 or higher, increases Gloria Domini and Genesis Ray damage by additional 15%<br>
_<br>
Class: Sword Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Royal Guard<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Hell Tornado Booster Sword ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Sword Training user learned<br>
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Hell Plant and Cart Tornado damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 20%<br>
If refine rate is 13 or higher, increases Hell Plant and Cart Tornado damage by additional 15%<br>
_<br>
Class: Sword Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Genetic<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Counter Assault Booster Dagger ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, reduces delay after skill by 1% per each level of Lefthand Mastery user learned<br>
If refine rate is 9 or higher, increases melee physical damage by 10%, increases Meteor Assault and Counter Slash damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Meteor Assault and Counter Slash damage by additional 15%<br>
_<br>
Class: Dagger Attack: 180<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Guillotine Cross<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Magic Fatal Booster Dagger ||
Can't be refined by normal means<br>
Matk + 180<br>
Atk + 2%, Matk + 2%<br>
Atk + 3 and Matk + 3 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Intimidate user learned, reduces delay after skill by 1% per each level of Back Stab user learned<br>
If refine rate is 9 or higher, ASPD + 1, increases Fatal Menace damage by 25%<br>
If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 15%, increases melee physical damage by 15%<br>
If refine rate is 13 or higher, increases Fatal Menace damage by additional 15%, increases Psychic Wave damage by 15%<br>
_<br>
Class: Dagger Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Shadow Chaser<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Vanishing Cannon Booster Spear ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Spear Quicken user learned<br>
If refine rate is 9 or higher, ASPD + 1, increases Vanishing Point and Cannon Spear damage by 25%<br>
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%
If refine rate is 13 or higher, increases Vanishing Point and Cannon Spear damage by additional 15%<br>
_<br>
Class: Spear Attack: 200<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Royal Guard<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Spell Bolt Booster Book ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Matk + 2%, Matk + 160<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases water, wind, earth and fire property magical damage by 1% per each level of Hindsight user learned<br>
If refine rate is 9 or higher, ASPD + 1, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by 25%<br>
If refine rate is 11 or higher, additional ASPD + 1, increases water, wind, earth and fire property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive damage by additional 15%<br>
_<br>
Class: Book Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sorcerer<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Elemental Spell Booster Stick ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Matk + 2%, Matk + 160<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases water, wind, earth and neutral property magical damage by 1% per each level of Magnetic Earth user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases water, wind, earth and neutral property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear damage by additional 15%<br>
_<br>
Class: Staff Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sorcerer<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Adonus Booster Wand ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Matk + 2%, Matk + 160<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Magnus Exorcismus and Adoramus damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Magnus Exorcismus and Adoramus damage by additional 15%<br>
_<br>
Class: Staff Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Archbishop<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Rampage Arrow Booster Knuckle ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Summon Spirit Sphere user learned<br>
If refine rate is 9 or higher, MaxSP + 10%, increases Rampage Blast and Knuckle Arrow damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Rampage Blast and Knuckle Arrow damage by additional 15%<br>
_<br>
Class: Knuckle Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sura<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Sky Cannon Booster Knuckle ||
Can't be refined by normal means<br>
Atk + 2%<br>
MaxHP + 250 and MaxSP + 20 per refine rate<br>
Atk + 1% per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, MaxSP + 2% per each level of Raging Quadruple Blow user learned<br>
If refine rate is 9 or higher, additional Atk + 5%, increases Sky Blow and Tiger Cannon damage by 25%<br>
If refine rate is 11 or higher, reduces cooldown of Tiger Cannon by 1 second, increases melee physical damage by 15%<br>
If refine rate is 13 or higher, increases Sky Blow and Tiger Cannon damage by additional 15%<br>
_<br>
Class: Knuckle Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sura<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Metallic Vibration Booster Violin ||
Can't be refined by normal means<br>
Matk + 2%, Matk + 180<br>
Matk + 3 per refine rate<br>
Matk + 1% per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Music Lessons user learned<br>
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%<br>
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0<br>5 seconds, increases all property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%<br>
_<br>
Class: Instrument Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Minstrel<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Metallic Vibration Booster Whip ||
Can't be refined by normal means<br>
Matk + 2%, Matk + 180<br>
Matk + 3 per refine rate<br>
Matk + 1% per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases all property magical damage by 2% per each level of Dance Lessons user learned<br>
If refine rate is 9 or higher, reduces cooldown of Metallic Sound by 2 seconds, increases Reverberation and Metallic Sound damage by 25%<br>
If refine rate is 11 or higher, reduces fixed casting time of Reverberation by 0<br>5 seconds, increases all property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Reverberation and Metallic Sound damage by additional 15%<br>
_<br>
Class: Whip Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Wanderer<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Arm Knuckle Booster Mace ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Madogear License user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Knuckle Boost and Arm Cannon damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%<br>
If refine rate is 13 or higher, increases Knuckle Boost and Arm Cannon damage by additional 15%<br>
_<br>
Class: Mace Attack: 400<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Mechanic<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Acid Cannon Booster Club ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by 2% per each level of Potion Research user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Acid Bomb and Cart Cannon damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%<br>
If refine rate is 13 or higher, increases Acid Bomb and Cart Cannon damage by additional 15%<br>
_<br>
Class: Mace Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Genetic<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Dupledex Booster Mace ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Atk + 2%, Matk + 2%, Matk + 160<br>
Atk + 3 and Matk + 3 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases melee physical damage and holy property magical damage by 1% per each level of Meditation user learned<br>
If refine rate is 9 or higher, reduces variable casting time and delay after skill by 10%, increases Judex and Duple Light damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases holy property magical damage by 15%<br>
If refine rate is 13 or higher, increases Judex and Duple Light damage by additional 15%<br>
_<br>
Class: Mace Attack: 190<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Archbishop<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Ignition Wave Booster Two-handed Sword ||
Can't be refined by normal means<br>
Cri + 15<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned<br>
If refine rate is 9 or higher, increases critical damage by 10%, increases Ignition Break and Sonic Wave damage by 25%, has a high chance to auto-cast Sonic Wave which has level as user learned when dealing normal melee damage
If refine rate is 11 or higher, additional Cri + 15, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Ignition Break and Sonic Wave damage by additional 15%<br>
_<br>
Class: Two-handed Sword Attack: 250<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Rune Knight<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Rolling Cross Booster Katar ||
Cri + 15<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases melee physical damage by 2% per each level of Advanced Katar Mastery user learned<br>
If refine rate is 9 or higher, reduces delay after skill by 5%, increases Cross Impact and Rolling Cutter damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by additional 10%, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Cross Impact and Rolling Cutter damage by additional 15%<br>
_<br>
Class: Katar Attack: 200<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Guillotine Cross<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Power Swing Booster Axe ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases melee physical damage by 1% per each level of Weaponry Research user learned<br>
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second, increases Axe Tornado and Power Swing damage by 25%<br>
If refine rate is 11 or higher, reduces delay after skill by 10%, increases physical damage against all size enemies by 20%<br>
If refine rate is 13 or higher, increases Axe Tornado and Power Swing damage by additional 15%<br>
_<br>
Class: Two-handed Axe Attack: 300<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Mechanic<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Hundred Breath Booster Spear ||
Can't be refined by normal means<br>
Atk + 2%<br>
MaxHP + 250 and MaxSP + 20 per refine rate<br>
Atk + 1% per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, reduces delay after skill by 3% per each level of Dragon Training user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by 25%<br>
If refine rate is 11 or higher, reduces cooldown of Hundred Spears by 2 seconds, increases long ranged physical damage by 15%<br>
If refine rate is 13 or higher, increases Dragon Breath, Dragon Breath - Water and Hundred Spears damage by additional 15%<br>
_<br>
Class: Two-handed Spear Attack: 250<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Rune Knight<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Crimson Strain Booster Staff ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Matk + 2%, Matk + 230<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases fire and earth property magical damage by 1% per each level of Mystical Amplification user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Crimson Rock and Earth Strain damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases fire and earth property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Crimson Rock and Earth Strain damage by additional 15%<br>
_<br>
Class: Two-handed Staff Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Warlock<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Chain Jack Booster Staff ||
Can't be refined by normal means<br>
Can't be destroyed<br>
Matk + 2%, Matk + 230<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases wind and water property magical damage by 1% per each level of Mystical Amplification user learned<br>
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Chain Lightning and Jack Frost damage by 25%<br>
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, increases wind and water property magical damage by additional 15%<br>
If refine rate is 13 or higher, increases Chain Lightning and Jack Frost damage by additional 15%<br>
_<br>
Class: Two-handed Staff Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Warlock<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Triangle Bomb Booster Bow ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, reduces delay after skill by 1% per 2 level of Vulture's Eye user learned<br>
If refine rate is 9 or higher, reduces variable casting time by 10%, increases Triangle Shot and Feint Bomb damage by 25%<br>
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%<br>
If refine rate is 13 or higher, increases Triangle Shot and Feint Bomb damage by additional 15%<br>
_<br>
Class: Bow Attack: 210<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Shadow Chaser<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Arrow Booster Bow ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Owl's Eye user learned<br>
If refine rate is 9 or higher, MaxSP + 10%, increases Arrow Storm damage by 25%<br>
If refine rate is 11 or higher, reduces cooldown of Arrow Storm by 0<br>7 seconds, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Arrow Storm damage by additional 15%<br>
_<br>
Class: Bow Attack: 205<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Ranger<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Sharpbolt Booster Bow ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by by 1% per each level of Vulture's Eye user learned<br>
If refine rate is 9 or higher, reduces delay after skill by 10%, increases Focused Arrow Strike and Aimed Bolt damage by 25%<br>
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, Atk + 10%<br>
If refine rate is 13 or higher, increases Focused Arrow Strike and Aimed Bolt damage by additional 15%<br>
_<br>
Class: Bow Attack: 200<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Ranger<br>
|| Booster Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Rainstorm Booster Bow ||
Can't be refined by normal means<br>
Atk + 2%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 195)<br>
If refine rate is 7 or higher, increases long ranged physical damage by by 2% per each level of Dance Lessons or Music Lessons user learned<br>
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 1 second, increases Severe Rainstorm damage by 25%<br>
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by additional 1 second, increases physical damage against all size enemies by 15%<br>
If refine rate is 13 or higher, increases Severe Rainstorm damage by additional 15%<br>
_<br>
Class: Bow Attack: 200<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Minstrel, Wanderer<br>
|| Booster Weapon Voucher<br>
|-
|}

=== Boosting Weapons ===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Boosting Weapon Voucher ||
Traded for any Booster Weapon
|| 40 Booster Coin<br>
|-
|-style="background-color:#6a686b;"
| Boosting Weapon Refiner ||
Refines a Boosting Weapon to +10<br>
|| 30 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Boosting Axe [2] ||
Can't be destroyed, Atk + 5%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, Atk + 3 per each level of Weaponry Research user learned<br>
If refine rate is 9 or higher, increases physical damage against all size enemies by 15%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
reduces delay after skill by 10%, reduces cooldown of Axe Tornado by 1 seconds<br>
increases Axe Tornado damage by 1% per 15 base level (up to level 180)<br>
When using Weapon Perfection, increases Axe Tornado damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
reduces variable casting time by 10%, reduces delay after skill by 15%<br>
increases Arm Cannon damage by 1% per 15 base level (up to level 180)<br>
When using Weapon Perfection, increases Arm Cannon damage by additional 20% for 60 seconds<br>
Class: Axe Attack: 200<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Mechanic<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Bow [2] ||
Cri + 10, MaxHP + 3%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Wind Walker user learned<br>
If refine rate is 9 or higher, increases long ranged physical damage by 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
ASPD + 2, increases critical damage by 10%<br>
increases Focused Arrow Strike damage by 1% per 15 base level (up to level 180)<br>
When using Falcon Eyes, increases Focused Arrow Strike damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
MaxHP + 10%, reduces delay after skill by 15%<br>
increases Aimed Bolt damage by 1% per 15 base level (up to level 180)<br>
When using Falcon Eyes, increases Aimed Bolt damage by additional 20% for 60 seconds<br>
Class: Bow Attack: 160<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Ranger<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Dagger [2] ||
Matk + 160<br>
Increases fire property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Intimidate user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, increases magical damage against all size enemies by 10%<br>
increases Meteor Storm damage by 2% per 15 base level (up to level 180)<br>
When using Preserve, increases Meteor Storm damage by additional 35% for 60 seconds<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
Atk + 5%, reduces delay after skill by 15%<br>
increases Fatal Menace damage by 1% per 15 base level (up to level 180)<br>
When using Preserve, increases Fatal Menace damage by additional 20% for 60 seconds<br>
Class: Dagger Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Shadow Chaser<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Foxtail [2] ||
Matk + 260<br>
Can't be destroyed, Atk + 5%, Matk + 5%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, reduces variable casting time by 2% per each level of Nyang Grass user learned, increases long ranged physical damage by 2% per each level of Spirit of Savage user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, increases magical damage against all size enemies by 10%<br>
increases Catnip Meteor damage by 2% per 15 base level (up to level 180)<br>
When using Silvervine Stem Spear, increases Catnip Meteor damage by additional 35% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, reduces delay after skill by 10%<br>
increases Picky Peck damage by 2% per 15 base level (up to level 180)<br>
When using Arclouse Dash, increases Picky Peck damage by additional 35% for 60 seconds<br>
Class: Staff Attack: 250<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Summoner (Doram)<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Gatling [2] ||
Atk + 5%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases long ranged physical damage by 1% per each level of Single Action user learned<br>
If refine rate is 9 or higher, increases long ranged physical damage by additional 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
Atk + 20, increases physical damage against all size enemies by 10%<br>
increases Round Trip Strike damage by 1% per 15 base level (up to level 180)<br>
When using Rich's Coin, increases Round Trip damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, reduces cooldown of Fire Rain by 1 second<br>
increases Fire Rain damage by 2% per 15 base level (up to level 180)<br>
When using Rich's Coin, increases Fire Rain damage by additional 35% for 60 seconds<br>
Class: Gatling Gun Attack: 170<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Gunslinger classes<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Guitar [2] ||
Matk + 160<br>
Increases neutral property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Music Lessons user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces delay after skill by 10%<br>
increases Reverberation damage by 1% per 15 base level (up to level 180)<br>
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds<br>
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180)<br>
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds<br>
Class: Instrument Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Minstrel<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Katar [2] ||
Atk + 2%, increases critical damage by 3%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases critical damage by 1% per each level of Katar Mastery user learned<br>
If refine rate is 9 or higher, Atk + 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
ASPD + 2, increases critical damage by 10%<br>
increases physical damage against all size enemies by 1% per 15 base level (up to level 180)<br>
When using Enchant Deadly Poison, increases physical damage against all size enemies by additional 10% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 10%, reduces delay after skill by 15%<br>
increases Rolling Cutter damage by 1% per 15 base level (up to level 180)<br>
When using Enchant Deadly Poison, increases Rolling Cutter damage by additional 20% for 60 seconds<br>
Class: Katar Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Guillotine Cross<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Knuckle [2] ||
Atk + 2%, MaxHP + 3%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, MaxHP + 2% per each level of Fury user learned<br>
If refine rate is 9 or higher, increases physical damage against all size enemies by 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
MaxHP + 10%, Atk + 10%<br>
increases Tiger Cannon damage by 1% per 15 base level (up to level 180)<br>
When using Zen, increases Tiger Cannon damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
MaxSP + 10%, reduces delay after skill by 15%<br>
increases Knuckle Arrow damage by 2% per 15 base level (up to level 180)<br>
When using Zen, increases Knuckle Arrow damage by additional 35% for 60 seconds<br>
Class: Knuckle Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sura<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Mace [2] ||
Matk + 160, can't be destroyed<br>
Increases holy property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Meditation user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 30, increases Judex damage by 30%<br>
increases Adoramus damage by 1% per 15 base level (up to level 180)<br>
When using Magnificat, increases Adoramus damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
ASPD + 2, increases critical damage by 10%<br>
increases Duple Light damage by 2% per 15 base level (up to level 180)<br>
When using Magnificat, increases Duple Light damage by additional 35% for 60 seconds<br>
Class: Mace Attack: 160<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Archbishop<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Nindo [2] ||
Matk + 160<br>
Increases water, wind and fire property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Ninja Mastery user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces delay after skill by 10%<br>
increases Flaming Petals, Freezing Spear and Wind Blade damage by 2% per 15 base level (up to level 180)<br>
When using Ninja Aura, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 35% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, reduces cooldown of Cross Slash by 1 second<br>
increases Kunai Splash damage by 1% per 15 base level (up to level 180)<br>
When using Ninja Aura, increases Kunai Splash damage by additional 20% for 60 seconds<br>
Class: Dagger Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Ninja class<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Soul Rod [2] ||
Matk + 170<br>
Can't be destroyed, Matk + 2%, increases shadow property magical damage by 3%<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases shadow property magical damage by 1% per each level of Sprint user learned<br>
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, increases magical damage against all size enemies by 10%<br>
increases Eswhoo damage by 1% per 15 base level (up to level 180)<br>
When using Espa, increases Eswhoo damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces variable casting time by 10%<br>
increases Curse Explosion damage by 1% per 15 base level (up to level 180)<br>
When using Evil Spirit's Curse, increases Curse Explosion damage by additional 20% for 60 seconds<br>
Class: Staff Attack: 120<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Soul Reaper<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Spear [2] ||
Matk + 160<br>
Increases holy property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases holy property magical damage by 1% per each level of Faith user learned<br>
If refine rate is 9 or higher, increases long ranged physical damage by 10%<br>
_<br>
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces delay after skill by 10%<br>
increases Genesis Ray damage by 1% per 15 base level (up to level 180)<br>
When using Cure, increases Genesis Ray damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
ASPD + 2, increases long ranged physical damage by 10%<br>
increases Vanishing Point damage by 2% per 15 base level (up to level 180)<br>
When using Spear Quicken, increases Vanishing Point damage by additional 35% for 60 seconds<br>
Class: Spear Attack: 160<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Royal Guard<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Spellbook [2] ||
Matk + 165<br>
Increases neutral property magical damage by 3%, Matk + 2%<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases neutral property magical damage by 1% per each level of Indulge user learned<br>
If refine rate is 9 or higher, increases magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, increases magical damage against all size enemies by 10%<br>
increases Psychic Wave damage by 1% per 15 base level (up to level 180)<br>
When using Foresight, increases Psychic Wave damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, ASPD + 2<br>
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 2% per 15 base level (up to level 180)<br>
When using Double Bolt, increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 35% for 60 seconds<br>
Class: Book Attack: 165<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Sorcerer<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Staff [2] ||
Matk + 200<br>
Can't be destroyed, Matk + 2%, increases fire property magical damage by 3%<br>
Matk + 3 per refine rate<br>
Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases fire property magical damage by 1% per each level of Mystical Amplification user learned<br>
If refine rate is 9 or higher, increases ghost, wind and water property magical damage by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, increases magical damage against all size enemies by 10%<br>
increases Crimson Rock damage by 1% per 15 base level (up to level 180)<br>
When using Mystical Amplification, increases Crimson Rock damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Defunct Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces delay after skill by 10%<br>
increases Soul Expansion damage by 1% per 15 base level (up to level 180)<br>
When using Mystical Amplification, increases Soul Expansion damage by additional 20% for 60 seconds<br>
Class: Two-handed Staff Attack: 100<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Warlock<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Sword [2] ||
Atk + 2%, reduces variable casting time by 3%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, reduces variable casting time by additional 1% per each level of Potion Research user learned<br>
If refine rate is 9 or higher, increases long ranged physical damage by 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
ASPD + 2, increases physical damage against all size enemies by 10%<br>
increases Cart Tornado damage by 1% per 15 base level (up to level 180)<br>
When using Cart Boost, increases Cart Tornado damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
MaxHP + 10%, reduces variable casting time by 10%<br>
increases Cart Cannon damage by 1% per 15 base level (up to level 180)<br>
When using Cart Boost, increases Cart Cannon damage by additional 20% for 60 seconds<br>
Class: Sword Attack: 160<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Genetic<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Text [2] ||
Atk + 5%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Sprint user learned<br>
If refine rate is 9 or higher, Atk + 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
Atk + 20, increases physical damage against all size enemies by 10%<br>
increases Full Moon Kick damage by 1% per 15 base level (up to level 180)<br>
When using New Moon Kick, increases Full Moon Kick damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, ASPD + 2<br>
increases Falling Star damage by 2% per 15 base level (up to level 180)<br>
When using Flash Kick, increases Falling Star damage by additional 35% for 60 seconds<br>
Class: Book Attack: 160<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Star Emperor<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6386b8;"
| Boosting Two-handed Sword [2] ||
Cri + 10, MaxHP + 3%<br>
Atk + 3 per refine rate<br>
Atk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 1%) per each level of Two Hand Quicken user learned<br>
If refine rate is 9 or higher, increases critical damage by 10%<br>
_<br>
When equipped with Attacker Booster set (Plate/Manteau/Greaves/Ring)<br>
ASPD + 2, increases critical damage by 10%<br>
increases Sonic Wave damage by 2% per 15 base level (up to level 180)<br>
When using Spear Dynamo, increases Sonic Wave damage by additional 35% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
MaxHP + 10%, reduces delay after skill by 15%<br>
increases Dragon Breath and Dragon Breath - Water damage by 1% per 15 base level (up to level 180)<br>
When using Spear Dynamo, increases Dragon Breath and Dragon Breath - Water damage by additional 20% for 60 seconds<br>
Class: Two-handed Sword Attack: 250<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Rune Knight<br>
|| Boosting Weapon Voucher<br>
|-
|-style="background-color:#6a686b;"
| Boosting Whip [2] ||
Matk + 160<br>
Increases neutral property magical damage by 3%, Atk + 3%<br>
Atk + 2 and Matk + 2 per refine rate<br>
Atk + 3 and Matk + 3 per 15 base level (up to level 180)<br>
If refine rate is 7 or higher, reduces variable casting time by 1% per each level of Dance Lessons user learned<br>
If refine rate is 9 or higher, increases physical and magical damage against all size enemies by 10%<br>
_<br>
When equipped with Elemental Booster set (Robe/Muffler/Shoes/Earring)<br>
Matk + 20, reduces delay after skill by 10%<br>
increases Reverberation damage by 1% per 15 base level (up to level 180)<br>
When using Improve Concentration, increases Reverberation damage by additional 20% for 60 seconds<br>
_<br>
When equipped with Range Booster set (Suit/Manteau/Boots/Brooch)<br>
Atk + 20, reduces cooldown of Severe Rainstorm by 2 seconds<br>
increases Severe Rainstorm damage by 1% per 15 base level (up to level 180)<br>
When using Improve Concentration, increases Severe Rainstorm damage by additional 20% for 60 seconds<br>
Class: Whip Attack: 150<br>
Weight: 0<br>
Weapon Level: 4<br>
Required Level: 100<br>
Jobs: Wanderer<br>
|| Boosting Weapon Voucher<br>
|}

=== Booster Equipment ===
{| class="wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Booster Armor Voucher ||
Traded for, Attacker Booster Box, Range Booster Box, Elemental Booster Box, or Defunct Booster Box<br>
|| 20 Booster Coin<br>
|-
|-style="background-color:#6a686b;"
| Booster Armor Upgrade ||
Refines a Booster Armor Equipment to +10<br>
|| ?? Booster Coins<br>
|-
|}


{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
!colspan=3| Attacker Booster Equipment
|-
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Attacker Booster Greaves [1] ||
Increase attack speed (reduce delay after attack by 5%)<br>
Critical Rate +2 per 3 refine rate<br>
If refine rate is 7 or higher, increase critical damage by 5%<br>
if refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds<br>
Class: Footgear<br>
Defense: 20<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Attacker Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Attacker Booster Manteau [1] ||
ATK +20, Flee +20<br>
MaxHP +1% per 3 refine rate<br>
If refine rate is 7 or higher, additional MaxHP +5%<br>
If refine rate is 9 or higher, reduces delay after skill by 10%<br>
Class Garment<br>
Defense: 30<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Attacker Booster Box<br>
|-
|-style="background-color:#6386b8;"
| Attacker Booster Plate [1] ||
ATK +100<br>
Reduces delay after skill by 5%<br>
ATK +1% per 2 refine rate<br>
Increases critical damage by 1% per 3 refine rate<br>
If refine rate is 7 or higher, ATK +50<br>
If refine rate is 9 or higher, reduces delay after skill by additional 5%<br>
Class: Armor<br>
Defense: 120<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Attacker Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Attacker Booster Ring [1] ||
Increase attack speed (reduces delay after attack by 10%)<br>
MaxHP +3%<br>
Increase critical damage by 5%<br>
Class: Accessory<br>
Defense: 0<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Attacker Booster Box<br>
|}
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
!colspan=3| Range Booster Equipment
|-
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Range Booster Boots [1] ||
ATK +20, HIT +15<br>
MaxSP +50 per 3 refine rate<br>
If refine rate is 7 or higher, additional MaxSP +300<br>
If refine rate is 9 or higher, reduces fixed casting time by 0.5 seconds<br>
Class: Footgear<br>
Defense: 18<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Range Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Range Booster Brooch [1] ||
Increase attack speed (reduces delay after attack by 10%)<br>
Reduce variable casting time by 10%<br>
MaxHP +3%<br>
Increase Long Range physical damage by 2%<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Range Booster Box<br>
|-
|-style="background-color:#6386b8;"
| Range Booster Manteau [1] ||
Reduce variable casting time by 5%<br>
ATK +2 per 3 refine rate<br>
If refine rate is 7 or higher, increase Long Range physical damage by 5%<br>
If refine rate is 9 or higher, reduce delay after skill by 10%<br>
Class: Garment<br>
Defense: 30<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Range Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Range Booster Suit [1] ||
ATK +100<br>
Reduce delay after skill by 5%<br>
Increase attack speed (reduces delay after attack by 1%) per 2 refine rate<br>
increase Long Range physical damage by 1% per 3 refine rate<br>
If refine rate is 7 or higher, ATK +50<br>
If refine rate is 9 or higher, reduce delay after skill by additional 5%<br>
Class: Armor<br>
Defense: 100<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Range Booster Box<br>
|}
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
!colspan=3| Elemental Booster Equipment
|-
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Elemental Booster Earring [1] ||
Increase attack speed (reduce delay after attack by 10%)<br>
Reduce variable casting time by 10%<br>
MaxSP +3%<br>
Increase Water, Wind, Earth, Fire, and Neutral property magical damage by 5%<br>
Class: Accessory<br>
Defense: 0<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Elemental Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Elemental Booster Muffler [1] ||
Reduce variable casting time by 5%<br>
MATK +4 per 3 refine rate<br>
If refine rate is 7 or higher, increase Water, Wind, Earth, Fire, and Neutral property magical damage by 5%<br>
If refine rate is 9 or higher, reduce delay after skill by 10%<br>
Class: Garment<br>
Defense: 20<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Elemental Booster Box<br>
|-
|-style="background-color:#6386b8;"
| Elemental Booster Robe [1] ||
MATK +100<br>
Reduce variable casting time by 5%<br>
MATK +1% per 2 refine rate<br>
Reduce variable casting time by additional 1% per 3 refine rate<br>
If refine rate is 7 or higher, MATK +50<br>
If refine rate is 9 or higher, reduce delay after skill by additional 5%<br>
Class: Armor<br>
Defense: 80<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Elemental Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Elemental Booster Shoes [1] ||
MATK +20, Flee +20<br>
MaxHp +400 per 3 refine rate<br>
If refine rate is 7 or higher, additional MaxHP +1800<br>
If refine rate is 9 or higher, reduce fixed casting time by 0.5 seconds<br>
Class: Footgear<br>
Defense: 15<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Elemental Booster Box<br>
|}
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 100%"
!colspan=3| Defunct Booster Equipment
|-
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Defunct Booster Earring [1] ||
Increase attack speed (reduces delay after attack by 10%)<br>
Reduce variable casting time by 10%<br>
MaxSP +3%<br>
Increase Ghost, Holy, Shadow, Undead, and Poison property magical damage by 5%<br>
Class: Accessory<br>
Defense: 0<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Defunct Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Defunct Booster Muffler [1] ||
Reduce variable casting time by 5%<br>
MATK +4 per 3 refine rate<br>
If refine rate is 7 or higher, increase Ghost, Holy, Shadow, Undead, and Poison property magical damage by 5%<br>
If refine rate is 9 or higher, reduce delay after skill by 10%<br>
Class: Garment<br>
Defense: 25<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Defunct Booster Box<br>
|-
|-style="background-color:#6386b8;"
| Defunct Booster Robe [1] ||
MATK +100<br>
Reduce variable casting time by 5%<br>
MATK +1% per 2 refine rate<br>
Reduce variable casting time by additional 1% per 3 refine rate<br>
If refine rate is 7 or higher, MATK +50<br>
If refine rate is 9 or higher, reduce delay after skill by additional 5%<br>
Class: Armor<br>
Defense: 90<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Defunct Booster Box<br>
|-
|-style="background-color:#6a686b;"
| Defunct Booster Shoes [1] ||
MATK +20, Flee +20<br>
MaxHP +400 per 3 refine rate<br>
If refine rate is 7 or higher, additional MaxHP +1800<br>
If refine rate is 9 or higher, reduce fixed casting time by 0.5 seconds<br>
Class: Footgear<br>
Defense: 18<br>
Weight: 0<br>
Required Level: 100<br>
Jobs: All<br>
|| Defunct Booster Box<br>
|}

===Consumables===
{| class="wikitable" style="text-align: center; margin:auto; width: 100%"
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Cost
|-
|-style="background-color:#6386b8;"
| Small Mana Potion ||
Recovers 5% MaxSP every 5 seconds for 10 minutes
|| 1 Booster Coin<br>
|-
|-style="background-color:#6a686b;"
| Red Booster ||
ATK +30, MATK +30<br>
ASPD (reduce delay after attack by 5%)<br>
Decrease variable cast time by 5%<br>
when attacking (physical or magical) has a chance to activate level 3 Improve Concentration<br>
MaxHP & MaxSP -10%<br>
Duration: 5 minutes<br>
<br>
Increase movement speed for 10 minutes<br>
|| 1 Booster Coin<br>
|-
|-style="background-color:#6386b8;"
| Infinity Drink ||
MaxHP & MaxSP +5%<br>
Increase Critical damage by 5%<br>
Increase Ranged Physical damage by 5%<br>
Increase All Property Magic damage by 5%<br>
Skill can not be interrupted<br>
Duration: 60 minutes<br>
|| 3 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Power Booster ||
ATK +30, MATK +30<br>
ATK +1%, MATK +1%<br>
HIT +30, Flee +30<br>
ASPD +1<br>
Reduce SP consumption of skill by 5%<br>
Reduce Fixed Cast Time of skill by 30% (percentage FCT reduction does not stack)<br>
Duration: 30 minutes<br>
|| 3 Booster Coins<br>
|-
|-style="background-color:#6386b8;"
| Almighty ||
ATK +30, MATK +30<br>
Str, Agi, Vit, Int, Dex, Luk +10<br>
Duration: 30 minutes<br>
|| 3 Booster Coins<br>
|-
|-style="background-color:#6a686b;"
| Shining Defense Package ||
Contains 20x Shining Defense Scrolls<br>
*Shining Defense Scroll: Increase DEF +500 and MDEF +200 for 10 minutes
|| 20 Booster Coin<br>
|-
|-style="background-color:#6386b8;"
| Life Water Package ||
Contains 20x Small Life Potions, 20x Medium Life Potions, 20x Mysterious Water of Life<br>
*Small Life Potion: Restores 7% MaxHP every 4 seconds for 10 minutes
*Medium Life Potion: Restores 7% MaxHP every 4 seconds for 10 minutes
*Mysterious Water of Life: Restores 4% MaxHP every 3 seconds for 10 minutes
|| 20 Booster Coin<br>
|}