Changes
From Shining Moon Wikipedia
2 bytes removed
, 17:39, 20 November 2020
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| | All times displayed are on server time. | | All times displayed are on server time. |
| | ==Rules== | | ==Rules== |
| − | o create a more fun and engaging WoE environment, several rules are set in place. These can be changed by the administration as the situation demands for it. <br>
| + | To create a more fun and engaging WoE environment, several rules are set in place. These can be changed by the administration as the situation demands for it. <br> |
| | <br> | | <br> |
| | -There is a maximum cap of 24 players per guild within a castle. <br> | | -There is a maximum cap of 24 players per guild within a castle. <br> |
| | -Hard alliances between guilds are not allowed. <br> | | -Hard alliances between guilds are not allowed. <br> |
| − | -Guilds allied through the in-game system will be able to damage each other within the castles.<br>
| + | -Guilds allied through the in-game system will be able to damage each other within the castles.<br> |
| − | -You cannot help the castle owners to defend the castle from another guild.<br>
| + | -You cannot help the castle owners to defend the castle from another guild.<br> |
| | -Win-Trading and rigging the outcome of the War of Emperium is not allowed.<br> | | -Win-Trading and rigging the outcome of the War of Emperium is not allowed.<br> |
| | -Guilds must not make use of alternate/secondary guilds. <br> | | -Guilds must not make use of alternate/secondary guilds. <br> |
| − | -These will be counted as alliances.<br>
| + | -These will be counted as alliances.<br> |
| − | -The only exception to this rule is a guild with a single member inside the castle specifically designed to use Mindbreaker on the main guild. The combined number of players must not exceed the current guild cap. (24)<br>
| + | -The only exception to this rule is a guild with a single member inside the castle specifically designed to use Mindbreaker on the main guild. The combined number of players must not exceed the current guild cap. (24)<br> |
| | -Using a secondary guild to break the emperium and rig the outcome may lead to a permanent closure on all accounts.<br> | | -Using a secondary guild to break the emperium and rig the outcome may lead to a permanent closure on all accounts.<br> |
| | + | |
| | ==General WoE Mechanics== | | ==General WoE Mechanics== |
| | The character to deal the last hit against the castle's Emperium claims the castle for their guild. All characters of a different guild will be warped out at that point. Only normal attacks can damage the Emperium, for 1 damage each, as all skills miss.<br> | | The character to deal the last hit against the castle's Emperium claims the castle for their guild. All characters of a different guild will be warped out at that point. Only normal attacks can damage the Emperium, for 1 damage each, as all skills miss.<br> |