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From Shining Moon Wikipedia
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==== Illusion of Labyrinth ====
 
==== Illusion of Labyrinth ====
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 90%"
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{{:Illusion of Labyrinth}}
! colspan="5" style="background-color:#B6D4D9;" | Armors
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! style="width: 5%" | Item Icon
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! style="width: 10%" | Item Picture
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! style="width: 20%" | Item Name
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! Item Effect
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! style="width: 20%" | Materials
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|-
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{{Itemtable|id=19428|id2=19428|name2=Illusion Morpheus's Hood [1&#93;|effect=Int + 10, Mdef + 15, MaxSP + 20%.<br>--------------------<br>Reduces variable casting time by 3% per 2 refine rate.<br>--------------------<br>If refine rate is 7 or higher, Matk + 30.<br>--------------------<br>If refine rate is 9 or higher, Skill casting can't be interrupted.<br>--------------------<br>[+<font color=008800>Illusion Morpheus's Shawl, Bracelet and Ring</font>]<br>Int + 5, MaxSP + 10%, Def + 100.<br>--------------------<br>Increases water, earth and neutral property magical damage by 10%.<br>--------------------<br>If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, Matk + 40.<br>--------------------<br>If the sum of refine rate is 18 or higher, Matk + 40, increases ghost, wind and holy property magical damage by 15%.<br>--------------------<br>If the sum of refine rate is 22 or higher, Matk + 10%, ignores magic defense rate of formless, brute and demon race monsters by 50%.<br>
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Class: <font color=6666cc>Helm</font><br>
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Defense: <font color=0000ff>15</font><br>
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Location: <font color=0000ff>Upper</font><br>
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Weight: <font color=009900>20</font><br>
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Required Level: <font color=009900>130</font><br>
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Applicable Job: <font color=6666cc>All</font><br>
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|obtain= {{item|id = 5126 +9 Morpheus's Hood [0&#93;}} 1ea.<br>& {{item|id = 25271 Illusion Stones}} 100ea.<br>& {{item|id = 25775 Fluffy Cloth Piece}} 100ea.<br>& {{item|id = 25783 Cold Holy Water}} 50 ea.<br>}}
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|-
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{{Itemtable|id=20948|id2=20948|name2=Illusion Morpheus's Shawl [1&#93;|effect=MaxSP + 10%, Mdef + 5.<br>--------------------<br>If refine rate is 7 or higher, reduces variable casting time by 10%.<br>--------------------<br>If refine rate is 9 or higher, reduces variable casting time by additional 10%.<br>
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Class: <font color=6666cc>Garment</font><br>
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Defense: <font color=0000ff>8</font><br>
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Weight: <font color=009900>60</font><br>
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Required Level: <font color=009900>130</font><br>
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Applicable Job: <font color=6666cc>All</font><br>
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|obtain= {{item|id = 2518 +9 Morpheus's Shawl [0&#93;}} 1ea.<br>& {{item|id = 25271 Illusion Stones}} 100ea.<br>& {{item|id = 25778 Twinkle Jelly Piece}} 100ea.<br>& {{item|id = 25782 Medicine Bag}} 50ea.}}
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{{Itemtable|id=32238|id2=32238|name2=Illusion Morpheus's Ring [1&#93;|effect=Int + 3, MaxSP + 5%.<br>--------------------<br>[+<font color=008800>Illusion Morpheus's Bracelet</font>]<br>reduces variable casting time by 10%.<br>
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Class: <font color=6666cc>Accessory (Right)</font><br>
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Defense: <font color=0000ff>0</font><br>
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Weight: <font color=009900>10</font><br>
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Required Level: <font color=009900>130</font><br>
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Applicable Job: <font color=6666cc>All</font><br>
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|obtain= {{item|id = 2648 +9 Morpheus's Ring [0&#93;}} 1ea.<br>& {{item|id = 25271 Illusion Stones}} 100ea.<br>& {{item|id = 25776 Very Hard Purple Shell}} 100ea.<br>& {{item|id = 25781 Small Pretty Candle}} 50ea.<br>& {{item|id = 25780 Demonic Essence}} 15ea.}}
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|-
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{{Itemtable|id=32239|id2=32239|name2=Illusion Morpheus's Bracelet [1&#93;|effect=Int + 3, MaxSP + 5%.<br>--------------------<br>[+<font color=008800>Illusion Morpheus's Ring</font>]<br>Matk + 10%.<br>
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Class: <font color=6666cc>Accessory (Left)</font><br>
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Defense: <font color=0000ff>0</font><br>
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Weight: <font color=009900>10</font><br>
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Required Level: <font color=009900>130</font><br>
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Applicable Job: <font color=6666cc>All</font><br>
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|obtain= {{item|id = 2649 +9 Morpheus's Bracelet [0&#93;}} 1ea.<br>& {{item|id = 25271 Illusion Stones}} 100ea.<br>& {{item|id = 25777 Doubtful Sap}} 100ea.<br> & {{item|id = 25784 Small Flashlight}} 50ea.<br>& {{item|id = 25780 Demonic Essence}} 15ea.}}
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|-
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|}
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 90%"
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! colspan="5" style="background-color:#B6D4D9;" | Weapons
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|-
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! style="width: 5%" | Item Icon
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! style="width: 10%" | Item Picture
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! style="width: 20%" | Item Name
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! Item Effect
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! style="width: 20%" | Materials
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|-
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{{Itemtable|id=28762|id2=28762|name2=Illusion Bazerald [2&#93;|effect=Int + 5, Matk + 170<br>--------------------<br>Matk + 1% per 2 refine rate.<br>If refine rate is 7 or higher, increases fire property magical damage by 10%.<br>--------------------<br>If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%.<br>--------------------<br>If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%.<br>--------------------<br>[+<font color=008800>Illusion Fancy Flower</font>]<br>Matk + 50.<br>If refine rate of each is 7 or higher, reduces variable casting time by 10%.<br>If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%.<br>If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds.<br>
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Class: <font color=6666cc>Dagger</font><br>
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Attack: <font color=cc0000>120</font><br>
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Weight: <font color=009900>50</font><br>
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Property: <font color=009900>Fire</font><br>
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Weapon Level: <font color=009900>4</font><br>
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Required Level: <font color=009900>120</font><br>
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Applicable Job: <font color=6666cc>Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes</font><br>
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|obtain= {{item|id = 1231 +9 Bazerald [0&#93;}} 1ea.<br>+ {{item|id = 25271 Illusion Stones}} 120ea.<br>+ {{item|id = 25774 Mantis Flower}} 150ea.}}
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{{Itemtable|id=21050|id2=21050|name2=Illusion Tae Goo Lyeon [2&#93;|effect=Perfect Dodge + 10.<br>--------------------<br>Increases long ranged physical damage by 2% per refine rate.<br>--------------------<br>If refine rate is 7 or higher, reduces SP consumption of skills by 20%.<br>--------------------<br>If refine rate is 9 or higher, reduces delay after skill by 20%.<br>--------------------<br>If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%.<br>--------------------<br>[+<font color=008800>Illusion Boots</font>]<br>increases long ranged physical damage by 3%.<br>If refine rate of each is 7 or higher, reduces variable casting time by 10%.<br>If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second.<br>--------------------<br>If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%.<br>
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Class: <font color=6666cc>Two-handed Sword</font><br>
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Attack: <font color=cc0000>250</font><br>
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Weight: <font color=009900>200</font><br>
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Weapon Level: <font color=009900>4</font><br>
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Required Level: <font color=009900>120</font><br>
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Applicable Job: <font color=6666cc>Swordsman third classes</font><br>
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|obtain= {{item|id = 1181 +9 Tae Goo Lyeon [2&#93;}} 1ea.<br>+ {{item|id = 25271 Illusion Stones}} 120ea.<br>+ {{item|id = 25779 Short Lasso}} 150ea.}}
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{{Itemtable|id=32301|id2=32301|name2=Illusion Gold Lux [2&#93;|effect=Hit + 10.<br>--------------------<br>Increases long ranged physical damage by 3% per 2 refine rate.<br>--------------------<br>If refine rate is 7 or higher, increases Desperado damage by 40%.<br>--------------------<br>If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds.<br>--------------------<br>If refine rate is 11 or higher, increases Fire Dance damage by 30%.<br>--------------------<br>[+<font color=008800>Illusion Hot-blooded Headband</font>]<br>Atk + 30.<br>If refine rate of each is 7 or higher, Atk + 5%<br>If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%.<br>--------------------<br>If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.<br>
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Class: <font color=6666cc>Pistol</font><br>
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Attack: <font color=cc0000>160</font><br>
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Weight: <font color=009900>180</font><br>
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Weapon Level: <font color=009900>4</font><br>
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Required Level: <font color=009900>120</font><br>
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Applicable Job: <font color=6666cc>Gunslinger classes</font><br>
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|obtain= {{item|id = 13106 +9 Gold Lux [0&#93;}} 1ea.<br>+ {{item|id = 25271 Illusion Stones}} 120ea.<br>+ {{item|id = 25773 Snake Poison}} 150ea.}}
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{{Itemtable|id=28254|id2=28254|name2=Illusion Butcher [2&#93;|effect=Increases long ranged physical damage by 2% per 15 base Str.<br>--------------------<br>Atk + 10 per refine rate.<br>--------------------<br>If refine rate is 7 or higher, increases Fire Rain damage by 20%.<br>--------------------<br>If refine rate is 9 or higher, increases Round Trip damage by 15%.<br>--------------------<br>If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%.<br>--------------------<br>[+<font color=008800>Illusion Boots</font>]<br>Atk + 10%.<br>If refine rate of each is 7 or higher, increases long ranged physical damage by 5%.<br>If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.<br>--------------------<br>If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.<br>
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Class: <font color=6666cc>Gattling Gun</font><br>
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Attack: <font color=cc0000>210</font><br>
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Weight: <font color=009900>250</font><br>
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Weapon Level: <font color=009900>4</font><br>
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Required Level: <font color=009900>120</font><br>
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Applicable Job: <font color=6666cc>Gunslinger classes</font><br>
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|obtain= {{item|id = 13159 +9 Butcher [1&#93;}} 1ea.<br>+ {{item|id = 25271 Illusion Stones}} 120ea.<br>+ {{item|id = 25772 Delicious Juice}} 150ea.<br>}}
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|-
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|}
      
= Episode 17 =
 
= Episode 17 =
1,089

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