Niflheim Exclusive Costume Enchantment

From Shining Moon Wikipedia

Costumes can be enchanted with 1000397.png Costume Enchant I , 1000397.png Costume Enchant II and 1000397.png Costume Enchant III (which can be obtained from Special Tool Dealer under Custom Enchants)

How to:

Note: An enchanted costume can have their enchants changed by using the enchant items on it again, which only change the enchant they interact with.

(Example: Costume Enchant I only changes the first enchant).

Enchantment Lists

Top costume

First and Second enchant Min ~ Max Third enchant Min ~ Max
Max HP + 2500 ~ 5000 RES + 10 ~ 100
Max SP + 250 ~ 500 MRES + 10 ~ 100
Max HP % + 1 ~ 10
Max SP % + 1 ~ 10
DEF + 5 ~ 50
MDEF + 1 ~ 10

Middle costume

First and Second enchant Min ~ Max Third enchant Min ~ Max
ATK + 10 ~ 50 P.ATK + 1 ~ 10
MATK + 10 ~ 50 S.MATK + 1 ~ 10
ATK % + 1 ~ 5
MATK % + 1 ~ 5
Melee Physical Damage % + 1 ~ 5
Ranged Physical Damage % + 1 ~ 5
All Magical Properties % + 1 ~ 5
Critical damage % + 5 ~ 15

Lower costume

First and Second enchant Min ~ Max Third enchant Min ~ Max
Healing skills % + 5 ~ 15 C.RATE 1 ~ 10
After cast delay % - 3 ~ 10 H.PLUS 1 ~ 10
Variable cast time % - 5 ~ 15
ASPD + 1 ~ 5
Delay after attack % + 5 ~ 15
CRIT + 5 ~ 15
HIT + 15 ~ 45
Perfect HIT % + 1 ~ 10
Flee + 15 ~ 45
Fixed Cast time second - 0.1 ~ 0.2

Garment costume

1st slot Min ~ Max 2nd slot Min ~ Max 3rd slot Effect
DEF against Small size monster % + 1 ~ 5 Random Stat + 1 ~ 5 Random armor element All element including ghost
DEF against from Medium size monster % + 1 ~ 5 Random Trait Stat 1 ~ 3
DEF against from Large size monster % + 1 ~ 5
Reduce critical damage taken % - 3 ~ 10
Reduce long ranged damage taken % - 3 ~ 10

Enchantment Transfer

NPC is located in the Main Office: Costume Manager Venir

Transferring one or more enchants from 1 costume to another will destroy the source and transfer all existant enchants to the new costume. However, it will not overwrite slots that are untouched.

Example:

( Before transferring, it looks like this. )

Costume 1 ( Source ) - Costume 2 ( Target ) -
ATK + 12 MATK + 16
ASPD + 1 None -
H.Plus + 3 None -

( Post transferring it will look like this. )

Costume 1 ( Destroyed ) - Costume 2 ( Modified ) -
Destroyed - ATK + 12
Destroyed - ASPD + 1
Destroyed - H.Plus + 3

Another Example:

( Before transferring, it looks like this. )

Costume 1 ( Source ) - Costume 2 ( Target ) -
ATK + 50 MATK + 16
None - ASPD + 5
None - H.Plus + 3

( Post transferring it will look like this. )

Costume 1 ( Destroyed ) - Costume 2 ( Modified ) -
Destroyed - ATK + 50
Destroyed - ASPD + 5
Destroyed - H.Plus + 3