Nightmare Biolabs
Information
Through the Warper, warp into Nightmare Biolab.
The spot you are warped into is safe area.
List of Costume Hats:
Costume: Rune Circlet
Costume: Schmidt Helm
Costume: Guardian Crown
Costume: Silent Executioner
Costume: Circlet of Bones
Costume: Shadow Handicraft
Costume: Midas Whisper
Costume: Driver Band ( Red )
Costume: Driver Band ( Yellow )
Costume: Mitra
Costume: Blazing Soul
Costume: Magic Stone Hat
Costume: Wind Whisper
Costume: Sniper Goggle
Costume: Camouflage Rabbit Hood
Costume: Minstrel Song's Hat
Costume: Dying Swan
How to Socket Manteau of The Fallen
Allows you to socket Manteau of The Fallen by a small chance.
Requirements (Safe Mode uses 100x
Ghost Chill & 500x
Energy Debris )
- 20x
Ghost Chill - 100x
Energy Debris - 1x
Manteau of The Fallen [0]
Reward:
Manteau of The Fallen [1]
Converteable Weapons
Victimized Soul's Mind NPC to the right top will Convert Your Weapons into
Energy Debris .
Conversion rate: (1 weapon = 1 ~ 3
Energy Debris )
Giant Crossbow |
Giant Crossbow |
Creeper Bow |
Falken Blitz |
Mystic Bow |
Catapult
Krishna |
Chakram |
Agent Katar |
Guillotine Katar
Vecer Axe |
Ygnus Stale |
End Sektura
Light of Recovery |
Lacryma Stick |
Mental Stick
Dea Staff |
Croce Staff |
Kronos
Krasnaya |
Chrome Metal Sword |
Two-Handed Chrome Metal Sword
Ruber |
Krieg |
Weihna
Ancient Dagger |
Black Wing |
Scarletto Nail |
Aztoe Nail |
Bloody Cross |
Erde |
Red Ether Bag |
Red Square Bag
Imperial Spear |
Giant Lance
Chilly Spell Book
Green Whistle |
Stem Whip |
Rapture Rose
Sura's Rampage
Ancient Headgears
Quest NPC - Memory of Tears
Allows you to create Old Nightmare Headgears. You can choose to use Risky Mode or Safe Mode when crafting this item. Safe mode requires 5x the normal materials.
Warning: These headgears are not tradeable. Be sure to make it on the character/account you wish to equip it on!
Rune Knight
|
Arch Bishop
|
Ranger
|
Mechanic
|
Mechanic
|
Shadow Chaser
|
Minstrel
|
Genetic
|
Warlock
|
Sura
|
Sorcerer
|
Wanderer
|
Guillotine Cross
|
Royal Guard
|
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind Template:Navi to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Sentimental Fragment to Wanderind Mind Template:Navi to reset ALL enchantments.
| 1st Enchant | |||||||
|---|---|---|---|---|---|---|---|
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| 2nd Enchant | |||||||
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| 3rd Enchant | |||||||
| Enchant cost | Possible enchants | ||||||
| STR + 1 | AGI + 1 | DEX + 1 | VIT + 1 | INT + 1 | LUK + 1 | ||
| STR + 2 | AGI + 2 | DEX + 2 | VIT + 2 | INT + 2 | LUK + 2 | ||
| STR + 3 | AGI + 3 | DEX + 3 | VIT + 3 | INT + 3 | LUK + 3 | ||
| STR + 4 | AGI + 4 | DEX + 4 | VIT + 4 | INT + 4 | LUK + 4 | ||
| STR + 5 | AGI + 5 | DEX + 5 | VIT + 5 | INT + 5 | LUK + 5 | ||
| Special Enchants | |||||||
Special Enchants
Once you have the Special Enchant that you are after it can be upgraded to level 10. The cost per upgrade attempt is as follows.
| Upgrade Cost | |
|---|---|
| Level | Cursed Fragment Required |
| 1 | 10 |
| 2 | 20 |
| 3 | 40 |
| 4 | 50 |
| 5 | 70 |
| 6 | 100 |
| 7 | 150 |
| 8 | 250 |
| 9 | 500 |
| 10 | 1,000 |
| Acute Enchants | |
|---|---|
| 1 | CRIT +3%, Increases critical damage on targets by 10%. |
| 2 | CRIT +6%, Increases critical damage on targets by 20%. |
| 3 | CRIT +9%, Increases critical damage on targets by 30%. |
| 4 | CRIT +12%, Increases critical damage on targets by 40%. |
| 5 | CRIT +15%, Increases critical damage on targets by 50%. |
| 6 | CRIT +18%, Increases critical damage on targets by 60%. |
| 7 | CRIT +21%, Increases critical damage on targets by 70%. |
| 8 | CRIT +24%, Increases critical damage on targets by 80%. |
| 9 | CRIT +27%, Increases critical damage on targets by 90%. |
| 10 | CRIT +30%, Increases critical damage on targets by 110%. |
| Adamantine Enchants | |
|---|---|
| 1 | Max HP +5%, DEF +15 |
| 2 | Max HP +10%, DEF +30 |
| 3 | Max HP +15%, DEF +45 |
| 4 | Max HP +20%, DEF +60 |
| 5 | Max HP +25%, DEF +75 |
| 6 | Max HP +30%, DEF +90 |
| 7 | Max HP +35%, DEF +105 |
| 8 | Max HP +40%, DEF +120 |
| 9 | Max HP +45%, DEF +135 |
| 10 | Max HP +55%, DEF +150 |
| Affection Enchants | |
|---|---|
| 1 | MDef +3%, Increases the recovery rate of recovery skills by 5% |
| 2 | MDef +6%, Increases the recovery rate of recovery skills by 10% |
| 3 | MDef +9%, Increases the recovery rate of recovery skills by 15% |
| 4 | MDef +12%, Increases the recovery rate of recovery skills by 20% |
| 5 | MDef +15%, Increases the recovery rate of recovery skills by 25% |
| 6 | MDef +18%, Increases the recovery rate of recovery skills by 30% |
| 7 | MDef +21%, Increases the recovery rate of recovery skills by 35% |
| 8 | MDef +24%, Increases the recovery rate of recovery skills by 40% |
| 9 | MDef +27%, Increases the recovery rate of recovery skills by 45% |
| 10 | MDef +30%, Increases the recovery rate of recovery skills by 55% |
| Magic Essence Enchants | |
|---|---|
| 1 | MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds. |
| 2 | MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds. |
| 3 | MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds. |
| 4 | MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds. |
| 5 | MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds. |
| 6 | MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds. |
| 7 | MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds. |
| 8 | MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds. |
| 9 | MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds. |
| 10 | MAtk +33%, Reduces the fixed casting time of skills by 1 seconds. |
| Master Archer Enchants | |
|---|---|
| 1 | ASPD +1%, Increases physical damage on targets by 4% when using a bow |
| 2 | ASPD +2%, Increases physical damage on targets by 8% when using a bow |
| 3 | ASPD +3%, Increases physical damage on targets by 12% when using a bow |
| 4 | ASPD +4%, Increases physical damage on targets by 16% when using a bow |
| 5 | ASPD +5%, Increases physical damage on targets by 20% when using a bow |
| 6 | ASPD +6%, Increases physical damage on targets by 24% when using a bow |
| 7 | ASPD +7%, Increases physical damage on targets by 28% when using a bow |
| 8 | ASPD +8%, Increases physical damage on targets by 32% when using a bow |
| 9 | ASPD +9%, Increases physical damage on targets by 36% when using a bow |
| 10 | ASPD +10%, Increases physical damage on targets by 44% when using a bow |
| Mettle Enchants | |
|---|---|
| 1 | Atk +3%, HIT +3 |
| 2 | Atk +6%, HIT +6 |
| 3 | Atk +9%, HIT +9 |
| 4 | Atk +12%, HIT +12 |
| 5 | Atk +15%, HIT +15 |
| 6 | Atk +18%, HIT +18 |
| 7 | Atk +21%, HIT +21 |
| 8 | Atk +24%, HIT +24 |
| 9 | Atk +27%, HIT +27 |
| 10 | Atk +33%, HIT +30 |
Monsters
Normal
| Monster | Name | Level | HP / Atk / Def / Mdef | Size / Race / Element | Drops |
|---|---|---|---|---|---|
|
Eremes Guile | 179 | HP 1,190,000 Attack 4595 ~ 6729 DEF 180 MDEF 100 |
Medium / Demon / Poison (4) | True Eremes Guile Card 0.05% |
|
Magaleta Sorin | 177 | HP 1,360,000 Attack 1,641~2,307 DEF 160 MDEF 400 |
Medium / Demi-Human / Holy (4) | True Margaretha Sorin Card 0.05% |
|
Katrinn Keyron | 177 | HP 1,020,000 Attack 1,353~1,887 DEF 110 MDEF 400 |
Medium / Demi-Human / Ghost (3) | True Kathryne Keyron Card 0.05% |
|
Shecil Damon | 179 | HP 1,190,000 Attack 4,043~5,909 DEF 100 MDEF 100 |
Medium / Demi-Human / Wind (3) | True Cecil Damon Card 0.05% |
|
Harword Alt-Eisen | 177 | HP 1,700,000 Attack 3,003~4,337 DEF 200 MDEF 100 |
Medium / Demi-Human / Earth (4) | True Howard Alt-Eisen Card 0.05% |
|
Seyren Windsor | 179 | HP 1,360,000 Attack 5,149~7,549 DEF 400 MDEF 200 |
Medium / Demon / Fire (4) | True Seyren Windsor Card 0.05% |
|
Randel | 178 | HP 1,700,000 Attack 3,578~5,178 DEF 300 MDEF 200 |
Medium / Demi-Human / Holy (3) | True Randel Lawrence Card 0.05% |
|
Flamel | 176 | HP 1,360,000 Attack 2,982~4,316 DEF 130 MDEF 100 |
Medium / Demi-Human / Fire (3) | True Flamel Emure Card 0.05% |
|
Celia | 178 | HP 1,530,000 Attack 1,918~2,718 DEF 110 MDEF 800 |
Medium / Demi-Human / Ghost (3) | True Celia Alde Card 0.05% |
|
Chen | 178 | HP 1,190,000 Attack 4,594~6,728 DEF 180 MDEF 100 |
Medium / Demon / Water (4) | True Chen Liu Card 0.05% |
|
Gertie | 178 | HP 1,360,000 Attack 4,092~5,958 DEF 160 MDEF 100 |
Medium / Demon / Poison (4) | True Gertie Card 0.05% |
|
Alphoccio | 176 | HP 1,020,000 Attack 2,430~3,496 DEF 120 MDEF 100 |
Medium / Demi-Human / Wind (3) | True Alphoccio Card 0.05% |
|
Trentini | 176 | HP 1,020,000 Attack 3,486~5,086 DEF 100 MDEF 100 |
Medium / Demi-Human / Wind (3) | True Trentini Card 0.05% |
Mini Boss
| Image | Name | Level | HP / Atk / Def / Mdef | Size / Race / Element | Drops |
|---|---|---|---|---|---|
|
Guillotine Cross Eremes | 189 | HP 2,100,000 Attack 6,889~10,089 DEF 360 MDEF 200 |
Medium / Demon / Poison (4) | No drop. |
|
Arch Bishop Magaleta | 187 | HP 2,400,000 Attack 2,447~3,447 DEF 320 MDEF 800 |
Medium / Demi-Human / Holy (4) | No drop. |
|
Warlock Katrinn | 187 | HP 1,800,000 Attack 2,007~2,807 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (3) | No drop. |
|
Ranger Shecil | 189 | HP 2,100,000 Attack 5,500~8,500 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (3) | No drop. |
|
Mechanic Harword | 187 | HP 3,000,000 Attack 4,507~6,507 DEF 400 MDEF 200 |
Medium / Demi-Human / Earth (4) | No drop. |
|
Rune Knight Seyren | 189 | HP 2,400,000 Attack 7500~11000 DEF 800 MDEF 200 |
Medium / Demon / Fire (4) | No drop. |
|
Royal Guard Randel | 188 | HP 3,000,000 Attack 8000~10000 DEF 600 MDEF 200 |
Medium / Demi-Human / Holy (4) | No drop. |
|
Genetic Flamel | 186 | HP 2,400,000 Attack 8000~10000 DEF 260 MDEF 100 |
Medium / Demi-Human / Fire (4) | No drop. |
|
Sorcerer Celia | 188 | HP 2,700,000 Attack 8000~10000 DEF 220 MDEF 800 |
Medium / Demi-Human / Ghost (4) | No drop. |
|
Sura Chen | 188 | HP 2,100,000 Attack 8000~10000 DEF 360 MDEF 100 |
Medium / Demon / Water (4) | No drop. |
|
Shadow Chaser Gertie | 188 | HP 2,400,000 Attack 8000~10000 DEF 320 MDEF 100 |
Medium / Demon / Poison (4) | No drop. |
|
Minstrel Alphoccio | 186 | HP 1,800,000 Attack 8000~10000 DEF 240 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. |
|
Wanderer Trentini | 186 | HP 1,800,000 Attack 8000~10000 DEF 200 MDEF 100 |
Medium / Demi-Human / Wind (4) | No drop. |