Geffen Night Arena
| Requirements | |
|---|---|
| Base Level: | 210+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
An Illegal tournament hosted every night at Geffen. This instance functions similarly to Geffen magic tournament with some changes.
- There are 10 rounds. Each round increases the enemy's health. The arena host will announce the enemy's health per round (see table below).
- Every round can be a different enemy except the last round which will always be Fenrir. Fenrir takes 90% reduced damage.
- Unlike Geffen Magic Tournament, you can only collect rewards if you complete the round and choose to quit.
- You have one minute to complete each round.
- You can bring a party to the instance.
- The perimeter of the arena is dangerous. If you move or get knocked-back to the edge, you will take heavy damage that can kill you. Stay in the middle of the arena.
- If any party member dies, a penalty is imposed where the enemy will take no damage until all party members are resurrected.
| Round | Aprox HP |
|---|---|
| 1 | 4,800,000 |
| 2 | 12,400,000 |
| 3 | 34,700,000 |
| 4 | 107,600,000 |
| 5 | 362,400,000 |
| 6 | 516,300,000 |
| 7 | 555,900,000 |
| 8 | 972,300,000 |
| 9 | 1,337,300,000 |
| 10 | 1,416,300,000 |
Walkthrough
Enemies
| Mob | Level | Size/Race/Element |
|---|---|---|
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
210 | Size/Race/Element |
|
Size/Race/Element |
Rewards
| Rewards | |||
|---|---|---|---|
| Round | |||
| 1 | 2 | 0 | 0 |
| 2 | 3 | 0 | 0 |
| 3 | 4 | 0 | 0 |
| 4 | 6 | 1 | 0 |
| 5 | 9 | 1 | 0 |
| 6 | 14 | 2 | 0 |
| 7 | 22 | 2 | 1 |
| 8 | 35 | 3 | 1 |
| 9 | 56 | 4 | 2 |
| 10 | 89 | 5 | 3 |
Cards
| Card | Type | Description | Cost |
|---|---|---|---|
| Arena Arhi Card | Footgear Card |
MaxHP +1,000 |
10x 7x |
| Arena Dio Anemos Card | Footgear Card |
Increases the damage of Earth property magical attacks on targets by 10% |
10x |
| Arena Shoplifter Card | Footgear Card |
Increases the damage of Fire property magical attacks on targets by 10% |
10x |
| Arena Bully Card | Footgear Card |
Increase attack speed (reduce delay after attack by 7%) |
10x |
| Arena Gangster Card | Footgear Card |
Increase attack speed (reduce delay after attack by 10%) |
10x |
| Arena Faymont Card | Footgear Card |
MaxSP +20% |
10x 7x |
| Arena Ordre Card | Footgear Card |
Increases the damage of Wind property magical attacks on targets by 10% |
10x 7x |
| Arena Blut Hase Card | Footgear Card |
ATK +5% |
10x |
| Arena Kuro Akuma Card | Footgear Card |
Reduces variable casting time of skills by 10% |
10x |
| Arena Ifodes Card | Footgear Card |
Increase attack speed (reduce delay after attack by 7%) |
10x 7x |
| Arena Licheniyes Card | Footgear Card |
Increase Holy property magical damage by 10% |
10x |
| Arena Odoric Card | Footgear Card |
Increase attack speed (reduce delay after attack by 7%) |
10x 7x |
| Arena Ju Card | Weapon Card |
Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 15% |
10x 7x |
| Arena Dwigh Card | Accessory Card |
Increase Neutral property magical damage by 20% |
10x 7x |
| Arena Fay Kanavian Card | Footgear Card |
Increase Neutral property magical damage by 10% Adds a 10% chance of transforming the user into Golem for 10 seconds when performing a melee physical attack |
10x |
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Anti Conjurer Suit [1] | Increase incoming heal effectiveness by 10% Reduce SP consumption of skills by 10%<brr>
MaxHP +3% If refinement level is +9 or higher, increase Melee and Long Range physical damage by 10% If refinement level is +11 or higher, increase attack speed (reduce Delay After Attack by 7%) If refinement level is +13 or higher, ATK +60 |
30x and |
|
Magic Protector Robe [1] | Increase incoming heal effectiveness by 10% Reduce SP consumption of skills by 10% If refinement level is +9 or higher, increase All property magic damage by 10% If refinement level is +11 or higher, reduce Variable Casting Time by additional 7% If refinement level is +13 or higher, MATK +60 |
30x and |
|
Magic Absorber [1] | Increase All property magic damage by 3% MDEF +15 If refinement level is +7 or higher, MATK +25 If refinement level is +9 or higher, reduce Variable Casting Time by 5% If refinement level is +12 or higher, increase All property magic damage by additional 7% [+ |
45x and |
|
Encyclopedia Complete Edition [1] | ATK +3% MDEF +10 If refinement level is +7 or higher, ATK +25, Critical Rate +3 If refinement level is +9 or higher, increase attack speed (reduce Delay After Attack by 5%) If refinement level is +12 or higher, ATK +7%, increase Critical damage by 10% [+ |
45x and |
|
Magic Barrier Manteau [1] | MaxHP +1,500 MaxHP +1% per refinement level If refinement level is +9 or higher, increase Melee physical damage by 5% If refinement level is +11 or higher, increase Melee physical damage by additional 7% [+ [+ |
30x and |
|
Magic Barrier Muffler [1] | MaxHP +1,500 MaxHP +1% per refinement level If refinement level is +9 or higher, MATK +7%, increase heal effectiveness by 5% If refinement level is +11 or higher, increase All property magic damage by 7% [+ [+ |
30x and |
|
Ravage Magic Manteau [1] | MaxHP +1,200 MaxHP +1% per refinement level If refinement level is +9 or higher, increase Long Range physical damage by 5% If refinement level is +11 or higher, increase Long Range physical damage by additional 7% [+ [+ |
30x and |
|
Ravage Magic Muffler [1] | MaxHP +2,000 MaxHP +1% per refinement level If refinement level is +9 or higher, increase damage against All size monsters by 3% If refinement level is +11 or higher, when dealing physical or magical damage; has a low chance to recover 350 HP and 20 SP per second for 10 seconds [+ [+ |
30x and |
|
Force Condenser [1] | MaxHP +5% ATK +8% [+ |
60x and |
|
Mental Condenser [1] | MaxHP +5% MATK +8% [+ |
60x and |
Equipment Enchantments
You may use
Blazing Magical Jewel to enchant armors,
Sunken Magical Jewel to enchant garments,
Growth Magical Jewel to enchant accessories and
Shining Magical Jewel to enchant shields. The enchantment items can all be purchased for 1
Geffen Arena Certificate , 15
Geffen Arena Coin and some zeny. The process is a Lapine enchant so you can reenchant as much as you want.
Armor Enchants
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max | 3rd Enchant | Min~Max |
|---|---|---|---|---|---|
| MaxHP | 100 ~ 1500 | HP Recovery | 30% ~ 65% | MHP | 100 ~ 1500 |
| MaxSP | 100 ~ 500 | SP Recovery | 30% ~ 65% | MSP | 100 ~ 500 |
| MaxHP% | 1% ~ 10% | FLEE | 2 ~ 30 | ||
| MaxSP% | 1% ~ 10% | DEF | 10 ~ 55 | ||
| MDEF | 1 ~ 6 | ||||
| Healing Received | 5% ~ 10% | ||||
| Variable Cast Time | 1% ~ 10% | ||||
| Reduced physical damage from monsters of a specific element | 5% ~ 10% | ||||
| Reduced magical damage from monsters of a specific element | 5% ~ 10% |
Garment Enchants
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max | 3rd Enchant | Min~Max |
|---|---|---|---|---|---|
| MaxHP | 100 ~ 1000 | FLEE | 5 ~ 20 | MHP | 200 ~ 800 |
| MaxSP | 10 ~ 300 | DEF | 5 ~ 60 | MSP | 50 ~ 300 |
| MaxHP% | 1% ~ 5% | MDEF | 1 ~ 6 | ||
| MaxSP% | 1% ~ 5% | Healing Received | 5% ~ 10% | ||
| Variable Cast Time | 1% ~ 10% | ||||
| Reduced physical damage from monsters of a specific element | 5% ~ 10% | ||||
| Reduced magical damage from monsters of a specific element | 5% ~ 10% | ||||
| Specific Element Resistance | 1% ~ 5% |
Accessory Enchants
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max |
|---|---|---|---|
| Attack Speed | 3% ~ 7% | Attack Speed | 3% ~ 5% |
| Variable Cast Time | 5% ~ 10% | Variable Cast Time | 5% ~ 8% |
| CRIT | 5 ~ 10 | CRIT | 5 ~ 8 |
| Property Resistance(Fire/Water/Wind/Earth) | 3% ~ 5% | Property Resistance(Fire/Water/Wind/Earth) | 3% ~ 5% |
| SP Consumption | 3% ~ 5% | SP Consumption | 3% ~ 5% |
| MHP | 1% ~ 5% | MHP | 1% ~ 3% |
| MSP | 1% ~ 5% | MSP | 1% ~ 3% |
| ATK | 1% ~ 5% | ATK | 1% ~ 3% |
| MATK | 1% ~ 5% | MATK | 1% ~ 3% |
Shield Enchants
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max | 3rd Enchant | Min~Max |
|---|---|---|---|---|---|
| MDEF | 3 ~ 10 | MHP | 100 ~ 1000 | ASPD | 1 |
| DEF | 30 ~ 100 | MSP | 20 ~ 200 | Magical Damage to Race | 5% ~ 10% |
| MSP | 20 ~ 200 | DEF | 30 ~ 100 | Ignore Magical Defense of Race | 30% ~ 60% |
| Racial Resistance | 2% ~ 7% | MDEF | 3 ~ 10 | Ignore Magical Defense of Normal Monsters | 30% ~ 60% |
| MHP | 100 ~ 1000 | Racial Resistance | 2% ~ 7% | Ignore Magical Defense of Boss Monsters | 30% ~ 60% |
| Magical Damage to Race | 1% ~ 5% | Magical Damage to Race | 1% ~ 5% | Physical Damage to Race | 5% ~ 10% |
| Physical Damage to Race | 1% ~ 5% | Physical Damage to Race | 1% ~ 5% | Ignore Physical Defense of Race | 30% ~ 60% |
| Heal Recovery | 5% ~ 10% | Heal Recovery | 5% ~ 10% | Ignore Physical Defense of Normal Monsters | 30% ~ 60% |
| Variable Cast Time | 1% ~ 5% | Attack Speed | 1% ~ 5% | Ignore Physical Defense of Boss Monsters | 30% ~ 60% |
| After Cast Delay | 1% ~ 3% |