Episode Equipment

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Episode 14

14.1 Bifrost - Mora Equipment

Image Name Effect Obtained From

Mora Enchants

There is no chance to break and the items require atleast +7 for the best possible enchants.

Resetting has no chance to break the item.

Artifact Crafter (Warlock)

The Artifact Crafter (@go /navi mora 99;93) is located near the middle of town by the lake.

Any of the gears can be purchased from the Guardian of Artifacts (@go /navi mora 104;76) at a cost of 10  6380.png Mora Coin each.

Item Number of Enchants Possible Enchants
SP +100

SP +200 HP +100 HP +200 INT +1 INT +2 INT +3 INT +4 (3rd and 4th slots only) DEX +1 DEX +2 DEX +3 DEX +4 (3rd and 4th slots only) MATK +1% MATK +2% MDEF +1 MDEF +2

Master of Relics (Arch Bishop)

The Master of Relics (/navi mora 96;74) is located near the middle of town by the lake. Any of the gears may be purchased from the Keeper of Secrets (/navi mora 88;89) at a cost of 10  Mora Coins each.

Item Number of

Enchants

Possible Enchants

Artifact Collector (Arch Bishop and Warlock)

Item Number of

Enchants

Possible Enchants

hese empowered versions can be enchanted at the Artifact Researcher (/navi mora 148;98), details of the enchantment process below:

Item Number of

Enchants

Possible Enchants

Artifact Researcher (Ranger, Guillotine Cross & Rune Knight)

Other Enchants

There is no chance to break and the items require atleast +7 for the best possible enchants.

Resetting has no chance to break the item.

Episode 14.2 - Eclage

Old Glast Heim

Temporal Boots Enchantments NPC: Old Glast Heim at @go 46

Equip your upgraded Temporal Boots and talk to the NPC, choose the Enchant Boots option to enchant.

  • Cost 5xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell to choose your first enchant on the 4th slot.
  • Cost 25xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell to upgrade your 4th slot enchant.
  • Cost 50xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell to upgrade your 4th slot enchant again.
  • Cost 200xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell to upgrade your 4th slot enchant the final time.
  • Normal Enchanting option: Cost 100xhttps://www.shining-moon.com/data/items/icons/6755.png Contaminated Magic to enchant the 3rd slot with a RANDOM special enchant.

Selectable Enchant option:

For unslotted boots: Cost 100xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell + 1xhttps://www.shining-moon.com/data/items/icons/7925.png Powerful Dimensional Essence + 5,000,000 zeny to select a 3rd slot special enchant.

For slotted boots: Cost 150xhttps://www.shining-moon.com/data/items/icons/6608.png Coagulated Spell + 150xhttps://www.shining-moon.com/data/items/icons/6755.png Contaminated Magic + 3xhttps://www.shining-moon.com/data/items/icons/7925.png Powerful Dimensional Essence + 15,000,000 zeny to select a 3rd slot special enchant.


*Enchants can NOT be reset.


Slot Temporal Boots

NPC: Old Glast Heim at @go 46

Equip your upgraded Temporal Boots and talk to the NPC, choose the "Slot Boots" option to slot.

  • Cost 5xhttps://www.shining-moon.com/data/items/icons/6607.png Temporal Crystal for each attempt at slotting.
  • There is a chance to fail, but no chance of destroying your Temporal Boots upon failure.
  • You can enchant or slot your boots first, there is no restriction on the order.


Recycle Temporal Boots

As mentioned above, Temporal Boots enchants can not be reset.

However, a slotted Temporal Boots can be recycled into 1xhttps://www.shining-moon.com/data/items/icons/1900000011.png Temporal Metal which is needed to create 7925.png Powerful Dimensional Essence

NPC: Old Glast Heim at @go 46

Equip your slotted Temporal Boots and talk to the NPC, choose the "Dismantle Boots" option to recycle.

Heroes' Trails (Part 1)​ - Faceworm Nest

Equipment


Giant Snake Skins come with up to 3 random enchantments already on them and can come pre-refined up to +11

Heroes' Trails (Part 2)​ - Devil's Tower

All items are dropped from the last chest in Devil's Tower. They're pre-refined and pre-enchanted. See Devil's Tower Shop

Enchants

All items are dropped pre-enchanted.

Fighting Spirit 1 - 7

Spell 1 - 4

DEF

MDEF

Ghost Palace

Information about the Thanatos Weapons enchants can be found here

Weapons and Armors
Ghost Palace - Enchants

Geffen Magic Tournament

The Information about enchanting these items can be found here

Horror Toy Factory

Episode 15

Episode 15.1 - Fantasmagorica

Please note that these pieces are available located at Fortessa, 96,144 @go exchanger!


Enchants

The weapon enchants can be located here. Which also explains as how to obtain these.

The other enchants can be located at the Charleston Crisis NPC section.

It's possible to enchant the Mechanic Items by talking with Mass Charleston (fortessa,96,144).

Enchanting requires  1 Charleston Component and 100,000 zeny.

Enchants can be reset by paying  1 Charleston Component and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (resetting all enchants).

Excellion Items

First of all, speak with MARS_01 and supply it with  1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.

PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For  10 Huge Metal Scraps and  5 Old Fuel Tanks , PLUTO_09 will give one of  Excellion Suit or  Excellion Wing at random.

Excellion Enchanting

Can be enchanted at @go exchanger.

Information can be found here: Verus_Equipment#Enchantments

Episode 16

Episode 16.1- Banquet of Heroes ( Part 1 )

Vicious Mind Weapons

These weapons are dropped inside the instance ( Memorial Dungeon ) Sky Fortress.

Enchants

The items come pre-enchanted.

However, we also have an item to reset the enchants.

Token of Honor

Robe Enchants

  • Enchantable:  Flattery Robe [1] and  Invective Robe [1]
  • Costs 20x  Token of Honor to enchant each slot
    • Can enchant up to 2 slots
  • Costs 10x  Token of Honor to reset robe Enchants
    • Need to have both slots already enchanted
    • No chance of breaking


Badge Enchants

  • Enchantable:  Prontera Badge
  • Costs 5x  Token of Honor to enchant each slot
    • Can enchant up to 2 slots
  • Costs 10x  Token of Honor to reset badge Enchants
    • Need to have both slots already enchanted
    • 20% chance of breaking and losing the badge

Noblesse

Episode 16.2 - Banquet of Heroes ( Part 2 )

Equipment

Mercenary Ring Enchantments


Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item

  • Each enchantment costs 5x  Schwarzwald's Token of Honor
  • You can reset both of the enchantments for 10x  Schwarzwald's Token of Honor


Robe Enchantments

The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.

  • Each Enchantment costs 20x  Schwarzwald's Token of Honor
  • You can reset both of the enchantments for 10x  Schwarzwald's Token of Honor

Imperial Equipment

Recap Episode - Illusion Dungeons

Illusion of Moonlight

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Vampire

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.


Illusion of Frozen

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.


Illusion of Abyss

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Luanda

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Teddy Bear

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Labyrinth

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Under Water

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

Illusion of Twins

Equipment
Enchants

Enchanting requires 5x Illusion Stone per enchant. Enchanting have a 100% chance for success.

The NPC Illusion Manager that handles every Enchant and Reset and is located in the Main Office, 2nd floor.

16th Anniversary

Combination Bundle

Combination Bundles are obtained from all field MvP's that have a green aura.

Episode 17

Episode 17.1 - Appear, Illusion!

Illusion OS Equipment & Weapons

Modification Modules can be crafted for  Cor Core x5 and  Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC

Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


There are a total of 6 different Enchanting Items, list can be found here.

Grace Equipment

Grace Equipment Enchantment

All armors and garments can be enchanted with 2 enchants.

This enchants can be overwritten with another enchant.

More information about the enchantments can be found here

EDDA Fall of Glast Heim

Episode 17.2 - Sage Legacy

Automatic OS Equipment

Blueprints

Automatic Modification Modules can be obtained in a variety of ways.  Automatic Module Box and  Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.

in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x  Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x  Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.


Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.

Automatic Improvement Devices

Sin Weapons

There are a total of 6 different Enchanting Items, list can be found here

17th Anniversary

Odin Equipment [ Odin's Past ]

Einbroch Mine Equipment [ Ein Dun 03 ]

Information on enchanting the Einbroch mine weapons can be found here

Abyss Lake Equipment [ Abyss 04 ]

Level 185 Expansion

Glast Heim - Abyss

All items are dropped by monsters in Glast Heim Abyss.

Enchants

All items are dropped with enchants automatically.

Royal Knight's Broadsword

Prisoner's Diary

Royal Knight's Lance

1st Enchant

ATK + 5~20

HIT + 1-10

Aspd % 1-10

Increase physical damage against x property enemies by 5~15%

2nd Enchant

ASPD + 1

Increase physical damage against x race enemies by 5~15%

Increase physical damage against x size enemies by 5~15%

Lava Equipment

Can be obtained by defeating monsters in Magma Dungeon 03.

Enchants

All Lava items are dropped with 2 enchants.

Enchant 1: DEF 50 ~ 150

Enchant 2: DEF 20 ~ 50