In the Fortessa Zero Adventure you start over with a complete fresh character ( Novice 1/1 with a clean inventory and clean zeny. ).
[ No Items are lost, they will be loaded along with your normal character upon leaving this area. ]
[ Your Base and Job EXP rate are capped at 3x inside this Adventure, it does not affect any character outside - changing your base and jobrate does nothing inside this. ]
You have no access to your roDEX, your storages 1-10, Cashshop or Guild Storage.
Main Area: Adventurer Headquarter
You have access to all quests of the Adventurer Headquarter for Lvl 1-99 including special dailies.
All quests you finish will reward you with merit and Fortessa Medal.
[ All maps from the Fortessa Zero Adventure are subjected to Zero Game Style. ]
Randomoptions on all weapons dropped from monsters in the range of 1-99
Randomoptions on all equipment dropped from champion monsters
Randomoptions on all fever equipment
Fever fields and maps
currently implemented
Payon
Morocc
Geffen
Blacksmith randomoption craftings
Defense refine bonus
Zero EXP requirement for 1-99
Max Stats 99
Notable not working features of Helheim & Niflheim
No shadow equipment dropped from monsters
No costume enchantment stones
No crimson weapons
Any town map has been excluded from the list of possible maps including main office.
Fortessa Zero Adventure is an expansion of the Dark Society act. You may leave the area at any point using the NPC: Strange Crystal ( Located at 33,10 in Adventurer Headquarter )
Merit / Rankings
By completing quests in the Adventurer Headquarter you automatically gain merit which is required to level up your Adventurer Rank, the higher your rank becomes, the more dailies unlock at level 99. Higher ranked Adventurers may accept Daily Quests from NPC Rinne.
0~499 Merit - Copper Adventurer
500~1499 Merit - Iron Adventurer
1500~3499 Merit - Silver Adventurer
3499~4999 Merit - Gold Adventurer
5000+ Merit - Platinum Adventurer
Special Notes
Fortessa Zero Adventure maps are special, they're cloned maps and are only available to yourself.
[ Therefore - no Kill stealing / Mob dropping / Drama / Rude behaviour or griefing. The only exception to this rule is when you are in a party with someone else. The map you will go to, will be an open map to your party alone. ]
Adventurer Headquarter's is the only map that is common to all Fortessa Zero Adventurers, where you can meet other people that is not in your party.
Npcs
Adventure Headquarter NPCs
You can find the position of every NPC through the Guide NPC at the stairs.
Job Changer
Can be found in the 2nd floor in the bottom most portal at the opposite end of the stairs.
Resetter ( Stat & Skill )
Can be found in the same room as the job changer npc.
Rental
Can be found below the reset npc, in the same room as the job changer npc.
Special Tool Dealer
The Special Tool Dealer can be found in the kitchen, to the east of the main office, behind the counter.
Weapon and Armor Dealers
The weapon and armor dealers can both be found to the north of the special tool dealer.
Ammo Dealers
These npcs can be found in the same room as the special tool dealer and each sells ammunition for their respective classes.
Quest Givers
These npcs hand out the quests and are located at the north end of the 1st floor. They each give quests based on your level.
In this story mode all monsters drop special pre-enchanted items.
Every weapon is automatically subjected to a certain category based on its weapon type.
Weapon types
Melee
Ranged
Magic
Dagger
Bow
Rod
Sword
Instrument
Book
Spear
Whip
Staffs
Katar
Any gun
Axe
Knuckle
Weapons
Monster level 1 ~ 20 ( 1 enchant )
Melee
Enchant
Value
STR
1 ~ 3
AGI
1 ~ 3
VIT
1 ~ 3
DEX
1 ~ 3
LUK
1 ~ 3
MaxHP
100 ~ 300
MaxSP
20 ~ 60
ATK
10 ~ 20
ATK (%)
1 ~ 5
ASPD
1
ASPD (%)
5 ~ 10
HIT
5 ~ 20
FLEE
5 ~ 20
CRIT
3 ~ 6
Ranged
Enchant
Value
AGI
1 ~ 3
VIT
1 ~ 3
DEX
1 ~ 3
LUK
1 ~ 3
MaxHP
100 ~ 300
MaxSP
20 ~ 60
ATK
10 ~ 20
ATK (%)
1 ~ 5
ASPD
1
ASPD (%)
5 ~ 10
HIT
5 ~ 20
FLEE
5 ~ 20
CRIT
3 ~ 6
Ranged damage (%)
3 ~ 5
Magic
Enchant
Value
AGI
1 ~ 3
VIT
1 ~ 3
INT
1 ~ 3
DEX
1 ~ 3
LUK
1 ~ 3
MaxHP
100 ~ 300
MaxSP
20 ~ 60
MATK
10 ~ 20
FLEE
5 ~ 20
Increase Healing done(%)
3 ~ 5
Variable cast time reduction (%)
3 ~ 5
MATK against Water monsters (%)
5 ~ 10
MATK against Earth monsters (%)
5 ~ 10
MATK against Fire monsters (%)
5 ~ 10
MATK against Wind monsters (%)
5 ~ 10
Monster level 21 ~ 40 ( 1 enchant )
Melee
Enchant
Value
STR
1 ~ 4
AGI
1 ~ 4
VIT
1 ~ 4
DEX
1 ~ 4
LUK
1 ~ 4
MaxHP
100 ~ 300
MaxSP
20 ~ 60
ATK
20 ~ 50
ATK (%)
5 ~ 10
ASPD
1 ~ 2
ASPD (%)
7 ~ 15
HIT
10 ~ 30
FLEE
10 ~ 30
CRIT
5 ~ 10
Critical damage (%)
10 ~ 20
Healing received+ (%)
10 ~ 20
ATK against Small monsters
5 ~ 15
ATK against Medium monsters
5 ~ 15
ATK against Large monsters
5 ~ 15
Ranged
Enchant
Value
AGI
1 ~ 4
VIT
1 ~ 4
DEX
1 ~ 4
LUK
1 ~ 4
MaxHP
100 ~ 300
MaxSP
20 ~ 60
ATK
20 ~ 50
ATK (%)
5 ~ 10
ASPD
1 ~ 2
ASPD (%)
10 ~ 30
HIT
10 ~ 30
FLEE
10 ~ 30
CRIT
5 ~ 10
Critical damage (%)
10 ~ 20
Ranged damage (%)
3 ~ 5
Healing received+ (%)
10 ~ 20
ATK against Small monsters
5 ~ 15
ATK against Medium monsters
5 ~ 15
ATK against Large monsters
5 ~ 15
Magic
Enchant
Value
AGI
1 ~ 4
VIT
1 ~ 4
INT
1 ~ 4
DEX
1 ~ 4
LUK
1 ~ 4
MaxHP
100 ~ 300
MaxSP
20 ~ 60
MATK
20 ~ 50
MATK (%)
5 ~ 10
FLEE
10 ~ 30
Healing done+ (%)
10 ~ 30
Variable cast time reduction (%)
5 ~ 10
MATK against Water monsters (%)
10 ~ 15
MATK against Earth monsters (%)
10 ~ 15
MATK against Fire monsters (%)
10 ~ 15
MATK against Wind monsters (%)
10 ~ 15
MATK against Small monsters (%)
5 ~ 15
MATK against Medium monsters (%)
5 ~ 15
MATK against Large monsters (%)
5 ~ 15
Monster level 41 ~ 60 ( 1 ~ 2 enchants )
Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.
Melee
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
STR
1 ~ 5
ATK against neutral element monsters (%)
10 ~ 20
AGI
1 ~ 5
ATK against water element monsters (%)
10 ~ 20
VIT
1 ~ 5
ATK against earth element monsters (%)
10 ~ 20
DEX
1 ~ 5
ATK against fire element monsters (%)
10 ~ 20
LUK
1 ~ 5
ATK against wind element monsters (%)
10 ~ 20
MaxHP
100 ~ 300
ATK against poison element monsters (%)
10 ~ 20
MaxSP
20 ~ 60
ATK against holy element monsters (%)
10 ~ 20
ATK
20 ~ 50
ATK against shadow element monsters (%)
10 ~ 20
ATK (%)
5 ~ 10
ATK against ghost element monsters (%)
10 ~ 20
ASPD
1 ~ 2
ATK against undead element monsters (%)
10 ~ 20
ASPD (%)
7 ~ 15
ATK against formless race (%)
10 ~ 20
HIT
10 ~ 30
ATK against undead race (%)
10 ~ 20
FLEE
10 ~ 30
ATK against brute race (%)
10 ~ 20
CRIT
5 ~ 10
ATK against plant race (%)
10 ~ 20
Critical damage (%)
10 ~ 20
ATK against insect race (%)
10 ~ 20
Healing received+ (%)
10 ~ 20
ATK against fish race (%)
10 ~ 20
ATK against Small monsters
10 ~ 20
ATK against demon race (%)
10 ~ 20
ATK against Medium monsters
10 ~ 20
ATK against demi-human race (%)
10 ~ 20
ATK against Large monsters
10 ~ 20
ATK against angel race (%)
10 ~ 20
ATK against dragon race (%)
10 ~ 20
Indestructible weapon
1
Ranged
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
AGI
1 ~ 5
ATK against neutral element monsters (%)
10 ~ 20
VIT
1 ~ 5
ATK against water element monsters (%)
10 ~ 20
DEX
1 ~ 5
ATK against earth element monsters (%)
10 ~ 20
LUK
1 ~ 5
ATK against fire element monsters (%)
10 ~ 20
MaxHP
100 ~ 300
ATK against wind element monsters (%)
10 ~ 20
MaxSP
20 ~ 60
ATK against poison element monsters (%)
10 ~ 20
ATK
20 ~ 50
ATK against holy element monsters (%)
10 ~ 20
ATK (%)
5 ~ 10
ATK against shadow element monsters (%)
10 ~ 20
ASPD
1 ~ 2
ATK against ghost element monsters (%)
10 ~ 20
ASPD (%)
7 ~ 15
ATK against undead element monsters (%)
10 ~ 20
HIT
10 ~ 30
ATK against formless race (%)
10 ~ 20
FLEE
10 ~ 30
ATK against undead race (%)
10 ~ 20
CRIT
5 ~ 10
ATK against brute race (%)
10 ~ 20
Critical damage (%)
10 ~ 20
ATK against plant race (%)
10 ~ 20
Healing received+ (%)
10 ~ 20
ATK against insect race (%)
10 ~ 20
Ranged damage (%)
5 ~ 10
ATK against fish race (%)
10 ~ 20
ATK against Small monsters
10 ~ 20
ATK against demon race (%)
10 ~ 20
ATK against Medium monsters
10 ~ 20
ATK against demi-human race (%)
10 ~ 20
ATK against Large monsters
10 ~ 20
ATK against angel race (%)
10 ~ 20
ATK against dragon race (%)
10 ~ 20
Indestructible weapon
1
Magic
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
AGI
1 ~ 5
MATK against neutral element monsters (%)
10 ~ 20
VIT
1 ~ 5
MATK against water element monsters (%)
10 ~ 20
INT
1 ~ 5
MATK against earth element monsters (%)
10 ~ 20
DEX
1 ~ 5
MATK against fire element monsters (%)
10 ~ 20
LUK
1 ~ 5
MATK against wind element monsters (%)
10 ~ 20
MaxHP
100 ~ 300
MATK against poison element monsters (%)
10 ~ 20
MaxSP
20 ~ 60
MATK against holy element monsters (%)
10 ~ 20
MATK
20 ~ 50
MATK against shadow element monsters (%)
10 ~ 20
MATK (%)
5 ~ 10
MATK against ghost element monsters (%)
10 ~ 20
FLEE
10 ~ 30
MATK against undead element monsters (%)
10 ~ 20
Healing received+ (%)
10 ~ 20
MATK against formless race (%)
10 ~ 20
Healing done+ (%)
10 ~ 20
MATK against undead race (%)
10 ~ 20
Variable cast time reduction (%)
5 ~ 10
MATK against brute race (%)
10 ~ 20
MATK against Small monsters (%)
10 ~ 20
MATK against plant race (%)
10 ~ 20
MATK against Medium monsters (%)
10 ~ 20
MATK against insect race (%)
10 ~ 20
MATK against Large monsters (%)
10 ~ 20
MATK against fish race (%)
10 ~ 20
MATK against demon race (%)
10 ~ 20
MATK against demi-human race (%)
10 ~ 20
MATK against angel race (%)
10 ~ 20
MATK against dragon race (%)
10 ~ 20
Indestructible weapon
1
Monster level 61 ~ 99 ( 1 ~ 2 enchants )
Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.
Melee
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
STR
1 ~ 6
ATK against neutral element monsters (%)
10 ~ 25
AGI
1 ~ 6
ATK against water element monsters (%)
10 ~ 25
VIT
1 ~ 6
ATK against earth element monsters (%)
10 ~ 25
DEX
1 ~ 6
ATK against fire element monsters (%)
10 ~ 25
LUK
1 ~ 6
ATK against wind element monsters (%)
10 ~ 25
MaxHP
100 ~ 500
ATK against poison element monsters (%)
10 ~ 25
MaxSP
20 ~ 100
ATK against holy element monsters (%)
10 ~ 25
ATK
20 ~ 60
ATK against shadow element monsters (%)
10 ~ 25
ATK (%)
5 ~ 12
ATK against ghost element monsters (%)
10 ~ 25
ASPD
1 ~ 2
ATK against undead element monsters (%)
10 ~ 25
ASPD (%)
7 ~ 18
ATK against formless race (%)
10 ~ 25
HIT
10 ~ 35
ATK against undead race (%)
10 ~ 25
FLEE
10 ~ 35
ATK against brute race (%)
10 ~ 25
CRIT
5 ~ 12
ATK against plant race (%)
10 ~ 25
Critical damage (%)
10 ~ 24
ATK against insect race (%)
10 ~ 25
Healing received+ (%)
10 ~ 24
ATK against fish race (%)
10 ~ 25
ATK against Small monsters
10 ~ 25
ATK against demon race (%)
10 ~ 25
ATK against Medium monsters
10 ~ 25
ATK against demi-human race (%)
10 ~ 25
ATK against Large monsters
10 ~ 25
ATK against angel race (%)
10 ~ 25
ATK against dragon race (%)
10 ~ 25
Indestructible weapon
1
Ranged
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
AGI
1 ~ 6
ATK against neutral element monsters (%)
10 ~ 25
VIT
1 ~ 6
ATK against water element monsters (%)
10 ~ 25
DEX
1 ~ 6
ATK against earth element monsters (%)
10 ~ 25
LUK
1 ~ 6
ATK against fire element monsters (%)
10 ~ 25
MaxHP
100 ~ 500
ATK against wind element monsters (%)
10 ~ 25
MaxSP
20 ~ 100
ATK against poison element monsters (%)
10 ~ 25
ATK
20 ~ 60
ATK against holy element monsters (%)
10 ~ 25
ATK (%)
5 ~ 12
ATK against shadow element monsters (%)
10 ~ 25
ASPD
1 ~ 2
ATK against ghost element monsters (%)
10 ~ 25
ASPD (%)
7 ~ 18
ATK against undead element monsters (%)
10 ~ 25
HIT
10 ~ 35
ATK against formless race (%)
10 ~ 25
FLEE
10 ~ 35
ATK against undead race (%)
10 ~ 25
CRIT
5 ~ 12
ATK against brute race (%)
10 ~ 25
Critical damage (%)
10 ~ 24
ATK against plant race (%)
10 ~ 25
Healing received+ (%)
10 ~ 24
ATK against insect race (%)
10 ~ 25
Ranged damage (%)
5 ~ 15
ATK against fish race (%)
10 ~ 25
ATK against Small monsters
10 ~ 25
ATK against demon race (%)
10 ~ 25
ATK against Medium monsters
10 ~ 25
ATK against demi-human race (%)
10 ~ 25
ATK against Large monsters
10 ~ 25
ATK against angel race (%)
10 ~ 25
ATK against dragon race (%)
10 ~ 25
Indestructible weapon
1
Magic
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
AGI
1 ~ 6
MATK against neutral element monsters (%)
10 ~ 25
VIT
1 ~ 6
MATK against water element monsters (%)
10 ~ 25
INT
1 ~ 6
MATK against earth element monsters (%)
10 ~ 25
DEX
1 ~ 6
MATK against fire element monsters (%)
10 ~ 25
LUK
1 ~ 6
MATK against wind element monsters (%)
10 ~ 25
MaxHP
100 ~ 500
MATK against poison element monsters (%)
10 ~ 25
MaxSP
20 ~ 100
MATK against holy element monsters (%)
10 ~ 25
MATK
20 ~ 60
MATK against shadow element monsters (%)
10 ~ 25
MATK (%)
5 ~ 12
MATK against ghost element monsters (%)
10 ~ 25
FLEE
10 ~ 35
MATK against undead element monsters (%)
10 ~ 25
Healing received+ (%)
10 ~ 24
MATK against formless race (%)
10 ~ 25
Healing done+ (%)
10 ~ 24
MATK against undead race (%)
10 ~ 25
Variable cast time reduction (%)
5 ~ 12
MATK against brute race (%)
10 ~ 25
MATK against Small monsters (%)
10 ~ 25
MATK against plant race (%)
10 ~ 25
MATK against Medium monsters (%)
10 ~ 25
MATK against insect race (%)
10 ~ 25
MATK against Large monsters (%)
10 ~ 25
MATK against fish race (%)
10 ~ 25
MATK against demon race (%)
10 ~ 25
MATK against demi-human race (%)
10 ~ 25
MATK against angel race (%)
10 ~ 25
MATK against dragon race (%)
10 ~ 25
Indestructible weapon
1
Boss Monsters - any level ( 3 enchants )
Melee
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
STR
1 ~ 4
ATK
5 ~ 15
MaxHP
60 ~ 180
AGI
1 ~ 4
ASPD (%)
4 ~ 12
MaxSP
20 ~ 60
VIT
1 ~ 4
HIT
4 ~ 12
MaxHP (%)
2 - 6
INT
1 ~ 4
CRIT
3 ~ 9
MaxSP (%)
2 - 6
DEX
1 ~ 4
Critical damage (%)
3 ~ 9
HP Recovery
10 ~ 30
LUK
1 ~ 4
ATK against neutral element monsters (%)
3 ~ 9
SP Recovery
10 ~ 30
ATK against water element monsters (%)
3 ~ 9
FLEE
5 ~ 15
ATK against earth element monsters (%)
3 ~ 9
Healing received+ (%)
3 ~ 9
ATK against fire element monsters (%)
3 ~ 9
Reduce after skill delay (%)
3 ~ 9
ATK against wind element monsters (%)
3 ~ 9
Decrease SP cost of skills (%)
1 ~ 3
ATK against poison element monsters (%)
3 ~ 9
Ignore DEF of formless race (%)
3 ~ 9
ATK against holy element monsters (%)
3 ~ 9
Ignore DEF of undead race (%)
3 ~ 9
ATK against shadow element monsters (%)
3 ~ 9
Ignore DEF of brute race (%)
3 ~ 9
ATK against ghost element monsters (%)
3 ~ 9
Ignore DEF of plant race (%)
3 ~ 9
ATK against undead element monsters (%)
3 ~ 9
Ignore DEF of insect race (%)
3 ~ 9
ATK against formless race (%)
3 ~ 9
Ignore DEF of fish race (%)
3 ~ 9
ATK against undead race (%)
3 ~ 9
Ignore DEF of demon race (%)
3 ~ 9
ATK against brute race (%)
3 ~ 9
Ignore DEF of demi-human race (%)
3 ~ 9
ATK against plant race (%)
3 ~ 9
Ignore DEF of angel race (%)
3 ~ 9
ATK against insect race (%)
3 ~ 9
Ignore DEF of dragon race (%)
3 ~ 9
ATK against fish race (%)
3 ~ 9
Indestructible
1
ATK against demon race (%)
3 ~ 9
No size penalty
1
ATK against demi-human race (%)
3 ~ 9
Water property
1
ATK against angel race (%)
3 ~ 9
Earth property
1
ATK against dragon race (%)
3 ~ 9
Fire property
1
Holy property
1
Shadow property
1
Ghost property
1
Undead property
1
Poison property
1
Wind property
1
Ranged
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
STR
1 ~ 4
ATK
5 ~ 15
MaxHP
60 ~ 180
AGI
1 ~ 4
ASPD (%)
4 ~ 12
MaxSP
20 ~ 60
VIT
1 ~ 4
HIT
4 ~ 12
MaxHP (%)
2 - 6
INT
1 ~ 4
CRIT
3 ~ 9
MaxSP (%)
2 - 6
DEX
1 ~ 4
Critical damage (%)
3 ~ 9
HP Recovery
10 ~ 30
LUK
1 ~ 4
Ranged damage (%)
3 ~ 9
SP Recovery
10 ~ 30
ATK against neutral element monsters (%)
3 ~ 9
FLEE
5 ~ 15
ATK against water element monsters (%)
3 ~ 9
Healing received+ (%)
3 ~ 9
ATK against earth element monsters (%)
3 ~ 9
Reduce after skill delay (%)
3 ~ 9
ATK against fire element monsters (%)
3 ~ 9
Decrease SP cost of skills (%)
1 ~ 3
ATK against wind element monsters (%)
3 ~ 9
Ignore DEF of formless race (%)
3 ~ 9
ATK against poison element monsters (%)
3 ~ 9
Ignore DEF of undead race (%)
3 ~ 9
ATK against holy element monsters (%)
3 ~ 9
Ignore DEF of brute race (%)
3 ~ 9
ATK against shadow element monsters (%)
3 ~ 9
Ignore DEF of plant race (%)
3 ~ 9
ATK against ghost element monsters (%)
3 ~ 9
Ignore DEF of insect race (%)
3 ~ 9
ATK against undead element monsters (%)
3 ~ 9
Ignore DEF of fish race (%)
3 ~ 9
ATK against formless race (%)
3 ~ 9
Ignore DEF of demon race (%)
3 ~ 9
ATK against undead race (%)
3 ~ 9
Ignore DEF of demi-human race (%)
3 ~ 9
ATK against brute race (%)
3 ~ 9
Ignore DEF of angel race (%)
3 ~ 9
ATK against plant race (%)
3 ~ 9
Ignore DEF of dragon race (%)
3 ~ 9
ATK against insect race (%)
3 ~ 9
Indestructible
1
ATK against fish race (%)
3 ~ 9
No size penalty
1
ATK against demon race (%)
3 ~ 9
ATK against demi-human race (%)
3 ~ 9
ATK against angel race (%)
3 ~ 9
ATK against dragon race (%)
3 ~ 9
Magic
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
STR
1 ~ 4
MATK
5 ~ 15
MaxHP
60 ~ 180
AGI
1 ~ 4
MATK against neutral element monsters (%)
3 ~ 9
MaxSP
20 ~ 60
VIT
1 ~ 4
MATK against water element monsters (%)
3 ~ 9
MaxHP (%)
2 - 6
INT
1 ~ 4
MATK against earth element monsters (%)
3 ~ 9
MaxSP (%)
2 - 6
DEX
1 ~ 4
MATK against fire element monsters (%)
3 ~ 9
HP Recovery
10 ~ 30
LUK
1 ~ 4
MATK against wind element monsters (%)
3 ~ 9
SP Recovery
10 ~ 30
MATK against poison element monsters (%)
3 ~ 9
FLEE
5 ~ 15
MATK against holy element monsters (%)
3 ~ 9
Healing received+ (%)
3 ~ 9
MATK against shadow element monsters (%)
3 ~ 9
Healing done+ (%)
3 ~ 9
MATK against ghost element monsters (%)
3 ~ 9
Variable cast time reduction (%)
3 ~ 9
MATK against undead element monsters (%)
3 ~ 9
Reduces after cast delay (%)
3 ~ 9
MATK against formless race (%)
3 ~ 9
Decrease SP cost of skills (%)
1 ~ 3
MATK against undead race (%)
3 ~ 9
Ignore MDEF of formless race (%)
3 ~ 9
MATK against brute race (%)
3 ~ 9
Ignore MDEF of undead race (%)
3 ~ 9
MATK against plant race (%)
3 ~ 9
Ignore MDEF of brute race (%)
3 ~ 9
MATK against insect race (%)
3 ~ 9
Ignore MDEF of plant race (%)
3 ~ 9
MATK against fish race (%)
3 ~ 9
Ignore MDEF of insect race (%)
3 ~ 9
MATK against demon race (%)
3 ~ 9
Ignore MDEF of fish race (%)
3 ~ 9
MATK against demi-human race (%)
3 ~ 9
Ignore MDEF of demon race (%)
3 ~ 9
MATK against angel race (%)
3 ~ 9
Ignore MDEF of demi-human race (%)
3 ~ 9
MATK against dragon race (%)
3 ~ 9
Ignore MDEF of angel race (%)
3 ~ 9
Ignore MDEF of dragon race (%)
3 ~ 9
Fever Monsters - any level ( 1 ~ 3 enchants )
Monsters in this category have chance to drop items with 3 pre-enchants given. However, it is NOT a 100% chance for it to have 3 enchants.
Melee
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
ATK
5 ~ 30
HIT
5 ~ 20
ATK against formless race (%)
5 ~ 10
ATK (%)
1 ~ 5
FLEE
10 ~ 20
ATK against undead race (%)
5 ~ 10
ASPD
1
ATK against brute race (%)
5 ~ 10
ASPD (%)
5 ~ 7
ATK against plant race (%)
5 ~ 10
CRIT
2 ~ 5
ATK against insect race (%)
5 ~ 10
Critical Damage (%)
5 ~ 10
ATK against fish race (%)
5 ~ 10
ATK against neutral element monsters (%)
5 ~ 10
ATK against demon race (%)
5 ~ 10
ATK against water element monsters (%)
5 ~ 10
ATK against demi-human race (%)
5 ~ 10
ATK against earth element monsters (%)
5 ~ 10
ATK against angel race (%)
5 ~ 10
ATK against fire element monsters (%)
5 ~ 10
ATK against dragon race (%)
5 ~ 10
ATK against wind element monsters (%)
5 ~ 10
ATK against normal type monsters (%)
3 ~ 7
ATK against poison element monsters (%)
5 ~ 10
ATK against boss type monsters (%)
3 ~ 7
ATK against holy element monsters (%)
5 ~ 10
Ignore DEF of formless race (%)
5 ~ 15
ATK against shadow element monsters (%)
5 ~ 10
Ignore DEF of undead race (%)
5 ~ 15
ATK against ghost element monsters (%)
5 ~ 10
Ignore DEF of brute race (%)
5 ~ 15
ATK against undead element monsters (%)
5 ~ 10
Ignore DEF of plant race (%)
5 ~ 15
Ignore DEF of insect race (%)
5 ~ 15
Ignore DEF of fish race (%)
5 ~ 15
Ignore DEF of demon race (%)
5 ~ 15
Ignore DEF of demi-human race (%)
5 ~ 15
Ignore DEF of angel race (%)
5 ~ 15
Ignore DEF of dragon race (%)
5 ~ 15
Ignore DEF of normal type monsters (%)
5 ~ 10
Ranged
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
ATK
5 ~ 30
HIT
5 ~ 20
ATK against formless race (%)
5 ~ 10
ATK (%)
1 ~ 5
FLEE
10 ~ 20
ATK against undead race (%)
5 ~ 10
ASPD
1
ATK against brute race (%)
5 ~ 10
ASPD (%)
5 ~ 7
ATK against plant race (%)
5 ~ 10
CRIT
2 ~ 5
ATK against insect race (%)
5 ~ 10
Critical Damage (%)
5 ~ 10
ATK against fish race (%)
5 ~ 10
ATK against neutral element monsters (%)
5 ~ 10
ATK against demon race (%)
5 ~ 10
ATK against water element monsters (%)
5 ~ 10
ATK against demi-human race (%)
5 ~ 10
ATK against earth element monsters (%)
5 ~ 10
ATK against angel race (%)
5 ~ 10
ATK against fire element monsters (%)
5 ~ 10
ATK against dragon race (%)
5 ~ 10
ATK against wind element monsters (%)
5 ~ 10
ATK against normal type monsters (%)
3 ~ 7
ATK against poison element monsters (%)
5 ~ 10
ATK against boss type monsters (%)
3 ~ 7
ATK against holy element monsters (%)
5 ~ 10
Ignore DEF of formless race (%)
5 ~ 15
ATK against shadow element monsters (%)
5 ~ 10
Ignore DEF of undead race (%)
5 ~ 15
ATK against ghost element monsters (%)
5 ~ 10
Ignore DEF of brute race (%)
5 ~ 15
ATK against undead element monsters (%)
5 ~ 10
Ignore DEF of plant race (%)
5 ~ 15
Ignore DEF of insect race (%)
5 ~ 15
Ignore DEF of fish race (%)
5 ~ 15
Ignore DEF of demon race (%)
5 ~ 15
Ignore DEF of demi-human race (%)
5 ~ 15
Ignore DEF of angel race (%)
5 ~ 15
Ignore DEF of dragon race (%)
5 ~ 15
Ignore DEF of normal type monsters (%)
5 ~ 10
Magic
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
MATK
5 ~ 30
Increase Heal amount (%)
5 ~ 10
Increase Heal amount (%)
5 ~ 10
MATK (%)
1 ~ 5
FLEE
10 ~ 20
MATK against formless race (%)
5 ~ 10
Variable casting reduction (%)
5 ~ 10
MATK against undead race (%)
5 ~ 10
MATK against neutral element monsters (%)
5 ~ 10
MATK against brute race (%)
5 ~ 10
MATK against water element monsters (%)
5 ~ 10
MATK against plant race (%)
5 ~ 10
MATK against earth element monsters (%)
5 ~ 10
MATK against insect race (%)
5 ~ 10
MATK against fire element monsters (%)
5 ~ 10
MATK against fish race (%)
5 ~ 10
MATK against wind element monsters (%)
5 ~ 10
MATK against demon race (%)
5 ~ 10
MATK against poison element monsters (%)
5 ~ 10
MATK against demi-human race (%)
5 ~ 10
MATK against holy element monsters (%)
5 ~ 10
MATK against angel race (%)
5 ~ 10
MATK against shadow element monsters (%)
5 ~ 10
MATK against dragon race (%)
5 ~ 10
MATK against ghost element monsters (%)
5 ~ 10
MATK against normal type monsters (%)
3 ~ 7
MATK against undead element monsters (%)
5 ~ 10
MATK against boss type monsters (%)
3 ~ 7
Ignore MDEF of formless race (%)
5 ~ 15
Ignore MDEF of undead race (%)
5 ~ 15
Ignore MDEF of brute race (%)
5 ~ 15
Ignore MDEF of plant race (%)
5 ~ 15
Ignore MDEF of insect race (%)
5 ~ 15
Ignore MDEF of fish race (%)
5 ~ 15
Ignore MDEF of demon race (%)
5 ~ 15
Ignore MDEF of demi-human race (%)
5 ~ 15
Ignore MDEF of angel race (%)
5 ~ 15
Ignore MDEF of dragon race (%)
5 ~ 15
Ignore MDEF of non-boss (regular) type monsters (%)
5 ~ 10
Blacksmith crafting skill ( 5 enchants )
All crafted Weapons ( Wlvl 3 and higher )
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
4th Enchant
Min ~ Max
5th Enchant
Min ~ Max
ATK (%)
3 ~ 15
ASPD
1 ~ 3
MaxHP
150 ~ 1000
Ignore DEF of formless race (%)
5 ~ 25
ATK (%)
1 ~ 10
ATK
20 ~ 60
ASPD (%)
5 ~ 20
MaxSP
30 ~ 200
Ignore DEF of undead race (%)
5 ~ 25
ATK
10 ~ 30
HIT
10 ~ 40
FLEE
10 ~ 40
ATK against formless race (%)
10 ~ 50
Ignore DEF of brute race (%)
5 ~ 25
HIT
10 ~ 20
CRIT
5 ~ 20
ATK against small monsters (%)
5 ~ 35
ATK against undead race (%)
10 ~ 50
Ignore DEF of plant race (%)
5 ~ 25
FLEE
5 ~ 20
Increase physical damage against neutral monsters (%)
10 ~ 50
ATK against medium monsters (%)
5 ~ 35
ATK against brute race (%)
10 ~ 50
Ignore DEF of insect race (%)
5 ~ 25
CRIT
3 ~ 10
Increase physical damage against water monsters (%)
10 ~ 50
ATK against large monsters (%)
5 ~ 35
ATK against plant race (%)
10 ~ 50
Ignore DEF of fish race (%)
5 ~ 25
ATK against normal monsters (%)
10 ~ 45
Increase physical damage against earth monsters (%)
10 ~ 50
Critical damage (%)
5 ~ 35
ATK against insect race (%)
10 ~ 50
Ignore DEF of demon race (%)
5 ~ 25
ATK against boss monsters (%)
10 ~ 45
Increase physical damage to fire monsters (%)
10 ~ 50
Increase ranged physical attacks damage (%)
5 ~ 20
ATK against fish race (%)
10 ~ 50
Ignore DEF of demi-human race (%)
5 ~ 25
Ignore DEF of normal monsters (%)
5 ~ 25
Increase physical damage to wind monsters (%)
10 ~ 50
ATK against demon race (%)
10 ~ 50
Ignore DEF of angel race (%)
5 ~ 25
Ignore DEF of boss monsters (%)
5 ~ 25
Increase physical damage to poison monsters (%)
10 ~ 50
ATK against demi-human race (%)
10 ~ 50
Ignore DEF of dragon race (%)
5 ~ 25
Increase physical damage to holy monsters (%)
10 ~ 50
ATK against angel race (%)
10 ~ 50
Increase physical damage to shadow monsters (%)
10 ~ 50
ATK against dragon race (%)
10 ~ 50
Increase physical damage to ghost monsters (%)
10 ~ 50
Decrease SP consumption (%)
1 ~ 10
Increase physical damage to undead monsters (%)
10 ~ 50
Other Equipment
Champion Monsters ( 1 ~ 2 enchants )
Monsters in this category have chance to drop items with 2 pre-enchants given. However, it is NOT a 100% chance for it to have 2 enchants.
Armor
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
STR
1 ~ 4
MaxHP
200 ~ 500
AGI
1 ~ 4
MaxSP
40 ~ 100
VIT
1 ~ 4
ATK
10 ~ 20
INT
1 ~ 4
MATK
10 ~ 20
LUK
1 ~ 4
DEF
10 ~ 100
MaxHP (%)
3 ~ 7
MDEF
5 ~ 30
MaxSP (%)
3 ~ 7
Water element resist (%)
10 ~ 20
HP Recovery
40 ~ 100
Earth element resist (%)
10 ~ 20
SP Recovery
20 ~ 50
Fire element resist (%)
10 ~ 20
Wind element resist (%)
10 ~ 20
Poison element resist (%)
10 ~ 20
Holy element resist (%)
10 ~ 20
Shadow element resist (%)
10 ~ 20
Ghost element resist (%)
10 ~ 20
Undead element resist (%)
10 ~ 20
Garment
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
STR
1 ~ 4
MaxHP
100 ~ 300
AGI
1 ~ 4
MaxSP
40 ~ 100
VIT
1 ~ 4
ATK
10 ~ 20
INT
1 ~ 4
MATK
10 ~ 20
DEX
1 ~ 4
DEF
10 ~ 50
LUK
1 ~ 4
MDEF
5 ~ 15
FLEE
10 ~ 30
Reduce damage taken from formless race (%)
10 ~ 20
Reduce damage taken from undead race (%)
10 ~ 20
Reduce damage taken from brute race (%)
10 ~ 20
Reduce damage taken from plant race (%)
10 ~ 20
Reduce damage taken from insect race (%)
10 ~ 20
Reduce damage taken from fish race (%)
10 ~ 20
Reduce damage taken from demon race (%)
10 ~ 20
Reduce damage taken from demi-human race (%)
10 ~ 20
Reduce damage taken from angel race (%)
10 ~ 20
Reduce damage taken from dragon race (%)
10 ~ 20
Shoes
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
STR
1 ~ 4
MaxHP
100 ~ 300
AGI
1 ~ 4
MaxSP
40 ~ 100
VIT
1 ~ 4
ATK
10 ~ 20
INT
1 ~ 4
MATK
10 ~ 20
DEX
1 ~ 4
DEF
10 ~ 50
LUK
1 ~ 4
MDEF
5 ~ 15
HIT
10 ~ 30
Crit Chance against formless race (%)
10 ~ 20
Crit Chance against undead race (%)
10 ~ 20
Crit Chance against brute race (%)
10 ~ 20
Crit Chance against plant race (%)
10 ~ 20
Crit Chance against insect race (%)
10 ~ 20
Crit Chance against fish race (%)
10 ~ 20
Crit Chance against demon race (%)
10 ~ 20
Crit Chance against demi-human race (%)
10 ~ 20
Crit Chance against angel race (%)
10 ~ 20
Crit Chance against dragon race (%)
10 ~ 20
Fever Maps ( 2 ~ 3 enchants )
Armor
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
MaxHP
150 ~ 350
HP Recovery
15 ~ 50
MaxHP
150 ~ 300
MaxSP
25 ~ 50
SP Recovery
15 ~ 50
MaxSP
25 ~ 50
MaxHP (%)
1 ~ 5
FLEE
5 ~ 15
Reduce damage taken from formless race (%)
3 ~ 7
MaxSP (%)
1 ~ 5
DEF
10 ~ 30
Reduce damage taken from undead race (%)
3 ~ 7
MDEF
1 ~ 3
Reduce damage taken from brute race (%)
3 ~ 7
Healing received+ (%)
3 ~ 7
Reduce damage taken from plant race (%)
3 ~ 7
Variable cast time reduction (%)
5 ~ 10
Reduce damage taken from insect race (%)
3 ~ 7
Physical resistance against neutral element monsters (%)
5 ~ 10
Reduce damage taken from fish race (%)
3 ~ 7
Physical resistance against water element monsters (%)
5 ~ 10
Reduce damage taken from demon race (%)
3 ~ 7
Physical resistance against earth element monsters (%)
5 ~ 10
Reduce damage taken from demi-human race (%)
3 ~ 7
Physical resistance against fire element monsters (%)
5 ~ 10
Reduce damage taken from angel race (%)
3 ~ 7
Physical resistance against wind element monsters (%)
5 ~ 10
Reduce damage taken from dragon race (%)
3 ~ 7
Physical resistance against poison element monsters (%)
5 ~ 10
Physical resistance against holy element monsters (%)
5 ~ 10
Physical resistance against shadow element monsters (%)
5 ~ 10
Physical resistance against ghost element monsters (%)
5 ~ 10
Physical resistance against undead element monsters (%)
5 ~ 10
Reduce magic damage from neutral element monsters (%)
5 ~ 10
Reduce magic damage from water element monsters (%)
5 ~ 10
Reduce magic damage from earth element monsters (%)
5 ~ 10
Reduce magic damage from fire element monsters (%)
5 ~ 10
Reduce magic damage from wind element monsters (%)
5 ~ 10
Reduce magic damage from poison element monsters (%)
5 ~ 10
Reduce magic damage from holy element monsters (%)
5 ~ 10
Reduce magic damage from shadow element monsters (%)
5 ~ 10
Reduce magic damage from ghost element monsters (%)
5 ~ 10
Reduce magic damage from undead element monsters (%)
5 ~ 10
Garment
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
3rd Enchant
Min ~ Max
MaxHP
150 ~ 250
FLEE
5 ~ 15
MaxHP
150 ~ 300
MaxSP
25 ~ 50
DEF
10 ~ 50
MaxSP
25 ~ 50
MaxHP (%)
1 ~ 5
MDEF
2 ~ 5
Reduce damage taken from formless race (%)
3 ~ 7
MaxSP (%)
1 ~ 5
Healing received+ (%)
5 ~ 10
Reduce damage taken from undead race (%)
3 ~ 7
Variable cast time reduction (%)
5 ~ 10
Reduce damage taken from brute race (%)
3 ~ 7
Physical resistance against neutral element monsters (%)
5 ~ 10
Reduce damage taken from plant race (%)
3 ~ 7
Physical resistance against water element monsters (%)
5 ~ 10
Reduce damage taken from insect race (%)
3 ~ 7
Physical resistance against earth element monsters (%)
5 ~ 10
Reduce damage taken from fish race (%)
3 ~ 7
Physical resistance against fire element monsters (%)
5 ~ 10
Reduce damage taken from demon race (%)
3 ~ 7
Physical resistance against wind element monsters (%)
5 ~ 10
Reduce damage taken from demi-human race (%)
3 ~ 7
Physical resistance against poison element monsters (%)
5 ~ 10
Reduce damage taken from angel race (%)
3 ~ 7
Physical resistance against holy element monsters (%)
5 ~ 10
Reduce damage taken from dragon race (%)
3 ~ 7
Physical resistance against shadow element monsters (%)
5 ~ 10
Physical resistance against ghost element monsters (%)
5 ~ 10
Physical resistance against undead element monsters (%)
5 ~ 10
Reduce magic damage from neutral element monsters (%)
5 ~ 10
Reduce magic damage from water element monsters (%)
5 ~ 10
Reduce magic damage from earth element monsters (%)
5 ~ 10
Reduce magic damage from fire element monsters (%)
5 ~ 10
Reduce magic damage from wind element monsters (%)
5 ~ 10
Reduce magic damage from poison element monsters (%)
5 ~ 10
Reduce magic damage from holy element monsters (%)
5 ~ 10
Reduce magic damage from shadow element monsters (%)
5 ~ 10
Reduce magic damage from ghost element monsters (%)
5 ~ 10
Reduce magic damage from undead element monsters (%)