Purgatory
About
Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:
- All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
- Re-entry is NOT allowed.
- Token of Siegfrieds cannot be used.
- Special effects may trigger upon killing a mob.
- Part of the damage a party member takes is shared screenwide.
- Mobs are immune to max HP drains and movement impairing effects.
Purgatory Aura
All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:
- 4 party members or less is a party count of 1
- 6 party members is a party count of 2
- 8 party members is a party count of 3
- 10 party members or more is a party count of 4
Avoidance
To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:
Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4
Bombs and Balloons
As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:
- Bomb deals 30% of their Max HP as damage. This damage will be INCREASED by 30% of the Bomb's Max HP for each party member around the bomb.
- Balloon deals 100% of their Max HP as damage. This damage will be DECREASED by 10% of the Balloon's Max HP for each party member around the balloon.