Niflheim Exclusive Equipment

From Shining Moon Wikipedia

Overview

In addition to official equipments from kRO, the original Korean version of Ragnarok Online, Shining Moon RO also gives players the opportunity to get their hands on equipments from the Japanese version of Ragnarok Online, jRO. These jRO equipments can be found scattered throughout Shining Moon RO, and are added in order to improve skills and builds which are lacking in comparison to the more popular ones. The ultimate goal is in order to increase build availability and diversity.

Due to the above reason, several measures are taken in order to control and contain the awesome might these equipments possess. This is done in order to strive for balance between the builds available in the game.

Rest assured that if a class build is currently lacking, jRO equipments will be coming to improve it. However, note that it is less likely for items that improves already powerful builds to be added.


Accessories

  • Players may only wear 1 copy of the same jRO accessory at a time.
e.g. Equipping another Magician's Glove while already wearing a Magician's Glove will automatically de-equip the one you are wearing.

Accessories
Item Icon Item Picture Item Name Item Description Obtained From
28520.png Aegir's Ring [1] [jRO Equipment]

Ring of Egir, the God of Sea. It has the power to see all things.
------------------------
MDEF + 5
ATK + 5%
MATK + 5%
Reduces Waterproperty damage taken by 10%.
------------------------
[+Kraken Card]
MDEF + 15
FLEE + 100
MaxHP + 15%
Enables use of Level 1 Stalk.
Enable its user to detect hidden enemies.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28429.png Arquien's Necklace [1] [jRO Equipment]
--------------------

Increases the damage of Cart Revolution by 1% for every base level.
Increases the damage of Axe Tornado by 1% for every 3 base levels.
Increases the damage of Power Swing by 1% for every 5 base levels.
Reduces the SP cost of Power Swing by 2.
Adds a chance of gaining Candy, Candy Cane or Chocolate Drink when a monster is killed.
Increases the recovery rate of Candy and Candy Cane consumables by 100%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 20
Jobs: All classes

Fortessa Dungeon
28513.png Celine's Brooch [1] [jRO Equipment]

A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created.
------------------------
MaxHP + 500
MaxSP + 250
MATK + 5%
ASPD + 1
Reduces variable casting time of skills by 10%.
------------------------
[+Celine's Ribbon]
Reduces fixed casting time of skills by 50%.
All Stats +1 per upgrade level of Celine's Ribbon.
Increases magical damage inflicted on Boss monsters by 10%.
If upgrade level is +7 or higher,
increases magical damage inflicted on Boss monsters by 20%;
reduces damage taken from Demihuman monsters by 10%.
If upgrade level is +9 or higher,
increases magical damage inflicted on Boss monsters by 20%;
reduces damage taken from Demihuman.
------------------------
[+Lush Rose]
Reduces fixed casting time of skills by 50%.
All Stats +1 per upgrade level of Lush Rose.
If upgrade level is +7 or higher,
increases magical damage inflicted on Boss monsters by 20%.
------------------------
[+Evil Spirit Gloves]
ATK + 50
MATK + 50
ASPD + 2
Adds a 2% chance to cast Level 1 Earth Grave when dealing physical damage.
Adds a 2% chance to cast Level 1 Varetyr Spear when dealing physical damage.
Adds a 1% chance to cast Level 1 Recognized Spell when dealing magical damage.
Adds a 5% chance to cast Level 3 Quaqmire when receiving physical or magical damage.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28358.png Cursed Lucky Clover [1] [jRO Equipment]

A lucky clover that has been cursed, wether for a good or bad reason.
------------------------
LUK +2
Perfect Dodge +3
Adds a chance of inflicting Curse status on wearer when dealing physical attacks.
------------------------
[+Lucky Clover]
Enables use of Level 1 Cloaking.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28411.png Emerald Earring [1] [jRO Equipment]

A beautiful earring made of a large emerald stone.
------------------------
AGI +5
INT +5
DEX +5
------------------------
Every 1 Base Level increase 1% damage of:
Arrow Vulcan
Musical Strike
Throw Arrow
------------------------
Every 5 Base Levels:
Metallic Sound damage +2%
Metallic Sound variable cast time -1%
------------------------
Every 2 learned skill level of Voice Lesson:
AGI +1, INT +1
DEX +1, MATK +20
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28386.png Fallen Monk Rosary [1] [jRO Equipment]

A dark beads wore by Priest whose changing into Sura.
------------------------
ATK +5
ASPD +5%
Reduces SP consumption of Dangerous Soul Collect by 5.
------------------------
Every 15 base level increment, increases Dragon Combo damage by 2%.
------------------------
Every 20 base level increment, increases Knuckle Arrow damage by 2%.
------------------------
Every 30 base level increment, increases Sky Net Blow damage by 2%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 20
Jobs: All classes

Fortessa Dungeon
28521.png Giant's Protection [1] [jRO Equipment]

A ring worn by the giant who was the protector of ancient temples.
------------------------
ATK + 5%
------------------------
If base STR is 120 or higher,
MaxHP + 5%
MaxSP + 5%
ATK + 50
------------------------
[+Giant Axe]
Reduces damage taken from Demihuman monsters by 3%.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Cart Termination by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage ofof Cart Termination by 10%.
------------------------
[+Giant Bow]
Increase long ranged physical damage by 2% per 10 base STR.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Aimed Bolt by 5%;
increases damage of Arrow Storm by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage of Aimed Bolt by 10%;
increases damage of Arrow Storm by 10%.
------------------------
[+Gigantic Lance]
Reduces damage taken from Demihuman monsters by 3%.
If upgrade level of Giant Axe is +7 or higher,
increases physical damage inflicted on Boss monsters by 5%;
increases damage of Spiral Pierce by 5%;
increases damage of ,Sonic Wave by 5%.
If upgrade level of Giant Axe is +9 or higher,
increases physical damage inflicted on Boss monsters by 10%;
increases damage of Spiral Pierce by 10%;
increases damage of ,Sonic Wave by 10%.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 1
Jobs: All classes

Fortessa Pit
28501.png Horn of Kirin [1] [jRO Equipment]
--------------------

Agi + 2
Aspd + 2%
Reduces damage taken from Demi-human, Brute and Fish race enemies by 1%.
Reduces damage taken from Demon and Undead race enemies by 2%.
------------------------
Enables Level 6 Increase Agility.
------------------------
If the users base Agi is 100 or higher, additional Aspd + 5%.
------------------------
[+Delayafterattack1]
ASPD + 1
Reduces damage taken from Undead, Brute, Fish, Insect and Demi-human monsters by 1%.
------------------------
[+Delayafterattack1]
ASPD + 1
Reduces damage taken from Undead, Brute, Fish, Insect and Demi-human monsters by 1%.
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28491.png Hunting Knife [1] [jRO Equipment]

A necessary dagger for mountain hunting.
------------------------
LUK +2
HIT +10
------------------------
Increases long range critical rate by 5.
------------------------
Enables use of Level 1 Hiding.
------------------------
If base LUK at least 100:
HIT +10
Increases long range critical rate by 10.
------------------------
[+Sharp1]
HIT +15
Increases long range critical rate by 10.
------------------------
[+Sharp2]
HIT +15
Increases long range critical rate by 10.
------------------------
Class: Accessory
Defense: 0
Weight: 40
Level Requirement: 90
Jobs: All classes

Fortessa Dungeon
28372.png Imperial Ring [1] [jRO Equipment]

Rune Midgard emblem carved on it. Given to people who give contribution to nation.
--------------------
STR +1, INT +1,
MaxHP +3%, MaxSP +3%
--------------------
[+Imperial Guard]
If upgrade level of Imperial Guard is +6 or higher,
increases the damage of Shield Press by 8% per upgrade level of the item.
--------------------
[+Imperial Spear]
Increases the damage of Cannon Spear and Banishing Point by 7% per 2 upgrade levels of the item.
--------------------
[+Imperial Feather]
Reduces the variable cast time of Grand Cross by 2 seconds.
Reduces the SP cost of Ray of Genesis by 10.
Increases the damage of Grand Cross by 1% for every base level.
Increases the damage of Ray of Genesis by 1% for every 30 base levels.
--------------------
[+Imperial Guard]
[+Imperial Spear]
[+Imperial Feather]
Reduces the SP cost of Canon Spear by 10.
Reduces the SP cost of Grand Cross by 30.
Reduces the SP cost of Shield Press by 5.
Reduces the SP cost of Banishing Point by 15.
--------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Nightmare Biolabs
28506.png Karma Wind Stone [1] [jRO Equipment]

A stone containing the power of the storms.
------------------------
MaxSP + 5%
ATK + 5%
Increases attack speed (reduces delay after attack by 5%).
------------------------
[+Gelerdria]
If upgrade level of Gelerdriais +7 or higher,
increases damage of Wind Cutter by 30%;
increases physical damage inflicted on Insect and Fish race monsters by 30%;
increases physical damage inflicted on Water and Wind property monsters by 30%;
increases physical damage inflicted on Boss monsters by 30%.
If upgrade level of Gelerdriais +9 or higher,
increases damage of Wind Cutter by 20%;
increases physical damage inflicted on Insect and Fish race monsters by 20%;
increases physical damage inflicted on Water and Wind property monsters by 20%;
increases physical damage inflicted on Boss monsters by 20%.
If upgrade level of Gelerdria is +10 or higher,
reduces variable casting time of Wind Cutter by 50%
------------------------
[+Peuz's Greaves]
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the variable casting time of Wind Cutter by 50%.
If Peuz's Greaves upgrade level is +7 or higher,
Increases attack speed (reduces delay after attack by 10%).
Reduces damage taken from Demi-Human race enemies by 1%.
If Peuz's Greaves upgrade level is +9 or higher,
Increases attack speed (reduces delay after attack by 10%).
Reduces damage taken from Demi-Human race enemies by 1%.
------------------------
[+Peuz's Manteau]
Reduces damage taken from Demi-Human race enemies by 3%.
Reduces the SP cost of Wind Cutter by 18.
If Peuz's Manteau upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by 1%.
If Peuz's Manteau upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by 10%.
Reduces damage taken from Demi-Human race enemies by 1%.
------------------------
[+Peuz's Seal]
MaxSP +5%
ATK +5%
Increases attack speed (reduces delay after attack by 5%).
Reduces damage taken from Demi-Human race enemies by 4%.
------------------------
[+Peuz's Plate]
Immune to Frozen.
Reduces damage taken from Demi-Human race enemies by 3%.
If Peuz's Plate upgrade level is +7 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by 2%.
If Peuz's Plate upgrade level is +9 or higher,
Max HP + 15%
Reduces damage taken from Demi-Human race enemies by 2%.
------------------------
[+Peuz's Greaves]
[+Peuz's Manteau]
[+Peuz's Seal]
[+Peuz's Plate]
When using Aura Blade, reduces after skill delay by 70% for 10 seconds.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 90
Jobs: All classes

Fortessa Pit
28503.png Keraunos [1] [jRO Equipment]
--------------------

Max HP + 5%
Atk + 5%
Aspd + 5%
------------------------
Reduces the variable casting time of Hell Gate by 3% for every 20 base levels.
------------------------
Reduces the variable casting time of Lightning Ride by 5% for every 15 base levels.
------------------------
Increases the damage of Lightning Ride by 5%.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28507.png Magician's Glove [1] [jRO Equipment]
--------------------

Reduces the variable casting time of skills by 10%.
Increases the damage of Water, Earth, Fire, Wind and Ghost property magical attacks on targets by 5%.
Bypass 50% of Mdef of Normal and Boss targets when performing a magical attack.
------------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 80
Jobs: All classes

Fortessa Dungeon
28484.png Rebel Scarf [1] [jRO Equipment]
--------------------

ATK +5%
Reduces Variable cast time by 10%
Reduces SP cost of Fire Dance by 5
------------------------
For every learned level of Eternal Chain,
Increases damage of Quick Draw Shot by 5%
------------------------
For every learned level of Shatter Storm,
Increases damage of Shatter Storm by 10%
Reduces the cooldown of Shatter Storm by 0.1 seconds
Reduces the cooldown of Heat Barrel by 4 seconds
------------------------
For every learned level of Dragon Tail,
Increases critical damage by 3%
Has a low chance to autocast Dragon Tail for 50 seconds after casting Crimson Marker
------------------------
For every learned level of Fire Rain,
Reduces the after skill delay by 2%
Reduces the SP cost of Fire Rain by 4
Increases the damage of Fire Rain by 5%
------------------------
For every learned level of Mass Spiral,
ASPD +2%
Decreases the SP cost of Mass Spiral by 5
Increases the damage of Mass Spiral by 5%
------------------------
Class: Accessory
Defense: 0
Weight: 40
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28410.png Sapphire Wrist [1] [jRO Equipment]

A blue bracelet made of Sapphire stone.
------------------------
INT +5, DEX +5
LUK +5
------------------------
Every 4 Base Levels:
Acid Demonstration variable cast time -1%
------------------------
Every 20 Base Levels:
Spore Explosion damage +5%
------------------------
Every 2 learned skill level of Aid Condensed Potion:
INT +1, DEX +1
LUK +1, MATK +20
------------------------
Class: Accessory
Defense: 3
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28394.png Spirit King's Ring [1] [jRO Equipment]

A ring where king of spirit dwelling inside.
------------------------
VIT +5
Reduces after skill delay by 5%.
------------------------
Reduces variable casting time of Warmer by 50%.
Reduces fixed casting time of Warmer by 50%.
Reduces cool down time of Warmer by 15 seconds.
------------------------
Reduces cooldown time of Earth Grave and Diamond Dust by 2 seconds.
For every 8 Base level: increases Earth Grave and Diamond Dust damage by 1%.
------------------------
Reduces variable casting time of Varetyr Spear by 1.5 seconds.
Reduces cooldown time of Varetyr Spear by 0.5 seconds.
------------------------
Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
28492.png Thieve's Guide Vol.1 [1] [jRO Equipment]

A various techniques for thief are written on it.
------------------------
STR +5, AGI +5, INT +5.
------------------------
If Graffiti is mastered,
STR +5, AGI +5, INT +5.
------------------------
If Masquerade Unlucky is mastered,
Enables use of Level 1 Berserk.
------------------------
If Masquerade Ignorance is mastered,
Enables use of Level 5 Maximum Over Trust.
------------------------
If Masquerade Weakness is mastered,
Enables use of Level 5 Mystical Amplification.
------------------------
If Masquerade Enervation is mastered,
Enables use of Level 5 Wind Walk.
------------------------
If Masquerade Gloomy is mastered,
Enables use of Level 5 Assumptio.
------------------------
If Masquerade Laziness is mastered,
Enables use of Level 5 Meteor Assault.
------------------------
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All classes

Fortessa Dungeon
28564.png Valkyrie Drop [1] [jRO Equipment]

A crystalized tear shed by a Valkyrie as she slay her foe on the battlefield. It is said to contain godly powers.
------------------------
Reduces variable casting time of skills by 10%.
Reduces after skill delay by 5%
Increases natural SP recovery by 50%.
------------------------
Reduces variable casting time of Oratio by 50%.
Reduces fixed casting time of Oratio by 100%.
------------------------
Increases damage of Magnus Exorcismus damage by 3% per 2 base levels.
------------------------
Increases magical damage inflicted on All size monsters by 3% per level of Impositio Manus learned.
------------------------
When Impositio Manus is learned at Level 5,
enables use of Level 2 Odin's Power.
------------------------
Class: Accessory
Defense: 0
Weight: 30
Level Requirement: 100
Jobs: All classes

Fortessa Pit
28575.png Verus Core [1] [jRO Equipment]

A component from a robot. It has the power to increase concentration.
--------------------
Perfect Hit + 20%
ASPD + 10%
Increases physical damage on Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property monsters by 5%.
--------------------
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 80
Jobs: All classes

Fortessa Pit
28353.png Vesper Gear 02 [1] [jRO Equipment]

An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity.
--------------------
Atk + 5%
MDEF + 3
--------------------
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 90
Jobs: All

Fortessa Dungeon
28359.png Vesper Gear 04 [1] [jRO Equipment]

An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity.
--------------------
HIT + 10
MDEF + 3
--------------------
Class: Accessory
Defense: 1
Weight: 0
Level Requirement: 90
Jobs: All

Fortessa Dungeon
xxxxxxxx.png xxxxxxxxxxxx [1] [jRO Equipment]

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Armors

Armors
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
You will be watched by non-human entities.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 10%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 15%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Demon and Undead race enemies by 15%;
increase physical and magical damage inflicted on Shadow and Undead property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Shadow
Level Requirement: 90
Jobs: All jobs

Fortessa Pit
15352.png Nature Dress [1] [jRO Equipment]

A dress that seems to be emitting natural powers.
Wearing it proves that you're a child of nature.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 10%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 15%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Brute and Demihuman race enemies by 15%;
increase physical and magical damage inflicted on Earth and Wind property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Earth
Level Requirement: 90
Jobs: All jobs

Fortessa Dungeon
15420.png Icefall Dress [1] [jRO Equipment]

A blue dress made from ice from the wailing river.
It has the power to create ice that can never melt for eternity.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 10%;
increase physical and magical damage inflicted on Fire and Water property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 15%;
increase physical and magical damage inflicted on Fire and Water property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Demihuman and Formless race enemies by 15%;
increase physical and magical damage inflicted on Fire and Water property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Water
Level Requirement: 90
Jobs: All jobs

Fortessa Pit
450143.png Red Snake Dress [1] [jRO Equipment]

A dress allegedly worn by a twelve-winged angel who lived in paradise.
------------------------
Gain immunity to Knockback.

If upgrade level is +5 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 10%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 10%.

If upgrade level is +7 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 15%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 15%.

If upgrade level is +9 or higher,
increase physical and magical damage inflicted on Insect and Plant race enemies by 15%;
increase physical and magical damage inflicted on Holy and Poison property enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Element: Holy
Level Requirement: 90
Jobs: All jobs

Fortessa Dungeon
15072.png Nectar Suit [1] [jRO Equipment]

Clothes dyed with a special nectar said to be an agent of immortality. Just wearing it improves both stamina and strength.
------------------------
MDEF + 5
VIT + 3
Max HP + 1% per 2 upgrade levels.
Max SP + 1% per 2 upgrade levels.
------------------------
Class: Armor
Defense: 35
Weight: 30
Level Requirement: 1
Jobs: All jobs

Fortessa Dungeon
15157.png Sarah's Battle Robe (Alternate) [1] [jRO Equipment]

Magical robe worn by the king of the Laphine tribe.
Laphine magic is contained within it.
------------------------
MDEF +10
Reduce after cast delay of skills by 10%.
Skill casting can't be interrupted.
MATK + 15 per upgrade level.
Increase Shadow property magical damage by 2% per upgrade level.
------------------------
[+ Bathory Card]
Gain immunity to Frozen status.
------------------------
[+ Sarah's Left Earring]
[+ Sarah's Right Earring]
Reduce fixed casting time of skills by 50%.
Reduce variable casting time of skills by 10%.
------------------------
Class: Armor
Defense: 35
Weight: 80
Level Requirement: 100
Jobs: All except Novice

Sarah's Battle Robe (Alternate) Matrix
15169.png Kardui's Robe [1] [jRO Equipment]

Magical robe worn by the king of the Laphine tribe.
Laphine magic is contained within it.
------------------------
MDEF + 5
MATK + 10
Reduce damage taken from Demihuman race enemies by 1%.

If upgrade level is +7 or higher,
reduces damage taken from Demihuman race enemies by 2%.

If upgrade level is +8 or higher,
reduce damage taken from Demihuman race enemies by 2%;
armor becomes indestructible.

If upgrade level is +9 or higher,
reduce damage taken from Demihuman race enemies by 2%.
------------------------
[+ Angelring Card]
Gain immunity to Frozen status.
------------------------
[+ Laphine Staff]
MATK + 3 per upgrade level of Laphine Staff.

If upgrade level of Kardui's Robe is +7 or higher,
MATK + 2 per upgrade level of Laphine Staff.

If upgrade level of Kardui's Robe is +8 or higher,
MATK + 2 per upgrade level of Laphine Staff.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 90
Jobs: All jobs

Kardui's Robe Matrix
15213.png YSF01 Plate (Alternate) [1] [jRO Equipment]

A plate worn by an experimental body of the Ymir Project. Unique individuals dragged by Aizen were used as subjects of various experiments.
------------------------
MDEF + 20
MaxHP + 15%

If upgrade level is +7 or higher,
reduce cooldown of Hundred Spear by 1 second.

If upgrade level is +9 or higher,
increase physical damage inflicted on All enemies by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 180
Weight: 60
Level Requirement: 170
Jobs: Rune Knight

YSF01 Plate (Alternate) Matrix
15112.png Military Mail [1] [jRO Equipment]

Armor worn by members of a specialized military organization.
------------------------
Increases physical and magical damage on Demihuman race enemies by 3%.

If upgrade level is +6 or higher,
increases physical and magical damage on Demihuman race enemies by 1% per upgrade level above +5.
------------------------
Class: Armor
Defense: 30
Weight: 50
Level Requirement: 50
Jobs: All classes

Fortessa Dungeon
15384.png Rite Robe [1] [jRO Equipment]

An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies.
------------------------
MaxHP + 5%
Reduce after cast delay of skills by 10%.
Increase effectiveness of healing skills by 5%.

If upgrade level is +7 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 5%.

If upgrade level is +8 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
reduce SP consumption of skills by 10%;
gain immunity to Sleep status.

If upgrade level is +9 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%.
------------------------
[+ Bathory Card]
Gain immunity to Frozen status.
------------------------
Class: Armor
Defense: 0
Weight: 40
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15205.png Medical Scrub [1] [jRO Equipment]

Cloathing worn by battlefield medics.
------------------------
MDEF + 10
Reduce after cast delay of skills by 10%.
Increase effectiveness of healing skills by 2%.
Increase effectiveness of incoming healing skills by 1%.
Increase effectiveness of healing items by 1%

If upgrade level is +7 or higher,
DEF + 50
increase effectiveness of healing skills by 2%;
increase effectiveness of incoming healing skills by 1%;
increase effectiveness of healing items by 1%;
armor becomes indestructible.

If upgrade level is +8 or higher,
DEF + 100
reduce damage taken from Demihuman race enemies by 7%;
increase effectiveness of healing skills by 6%;
increase effectiveness of incoming healing skills by 3%;
increase effectiveness of healing items by 3%.

If upgrade level is +9 or higher,
DEF + 150
increase effectiveness of healing skills by 8%;
increase effectiveness of incoming healing skills by 4%;
increase effectiveness of healing items by 4%
adds 50% resistance to Stone Curse status.
------------------------
[+ Argiope Card]
If upgrade level of Medical Scrub is +9 or higher,
gain immunity to Frozen status.
------------------------
Armor: Bodygear
Defense: 50
Weight: 100
Level Requirement: 100
Jobs: All classes

Fortessa Pit
15283.png Mighty Black Threaded Armor [1] [jRO Equipment]

An armor that enhances the user, allowing them to crush their enemies.
It was burried with its previous master.
------------------------
ATK + 10
Ignore All race enemies DEF by 10%.

If upgrade level is +7 or higher,
ATK + 20
ignore All race enemies DEF by 20%.

If upgrade level is +8 or higher,
ATK + 20
ignore All race enemies DEF by 20%;
armor becomes indestructible.

If upgrade level is +9 or higher,
ATK + 30
ignore All race enemies DEF by 20%.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15417.png Mighty Purple Threaded Armor [1] [jRO Equipment]

An armor once belonged to a brave, righteous warrior.
------------------------
ATK + 10
Perfect Hit + 5

If upgrade level is +7 or higher,
ATK + 20
Perfect Hit + 5

If upgrade level is +8 or higher,
ATK + 20
Perfect Hit + 10
armor becomes indestructible.

If upgrade level is +9 or higher,
ATK + 30
Perfect Hit + 10
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15419.png Mighty White Threaded Armor [1] [jRO Equipment]

An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor.
------------------------
MATK + 10
Ignore All race enemies MDEF by 10%.

If upgrade level is +7 or higher,
MATK + 20
ignore All race enemies MDEF by 20%.

If upgrade level is +8 or higher,
MATK + 20
ignore All race enemies MDEF by 20%;
armor becomes indestructible.

If upgrade level is +9 or higher,
MATK + 30
ignore All race enemies MDEF by 20%.
------------------------
Class: Armor
Defense: 60
Weight: 80
Level Requirement: 100
Jobs: All jobs

Fortessa Pit
15175.png Flame Dragon Armor [1] [jRO Equipment]

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance physical abilities.
------------------------
All Stats +1
HIT +10
------------------------
Refine Level ^3a86ff+7:
HIT +10
Increases physical damage inflicted on Boss monsters by 10%.
Refine Level ^3a86ff+9:
HIT +10
Increases physical damage inflicted on Boss monsters by 10%.
------------------------
Armor: Bodygear
Defense: 100
Weight: 40
Level Requirement: 90
Jobs: All jobs

Activity Shop
15196.png Sea Dragon Armor [1] [jRO Equipment]

All Stats + 1
Reduces the SP cost of skills by 10%.
------------------------
If upgrade level is +7 or higher,
Reduces the variable casting time of skills by 5%.
Increases magical damage on Boss targets by 10%.
Reduces the SP cost of skills by an additional 5%.
------------------------
If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases magical damage on Boss targets by an additional 10%.
Reduces the SP cost of skills by an additional 5%.
------------------------
Class: Armor
Defense: 100
Weight: 30
Level Requirement: 90
Jobs: All jobs

Activity Shop
15145.png Evil Dragon Armor [1] [jRO Equipment]

An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to absorb all kinds of energy.
------------------------
If upgrade level is +8 or higher,
Adds a 3% chance of restoring 3% of damage as HP when performing a physical attack.
Adds a 2% chance of restoring 2% of damage as SP when performing a physical attack.
------------------------
If upgrade level is +9 or higher,
Adds an additional 1% chance of restoring an additional 1% of damage as HP when performing a physical attack.
Adds an additional 1% chance of restoring an additional 1% of damage as SP when performing a physical attack.
------------------------
If upgrade level is +10 or higher,
Adds an additional 2% chance of restoring an additional 2% of damage as HP when performing a physical attack.
Adds an additional 2% chance of restoring an additional 2% of damage as SP when performing a physical attack.
------------------------
Class: Armor
Defense: 60
Weight: 400
Level Requirement: 99
Jobs: All jobs

Activity Shop
15087.png Azure Dragon Armor [1] [jRO Equipment]

This armor contains the soul of the Azure Dragon.
------------------------
Mdef + 5
Increases physical damage on Water property targets by 10%.
------------------------
Property: Water
Class: Armor
Defense: 55
Weight: 50
Level Requirement: 1
Jobs: All jobs

Fortessa Pit
18862.png Chiu Armor [1] [jRO Equipment]

An armor containing the spirit of a legendary fighting god.
------------------------
Mdef + 5
------------------------
Element: Shadow
Class: Armor
Defense: 55
Weight: 50
Level Requirement: 70
Jobs: All jobs

Fortessa Pit
15123.png Hyuke's Clothes [1] [jRO Equipment]

A suit that made from special thread.
------------------------
MDEF +5
Critical damage +5%
------------------------
Has chance 5% to activate 'Charming Wink' when melee attacking.
------------------------
If upgrade level is +7 or higher, critical damage +5%
------------------------
[+ Durga]
If Durga upgrade level is +7 or higher, adds a chance to ignore Normal monster's defense for 3 seconds.
------------------------
Class: Armor
Defense: 56
Weight: 90
Level Requirement: 105
Jobs: Guillotine Cross

Fortessa Pit
15386.png King's Mail [1] [jRO Equipment]

An armor that was once only allowed to be worn by the King's guards.
It is said that those wearing with the shield were formidable and boasts a strong will in the face of all adversities.
------------------------
MDEF + 10

If upgrade level is +6 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
increase effectiveness of incoming healing skills by 10%;
increase effectiveness of items skills by 10%.

If upgrade level is +8 or higher,
MaxHP + 5%
increase effectiveness of healing skills by 10%;
increase effectiveness of incoming healing skills by 10%;
increase effectiveness of items skills by 10%.
------------------------
[+ King's Guard]
Reduce damage taken from Shadow property attacks by 5% per upgrade level of King's Mail.
------------------------
[+ Save the King]
Increase damage of Bash by 20% per upgrade level of King's Mail.
Increase damage of Grand Cross by 20% per upgrade level of King's Mail.
Increase damage of Holy Cross by 20% per upgrade level of King's Mail.
------------------------
Class: Armor
Defense: 180
Weight: 150
Element: Holy
Level Requirement: 130
Jobs: Royal Guard

King's Mail Matrix
15407.png White Knight Armor [1] [jRO Equipment]

Armor worn by the White Knights possessing great powers.
It is made out of high quality materials and is lighter than it looks.
------------------------
Reduces damage taken from Demihuman enemies by 1%.
Reduce after cast delay of skills by 5%.
Reduce after cast delay of skills by 2% per upgrade level.

If upgrade level is +10 or higher,
gain permanent Endure status.
------------------------
Class: Armor
Defense: 45
Weight: 10
Level Requirement: 100
Jobs: All jobs

White Knight Armor Matrix
15191.png Khalitzburg Knight Armor [1] [jRO Equipment]

Armor worn by the Khalitzburg Knights possessing great powers.
Its design is questionable however, especially when thinking that it was worn by the Khalitzburg Knights.
------------------------
Reduces damage taken from Demihuman enemies by 1%.
Increase long ranged physical damage by 2% per upgrade level.
------------------------
Class: Armor
Defense: 45
Weight: 10
Level Requirement: 100
Jobs: All jobs

Khalitzburg Knight Armor Matrix
15405.png Fafnir Scale [1] [jRO Equipment]

An armor crafted out of the scales of Fafnir that was defeated by the hero Sigurd.
As the name implies, the wearer feels enveloped by Fafnir's strength.
------------------------
MDEF + 15
MaxHP + 10%
MaxSP + 10%
Increase damage of Dragon Breath and Dragon Breath - Water by 50%.
Increase long ranged physical damage by 2% per level of Dragon Breath learned.
Reduce after cast delay of skills by 2% per level of Dragon Breath - Water learned.

If upgrade level is +5 or higher,
MaxHP + 20%
MaxSP + 20%
reduce after cast delay of skills by 5%.

If upgrade level is +7 or higher,
MaxHP + 20%
MaxSP + 20%
reduce after cast delay of skills by 5%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 150
Level Requirement: 100
Jobs: All jobs

Fafnir Scale Matrix


Garments

Garments
Item Icon Item Picture Item Name Item Description Obtained From
20860.png Battle Surcoat [1] [jRO Equipment]

A replica of the surcoat worn by the lord of Amatsu Castle.
Donning it allows you to move very fast.
------------------------
FLEE + 10
VIT + 3
Max HP + 1% per 2 upgrade levels.
Max SP + 1% per 2 upgrade levels.
------------------------
Class: Armor
Defense: 35
Weight: 30
Level Requirement: 1
Jobs: All Classes

Fortessa Dungeon


Shoes

Shoes
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Shields

Shields
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Hats

Hats
Item Icon Item Picture Item Name Item Description Obtained From
15204.png Abyss Dress [1] [jRO Equipment]

A dress that seems to be able to absorb all the light in the world.
------------------------
Gains immunity to the Knockback effect.
------------------------
If upgrade level is +5 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 10%.
------------------------
If upgrade level is +7 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
If upgrade level is +9 or higher,
increases physical and magical damage inflicted on Shadow and Undead property monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead race monsters by 15%.
------------------------
Indestructible
------------------------
Class: Armor
Defense: 120
Weight: 40
Level Requirement: 90
Element: Shadow
Jobs: All jobs

Fortessa Pit



Matrices

  • The Matrix System allows you to craft jRO equipment with special matrices and ingredients.
  • The matrices can be crafted at the Otherworld Prisoner NPC, in the Exchanger Area (@go 46 / @go exchange / @go exchanger), with Otherworld Instances Fragments.

Charleston Crisis
Item Icon Item Picture Item Name Item Description Obtained From
53831.png Dexterity Supplement Parts (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28368 Dexterity Supplement Parts (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2995 Dexterity Supplement Parts [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7358 Crest Piece 1000ea.

Weight: 1

Item ID: 53831

Otherworldly Prisoner
53832.png Reinforced Parts - Gun Barrel (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28369 Reinforced Parts - Gun Barrel (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2996 Reinforced Parts - Gun Barrel [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7359 Crest Piece 1000ea.

Weight: 1

Item ID: 53832

Otherworldly Prisoner
53833.png Excelion Shield Matrix [1] A specially constructed sequence of spells that contains the method of creating #28941 Excelion Shield [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6981 Auxiliary Reactor Attack 3ea.
Material 2: #6982 Auxiliary Reactor Magic 3ea.
Material 3: #6751 Dented Steel Plate 1200ea.

Weight: 1

Item ID: 53833

Otherworldly Prisoner
Endless Tower
Item Icon Item Picture Item Name Item Description Obtained From
53800.png Survivor's Circlet (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #19020 Survivor's Circlet (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #19266 Survivor's Circlet [1]
Material 2: +9 #5162 Bone Helm [1]
Material 3: #6000 Ashes of Darkness 1ea.

Weight: 1

Item ID: 53800

Otherworldly Prisoner
53801.png Survivor's Orb (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #19139 Survivor's Orb (Alternate).

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #19267 Survivor's Orb
Material 2: #7291 Agate 42ea.
Material 3: #7294 Turquoise 42ea.

Weight: 1

Item ID: 53801

Otherworldly Prisoner
53802.png Survivor's Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #22170 Survivor's Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +6 #2423 Variant Shoes [0]
Material 2: #687 Level 5 Earth Spike 1000ea.
Material 3: #693 Level 5 Lightening Bolt 1000ea.

Weight: 1

Item ID: 53802

Otherworldly Prisoner
Faceworm's Nest
Item Icon Item Picture Item Name Item Description Obtained From
53834.png Lunar Rainbow Matrix [1] A specially constructed sequence of spells that contains the method of creating #19156 Lunar Rainbow [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #18523 Thunderstorm Cloud [0]
Material 2: #18719 Angel Stairs [0]
Material 3: #19009 Bursting Cloud [0]

Weight: 1

Item ID: 53834

Otherworldly Prisoner
53835.png Rainbow Foxtail Matrix [1] A specially constructed sequence of spells that contains the method of creating #26163 Rainbow Foxtail [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #1693 Magical Yellow Foxtail Wand [1]
Material 2: #622 Rainbow Carrot 300ea.
Material 3: #1013 Rainbow Shell 1000ea.

Weight: 1

Item ID: 53835

Otherworldly Prisoner
Fall of Glastheim (Normal)
Item Icon Item Picture Item Name Item Description Obtained From
53836.png King's Mail Matrix [1] A specially constructed sequence of spells that contains the method of creating #15386 King's Mail [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor
Material 2: #11600 Shining Holy Water 10ea.
Material 3: #25739 Curse-eroded Crystal 30ea.

Weight: 1

Item ID: 53836

Otherworldly Prisoner
Fall of Glastheim (Hard)
Item Icon Item Picture Item Name Item Description Obtained From
53837.png Guardian of Soul Matrix [1] A specially constructed sequence of spells that contains the method of creating #480045 Guardian of Soul [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #20836 Lindwurm's Skin [1]
or +9 #20837 Gwiber's Skin [1]
or +9 #20845 Malach's Skin [1]
Material 2: +9 #20846 Temporal Manteau (Alternate) [1]
Material 3: #25740 Curse-eroded Gemstone 18ea.

Weight: 1

Item ID: 53837

Otherworldly Prisoner
Hazy Forest
Item Icon Item Picture Item Name Item Description Obtained From
53803.png Fairyleaf Grip Powder Matrix [1] A specially constructed sequence of spells that contains the method of creating #28438 Fairyleaf Grip Powder [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2927 Dex Glove [1]
Material 2: #6086 Withered Flower 1000ea.
Material 3: #6383 Lope's Clue 500ea.

Weight: 1

Item ID: 53803

Otherworldly Prisoner
53828.png Kardui Robe Matrix [1] A specially constructed sequence of spells that contains the method of creating #15169 Kardui's Robe [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #2333 Silver Robe [1]
Material 2: #6395 Angel Magic Power 1000ea.
Material 3: #12812 Snow Flip 300ea.

Weight: 1

Item ID: 53828

Otherworldly Prisoner
53838.png Laphine Shield Matrix [1] A specially constructed sequence of spells that contains the method of creating #2198 Laphine Shield [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +7 #2148 Rosa Shield [1]
Material 2: +7 #2192 Rose of Eden [1]
Material 3: #982 White Dyestuffs 30ea.

Weight: 1

Item ID: 53838

Otherworldly Prisoner
53839.png Gray Wing Boots Matrix [1] A specially constructed sequence of spells that contains the method of creating #22172 Gray Wing Boots [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2479 White Wing Boots [1]
Material 2: +9 #2480 Black Wing Boots [1]
Material 3: #6380 Mora Coin 20ea.

Weight: 1

Item ID: 53839

Otherworldly Prisoner
53840.png Storm Stone Matrix [1] A specially constructed sequence of spells that contains the method of creating #28506 Storm Stone [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6380 Mora Coin 30ea.
Material 2: #12561 Mysterious Seed 200ea.
Material 3: #12736 Mystic Rune 300ea.

Weight: 1

Item ID: 53840

Otherworldly Prisoner
53841.png Fluffy Dandelion Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #470008 Fluffy Dandelion Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2465 Dance Shoes [1]
Material 2: #12561 Mysterious Seed 300ea.
Material 3: #25266 Dried Yggdrasil Leaf 500ea.

Weight: 1

Item ID: 53841

Otherworldly Prisoner
Heart Hunter War Base
Item Icon Item Picture Item Name Item Description Obtained From
53842.png Juggernaut Matrix [1] A specially constructed sequence of spells that contains the method of creating #470027 Juggernaut [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22037 Hero Ungoliant Boots [1]
Material 2: +9 #22105 Shackles [1]
Material 3: #25159 Heart Hunter's Seal 500ea.

Weight: 1

Item ID: 53842

Otherworldly Prisoner
53843.png Sealed Evil Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13471 Sealed Evil Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13461 Sealed Evil Sword [2]
Material 2: #7097 Burning Heart 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53843

Otherworldly Prisoner
53844.png Sealed Maximum Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13470 Sealed Maximum Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13462 Sealed Maximum Sword [2]
Material 2: #7511 Rune of Darkness 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53844

Otherworldly Prisoner
53845.png Sealed Magic Sword (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13470 Sealed Magic Sword (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #13460 Sealed Magic Sword [2]
Material 2: #523 Holy Water 333ea.
Material 3: #25159 Heart Hunter's Seal 210ea.

Weight: 1

Item ID: 53845

Otherworldly Prisoner
Horror Toy Factory
Item Icon Item Picture Item Name Item Description Obtained From
53846.png Celine's Brooch (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28513 Celine's Brooch (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #32237 Celine's Brooch [1]
Material 2: #7642 Bloody Coin 50ea.
Material 3: #7643 Bloodstained Letter 100ea.

Weight: 1

Item ID: 53846

Otherworldly Prisoner
Last Room
Item Icon Item Picture Item Name Item Description Obtained From
53825.png Supplement Parts - Chip Matrix [1] A specially constructed sequence of spells that contains the method of creating #28598 Powered Chip [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28327 Broken Chips 02 [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7359 Crest Piece 1000ea.

Weight: 1

Item ID: 53825

Otherworldly Prisoner
53847.png Reinforced Parts - Processor Matrix [1] A specially constructed sequence of spells that contains the method of creating #19170 Reinforced Parts - Processor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28326 Broken Chips 01 [1]
Material 2: #6752 Charleston Parts 100ea.
Material 3: #7356 Crest Piece 1000ea.

Weight: 1

Item ID: 53847

Otherworldly Prisoner
53848.png Verus' Core Matrix [1] A specially constructed sequence of spells that contains the method of creating #28575 Verus' Core [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28302 Vesper Core 01 [1]
or #28303 Vesper Core 02 [1]
or #28304 Vesper Core 03 [1]
or #28305 Vesper Core 04 [1]
Material 2: #28353 Vesper Gear 02 [1]
Material 3: #28359 Vesper Gear 04 [1]

Weight: 1

Item ID: 53848

Otherworldly Prisoner
Malangdo Culvert
Item Icon Item Picture Item Name Item Description Obtained From
53849.png Fluffy Fish Shoes Matrix [1] A specially constructed sequence of spells that contains the method of creating #22210 Fluffy Fish Shoes [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22077 Red Eco-friendly Boots [1] 1 ea.
Material 2: #12636 Malangdo Special Can 50ea.
Material 3: #25895 Deep Sea Starfish 200ea.

Weight: 1

Item ID: 53849

Otherworldly Prisoner
Nidhoggur's Nest
Item Icon Item Picture Item Name Item Description Obtained From
53829.png Fafnir Scale Matrix [1] A specially constructed sequence of spells that contains the method of creating #15405 Fafnir Scale [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #6088 Spiritual Crystal1000 ea.
Material 2: #6091 Darkred Scale Piece200 ea.
Material 3: +9 #15391 Red Dragon Plate [1]
or +9 #15392 Green Dragon Plate [1]
or +9 #15393 Gold Dragon Plate [1]
or +9 #15394 Purple Dragon Plate [1]
or +9 #15395 Blue Dragon Plate [1]
or +9 #15396 Silver Dragon Plate [1]

Weight: 1

Item ID: 53829

Otherworldly Prisoner
53850.png Ancient Dragon's Crown Matrix [1] A specially constructed sequence of spells that contains the method of creating #19262 Ancient Dragon's Crown [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +10 #5165 Crown [1]
Material 2: #6087 Spiritual Crystal 700ea.
Material 3: #6088 Spiritual Crystal 700ea.

Weight: 1

Item ID: 53850

Otherworldly Prisoner
53851.png Red Baby Dragon Matrix [1] A specially constructed sequence of spells that contains the method of creating #19116 Red Baby Dragon [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #643 Pet Incubator 5ea.
Material 2: #9022 Green Petite Egg 1ea.
Material 3: #9098 Earth Deleter Egg 1ea.

Weight: 1

Item ID: 53851

Otherworldly Prisoner
53852.png God Eating Dragon Spear Matrix [1] A specially constructed sequence of spells that contains the method of creating #32007 God Eating Dragon Spear [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +8 #1480 Gae Bolg [2]
Material 2: #6087 Spiritual Crystal 1000ea.
Material 3: #7451 Fire Dragon Scale 200ea.

Weight: 1

Item ID: 53852

Otherworldly Prisoner
Octopus Cave
Item Icon Item Picture Item Name Item Description Obtained From
53853.png Aegir's Ring Matrix [1] A specially constructed sequence of spells that contains the method of creating #28520 Aegir's Ring [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #2621 Ring [1]
Material 2: #2787 Waterdrop Brooch [1]
Material 3: #12615 Poor Coin Bag 15ea.

Weight: 1

Item ID: 53853

Otherworldly Prisoner
Old Glastheim (Normal)
Item Icon Item Picture Item Name Item Description Obtained From
53806.png Temporal Manteau (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #20846 Temporal Manteau (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +8 #20963 Temporal STR Manteau [1]
or +8 #20964 Temporal AGI Manteau [1]
or +8 #20965 Temporal VIT Manteau [1]
or +8 #20966 Temporal INT Manteau [1]
or +8 #20967 Temporal DEX Manteau [1]
or +8 #20968 Temporal LUK Manteau [1]
Material 2: #6607 Temporal Crystal 5ea.
Material 3: #7566 Will of Red Darkness 30ea.

Weight: 1

Item ID: 53806

Otherworldly Prisoner
53854.png Glastheim Observer Matrix [1] A specially constructed sequence of spells that contains the method of creating #19101 Glastheim Observer [0].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: #28510 Vampire's Servant [1]
Material 2: #6608 Coagulated Spell 300ea.
Material 3: #6611 Colorful Key 3ea.

Weight: 1

Item ID: 53854

Otherworldly Prisoner
Old Glastheim (Hard)
Item Icon Item Picture Item Name Item Description Obtained From
53804.png King's Guard Matrix [1] A specially constructed sequence of spells that contains the method of creating #28927 King's Guard [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #2102 Guard [1]
Material 2: #6610 Glast Horrendous Mouth 500ea.
Material 3: #4609 Khalitzburg Knight 1ea.

Weight: 1

Item ID: 53804

Otherworldly Prisoner
53805.png Save the King Matrix [1] A specially constructed sequence of spells that contains the method of creating #13465 Save the King [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #13440 Ceremonial Sword [0]
Material 2: #6609 Glast Decayed Nail 500ea.
Material 3: #4608 White Knight Card 1ea.

Weight: 1

Item ID: 53805

Otherworldly Prisoner
53855.png Khalitzburg Knight Armor Matrix [1] A specially constructed sequence of spells that contains the method of creating #15191 Khalitzburg Knight Armor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor [1]
Material 2: #4609 Khalitzburg Knight Card 3ea.
Material 3: #1004 Chivalry Emblem 200ea.

Weight: 1

Item ID: 53855

Otherworldly Prisoner
53856.png White Knight Armor Matrix [1] A specially constructed sequence of spells that contains the method of creating #15407 White Knight Armor [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #15066 Engraved Armor [1]
Material 2: #4608 White Knight Card 3ea.
Material 3: #1004 Chivalry Emblem 200ea.

Weight: 1

Item ID: 53856

Otherworldly Prisoner
Rock Ridge
Item Icon Item Picture Item Name Item Description Obtained From
53811.png Frontier Boots Matrix [1] A specially constructed sequence of spells that contains the method of creating #22234 Frontier Boots [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #22131 Spurred Boots [1]
Material 2: #28495 Sheriff's Left Badge [1] 1ea.
Material 3: #28496 Sheriff's Right Badge [1] 1ea.

Weight: 1

Item ID: 53811

Otherworldly Prisoner
53812.png Elemental Origin (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28615 Elemental Origin (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28608 Elemental Origin [2]
Material 2: #25284 Swamp Bug Shell 500ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53812

Otherworldly Prisoner
53813.png Hippie Guitar (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #1948 Hippie Guitar (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #1944 Hippie Guitar [2]
Material 2: +9 #1922 Oriental Lute [2]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53813

Otherworldly Prisoner
53814.png Hippie Rope (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #26204 Hippie Rope (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #26200 Hippie Rope [2]
Material 2: +9 #1976 Queen's Whip [2]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53814

Otherworldly Prisoner
53815.png Huuma Shuriken of Dancing Petals (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #13340 Huuma Shuriken of Dancing Petals (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #13332 Huuma Shuriken of Dancing Petals [2]
Material 2: #25277 Deadly Poison Powder 300ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53815

Otherworldly Prisoner
53816.png Mine Worker's Pickaxe (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28127 Mine Worker's Pickaxe (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28116 Mine Worker's Pickaxe [2]
Material 2: +9 #28101 Tornado Axe [1]
Material 3: #25250 Rock Ridge Coin 100ea.

Weight: 1

Item ID: 53816

Otherworldly Prisoner
53817.png Monokage (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #28738 Monokage (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #28721 Monokage [2]
Material 2: #25281 Crude Scimitar 1000ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53817

Otherworldly Prisoner
53818.png Vigilante Bow (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #18163 Vigilante Bow (Alternate) [3].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #18145 Vigilante Bow [2]
Material 2: #25285 Brown Rat Tail 500ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53818

Otherworldly Prisoner
53857.png Golden Scarf (Alternate) Matrix [1] A specially constructed sequence of spells that contains the method of creating #20900 Golden Scarf (Alternate) [1].

Special note: Any equipment that requires refining must be at least the specified refine level or more.

[ Required Materials]
Material 1: +9 #20821 Golden Scarf [0]
Material 2: #25283 Brown Muffler 300ea.
Material 3: #25250 Rock Ridge Coin 150ea.

Weight: 1

Item ID: 53857

Otherworldly Prisoner
Room of Consciousness
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Sarah's Memory
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Sarah vs Ferir
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Sky Fortress
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Temple of the Demon God
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Werner's Laboratory
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Wolfchev's Laboratory
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
Dark Society
Item Icon Item Picture Item Name Item Description Obtained From
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner
xxxxxxx.png xxxxxxx [1] xxxxxxxxx Otherworldly Prisoner