A lance reborn with the power of true faith through a ritual of purification. --------------------
Increases damage of Hundred Spear by 10%. --------------------
For each 3 Refine Levels:
ATK +18 --------------------
Refine Level +7:
Increases damage of Hundred Spear by additional 20%. --------------------
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds. --------------------
Refine Level +11:
Increases damage of Hundred Spear by additional 25%. --------------------
Refine Level +12:
Increases Ranged Physical Damage by 15%. --------------------
[Bonus by grade]
[Grade D] Refine Level +11: Physical Damage against against enemies of every element +15%.
[Grade C] Damage of Hundred Spear +15%.
[Grade B] ATK +7%.
[Grade A] POW +1, P.ATK +1 per 3 Refine Levels. --------------------
Class: Two-Handed Spear
Attack: 270
Weight: 380
Weapon Level: 5
Required Level: 210
Usable Jobs : Dragon Knight
Equipment Enchantments
High Priest's Courage
Gives 2 random physical enchants to Adulter Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange
List of possible Equipment: Adulter Fides Weapons Requirements: None Amount of enchants applied per enchanting: 2 Success chance: 100% Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.
How to? Use the item, select the Equipment in the list on the right and click "Make".
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
MaxHP
200~1000
Increases physical damage against Water property monsters %
2~10
MaxSP
50~250
Increases physical damage against Wind property monsters %
2~10
ATK %
1~5
Increases physical damage against Earth property monsters %
2~10
ATK
10~50
Increases physical damage against Fire property monsters %
2~10
DEF
10~50
Increases physical damage against Holy property monsters %
2~10
FLEE
5~25
Increases physical damage against Shadow property monsters %
2~10
HIT
5~25
Increases physical damage against Poison property monsters %
2~10
Increases physical damage against Demi-Human monsters %
3~15
Increases physical damage against Neutral property monsters %
2~10
Increases physical damage against Brute monsters %
3~15
Increases physical damage against Ghost property monsters %
2~10
Increases physical damage against Demon monsters %
3~15
Increases physical damage against Undead property monsters %
2~10
Increases physical damage against Dragon monsters %
3~15
Increases long-range physical damage %
2~10
Increases physical damage against Plant monsters %
3~15
Increases melee physical damage %
2~10
Increases physical damage against Formless monsters %
3~15
Increases critical damage %
2~10
Increases physical damage against Angel monsters %
3~15
Increases physical damage against Small size monsters %
2~10
Increases physical damage against Undead monsters %
3~15
Increases physical damage against Medium size monsters %
2~10
Increases physical damage against Insect monsters %
3~15
Increases physical damage against Large size monsters %
2~10
Increases physical damage against Fish monsters %
3~15
Reduces after cast delay %
1~3
Increases long-range physical damage %
2~10
Increases melee physical damage %
2~10
Increases critical damage %
2~10
Reduces after cast delay %
1~3
High Priest's Wisdom
Gives 2 random magical enchants to Adulter Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange
List of possible Equipment: Adulter Fides Weapons Requirements: None Amount of enchants applied per enchanting: 2 Success chance: 100% Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.
How to? Use the item, select the Equipment in the list on the right and click "Make".
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
MaxHP
200~1000
Increases magical damage against Water property monsters %
2~10
MaxSP
50~250
Increases magical damage against Wind property monsters %
2~10
MATK %
1~5
Increases magical damage against Earth property monsters %
2~10
MATK
10~50
Increases magical damage against Fire property monsters %
2~10
DEF
10~50
Increases magical damage against Holy property monsters %
2~10
FLEE
5~25
Increases magical damage against Shadow property monsters %
2~10
Reduces variable cast time %
2~10
Increases magical damage against Poison property monsters %
2~10
Increases magical damage against Demi-Human monsters %
3~15
Increases magical damage against Neutral property monsters %
2~10
Increases magical damage against Brute monsters %
3~15
Increases magical damage against Ghost property monsters %
2~10
Increases magical damage against Demon monsters %
3~15
Increases magical damage against Undead property monsters %
2~10
Increases magical damage against Dragon monsters %
3~15
Increases Water property magical damage %
2~10
Increases magical damage against Plant monsters %
3~15
Increases Wind property magical damage %
2~10
Increases magical damage against Formless monsters %
3~15
Increases Earth property magical damage %
2~10
Increases magical damage against Angel monsters %
3~15
Increases Fire property magical damage %
2~10
Increases magical damage against Undead monsters %
3~15
Increases Holy property magical damage %
2~10
Increases magical damage against Insect monsters %
3~15
Increases Shadow property magical damage %
2~10
Increases magical damage against Fish monsters %
3~15
Increases Poison property magical damage %
2~10
Increases Water property magical damage %
2~10
Increases Neutral property magical damage %
2~10
Increases Wind property magical damage %
2~10
Increases Ghost property magical damage %
2~10
Increases Earth property magical damage %
2~10
Increases magical damage against Small size monsters %
2~10
Increases Fire property magical damage %
2~10
Increases magical damage against Medium size monsters %
2~10
Increases Holy property magical damage %
2~10
Increases magical damage against Large size monsters %
2~10
Increases Shadow property magical damage %
2~10
Reduces after cast delay %
1~3
Increases Poison property magical damage %
2~10
Increases Neutral property magical damage %
2~10
Increases Ghost property magical damage %
2~10
Reduces after cast delay %
1~3
High Priest's Tenacity
Gives 2 random physical enchants to Vivatus Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange
List of possible Equipment: Vivatus Fides Weapons Requirements: None Amount of enchants applied per enchanting: 2 Success chance: 100% Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.
How to? Use the item, select the Equipment in the list on the right and click "Make".
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
MaxHP
250~1250
Increases physical damage against Water property monsters %
3~15
MaxSP
75~375
Increases physical damage against Wind property monsters %
3~15
ATK %
2~10
Increases physical damage against Earth property monsters %
3~15
ATK
12~60
Increases physical damage against Fire property monsters %
3~15
DEF
12~60
Increases physical damage against Holy property monsters %
3~15
FLEE
6~30
Increases physical damage against Shadow property monsters %
3~15
HIT
6~30
Increases physical damage against Poison property monsters %
3~15
Increases physical damage against Demi-Human monsters %
4~20
Increases physical damage against Neutral property monsters %
3~15
Increases physical damage against Brute monsters %
4~20
Increases physical damage against Ghost property monsters %
3~15
Increases physical damage against Demon monsters %
4~20
Increases physical damage against Undead property monsters %
3~15
Increases physical damage against Dragon monsters %
4~20
Increases long-range physical damage %
3~15
Increases physical damage against Plant monsters %
4~20
Increases melee physical damage %
3~15
Increases physical damage against Formless monsters %
4~20
Increases critical damage %
3~15
Increases physical damage against Angel monsters %
4~20
Increases physical damage against Small size monsters %
3~15
Increases physical damage against Undead monsters %
4~20
Increases physical damage against Medium size monsters %
3~15
Increases physical damage against Insect monsters %
4~20
Increases physical damage against Large size monsters %
3~15
Increases physical damage against Fish monsters %
4~20
Reduces after cast delay %
1~5
Increases long-range physical damage %
2~10
Increases melee physical damage %
2~10
Increases critical damage %
2~10
Reduces after cast delay %
1~5
High Priest's Belief
Gives 2 random magical enchants to Vivatus Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange
List of possible Equipment: Vivatus Fides Weapons Requirements: None Amount of enchants applied per enchanting: 2 Success chance: 100% Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.
How to? Use the item, select the Equipment in the list on the right and click "Make".
1st Enchant
Min ~ Max
2nd Enchant
Min ~ Max
MaxHP
250~1250
Increases magical damage against Water property monsters %
3~15
MaxSP
75~375
Increases magical damage against Wind property monsters %
3~15
MATK %
2~10
Increases magical damage against Earth property monsters %
3~15
MATK
12~60
Increases magical damage against Fire property monsters %
3~15
DEF
12~60
Increases magical damage against Holy property monsters %
3~15
FLEE
6~30
Increases magical damage against Shadow property monsters %
3~15
Reduces variable cast time %
3~15
Increases magical damage against Poison property monsters %
3~15
Increases magical damage against Demi-Human monsters %
4~20
Increases magical damage against Neutral property monsters %
3~15
Increases magical damage against Brute monsters %
4~20
Increases magical damage against Ghost property monsters %
3~15
Increases magical damage against Demon monsters %
4~20
Increases magical damage against Undead property monsters %
3~15
Increases magical damage against Dragon monsters %
4~20
Increases Water property magical damage %
3~15
Increases magical damage against Plant monsters %
4~20
Increases Wind property magical damage %
3~15
Increases magical damage against Formless monsters %
4~20
Increases Earth property magical damage %
3~15
Increases magical damage against Angel monsters %
4~20
Increases Fire property magical damage %
3~15
Increases magical damage against Undead monsters %
4~20
Increases Holy property magical damage %
3~15
Increases magical damage against Insect monsters %
4~20
Increases Shadow property magical damage %
3~15
Increases magical damage against Fish monsters %
4~20
Increases Poison property magical damage %
3~15
Increases Water property magical damage %
3~15
Increases Neutral property magical damage %
3~15
Increases Wind property magical damage %
3~15
Increases Ghost property magical damage %
3~15
Increases Earth property magical damage %
3~15
Increases magical damage against Small size monsters %
3~15
Increases Fire property magical damage %
3~15
Increases magical damage against Medium size monsters %
3~15
Increases Holy property magical damage %
3~15
Increases magical damage against Large size monsters %