Villa of Deceit

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Requirements
Base Level: 170+
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime


Overview

Villa of Deceit is a part of Episode 18.1 - Direction of Prayer.

Walkthrough

Enemies

Image Name Level HP Size / Race / Element
21318.png Goddess Guardian 170 5,000,000 Medium / Demihuman / Holy 2
21319.png Cottage Keeper 170 5,000,000 Small / Formless / Neutral 1
21316.png Schulang 185 200,000,000 Medium / Demon / Ghost 2
21317.png Twisted God Freyja 185 200,000,000 Medium / Angel / Holy 2


Cards

Card Type Description
  Shulan Card Armor

Increases Magical Damage against monsters of Angel race by 75%.

Increases damage taken from monsters of Angel race by 25%.

  Distorted God Card Armor

Increases Magical Damage against monsters of Demon race by 75%.

Increases damage taken from monsters of Demon race by 25%.


Equipment

Adulter Fides Weapons
Image Name Description Obtained From
630012.png Adulter Fides Lance [2] A lance filled with false beliefs.
--------------------

Increases damage of Hundred Spear by 10%.
--------------------
For each 3 Refine Levels:
ATK +18
--------------------
Refine Level +7:
Increases damage of Hundred Spear by additional 20%.
--------------------
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
--------------------
Refine Level +11:
Increases damage of Hundred Spear by additional 25%.
--------------------
Refine Level +12:
Increases Ranged Physical Damage by 15%.
--------------------
Class: Two-Handed Spear
Attack: 270
Weight: 380
Weapon Level: 4
Required Level: 180
Usable Jobs : Rune Knight

600017.png Adulter Fides Two-Handed Sword [2] A two-handed sword filled with false beliefs.
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Increases damage of Wind Cutter by 10%.
--------------------
For each 3 Refine Levels:
ATK +18
--------------------
Refine Level +7:
Increases damage of Wind Cutter by additional 20%.
--------------------
Refine Level +9:
Decreases After Skill Delay by 10%.
--------------------
Refine Level +11:
Increases damage of Wind Cutter by additional 25%.
--------------------
Refine Level +12:
Increases Melee Physical Damage by 15%.
--------------------
Class: Two-Handed Sword
Attack: 300
Weight: 400
Weapon Level: 4
Required Level: 180
Usable Jobs : Rune Knight


Vivatus Fides Weapons
Image Name Description Obtained From
630013.png Vivatus Fides Lance [2] A lance reborn with the power of true faith through a ritual of purification.
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Increases damage of Hundred Spear by 10%.
--------------------
For each 3 Refine Levels:
ATK +18
--------------------
Refine Level +7:
Increases damage of Hundred Spear by additional 20%.
--------------------
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
--------------------
Refine Level +11:
Increases damage of Hundred Spear by additional 25%.
--------------------
Refine Level +12:
Increases Ranged Physical Damage by 15%.
--------------------
[Bonus by grade]
[Grade D] Refine Level +11: Physical Damage against against enemies of every element +15%.
[Grade C] Damage of Hundred Spear +15%.
[Grade B] ATK +7%.
[Grade A] POW +1, P.ATK +1 per 3 Refine Levels.
--------------------
Class: Two-Handed Spear
Attack: 270
Weight: 380
Weapon Level: 5
Required Level: 210
Usable Jobs : Dragon Knight

Equipment Enchantments

100650.png High Priest's Courage
Gives 2 random physical enchants to Adulter Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange

List of possible Equipment: Adulter Fides Weapons
Requirements: None
Amount of enchants applied per enchanting: 2
Success chance: 100%
Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.

How to?
Use the item, select the Equipment in the list on the right and click "Make".

1st Enchant Min ~ Max 2nd Enchant Min ~ Max
MaxHP 200~1000 Increases physical damage against Water property monsters % 2~10
MaxSP 50~250 Increases physical damage against Wind property monsters % 2~10
ATK % 1~5 Increases physical damage against Earth property monsters % 2~10
ATK 10~50 Increases physical damage against Fire property monsters % 2~10
DEF 10~50 Increases physical damage against Holy property monsters % 2~10
FLEE 5~25 Increases physical damage against Shadow property monsters % 2~10
HIT 5~25 Increases physical damage against Poison property monsters % 2~10
Increases physical damage against Demi-Human monsters % 3~15 Increases physical damage against Neutral property monsters % 2~10
Increases physical damage against Brute monsters % 3~15 Increases physical damage against Ghost property monsters % 2~10
Increases physical damage against Demon monsters % 3~15 Increases physical damage against Undead property monsters % 2~10
Increases physical damage against Dragon monsters % 3~15 Increases long-range physical damage % 2~10
Increases physical damage against Plant monsters % 3~15 Increases melee physical damage % 2~10
Increases physical damage against Formless monsters % 3~15 Increases critical damage % 2~10
Increases physical damage against Angel monsters % 3~15 Increases physical damage against Small size monsters % 2~10
Increases physical damage against Undead monsters % 3~15 Increases physical damage against Medium size monsters % 2~10
Increases physical damage against Insect monsters % 3~15 Increases physical damage against Large size monsters % 2~10
Increases physical damage against Fish monsters % 3~15 Reduces after cast delay % 1~3
Increases long-range physical damage % 2~10
Increases melee physical damage % 2~10
Increases critical damage % 2~10
Reduces after cast delay % 1~3



100651.png High Priest's Wisdom
Gives 2 random magical enchants to Adulter Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange

List of possible Equipment: Adulter Fides Weapons
Requirements: None
Amount of enchants applied per enchanting: 2
Success chance: 100%
Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.

How to?
Use the item, select the Equipment in the list on the right and click "Make".

1st Enchant Min ~ Max 2nd Enchant Min ~ Max
MaxHP 200~1000 Increases magical damage against Water property monsters % 2~10
MaxSP 50~250 Increases magical damage against Wind property monsters % 2~10
MATK % 1~5 Increases magical damage against Earth property monsters % 2~10
MATK 10~50 Increases magical damage against Fire property monsters % 2~10
DEF 10~50 Increases magical damage against Holy property monsters % 2~10
FLEE 5~25 Increases magical damage against Shadow property monsters % 2~10
Reduces variable cast time % 2~10 Increases magical damage against Poison property monsters % 2~10
Increases magical damage against Demi-Human monsters % 3~15 Increases magical damage against Neutral property monsters % 2~10
Increases magical damage against Brute monsters % 3~15 Increases magical damage against Ghost property monsters % 2~10
Increases magical damage against Demon monsters % 3~15 Increases magical damage against Undead property monsters % 2~10
Increases magical damage against Dragon monsters % 3~15 Increases Water property magical damage % 2~10
Increases magical damage against Plant monsters % 3~15 Increases Wind property magical damage % 2~10
Increases magical damage against Formless monsters % 3~15 Increases Earth property magical damage % 2~10
Increases magical damage against Angel monsters % 3~15 Increases Fire property magical damage % 2~10
Increases magical damage against Undead monsters % 3~15 Increases Holy property magical damage % 2~10
Increases magical damage against Insect monsters % 3~15 Increases Shadow property magical damage % 2~10
Increases magical damage against Fish monsters % 3~15 Increases Poison property magical damage % 2~10
Increases Water property magical damage % 2~10 Increases Neutral property magical damage % 2~10
Increases Wind property magical damage % 2~10 Increases Ghost property magical damage % 2~10
Increases Earth property magical damage % 2~10 Increases magical damage against Small size monsters % 2~10
Increases Fire property magical damage % 2~10 Increases magical damage against Medium size monsters % 2~10
Increases Holy property magical damage % 2~10 Increases magical damage against Large size monsters % 2~10
Increases Shadow property magical damage % 2~10 Reduces after cast delay % 1~3
Increases Poison property magical damage % 2~10
Increases Neutral property magical damage % 2~10
Increases Ghost property magical damage % 2~10
Reduces after cast delay % 1~3



100652.png High Priest's Tenacity
Gives 2 random physical enchants to Vivatus Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange

List of possible Equipment: Vivatus Fides Weapons
Requirements: None
Amount of enchants applied per enchanting: 2
Success chance: 100%
Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.

How to?
Use the item, select the Equipment in the list on the right and click "Make".

1st Enchant Min ~ Max 2nd Enchant Min ~ Max
MaxHP 250~1250 Increases physical damage against Water property monsters % 3~15
MaxSP 75~375 Increases physical damage against Wind property monsters % 3~15
ATK % 2~10 Increases physical damage against Earth property monsters % 3~15
ATK 12~60 Increases physical damage against Fire property monsters % 3~15
DEF 12~60 Increases physical damage against Holy property monsters % 3~15
FLEE 6~30 Increases physical damage against Shadow property monsters % 3~15
HIT 6~30 Increases physical damage against Poison property monsters % 3~15
Increases physical damage against Demi-Human monsters % 4~20 Increases physical damage against Neutral property monsters % 3~15
Increases physical damage against Brute monsters % 4~20 Increases physical damage against Ghost property monsters % 3~15
Increases physical damage against Demon monsters % 4~20 Increases physical damage against Undead property monsters % 3~15
Increases physical damage against Dragon monsters % 4~20 Increases long-range physical damage % 3~15
Increases physical damage against Plant monsters % 4~20 Increases melee physical damage % 3~15
Increases physical damage against Formless monsters % 4~20 Increases critical damage % 3~15
Increases physical damage against Angel monsters % 4~20 Increases physical damage against Small size monsters % 3~15
Increases physical damage against Undead monsters % 4~20 Increases physical damage against Medium size monsters % 3~15
Increases physical damage against Insect monsters % 4~20 Increases physical damage against Large size monsters % 3~15
Increases physical damage against Fish monsters % 4~20 Reduces after cast delay % 1~5
Increases long-range physical damage % 2~10
Increases melee physical damage % 2~10
Increases critical damage % 2~10
Reduces after cast delay % 1~5



100653.png High Priest's Belief
Gives 2 random magical enchants to Vivatus Fides weapons.
Can be obtained from the 18.1 shop NPC at @go exchange

List of possible Equipment: Vivatus Fides Weapons
Requirements: None
Amount of enchants applied per enchanting: 2
Success chance: 100%
Does the item have to be reset?: No, you can just enchant again if you don't want the enchant.

How to?
Use the item, select the Equipment in the list on the right and click "Make".

1st Enchant Min ~ Max 2nd Enchant Min ~ Max
MaxHP 250~1250 Increases magical damage against Water property monsters % 3~15
MaxSP 75~375 Increases magical damage against Wind property monsters % 3~15
MATK % 2~10 Increases magical damage against Earth property monsters % 3~15
MATK 12~60 Increases magical damage against Fire property monsters % 3~15
DEF 12~60 Increases magical damage against Holy property monsters % 3~15
FLEE 6~30 Increases magical damage against Shadow property monsters % 3~15
Reduces variable cast time % 3~15 Increases magical damage against Poison property monsters % 3~15
Increases magical damage against Demi-Human monsters % 4~20 Increases magical damage against Neutral property monsters % 3~15
Increases magical damage against Brute monsters % 4~20 Increases magical damage against Ghost property monsters % 3~15
Increases magical damage against Demon monsters % 4~20 Increases magical damage against Undead property monsters % 3~15
Increases magical damage against Dragon monsters % 4~20 Increases Water property magical damage % 3~15
Increases magical damage against Plant monsters % 4~20 Increases Wind property magical damage % 3~15
Increases magical damage against Formless monsters % 4~20 Increases Earth property magical damage % 3~15
Increases magical damage against Angel monsters % 4~20 Increases Fire property magical damage % 3~15
Increases magical damage against Undead monsters % 4~20 Increases Holy property magical damage % 3~15
Increases magical damage against Insect monsters % 4~20 Increases Shadow property magical damage % 3~15
Increases magical damage against Fish monsters % 4~20 Increases Poison property magical damage % 3~15
Increases Water property magical damage % 3~15 Increases Neutral property magical damage % 3~15
Increases Wind property magical damage % 3~15 Increases Ghost property magical damage % 3~15
Increases Earth property magical damage % 3~15 Increases magical damage against Small size monsters % 3~15
Increases Fire property magical damage % 3~15 Increases magical damage against Medium size monsters % 3~15
Increases Holy property magical damage % 3~15 Increases magical damage against Large size monsters % 3~15
Increases Shadow property magical damage % 3~15 Reduces after cast delay % 1~5
Increases Poison property magical damage % 3~15
Increases Neutral property magical damage % 3~15
Increases Ghost property magical damage % 3~15
Reduces after cast delay % 1~5