Purgatory

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About

Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:

  • All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
  • Re-entry is NOT allowed.
  • Token of Siegfrieds cannot be used.
  • Special effects may trigger upon killing a mob.
  • Part of the damage a party member takes is shared screenwide.
  • Mobs are immune to max HP drains and movement impairing effects.

Purgatory Aura

All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:

  • 4 party members or less is a party count of 1
  • 6 party members is a party count of 2
  • 8 party members is a party count of 3
  • 10 party members or more is a party count of 4

Avoidance

To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:

Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4

Bombs and Balloons

As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:

  • Bomb deals 30% of their Max HP as damage. This damage will be INCREASED by 30% of the Bomb's Max HP for each party member around the bomb.
  • Balloon deals 100% of their Max HP as damage. This damage will be DECREASED by 10% of the Balloon's Max HP for each party member around the balloon.