Difference between revisions of "Guardian Angel"

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(fixed mechanics)
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* Tokens of Siegfried, re-entry and alts are disabled during the fight
 
* Tokens of Siegfried, re-entry and alts are disabled during the fight
 
* Only 1 of each type of class can get into the Guardian Angel fight ''(with the exception of 2 ABs per party)''
 
* Only 1 of each type of class can get into the Guardian Angel fight ''(with the exception of 2 ABs per party)''
 +
* Every 2 member in the party adds random 40-80 million shield and 50 res/mres to the Guardian Angel
  
  
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=== Boss Mechanics ===
 
=== Boss Mechanics ===
Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during the time he is not in any active phase, he can randomly cast these skills: Rain of Crystal, Critical Slash, Stun Attack, Lvl 2 Soul Vulcan Strike, Lvl 1 Venom Swamp, Deadly Curse, Land Protector. During the entire fight, flames will spawn much like the flames in fogh, the difference is: these flames will 1 shot anyone they touch. The flames however will never touch a specific point in the map, so stacking there is a good idea, assuming you have land protector. Additionally, the angel has an aura that stacks burning on each player similar to the fortessa volcano fight.
 
  
==== Shield Stance: ====
+
==== Flame Wave ====
 +
During the fight with the Guardian Angel, flame waves will travel through out the map, touching these flames will result in death. There is a spot on the map that the flames will never touch.
 +
 
 +
==== Stances ====
 +
Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during which he will gain additional skills depending on the stance. Additionally, each stance will add a mechanic that must be dealt with.
 +
 
 +
===== Shield Stance: =====
 
Shield mode is the first stance Guardian Angel will enter. During this mode, it will cast several defensive skills reducing the effectiveness of physical damage (melee and range), while making magic damage stronger against it.
 
Shield mode is the first stance Guardian Angel will enter. During this mode, it will cast several defensive skills reducing the effectiveness of physical damage (melee and range), while making magic damage stronger against it.
  
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Defender, Auto Guard, Piety and Stone Skin, Shield Chain, Shield Press, Shield Shooting, Shield Boomerang, Cross Rain
 
Defender, Auto Guard, Piety and Stone Skin, Shield Chain, Shield Press, Shield Shooting, Shield Boomerang, Cross Rain
  
==== Reflect Stance: ====
+
===== Reflect Stance: =====
 
The second stance of Guardian Angel. During this mode, it will activate max pain and punish all players should it be attacked.
 
The second stance of Guardian Angel. During this mode, it will activate max pain and punish all players should it be attacked.
  
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Quagmire, Wide Stone, Wide Freeze, Wide Sleep, Nifflheim Requiem, Land Protector, Conflagration, Manhole
 
Quagmire, Wide Stone, Wide Freeze, Wide Sleep, Nifflheim Requiem, Land Protector, Conflagration, Manhole
  
==== Berserk Stance: ====
+
===== Berserk Stance: =====
 
RES and MRES of the boss will be halved during this phase. He will however attempt to wipe the entire party at the start of it with his wide grasp>lock on laser combo, and he will also receive buffs to his damage and aspd.
 
RES and MRES of the boss will be halved during this phase. He will however attempt to wipe the entire party at the start of it with his wide grasp>lock on laser combo, and he will also receive buffs to his damage and aspd.
  
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Wide Death Grasp, Wide Lockon Laser, NPC Randombreak, Bodyrelocation (on random target), Masquerade Ignorance
 
Wide Death Grasp, Wide Lockon Laser, NPC Randombreak, Bodyrelocation (on random target), Masquerade Ignorance
  
==== Recovery Stance: ====
+
===== Recovery Stance: =====
 
His Res and MRes will again be halved during this stance. However, he will also cast a special version of recovery conversion, turning all damage he receives into healing.
 
His Res and MRes will again be halved during this stance. However, he will also cast a special version of recovery conversion, turning all damage he receives into healing.
  
Line 68: Line 74:
 
Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector
 
Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector
  
==== Hard Mode ====
+
=== Hard Mode ===
In addition to the mechanics above, Guardian Angel will gain a new mechanic signified when he yells "By fire be purged!!!". Before he does so, an area on the map will be marked as a safe zone. The entire party will have a few second to make it to the designated area otherwise they will be wiped.
+
Hard mode can be accessed by using 10 {{Item List|id=1900000014|item=Proof of Divinity}}. During hard mode, the Guardian Angel will gain 2 additional mechanics; purging flames and randomized soul.
 +
 
 +
===== Flame Wave =====
 +
Flame Wave will only happen at the start of the fight
 +
 
 +
===== Purging Flames =====
 +
The mechanic is signified by Guardian Angel announcing "By fire be purged", After which flames will engulf the entire map for 20 seconds. You have 5 seconds to start looking for the safe zone, which will be marked on your mini map, after which an entire lines of flames will spawn every second 2. After a total of 10 seconds the entire map is engulfed. The safe area is not the same each time, its selected at random.
 +
 
 +
===== Randomized Soul =====
 +
The soul will spawn 10 cells on the left of the Guardian Angel and walk 1 cell / second. Upon reaching boss it will either heal the boss for 100m HP or cause an explosion that will deal heavy damage to the party.
  
 
== Enemies ==
 
== Enemies ==
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!Race
 
!Race
 
!Element
 
!Element
 +
!Skills
 
|-
 
|-
 
|[[File:Guardian Angel.png]]
 
|[[File:Guardian Angel.png]]
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|Formless
 
|Formless
 
|Ghost 3
 
|Ghost 3
 +
|Lockon Laser
 +
 +
Rain of Crystal
 +
 +
Critical Slash
 +
 +
Stun Attack
 +
 +
Lvl 2 Soul Vulcan Strike
 +
 +
Lvl 1 Venom Swamp
 +
 +
Deadly Curse
 
|}
 
|}
  

Revision as of 18:52, 11 August 2021

Requirements
Base Level: 175+
Starting Point: Noli me tangere inside purgatory room
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime





Overview

Noli me Tangere.png

With each purgatory run you will gain a 1900000014.png Proof of Divinity , to use the proof of divinity you can talk with the book located at the middle of the Purgatory room "noli me tangere"

  • Each party member needs to have the amount of proofs needed to open the instance
  • In case of a party wipe, the proofs are not consumed, they only get consumed when the Angel is killed
  • The drops will vary depending on the difficulty chosen
  • Tokens of Siegfried, re-entry and alts are disabled during the fight
  • Only 1 of each type of class can get into the Guardian Angel fight (with the exception of 2 ABs per party)
  • Every 2 member in the party adds random 40-80 million shield and 50 res/mres to the Guardian Angel


The class changes of fortessa dungeon apply in this fight.

Walkthrough

Boss Mechanics

Flame Wave

During the fight with the Guardian Angel, flame waves will travel through out the map, touching these flames will result in death. There is a spot on the map that the flames will never touch.

Stances

Guardian Angel cycles between 5 modes in this order: Shield>Reflect>Berserk>Recovery>Magic. There will be an announcement as to which stance guardian angel is entering, and will be marked by an icon ontop of guardian angel's head. Stances each last for a set duration (15 sec, 5 sec, 30 sec, 10 sec, respectively), during which he will gain additional skills depending on the stance. Additionally, each stance will add a mechanic that must be dealt with.

Shield Stance:

Shield mode is the first stance Guardian Angel will enter. During this mode, it will cast several defensive skills reducing the effectiveness of physical damage (melee and range), while making magic damage stronger against it.

Skills:

Defender, Auto Guard, Piety and Stone Skin, Shield Chain, Shield Press, Shield Shooting, Shield Boomerang, Cross Rain

Reflect Stance:

The second stance of Guardian Angel. During this mode, it will activate max pain and punish all players should it be attacked.

Skills:

Quagmire, Wide Stone, Wide Freeze, Wide Sleep, Nifflheim Requiem, Land Protector, Conflagration, Manhole

Berserk Stance:

RES and MRES of the boss will be halved during this phase. He will however attempt to wipe the entire party at the start of it with his wide grasp>lock on laser combo, and he will also receive buffs to his damage and aspd.

Skills:

Wide Death Grasp, Wide Lockon Laser, NPC Randombreak, Bodyrelocation (on random target), Masquerade Ignorance

Recovery Stance:

His Res and MRes will again be halved during this stance. However, he will also cast a special version of recovery conversion, turning all damage he receives into healing.

Skills:

NPC_ALL_HEAL

Magic Stance:

The final stance of Guardian Angel. During this phase, guardian angel will begin casting several elemental master skills, along with skills that allow him to evade magic attacks at the cost of his physical defense. He will also cast ganbantein during this mode, so make sure YOUR land protector is up!

Skills:

Anti-Magic, Prestige Lightning Land, Diamond Storm, Terra Drive, Ganbantein, Land Protector

Hard Mode

Hard mode can be accessed by using 10 1900000014.png Proof of Divinity . During hard mode, the Guardian Angel will gain 2 additional mechanics; purging flames and randomized soul.

Flame Wave

Flame Wave will only happen at the start of the fight

Purging Flames

The mechanic is signified by Guardian Angel announcing "By fire be purged", After which flames will engulf the entire map for 20 seconds. You have 5 seconds to start looking for the safe zone, which will be marked on your mini map, after which an entire lines of flames will spawn every second 2. After a total of 10 seconds the entire map is engulfed. The safe area is not the same each time, its selected at random.

Randomized Soul

The soul will spawn 10 cells on the left of the Guardian Angel and walk 1 cell / second. Upon reaching boss it will either heal the boss for 100m HP or cause an explosion that will deal heavy damage to the party.

Enemies

Guardian Angel
Image Name Level HP Size Race Element Skills
Guardian Angel.png Guardian Angel 250 123,456,789 Small Formless Ghost 3 Lockon Laser

Rain of Crystal

Critical Slash

Stun Attack

Lvl 2 Soul Vulcan Strike

Lvl 1 Venom Swamp

Deadly Curse

Rewards

Last Box

Last Box.png

Once defeated, a box will appear that all party members can click on for their rewards. The rewards will differ based on the difficulty selected

Rewards from defeating Guardian Angel (Normal)


Rewards from defeating Guardian Angel (Hard)