Difference between revisions of "Purgatory"

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== Purgatory Aura ==  
 
== Purgatory Aura ==  
 +
All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. Whoever, the chance for random race/element change has been removed.
 
All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:
 
All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:
* 4 party members or less is a party count of 1
+
* 4 party members or less is a PartyCount of 1
* 6 party members is a party count of 2
+
* 6 party members is a PartyCount of 2
* 8 party members is a party count of 3
+
* 8 party members is a PartyCount of 3
* 10 party members or more is a party count of 4
+
* 10 party members or more is a PartyCount of 4
 +
 
 +
Normal Monsters:
 +
* HP Increase: Between 10m+15m*PartyCount and 20m+30m*PartyCount
 +
* RES/MRES Increase: Between 30+30*PartyCount and 100+50*PartyCount
 +
* ATK Increase: 3000 + 500 * PartyCount
 +
 
 +
MvP Monsters:
 +
* HP Increase: Between 1.5b and 2b
 +
* RES/MRES Increase: Between 800 and 900
 +
* ATK Increase: 3000 + 500 * PartyCount
 +
* Have Increased ASPD
 +
* Have Cardinal's Competentia buff on spawn.
  
 
=== Avoidance ===
 
=== Avoidance ===
Line 22: Line 35:
 
<big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big>
 
<big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big>
  
== Bombs and Balloons ==
+
=== MvP Shield ===
As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:
+
In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects on such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, whoever, all these effects will apply normally to the MvP shield and increase your damage to the shield.
 +
 
 +
== Monster Kill Special Effects ==
 +
=== Power Up ===
 +
As your party kills monsters, you will receive a special Power Up Buff. This buff will apply the following effects:
 +
* +50% MATK (Same buff as High Wizard's Mystical Amplification)
 +
* +200% ATK
 +
* Your HP/SP will be drained by 3% every second
 +
Killing more monsters will increase the duration of this buff.
 +
 
 +
=== Bombs and Balloons ===
 +
As you party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:
 
* Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb.
 
* Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb.
 
* Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon.
 
* Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon.
 +
 +
=== Ruined Monsters ===
 +
As your party kills monsters, there's a random chance a monster based on a Fortessa Ruins mob will spawn. Killing one of those mobs will reward your entire party will 3 to 5 Moonlight Coins.
 +
 +
=== Status Effects ===
 +
As your party kills monsters, there's a random chance that the following status effects will be applied to party members:
 +
---SC_HANDICAPSTATE_LIGHTNINGSTRIKE,
 +
---SC_HANDICAPSTATE_CRYSTALLIZATION,
 +
---SC_HANDICAPSTATE_DEADLYPOISON
 +
---SC_HANDICAPSTATE_DEEPSILENCE
 +
---SC_HANDICAPSTATE_DEEPBLIND
 +
---SC_PARALYSE
 +
---SC_MAGICMUSHROOM
 +
---SC_LEECHESEND
 +
---SC_DPOISON
 +
---SC_HANDICAPSTATE_LASSITUDE
 +
---SC_HANDICAPSTATE_SWOONING,
 +
---SC_HANDICAPSTATE_FROSTBITE
 +
---SC_HANDICAPSTATE_CONFLAGRATION
 +
---SC_HANDICAPSTATE_DEPRESSION
 +
---SC_HANDICAPSTATE_HOLYFLAME
 +
---SC_SHADOW_STRIP
 +
---SC_ILLUSION_DOPING

Revision as of 22:11, 30 March 2021

About

Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:

  • All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
  • Re-entry is NOT allowed.
  • Token of Siegfrieds cannot be used.
  • Special effects may trigger upon killing a mob.
  • Part of the damage a party member takes is shared screenwide.
  • Mobs are immune to max HP drains and movement impairing effects.

Purgatory Aura

All damage inside Purgatory is reduced by 90%, exactly like Hell difficulty. Whoever, the chance for random race/element change has been removed. All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:

  • 4 party members or less is a PartyCount of 1
  • 6 party members is a PartyCount of 2
  • 8 party members is a PartyCount of 3
  • 10 party members or more is a PartyCount of 4

Normal Monsters:

  • HP Increase: Between 10m+15m*PartyCount and 20m+30m*PartyCount
  • RES/MRES Increase: Between 30+30*PartyCount and 100+50*PartyCount
  • ATK Increase: 3000 + 500 * PartyCount

MvP Monsters:

  • HP Increase: Between 1.5b and 2b
  • RES/MRES Increase: Between 800 and 900
  • ATK Increase: 3000 + 500 * PartyCount
  • Have Increased ASPD
  • Have Cardinal's Competentia buff on spawn.

Avoidance

To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:

Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4

MvP Shield

In addition to increased stats, all MvP monsters inside instances spawn with a special shield, that will act similar to Imperial Guard's Guardian Shield skill. Normally, monsters under the effects on such shield skills would be unable to receive status effects such as Comet's Magic Intoxication debuff or Dark Claw's debuff, whoever, all these effects will apply normally to the MvP shield and increase your damage to the shield.

Monster Kill Special Effects

Power Up

As your party kills monsters, you will receive a special Power Up Buff. This buff will apply the following effects:

  • +50% MATK (Same buff as High Wizard's Mystical Amplification)
  • +200% ATK
  • Your HP/SP will be drained by 3% every second

Killing more monsters will increase the duration of this buff.

Bombs and Balloons

As you party kills monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:

  • Bomb deals 30% of their Max HP as damage. This damage will be INCREASED by 30% of the Bomb's Max HP for each party member around the bomb.
  • Balloon deals 100% of their Max HP as damage. This damage will be DECREASED by 10% of the Balloon's Max HP for each party member around the balloon.

Ruined Monsters

As your party kills monsters, there's a random chance a monster based on a Fortessa Ruins mob will spawn. Killing one of those mobs will reward your entire party will 3 to 5 Moonlight Coins.

Status Effects

As your party kills monsters, there's a random chance that the following status effects will be applied to party members: ---SC_HANDICAPSTATE_LIGHTNINGSTRIKE, ---SC_HANDICAPSTATE_CRYSTALLIZATION, ---SC_HANDICAPSTATE_DEADLYPOISON ---SC_HANDICAPSTATE_DEEPSILENCE ---SC_HANDICAPSTATE_DEEPBLIND ---SC_PARALYSE ---SC_MAGICMUSHROOM ---SC_LEECHESEND ---SC_DPOISON ---SC_HANDICAPSTATE_LASSITUDE ---SC_HANDICAPSTATE_SWOONING, ---SC_HANDICAPSTATE_FROSTBITE ---SC_HANDICAPSTATE_CONFLAGRATION ---SC_HANDICAPSTATE_DEPRESSION ---SC_HANDICAPSTATE_HOLYFLAME ---SC_SHADOW_STRIP ---SC_ILLUSION_DOPING