Difference between revisions of "Purgatory"

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(Created page with "An instance difficulty created by collecting the tears of players. Combined with flesh it formed the ultimative monsters, try solo and be purged in the flames of purgatory....")
 
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An instance difficulty created by collecting the tears of players.
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== About ==
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Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:
  
Combined with flesh it formed the ultimative monsters, try solo and be purged in the flames of purgatory.
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* All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
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* Re-entry is NOT allowed.
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* Token of Siegfrieds cannot be used.
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* Special effects may trigger upon killing a mob.
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* Part of the damage a party member takes is shared screenwide.
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* Mobs are immune to max HP drains and movement impairing effects.
  
-- The end --
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== Purgatory Aura ==
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All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:
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* 4 party members or less is a party count of 1
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* 6 party members is a party count of 2
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* 8 party members is a party count of 3
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* 10 party members or more is a party count of 4
  
Suggestion:
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=== Avoidance ===
Get more partymembers or you'll regret it <3
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To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance.
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For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:
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<big>'''Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4'''</big>
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== Bombs and Balloons ==
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As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:
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* Bomb deals 30% of their Max HP as damage. This damage will be <font color="red">INCREASED by 30%</font> of the Bomb's Max HP for each party member around the bomb.
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* Balloon deals 100% of their Max HP as damage. This damage will be <font color="cyan">DECREASED by 10%</font> of the Balloon's Max HP for each party member around the balloon.

Revision as of 21:51, 30 March 2021

About

Purgatory is a new extension of our custom instance difficulty system. All instances have a Purgatory difficulty, that apply several changes to the instance, in order to make them more challenging:

  • All mobs are subject to a global aura that increases their damage, HP, and the new stats introduced in 4th job patch, RES and MRES.
  • Re-entry is NOT allowed.
  • Token of Siegfrieds cannot be used.
  • Special effects may trigger upon killing a mob.
  • Part of the damage a party member takes is shared screenwide.
  • Mobs are immune to max HP drains and movement impairing effects.

Purgatory Aura

All monsters inside Purgatory increase their HP, RES, MRES, ATK by a random value that ranges according to your party size. Party count is measured in lengths of 2:

  • 4 party members or less is a party count of 1
  • 6 party members is a party count of 2
  • 8 party members is a party count of 3
  • 10 party members or more is a party count of 4

Avoidance

To prevent players from simply dodging old monsters, Flee and Perfect Dodge are converted into a new stat: Avoidance. For each 1 point in Avoidance, you have a 1% chance of dodging an attack, similar to Perfect Dodge. You can calculate your Avoidance with the formula:

Avoidance = (Flee/100)*2 + (Perfect Dodge/10)*4

Bombs and Balloons

As you party kill monsters, there's a random chance of one of your party members turning into a Bomb or a Balloon. After someone turns into either, after a few seconds they will deal damage to themselves and around themselves based on their HP:

  • Bomb deals 30% of their Max HP as damage. This damage will be INCREASED by 30% of the Bomb's Max HP for each party member around the bomb.
  • Balloon deals 100% of their Max HP as damage. This damage will be DECREASED by 10% of the Balloon's Max HP for each party member around the balloon.