Difference between revisions of "Fortessa"

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(update EDDA Biolabs Shop)
(update EDDA Fall of Glast Heim Shop)
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===EDDA Fall of Glast Heim Shop===
 
===EDDA Fall of Glast Heim Shop===
 +
<section begin=EDDA Fall of Glast Heim Shop />
 +
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 90%"
 +
! style="background-color:#B6D4D9; width: 10%" |Image
 +
! style="background-color:#B6D4D9;" |Name
 +
! style="background-color:#B6D4D9;" |Description
 +
! style="background-color:#B6D4D9;" |How to obtain
 +
|-
 +
{{EpisodeGear|id2=15388|name2=King Schmidt's Suit [1<nowiki>]</nowiki>|effect=
 +
Increases physical and magical damage against medium and large size enemies by 10%.
 +
------------------------------
 +
If refine rate is 7 or higher:<br>
 +
Increases physical and magical damage against fire and shadow property enemies by 10%.
 +
-----------------------------
 +
If refine rate is 9 or higher:<br>
 +
Reduces physical damage taken from dragon and formless race monsters by 15%.
 +
------------------------------
 +
If refine rate is 11 or higher: <br>
 +
Reduces physical and magical damage taken from medium and large size enemies by 10%.
 +
------------------------------
 +
[+ {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
MaxHP + 5%, MaxSP + 5%.
 +
------------------------------
 +
If the sum of the set refine rate is 22 or above:<br>
 +
Reduces delay after skill by 15%.<br><br>
 +
Class: Armor<br>
 +
Defense : 150<br>
 +
Weight : 90<br>
 +
Required Level : 130<br>
 +
Usable Jobs : All<br>
 +
|howto={{mob |id=20387|name=King Schmidt Von Walter (Hard)}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> #
 +
5x  {{Item List |id=25739 |item=Curse-eroded Crystal}}
 +
#10x {{Item List |id=6607 |item=Temporal Crystal}}.<br>
 +
}}
 +
{{EpisodeGear|id2=15389|name2=King Schmidt's Manteau [1<nowiki>]</nowiki>|effect=
 +
Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.
 +
------------------------------
 +
If refine rate is 7 or higher:<br>
 +
Reduces physical damage taken from dragon and formless race monsters by 5%.
 +
------------------------------
 +
If refine rate is 11 or higher:<br>
 +
Increases physical and magical damage against dragon and formless race monsters by 15%.<br><br>
 +
Class: Garment<br>
 +
Defense : 70<br>
 +
Weight : 60<br>
 +
Required Level : 130<br>
 +
Usable Jobs : All<br>
 +
|howto={{mob |id=20386|name=King Schmidt Von Walter (Normal)}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br>
 +
# 5x  {{Item List |id=25739 |item=Curse-eroded Crystal}}
 +
#10x {{Item List |id=6607 |item=Temporal Crystal}}.<br> }}
 +
{{EpisodeGear|id2=32228|name2=King Schmidt's Strong Insignia [1<nowiki>]</nowiki>|effect=
 +
Atk + 10%.
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
Atk + 25, Hit + 10.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
{{EpisodeGear|id2=32229|name2=King Schmidt's Divine Power Insignia [1<nowiki>]</nowiki>|effect=
 +
Matk + 10%.
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
Matk + 25, reduces variable casting time by 8%.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
{{EpisodeGear|id2=32230|name2=King Schmidt's Hundred Luck Insignia [1<nowiki>]</nowiki>|effect=
 +
Increases critical damage by 7%.
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
Increases critical damage by 7%, Atk + 5%.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
{{EpisodeGear|id2=32231|name2=King Schmidt's Rigid Insignia [1<nowiki>]</nowiki>|effect=
 +
MaxHP + 10%.
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
MaxHP + 5%, reduces after-cast delay by 5%.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
{{EpisodeGear|id2=32232|name2=King Schmidt's Flash Insignia [1<nowiki>]</nowiki>|effect=
 +
Increases attack speed (reduces delay after attack by 5%).
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
Increases attack speed (reduces delay after attack by 3%), Cri + 7.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
{{EpisodeGear|id2=32233|name2=King Schmidt's Thousand Bow Insignia [1<nowiki>]</nowiki>|effect=
 +
Increases long ranged physical damage by 7%.
 +
------------------------------
 +
[+ {{Item List |id=15388|item=King Schmidt's Suit [1<nowiki>]</nowiki>}}, {{Item List |id=15389|item=King Schmidt's Manteau [1<nowiki>]</nowiki>}}]<br>
 +
Increases long ranged physical damage by 3%, ASPD + 1.<br><br>
 +
Class: Accessory (Left)<br>
 +
Defense : 10<br>
 +
Weight : 20<br>
 +
Required Level : 150<br>
 +
Usable Jobs : All<br>
 +
|howto=Obtained randomly from {{Item List |id=100445 |item=Insignia Box}}
 +
-------------------
 +
Craftable at [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger (71,148)]] for <br> 5x  {{Item List |id=25740 |item=Curse-eroded Gemstone}}<br> and <br>5x {{Item List |id=6755 |item=Contaminated Magic}}.<br> }}
 +
|}
 +
<br>
 +
<section end=EDDA Fall of Glast Heim Shop />
 +
'''EDDA Fall of Glast Heim Enchants'''<br>
 +
EDDA Fall of Glast Heim Equipment can be enchanted at the OSC1127 NPC in Fortessa 73/150 You can use @go exchanger to get to the NPC<br>
 +
<br>
 +
 +
<div align="center">
 +
{| class="table" border="0" style="max-width: 2240px;"
 +
| style="width: 30%; vertical-align:top;" |<div style="text-align:left">
 +
{{Item List |id=15388|item=King Schmidt's Suit}} can be enchanted on the 2nd, 3rd and 4th slot of the item<br>
 +
*Each enchantment costs 5x {{Item List |id=25739|item=Curse-eroded Crystal}} and 10x {{Item List |id=6607|item=Temporal Crystal}}
 +
*Enchants will be given randomly.
 +
*The chance for the item to be destroyed during enchantment has been removed.
 +
*Enchants can not be reset.
 +
 +
</div>
 +
| style="width: 30%; right: 2240px;" |
 +
{| class="wikitable" style="vertical-align:right;" |<div style="text-align:center">
 +
|-
 +
!2nd slot
 +
! Min ~ Max
 +
!3rd slot
 +
! Min ~ Max
 +
!4th slot
 +
! Min ~ Max
 +
|-
 +
| Str || 3 ~ 5 || Str || 3 ~ 5 || Str || 3 ~ 5
 +
|-
 +
| Agi || 3 ~ 5 || Agi || 3 ~ 5 || Agi || 3 ~ 5
 +
|-
 +
| Vit || 3 ~ 5 || Vit || 3 ~ 5 || Vit || 3 ~ 5
 +
|-
 +
| Int || 3 ~ 5 || Int || 3 ~ 5 || Int || 3 ~ 5
 +
|-
 +
| Dex || 3 ~ 5 || Dex || 3 ~ 5 || Dex || 3 ~ 5
 +
|-
 +
| Luk || 3 ~ 5 || Luk || 3 ~ 5 || Luk || 3 ~ 5
 +
|-
 +
|Enchants armor with holy property|| || || || ||
 +
|-
 +
|Enchants armor with poison property|| || || || ||
 +
|-
 +
|Enchants armor with shadow property|| || || || ||
 +
|-
 +
|Enchants armor with fire property|| || || || ||
 +
|-
 +
|Enchants armor with water property|| || || || ||
 +
|-
 +
|Enchants armor with earth property|| || || || ||
 +
|-
 +
|Enchants armor with wind property|| || || || ||
 +
|-
 +
|Enchants armor with undead property|| || || || ||
 +
|-
 +
|}
 +
|}</div><br><br><br>
 +
 +
<div align="center">
 +
{| class="table" border="0" style="max-width: 2240px;"
 +
| style="width: 30%; vertical-align:top;" |<div style="text-align:left">
 +
{{Item List |id=15389|item=King Schmidt's Manteau}} can be enchanted on the 2nd, 3rd and 4th slot of the item<br>
 +
*Each enchantment costs 5x {{Item List |id=25739|item=Curse-eroded Crystal}} and 10x {{Item List |id=6607|item=Temporal Crystal}}
 +
*Enchants will be given randomly.
 +
*The chance for the item to be destroyed during enchantment has been removed.
 +
*Enchants can not be reset
 +
 +
</div>
 +
| style="width: 30%; right: 2240px;" |
 +
{| class="wikitable" style="vertical-align:right;" |<div style="text-align:center">
 +
|-
 +
!2nd slot
 +
! Min ~ Max
 +
!3rd slot
 +
! Min ~ Max
 +
!4th slot
 +
! Min ~ Max
 +
|-
 +
|{{Item List |id=4808|item=Fighting Spirit}} || 4 ~ 6 || {{Item List |id=4808|item=Fighting Spirit}} || 4 ~ 6 || {{Item List |id=4808|item=Fighting Spirit}}|| 4 ~ 6
 +
|-
 +
|{{Item List |id=4813|item=Spell}} || 3 ~ 5 || {{Item List |id=4813|item=Spell}}|| 3 ~ 5 || {{Item List |id=4813|item=Spell}} || 3 ~ 5
 +
|-
 +
|{{Item List |id=4817|item=Sharp}} || 2 ~ 4 || {{Item List |id=4817|item=Sharp}} || 2 ~ 4 || {{Item List |id=4817|item=Sharp}} || 2 ~ 4
 +
|-
 +
|{{Item List |id=4834|item=Expert Archer}} || 3 ~ 5 || {{Item List |id=4834|item=Expert Archer}} || 3 ~ 5 || {{Item List |id=4834|item=Expert Archer}} || 3 ~ 5
 +
|-
 +
|{{Item List |id=4863|item=Fatal}} || 1 ~ 3 || {{Item List |id=4863|item=Fatal}} || 1 ~ 3 || {{Item List |id=4863|item=Fatal}} || 1 ~ 3
 +
|-
 +
|}
 +
|}</div><br><br><br>
 +
 +
<div align="center">
 +
{| class="table" border="0" style="max-width: 2240px;"
 +
| style="width: 30%; vertical-align:top;" |<div style="text-align:left">
 +
{{Item List |id=32228|item=King Schmidt's Insignia}} can be enchanted on the 2nd, 3rd and 4th slot of the item<br>
 +
*Each enchantment costs 10x {{Item List |id=25740|item=Curse-eroded Gemstone}} and 40x {{Item List |id=6755|item=Contaminated Magic}}
 +
*Enchants will be given randomly, starting from the 4th slot.
 +
*The chance for the item to be destroyed during enchantment has been removed.
 +
*Enchants can not be reset
 +
 +
</div>
 +
| style="width: 30%; right: 2240px;" |
 +
{| class="wikitable" style="vertical-align:right;" |<div style="text-align:left">
 +
|-
 +
!2nd slot
 +
!3rd slot
 +
! Min ~ Max
 +
!4th slot
 +
! Min ~ Max
 +
|-
 +
|{{Item List |id=29587|item=Flash}}||{{Item List |id=4821|item=Fighting Spirit}}|| 6 ~ 7 || Str || 3 ~ 5
 +
|-
 +
|{{Item List |id=29588|item=Strong}}||{{Item List |id=4812|item=Spell}}|| 4 ~ 5 || Agi || 3 ~ 5
 +
|-
 +
|{{Item List |id=29589|item=Thousand Bow}}||{{Item List |id=4843|item=Sharp}}|| 4 ~ 5 || Vit || 3 ~ 5
 +
|-
 +
|{{Item List |id=29590|item=Divine Power}}||{{Item List |id=4835|item=Expert Archer}}|| 4 ~ 5 || Int || 3 ~ 5
 +
|-
 +
|{{Item List |id=29591|item=Rigid}}||{{Item List |id=4864|item=Fatal}}|| 2 ~ 3 || Dex || 3 ~ 5
 +
|-
 +
|{{Item List |id=29592|item=Hundred Luck}}|| || ||Luk || 3 ~ 5
 +
|-
 +
|}
 +
|}</div><br><br><br>
 +
 +
*'''Dismantlement'''    <br>
 +
Though enchanted equipment can't be reset. NPC OSC1198 in Fortessa 75/152 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal or Curse-eroded Gemstone only). <br>
 +
Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment. <br>
 +
When disassembling unwanted equipment. There is a low chance to gain following costumes too: <br>
 +
  {{Item List |id=31633|item=Costume Drooping Heinrich}} <br>
 +
  {{Item List |id=31632|item=Costume Drooping Oscar}} <br>
 +
  {{Item List |id=31631|item=Costume Drooping Schmidt}} <br>
 +
<br><br>
 +
 
===Noblesse Equipment Shop===
 
===Noblesse Equipment Shop===
 
===Imperial Equipment Shop===
 
===Imperial Equipment Shop===

Revision as of 04:18, 26 November 2020

Click the AREA on the picture that you wish to check out.

Dummy (@go dummy)Instance Exchanger (@go exchanger)NPC: DemiSpecial Exchanger (@go special)Vending (@go vending)NPC: DemiMain Office (@go Office)Map Overview of Fortessa, Capital of Shining Moon.
Click on the AREA you wish to have more information about.


Instance Area (@go exchanger)

NPC: Last RoomNPC: JitterbugNPC: Hero ExchangerNPC: Ghost PalaceNPC: Sarah & FenrirNPC: Illusion OS - Episode 17.1NPC: Old Glast HeimNPC: Horror Toy FactoryNPC: Infinite SpaceNPC: Banquet of Heroes - Episode 16.1NPC: Geffen Magic TournamentNPC: Terra Gloria - Episode 16.2NPC: Dark SocietyNPC: Chronos RealmNPC: Inglata MNPC: Sue WintergardNPC: Mass CharlestonNPC: Mass CharlestonNPC: Mass CharlestonNPC: Dr. MagnatumNPC: Sage's Legacy - Episode 17.2NPC: Automatic QuestsNPC: Instance PointsNPC: Area WarperNPC: EDDA: BiolabNPC: EDDA: FoGH OSC1198NPC: EDDA: FoGH OSC1127NPC: EDDA: FoGH OSC1052NPC: Noblesse EquipmentNPC: Imperial EquipmentNPC: Grace EquipmentNPC: Weekly ManagerNPC: Key ResearcherNPC: Fortessa ResearcherNPC: Random GuyNPC: BlueheadNPC: RedheadNPC: Susan GreyNPC: ElmenInstance NPC area of Fortessa.
Click on the NPC you wish to have more information about.


Last Room Shop

Image Name Description How to obtain
18997.png Riot Chip [1] HIT +50

Flee +50
MaxSP -50%

Set Bonus:
[+Broken Chips 01 & Broken Chips 02]
Infinity movement accelerating
ATK +50 & MATK +50
Refinement level +9 or higher, MaxSP +50%, MaxHP +10%
Class: Headgear
Defense: 0
Weight: 30
Weapon Level: 4
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Last Room
10x 6832.png Mysterious Parts
28326.png Broken Chips 01 [1] STR +4

Set Bonus:
[+ Broken Chips 02]
STR +8, INT +8
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Last Room
10x 6832.png Mysterious Parts
28327.png Broken Chips 02 [1] INT +4

Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Last Room
10x 6832.png Mysterious Parts


Jitterbug Shop

In @go exchange, the NPC Mingmin can trade 50 6719.png Jitterbug's Teeth for a random piece of equipment or item. Below is a list of rewards you can get from the trade.
You can also ask the npc to combine Pendant of Chaos and Pendant of Harmony to receive a Pendant of Maelstrom.


Image Name Description How to obtain
18123.png Bow of storm [2] 160 ATK.
Ranged Damage +30%.

Reduce Cooldown of Severe Rainstorm by -2 seconds, while increasing the SP cost by +15.


Class: Bow
Defense : 0
Weight : 150
Required Level : 130
Jobs : Hunter / Bard/ Dancer

@go exchanger
NPC: Nightmarish Jitterbug


18122.png Gigant Bow [1] 195 ATK
Range Damage +40%.

Decreases ASPD (delay after attack +15%),
Hit -50.


Class: Bow
Defense : 0
Weight : 300
Required Level : 130
Jobs : Hunter

@go exchanger
NPC: Nightmarish Jitterbug


1990.png Floral Mic of Aigu [1] Reduce SP consumption of Moonlit Serenade by 20.

[+ 2989.png Old Dancer's Floral Decoration Bracelet Flail ]
Increase damage of Vulcan Arrow by 200%.
Increase SP consumption Vulcan Arrow by 50.


Class: Whip
Defense : 0
Weight : 100
Required Level : 130
Jobs : Wanderer

@go exchanger
NPC: Nightmarish Jitterbug


1935.png Old Minstrel's Ukulele [2] Reduce SP consumption of Windmill Rush Attack by 20.

[+ 2988.png Oz's New Wing Ring [1] ]
Increase damage of Vulcan Arrow by 200%.
Increase SP consumption Vulcan Arrow by 50


Class: Musical Instrument
Defense : 0
Weight : 200
Required Level : 130
Jobs : Minstrel

@go exchanger
NPC: Nightmarish Jitterbug


2989.png Old Dancer's Floral Decoration Bracelet [1] Reduce variable casting time of skills by 25%.

Class: Accessory
Defense : 0
Weight : 10
Required Level : 130
Jobs : Wanderer

@go exchanger
NPC: Nightmarish Jitterbug


2988.png Old Minstrel's Wing Ring [1] Reduce variable casting time of skills by 25%

Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: Minstrel

@go exchanger
NPC: Nightmarish Jitterbug


2991.png Pendant of Chaos INT - 5

Increase physical damage inflicted on All enemies by 6%.
Reduce damage taken from Shadow property attacks 5%.
Gain immunity to Confusion status.
Adds a 5% chance of inflicting Confusion status on enemies when performing physical attacks.
Adds a 3% chance of autocasting Level 2 Wide Confusion when receiving physical attacks.


Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: 3rd Classes

@go exchanger
NPC: Nightmarish Jitterbug


2990.png Pendant of Harmony STR -5

MATK +6%
Increase natural HP and SP recovery by 50%.
Reduce damage taken from Holy property attacks by 5%.
Adds a 10% chance of autocasting Level 1 Renovatio when dealing physical attacks.
Adds a 10% chance of autocasting Level 3 Sanctuary when receiving physical attacks.


[+ 2991.png Pendant of Chaos ]
All Stats +5
Adds a 10% chance of autocasting Level 1 Maelstorm when receiving magical attacks.


Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: 3rd Classes

@go exchanger
NPC: Nightmarish Jitterbug


2992.png Pendant of Maelstrom [1] All Stats +1

MATK +6%
Increase physical damage inflicted on All enemies by 6%.
Adds a 10% chance of autocasting Level 1 Maelstorm when receiving magical attacks.


Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: 3rd Classes

@go exchanger
NPC: Nightmarish Jitterbug



Hero Exchanger Shop

Equipment

Image Name Description Obtained From
2981.png Brave Ring Can be enchanted


Class: Accessory
Defense: 0
Weight: 20
Required Level: 160
Usable By: All Jobs

NPC is located at @go exchange

Can be exchanged at Hero Exchanger for 30x 6684.png Heroic Token

Enchantment

  • All 4 slots can be enchanted.
  • You can pick the category of enchant for each slot (E.g. Atk or Matk for the 2nd slot).
  • Resetting enchants cost 3x 6684.png Heroic Token . This will reset ALL the enchants on the ring.


Available enchants

1st slot Min ~ Max 2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
Str 1 ~ 5 Atk 1% ~ 5% Max HP 1% ~ 5% DEF 3~15
Agi 1 ~ 5 Matk 1% ~ 5% Max SP 25~150 MDEF 1 ~ 5
Vit 1 ~ 5
Int 1 ~ 5
Dex 1 ~ 5
Luk 1 ~ 5

Ghost Palace Shop

Image Name Description How to obtain
27184.png Knight Sakray Card ATK +20

Increase physical damage inflicted on Demon and Undead race enemies by 30%

@go exchanger
NPC: Ghost Palace
Can be exchanged for 5000x 6672.png Gray Shard
23678.png Grey Abrasive (Ranged) Allows you to enchant a Ghost Palace weapon with 2 random enchantments from the Long Range table
@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
23677.png Grey Abrasive (Magic) Allows you to enchant a Ghost Palace weapon with 2 random enchantments from the Magic table
@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
23676.png Gray Abrasive (Physical) Allows you to enchant a Ghost Palace weapon with 2 random enchantments from the Physical table
@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard


Information about the Thanatos Weapons enchants can be found here

Image Name Description How to obtain
1438.png Thanatos Spear [1] This magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +100
Creates a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped

Class: One-Handed Spear
Attack: 150
Weight: 300
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1496.png Thanatos Long Spear [1] This two-handed magic spear, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +50
Chance to drain 5% HP/SP on every physsical attack
Drains 100 HP every 10 seconds
Drains 1000 HP when unequip this item

Class: Two-Handed Spear
Attack: 250
Weight: 375
Weapon Level: 4
Level Requirement: 120
Jobs: Rune Knight and Royal Guard

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1669.png Thanatos Staff [1] This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +200
Healing skills increased by 15%
Magical attacks have a chance to restore HP and SP
Drains 100 HP every 10 seconds
When unequipped, drain 1000 HP

Class: One-handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
Level Requirement: 120
Jobs: Mage and Acolyte

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1836.png Thanatos Knuckles [1] This magic knuckle, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +100
Low chance to drain 5% of attack into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped

Class: Claw
Attack: 160
Weight: 60
Weapon Level: 4
Level Requirement: 120
Jobs: Sura

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1933.png Thanatos Violin [1] This magic violin, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Low chance to drain 5% of attack into HP and SP
Increase 20% ranged attack damage
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +130

Class: Musical Instrument
Attack: 200
Weight: 200
Weapon Level: 4
Level Requirement: 120
Jobs: Minstrel

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
1988.png Thanatos Whip [1] This whip, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +130
Low chance to drain 5% of attack into HP and SP
Increase 20% ranged attack damage
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped

Class: Whip
Attack: 200
Weight: 220
Weapon Level: 4
Level Requirement: 120
Jobs: Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
2023.png Thanatos Two-Handed Staff [1] This magic staff, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
MATK +250
Increase Heal eficiency by 18%
Magical attack has chance to restore HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP as the item is unequipped

Class: Two-Handed Staff
Attack: 120
Weight: 140
Weapon Level: 4
Level Requirement: 120
Jobs: Mage and Acolyte

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
13093.png Thanatos Dagger [1] This dagger, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Physical attack has chance to drain 5% of damage into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +130

Class: Dagger
Attack: 100
Weight: 80
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman, Archer, Merchant and Thief

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
13441.png Thanatos Sword [1] This sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Low chance to absorp 5% of attack into SP
Drains 1000 HP when unequipped
MATK +100

Class: One-Handed Sword
Attack: 150
Weight: 70
Weapon Level: 4
Level Requirement: 120
Jobs: Swordman

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
16028.png Thanatos Hammer [1] This hammer, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Creates a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped
MATK +120

Class: Mace
Attack: 180
Weight: 300
Weapon Level: 4
Level Requirement: 120
Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, Archbishop and Sura

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
18119.png Thanatos Bow [1] This bow, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Has low chance to drain 5% of damage inflicted into HP and SP
Drains 100 HP every 10 second
Drains 1000 HP when unequipped
MATK +110

Class: Bow
Attack: 180
Weight: 130
Weapon Level: 4
Level Requirement: 120
Jobs: Ranger, Minstrel and Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
21009.png Thanatos Great Sword [1] This great sword, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
When Receiving Physical Attack,5% less chance of HP,SP Drain
Drains 100 HP every 10 seconds
Drains 1,000 HP when unequipped
MATK +120

Class: Two-Handed Sword
Attack: 280
Weight: 130
Weapon Level: 4
Level Requirement: 120

Class: Rune Knight and Royal Guard

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
28000.png Thanatos Katar [1] This katar, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Has chance of drain 5% of physical attack into HP and SP
Drains 100 HP every 10 seconds
Drains 1000 HP when unequipped
MATK +80

Class: Katar
Attack: 220
Weight: 180
Weapon Level: 4
Level Requirement: 120

Class: Guillotine Cross

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard
28100.png Thanatos Axe [1] This two-handed axe, made to counteract the Devil Sword Thanatos, is sculpted out of Gray Shard

It offers incredible power and mana at a great cost
INT +6, VIT +6, LUK -6
Adds a low chance of regaining HP and SP from 5% of your damage dealt when dealing physical attacks
Consumes 100 HP every 10 seconds
Consumes 1,000 HP when unequipped
MATK +80

Class: Two-Handed Axe
Attack: 300
Weight: 400
Weapon Level: 4
Level Requirement: 120

Class: Swordman and Merchant

@go exchanger
NPC: Ghost Palace
Can be exchanged for 100x 6672.png Gray Shard



Image Name Description How to obtain
15090.png Armor of Gray [1] Mdef +10

Reduces damage taken from Holy property attacks by 10%
For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 2%


Class: Armor
Defense: 90
Weight: 240
Level Requirement: 120
Jobs: Rune Knight, Mechanic, Guillotine Cross, Ranger, Royal Guard, Geneticist, Shadow Chaser, Maestro, Wanderer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
15091.png Gray Robe [1] Reduces damage taken from Holy property attacks by 10%

For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 2%


Class: Armor
Defense: 55
Weight: 130
Level Requirement: 120
Jobs: Arch Bishop, Warlock, Sura, Sorcerer

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
18820.png Gray Helmet [1] Reduces damage taken from Holy property attacks by 3%

For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%

Class: Headgear
Defense: 35
Weight: 45
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
20721.png Cloak of Gray [1] Reduces damage taken from Holy property attacks by 5%

For every 2 upgrade levels of the item, Reduces damage taken from Holy property attacks by an additional 1%


[+ 15090.png Armor of Gray [1] , 18820.png Helmet of Gray [1] , 22033.png Boots of Gray [1] ]
Reduces damage taken from neutral property by 15%.
Adds a chance of casting Level 3 Drain Life on attacker when reciving a physical attack


[+ 15091.png Robe of Gray [1] , 18820.png Helmet of Gray [1] , 22033.png Boots of Gray [1] ]
Reduces damage taken from neutral property by 15%.
MaxHP + 25%
MaxSP + 25%
MTAK +10%

Class: Garment
Defense: 45
Weight: 60
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
22033.png Boots of Gray [1] Reduces damage taken from Holy property attacks by 2%

Reduces damage taken from Holy property attacks by an additional 1% per 3 upgrade levels of the item

Class: Shoes
Defense: 25
Weight: 40
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard
2187.png Gray Shield[1] Mdef + 10

Additional Mdef + 1 per 3 upgrade levels of the item
Reduces damage taken from Holy property attacks by 30%
For every upgrade level of the item, Reduces damage taken from Holy property attacks by an additional 1%

Class: Shield
Defense: 75
Weight: 200
Level Requirement: 120
Jobs: 3rd
Class Jobs

@go exchanger
NPC: Ghost Palace
Can be exchanged for 50x 6672.png Gray Shard


Sarah & Fenrir Shop

Image Name Description How to obtain
15121.png Sarah Combat Robe [1] When dealing magical attacks, has a small chance of increasing MATK by 8 per refine level of the robe for 10 seconds.


Class: Armor
Defense: 35
Weight: 80
Level Requirement: 145
Usable Jobs: All

Sarah (MVP)
28310.png Sarah's Left Earring Enables to use skill Heal Lv.1.

This item is impossible to deal with another account.

Class: Accessory (Left)
Defense: 0
Weight: 10
Level Requirement: 145
Usable Jobs: All

@go exchanger
NPC: Sarah&Fenrir
Can be exchanged for 1x 6803.png Fragments Of Gigan

Or reward for finishing the instance

28311.png Sarah's Right Earring Enables use of Level 1 Teleport.

This item is impossible to deal with another account.

Class: Accessory (Right)
Defense: 0
Weight: 10
Level Requirement: 145
Usable Jobs: All

@go exchanger
NPC: Sarah&Fenrir
Can be exchanged for 1x 6803.png Fragments Of Gigan

Or reward for finishing the instance


Illusion OS Shop

Image Name Description How to obtain
15376.png Illusion Armor A-type [1] ATK + 100.

ATK + 10 per 2 refine rate.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 10%).


[+ 20933.png Illusion Engine Wing A-type [1] ]
ATK + 50.


[+ 20934.png Illusion Engine Wing B-type [1] ]
Reduces delay after skill by 10%.

Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
15377.png Illusion Armor B-type [1] MATK + 100.

MATK + 10 per 2 refine rate.


If refine rate is 7 or higher:
Reduces variable casting time by 10%.


[+ 20933.png Illusion Engine Wing A-type ]
Increases attack speed (reduces delay after attack by 10%).


[+ 20934.png Illusion Engine Wing B-type ]
MATK + 50.

Class: Armor
Defense: 105
Weight: 100
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
20933.png Illusion Engine Wing A-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 5%).


[+ 22196.png Illusion Leg A-type ]
Increases critical damage by 10%.


[+ 22197.png Illusion Leg B-type ]
Reduces variable casting time by 10%.

Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
20934.png Illusion Engine Wing B-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.


If refine rate is 7 or higher:
Reduces variable casting time by 5%.


[+ 22196.png Illusion Leg A-type ]
Increases long ranged physical damage by 10%.


[+ 22197.png Illusion Leg B-type ]
Increases all properties magic damage by 10%.

Class: Garment
Defense: 50
Weight: 90
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
22196.png Illusion Leg A-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher:
Increases long ranged physical damage by 5%.


[+ 15376.png Illusion Armor A-type ]
ATK + 5%.


[+ 15377.png Illusion Armor B-type ]
Increases attack speed (reduces delay after attack by 5%).

Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
22197.png Illusion Leg B-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.


If refine rate is 7 or higher:
Increases all properties magical damage by 5%.


[+ 15376.png Illusion Armor A-type ]
MaxSP + 5%.


[+ 15377.png Illusion Armor B-type ]
MATK + 5%.

Class: Shoes
Defense: 20
Weight: 50
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32207.png Illusion Booster R [1] ATK + 5%.


Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32208.png Illusion Booster L [1] ATK + 5%.


Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32209.png Illusion Battle chip R [1] MATK + 5%.


Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core
32210.png Illusion Battle chip L [1] MATK + 5%.


Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 130
Usable Jobs: All

@go exchanger
NPC: Illusion OS
Cost: 50x 25723.png Cor Core



Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC


Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25687.png Power

Up to 2 modules can be placed on equipment

  • ATK + 5%.
  • If refine rate is 7 or higher:
    ATK + 25.
  • If refine rate is 9 or higher:
    additional ATK + 25.
25688.png Magic

Up to 2 modules can be placed on equipment

  • MATK + 5%.
  • If refine rate is 7 or higher:
    MATK + 25.
  • If refine rate is 9 or higher:
    additional MATK + 25.
25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher:
    increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher:
    increases long ranged physical damage by additional 2%.
25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher:
    reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher:
    reduces delay after skill by an additional 5%.
Engine Wing
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher:
    increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher:
    increases attack speed (reduces delay after attack by additional 3%).
25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher:
    reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher:
    reduces variable casting time by an additional 3%.
25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher:
    increases critical damage by 5%.
  • If refine rate is 9 or higher:
    increases critical damage by an additional 5%.
25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher:
    reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher:
    reduces physical and magical damage taken from all race enemies by 5% (excludes player).
Leg
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher:
    Def + 10
  • If refine rate is 9 or higher:
    Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher:
    Mdef + 3
  • If refine rate is 9 or higher:
    Mdef + 3
25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher:
    MaxHP + 500
  • If refine rate is 9 or higher:
    additional MaxHP + 750
25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher:
    MaxSP + 100
  • If refine rate is 9 or higher:
    additional MaxSP + 150
25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher:
    increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher:
    increases heal effectiveness by additional 5%.
25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher:
    reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher:
    reduces fixed casting time by additional 0.2 second.
25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Booster R & Battle Chip R
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
Booster L & Battle Chip L
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • MATK +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage


Image Name Description How to obtain
1862.png Burning Knuckle-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Rampage Blast damage by 15%.


If refine rate is 11 or higher:
Increases damage against medium and large size enemies by 20%.

Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Sura

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
13493.png Cannon Rapier-OS [2] MATK + 150.

When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Fireball damage by 30%.


If refine rate is 11 or higher:
When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.

Class: Sword
Attack: 160
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
16088.png Saphir Mace-OS [2] Can't be destroyed.

ATK + 3%.


If refine rate is 7 or higher:
Reduces variable casting time by 7%.


If refine rate is 9 or higher:
Increases Cart Cannon damage by 20%.


If refine rate is 11 or higher:
Increases long ranged physical damage by 15%.

Class: Mace
Attack: 185
Weight: 80
Weapon Level: 4
Required Level: 130
Usable Jobs: Genetic

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
16089.png Ultio-OS [2] MATK + 170.

MATK + 3%.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Adoramus damage by 20%.


If refine rate is 11 or higher:
Increases holy property magical damage by 15%.

Class: Mace
Attack: 150
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Archbishop

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
18178.png Virtual Bow-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:
Increases Arrow Storm damage by 30%.


If refine rate is 11 or higher:
Increases Arrow Storm damage by additional 20%.

Class: Bow
Attack: 200
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Ranger

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
18179.png MH-P89-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds.


If refine rate is 11 or higher:
Increases Severe Rainstorm damage by 15%.

Class: Bow
Attack: 170
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Minstrel, Wanderer

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
18180.png AC-B44-OS [2] MATK + 135.

Increase bow damage by 5%.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Triangle Shot damage by 15%.


If refine rate is 11 or higher:
Increases bow damage by 10%.

Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Required Level: 130
Usable Jobs: Shadow Chaser

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
21047.png Beam Claymor-OS [2] Can't be destroyed.

Cri + 5.


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases critical damage by 15%.


If refine rate is 11 or higher:
Increases damage against small and medium size enemies by 20%.

Class: Two-handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
Required Level: 130
Usable Jobs: Swordsman classes

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
26151.png Rutilus Stick-OS [2] Can't be destroyed.

MATK + 175.
Increases magical damage against neutral and earth property enemies by 5%.


If refine rate is 7 or higher:
Reduces variable casting time by 7%.


If refine rate is 9 or higher:
When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.


If refine rate is 11 or higher:
Reduces delay after skill by 10%.

Class: One-handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
28038.png Meuchler-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Cross Ripper Slasher damage by 15%.


If refine rate is 11 or higher:
Increases damage against small and medium size enemies by 20%.



Class: Katar
Attack: 190
Weight: 130
Weapon Level: 4
Required Level: 130
Usable Jobs: Assassin classes.

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
28136.png Blasti-OS [2] Can't be destroyed.

Reduces damage taken from medium and large enemies by 10%.


If refine rate is 7 or higher:
Reduces damage taken from medium and large enemies by additional 15%.


If refine rate is 9 or higher:
Increases long ranged physical damage by 15%.


If refine rate is 11 or higher:
Reduces delay after skill by 10%.

Class: Two-handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
Required Level: 130
Usable Jobs: Mechanic

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
28253.png HR-55-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases long ranged physical damage by 7%.


If refine rate is 9 or higher:
Increases Hammer of God damage by 20%.


If refine rate is 11 or higher:
Reduces cooldown of Hammer of God by 5 seconds.



Class: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Gunslinger classes.

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
28629.png Circuit Board-OS [2] ATK + 3%.

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases damage against small and medium size enemies by 20%.


If refine rate is 11 or higher:
Increases critical damage by 20%.

Class: Book
Attack: 180
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Sage classes, Priest classes, Star Gladiator classes

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
28755.png Kuroiro-OS [2] MATK + 150.

Increases physical and magical damage against shadow and undead property enemies by 5%.


If refine rate is 7 or higher:
Increases physical and magical damage against shadow and undead property enemies by additional 10%.


If refine rate is 9 or higher:
Increases Kunai Splash damage by 20%.


If refine rate is 11 or higher:
Increases physical and magical damage against demon and undead race enemies by 10%.

Class: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
Required Level: 130
Usable Jobs: Ninja classes

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
32019.png Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%).

If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%).


If refine rate is 9 or higher:
Increases Vanishing Point damage by 20%.


If refine rate is 11 or higher:
Increases Vanishing Point damage by additional 15%.



Class: One-hand Spear
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 130
Usable Jobs: Royal Guard

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core
26164.png Electric Fox-OS [2] MATK + 350

MATK + 5%.


If refine rate is 7 or higher:
Increases Silvervine Stem Spear damage by 20%.


If refine rate is 9 or higher:
Reduces variable casting time by 10%
Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.


If refine rate is 11 or higher:
Increases Catnip Meteor damage by 30%.

Class: One-handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
Required Level: 130
Usable Jobs: Summoner (Doram)

@go exchanger
NPC: Illusion OS
Cost: 1x 25668.png Broken Weapon and 50x 25723.png Cor Core


There are a total of 6 different Enchanting Items, list can be found here.


Old Glast Heim Shop

Image Name Description How to obtain
2499.png Temporal Boots MaxHP +300,

MaxSP +30


For every 3 refine level:
MaxHP +100, MaxSP +10.

Class: Footgear
Defense : 20
Weight : 60
Required Level : 10
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22000.png Temporal STR Boots Max HP +300,

Max SP +30.


For every 3 refine level:
MHP +100, MSP +10, ATK +7.


If the user's Base STR is more than 120:
ATK +50.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22002.png Temporal AGI Boots Max HP +300,

Max SP +30.


For every 3 refine level:
MHP +100, MSP +10, Delay after attack -3%.


If the user's Base AGI is more than 120:
ASPD +1.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22003.png Temporal VIT Boots Max HP +300,

Max SP +30.


For every 3 refine level:
MHP +300, MSP +10,.


If the user's Base VIT is more than 120:
MaxHP +8%.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22001.png Temporal INT Boots Max HP +300,

Max SP +30.
Mdef + 5.


For every 3 refine level:
MHP +100, MSP +10, MATK +10.


If the user's Base INT is more than 120:
MATK +60.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22004.png Temporal DEX Boots Max HP +300,

Max SP +30.


For every 3 refine level:
MHP +100, MSP +10, DEX +3.


If the user's Base DEX is more than 120:
Decrease Fixed Cast by -0.5s, Ranged Damage +5%.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:


22005.png Temporal LUK Boots Max HP +300,

Max SP +30.


For every 3 refine level:
MHP +100, MSP +10, Critical Damage +2%.


If the user's Base LUK is more than 120:
Critical Damage +30%.

Class: Footgear
Defense : 25
Weight : 60
Required Level : 99
Jobs : All

@go exchanger
NPC: Old Glast Heim
Crafting cost:




Temporal Boots Enchantments NPC: Old Glast Heim at @go 46
Equip your upgraded Temporal Boots and talk to the NPC, choose the Enchant Boots option to enchant.

For unslotted boots: Cost 100x 6608.png Coagulated Spell + 1x 7925.png Powerful Dimensional Essence + 5,000,000 zeny to select a 3rd slot special enchant.
For slotted boots: Cost 150x 6608.png Coagulated Spell + 150x 6755.png Contaminated Magic + 3x 7925.png Powerful Dimensional Essence + 15,000,000 zeny to select a 3rd slot special enchant.

3rd slot Enchant 4th slot Enchant
4822.png Fighting Spirit 7 4875.png Bear's Power
4835.png Expert Archer 4 4879.png Hawkeye
4826.png Spell 5 4876.png Runaway Magic
4862.png MaxHP + 2% 4878.png Muscle Fool
4881.png Delay After Attack 4 4877.png Speed of Light
4755.png LUK + 6 4880.png Lucky Day

*Enchants can NOT be reset.

Slot Temporal Boots
NPC: Old Glast Heim at @go 46
Equip your upgraded Temporal Boots and talk to the NPC, choose the "Slot Boots" option to slot.

  • Cost 5x 6607.png Temporal Crystal for each attempt at slotting.
  • There is a chance to fail, but no chance of destroying your Temporal Boots upon failure.
  • You can enchant or slot your boots first, there is no restriction on the order.



Recycle Temporal Boots
As mentioned above, Temporal Boots enchants can not be reset.
However, a slotted Temporal Boots can be recycled into 1x 1900000011.png Temporal Metal which is needed to create 7925.png Powerful Dimensional Essence
NPC: Old Glast Heim at @go 46
Equip your slotted Temporal Boots and talk to the NPC, choose the "Dismantle Boots" option to recycle.


Horror Toy Factory Shop

Image Name Effect How to obtain
18848.png Lush Rose [1] Nobody knows when this beautiful rose was picked and decorated, but it has still managed to keep its freshness all this time.

Matk + 20
Additional Matk + 5 per upgrade level of the item.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.

Class: Headgear
Position: Upper
Defense: 0
Weight: 20
Requires Level: 1
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 500x 7642.png Bloody Coin
13442.png Old Parasol [3] A very old and worn-out parasol. No one knows how old it is, but you can feel magic eminating from it.

Matk + 80
Additional Matk + 10 per upgrade level of the item.
Enables Level 10 Soul Strike.

Class: One-Handed Sword
Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 80
Required Jobs: Swordman Jobs, Merchant Jobs, Thief Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin
18849.png Celine's Ribbon [1] A luxurious, gold-rimmed ribbon. It has been with Kimi since it was thrown away by its previous owner.

Dex + 3
Matk + 40
Additional Matk + 7 per upgrade level of the item.
Restores 200 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.

Class: Headgear
Position: Upper
Defense: 0
Weight: 20
Requires Level: 1
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin and a +9 or higher
18848.png Lush Rose [1] .
2980.png Evil Gloves [1] A glove possessed by a dark force. Enables the ability to move dolls vividly by controlling the strands of magical thread connected to the tips of fingers.

Max HP + 500
Max SP + 200


Enables Level 1 Spider Web.


Adds 2% chance of casting Level 1 Psychic Wave when performing melee physical attacks.
Adds 1% chance of casting Level 1 Mystical Amplification when performing melee physical attacks.
Adds 1% chance of casting Level 10 Frost Nova when performing melee physical attacks.
Adds 5% chance of casting Level 1 Dazzler when recieving physical or magical attacks.

Class: Accessory
Weight: 10
Requires Level: 110
Usable By: All Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 1000x 7642.png Bloody Coin and 1 of each of the following items:

2976.png Red Lantern [1]
2977.png Hurt Mind [1]
2978.png Kind Heart [1]

16029.png Noble Cross [1] As a sacred cross-shaped blunt weapon bearing God's blessing, the power for conviction has been reinforced.

MATK + 150
Restores 1 SP to the user when performing a short-ranged attack to Undead race targets.
Restores 12 SP to the user when a Undead race monster is killed by a short-ranged attack.
Adds a 5% chance of casting Level 6 Turn Undead on the target performing a short-ranged attack.
Type: Weapon

Class: Mace
Attack: 195
Property: Holy
Weight: 150
Weapon Level: 4
Required Level: 40
Required Job: Transcendent Acolyte Jobs

@go exchanger
NPC: Horror Toy Factory
Exchanged for 2000x 7642.png Bloody Coin and 1x
1540.png Grand Cross [1]




Enchantments List of enchantable Equipment:
13442.png Old Parasol [3]

1st Enchant Min ~ Max
ASPD +1
Sharp 3~5
Fighting Spirit 5~10
Spell 6~9
MATK % +1~3%



List of enchantable Equipment:
2980.png Evil Spirit Gloves [1]
2977.png Hurt Mind [1]
2976.png Red Lantern [1]
2978.png Kind Heart [1]

1st Enchant Min ~ Max 2nd Enchant Min ~ Max 3rd Enchant Min ~ Max
STR +1~4 STR +1~4 STR +1~4
AGI +1~4 AGI +1~4 AGI +1~4
VIT +1~4 VIT +1~4 VIT +1~4
INT +1~4 INT +1~4 INT +1~4
DEX +1~4 DEX +1~4 DEX +1~4



Infinite Space Shop

Image Name Description How to obtain
18128.png Infinity Bow [1] Class: Bow

Attack: 160
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Archer, Thief, and Rogue Class

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
1938.png Infinity Violin [1] Class: Musical Instrument

Attack: 150
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Minstrel

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
1994.png Infinity Wire [1] Class: Whip

Attack: 150
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Wanderer

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
2024.png Infinity Staff [1] MATK +170

Class: Two-Handed Staff
Attack: 30
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Warlock and Sorcerer

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
13126.png Infinity Handgun [1] Class: Revolver

Attack: 175
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Gunslinger

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
13323.png Infinity Shuriken [1] MATK +40

Class: Huuma Shuriken
Attack: 150
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Ninja

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
16038.png Infinity Mace [1] Class: Mace

Attack: 155
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Rune Knight, Royal Guard, Mechanic, Geneticist, ArchBishop, and Sura

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
21014.png Infinity Two-Handed Sword [1] Class: Two-Handed Spear

Attack: 230
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Rune Knight, and Royal Guard

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
28105.png Infinity Two-Handed Axe [1] Class: Two-Handed Axe

Attack: 265
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Swordman and Merchant

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
28703.png Infinity Dagger [1] MATK +100

Class: Dagger
Attack: 125
Weight: 50
Weapon Level: 4
Level Requirement: 100
Jobs: Novice, Swordman, Archer, Ninja, Thief, Mage, Merchant, and Soul Linker

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
19033.png Ancient Decoration of Rift [1] MaxHP +100

Refinement level +7 or higher, MaxHP +400
Refinement level +9 or higher, MaxHP +600
Class: Headgear
Defense: 2
Weight: 20
Level Requirement: 100
Jobs: All Classes

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
15141.png Ancient Armor of Rift [1] MaxHP +1000

MaxSP -100
Refinement level +7 or higher, MaxHP +400
Refinement level +9 or higher, MaxHP +600

Set Bonus:
[+Ancient Decoration of Rift]
MaxSP +100
Skills are uninterpretable

Set Bonus:
[+Ancient Decoration of Rift, Manteau of Rift, Shoes of Rift]
MaxHP +1000
Increase healing rate from skills by 5%
Additional healing received increase depending on total sum or refine (up to +30 total refinement level)
Class: Armor
Defense: 30
Weight: 50
Level Requirement: 100
Jobs: All Classes

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
20779.png Rift Manteau [1] MaxHP +300

MaxSP -50
Refinement level +7 or higher, MaxHP +400
Refinement level +9 or higher, MaxHP +600
Class: Garment
Defense: 16
Weight: 50
Level Requirement: 100
Jobs: All Classes

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone
22075.png Shoes of Rift [1] MaxHP +300

MaxSP -50
Refinement level +7 or higher, MaxHP +400
Refinement level +9 or higher, MaxHP +600
Class: Footgear
Defense: 12
Weight: 25
Level Requirement: 100
Jobs: All Classes

@go exchanger
NPC: Infinity Space
Can be exchanged for 50x 6905.png Broken Magic Stone



Enchantments All of the equipment from Infinite Space can be enchanted for 20x 6905.png Broken Magic Stone

Infinity Weapons
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical STR +1~2 Fighting Spirit 1~8
Magical INT +1~2 Spell 1~8
Ranged DEX +1~2 Expert Archer 1~8
Rift Armor & Shoes
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical STR +1~4 MaxHP +100~300
Magical INT +1~4 MaxSP +25~75
Ranged DEX +1~4 MaxSP +25~75
Decoration of Rift & Manteau
1st Enchant Min ~ Max 2nd Enchant Min ~ Max
Physical STR +1~4 MaxHP % +1~5%
Magical INT +1~4 MaxHP % +1~5%
Ranged DEX +1~4 MaxHP % +1~5%

Banquet of Heroes Shop

Image Name Description How to obtain
22899.png City Center Map When used cast level 1 Increase Agility on user.


Weight: 1

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 2x 6919.png Token of Honor
11600.png Shining Holy Water Reduces damage taken during Prontera Dungeon invasion by 10% for 3 minutes.

Curse Poison, Curse and Silence.
Recovers HP

Weight: 1.5

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 6x 6919.png Token of Honor
22848.png Prison Key When used teleports the user to Prontera Undergrounod Prison Dungeon.


Weight: 1

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 6x 6919.png Token of Honor
22847.png Prontera Badge When used teleports the user to Prontera.


Weight: 1

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 6x 6919.png Token of Honor



Image Name Description How to obtain
28354.png City Center Map [1] Enables use of level 3 Increase Agility.


Class: Accessory
Defense: 0
Weight: 10
Required Level: 40
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 150x 6919.png Token of Honor
28355.png Shining Holy Water [1] Reduces damage taken by 20% during Ritual Room and Prontera Dungeon Invasion.

Recovers 100 HP and 5 SP every 10 seconds.

Class: Accessory
Defense: 0
Weight: 15
Required Level: 100
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 400x 6919.png Token of Honor
28900.png Royal Guard Shield [1] For each refinement level DEF + 10 and MDEF + 1.

Enables use of level 1 Shield Spell.

Adds 1% chance of autocasting level 3 Assumptio on user when receiving melee physical damage
Increase the chance of autocasting Assumptio by 1% per refinement level.

Class: Shield
Defense: 30
Weight: 300
Required Level: 100
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 400x 6919.png Token of Honor
28356.png Prontera Badge Enables use of level 1 Return to Prontera.

15 minutes reuse delay.

Class: Accessory
Defense: 0
Weight: 10
Required Level: 40
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 150x 6919.png Token of Honor
15146.png Flattery Robe [1] Enables use of level 1 Endure.

MATK + 50.


If wearer's base level is 120 or higher:
Increase MATK + 50.


If wearer's base level is 140 or higher:
Increase MATK + 50


[+2507.png Ancient Cape or 2525.png Ancient Cape [1] ]
Max SP + 10%.
Flee + 10.
For each refinement level of 15146.png Flattery Robe [1] additional Max SP + 1% and Flee + 1.


[+ 2509.png Survivor's Manteau ]
Max HP + 10%.
MATK + 2%.
For each refinement level of 15146.png Flattery Robe [1] additional Max HP + 1% and MATK + 1%.

Class: Armor
Defense: 0
Weight: 10
Required Level: 100
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 600x 6919.png Token of Honor
15147.png Abusive Robe [1] Enables use of level 1 Improve Concentration.

For each refinement level ignores 4% of physical defense of Demihuman, Demon and Undead race monsters.


[+2519.png Morrigane's Manteau ]
Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters.
LUK + 3.
CRIT + 10.
For each refinement level of 15147.png Abusive Robe [1] additional LUK + 1 and CRIT + 1.


[+2524.png Valkyrian Manteau [1] ]
Ignores 15% of physical defense of Demihuman, Demon and Undead race monsters.
Max HP + 10%.
ATK + 2%.
For each refinement level of 15147.png Abusive Robe [1] additional Max HP + 1% and ATK + 1%.

Class: Armor
Defense: 0
Weight: 10
Required Level: 100
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 600x 6919.png Token of Honor
20246.png Costume Decoration of Time I feel trapped in the flow of time.


Class: Costume
Location: Middle
Weight: 0
Required Level: 1
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 2200x 6919.png Token of Honor
20247.png Costume Fate of Black Hand Head seized by fate that dominated the feeling.


Class: Costume
Location: Upper
Weight: 0
Required Level: 1
Usable By: All Jobs

@go exchanger
NPC: Banquet of Heroes
Can be exchanged for 2200x 6919.png Token of Honor



Robe Enchants

Available Enchantments
4994.png Rune of Strength Lv1 4995.png Rune of Strength Lv2 4996.png Rune of Strength Lv3
4997.png Rune of Agility Lv1 4998.png Rune of Agility Lv2 4999.png Rune of Agility Lv3
29009.png Rune of Vitality Lv1 29010.png Rune of Vitality Lv2 29011.png Rune of Vitality Lv3
29000.png Rune of Intelligence Lv1 29001.png Rune of Intelligence Lv2 29002.png Rune of Intelligence Lv3
29003.png Rune of Dexterity Lv1 29004.png Rune of Dexterity Lv2 29005.png Rune of Dexterity Lv3
29006.png Rune of Luck Lv1 29007.png Rune of Luck Lv2 29008.png Rune of Luck Lv3



Badge Enchants

  • Enchantable: 28356.png Prontera Badge
  • Costs 5x 6919.png Token of Honor to enchant each slot
    • Can enchant up to 2 slots
  • Costs 10x 6919.png Token of Honor to reset badge Enchants
    • Need to have both slots already enchanted
    • 20% chance of breaking and losing the badge


Geffen Magic Tournament Shop

Image Name Effect How to obtain
2185.png Magic Reflector[1] This anti-magic shield effectively reflects magic.

MDEF + 10
Adds a 3% chance to reflect magical attacks that do not target the ground back to the attacker.


If refine level is +7 or higher:
Additional 3% chance to reflect magical attacks.


If refine level is +9 or higher:
Additional 3% chance to reflect magical attacks.

Class: Shield
Defense: 50
Weight: 100
Requires Level: 99
Usable By: All Jobs

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 900x 6671.png Geffen Magic Tournament Coin
2186.png Revised Encyclopedia[1] A revised edition of an encyclopedia that is printed by a Prontera publisher.
Thick and sharp-edged, this book is popularly used as a shield.

INT + 3
DEX + 2
MATK + 5
Crit + 3


If refine level is +7 or higher:
Additional Crit + 2.


If refine level is +9 or higher:
Additional MATK + 5.


[+ 1564.png Encyclopedia [2] ]
Aspd + 1% per refine level of 1564.png Encyclopedia [2] ].

Class: Shield
Defense: 50
Weight: 20
Requires Level: 99
Usable By: Priest Jobs, Sage Jobs, Taekwon Master

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 900x 6671.png Geffen Magic Tournament Coin
2963.png Physical Enchancer Ring[1] This magic ring, developed in Geffen, enhances its wearer's physical abilities.

ATK + 5%


[+ 15073.png Anti-Magic Suit [1] ]
Aspd + 5%


[+ 15074.png Geffen Magic Robe [1] ]
Reduces the after cast delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.

Class: Accessory
Weight: 10
Requires Level: 90
Usable By: All Jobs

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 1350x 6671.png Geffen Magic Tournament Coin
2964.png Magic Intensifier Ring[1] This magic ring developed in Geffen enhances its wearer's magical abilities.

MATK + 5%


[+ 15074.png Geffen Magic Robe [1] ]
Reduces variable cast time of skills by 5%


[+ 15073.png Anti-Magic Suit [1] ]
Reduces the after cast delay of skills by 5%.
Reduces damage taken from Demi-Human race enemies by 5%.

Class: Accessory
Weight: 10
Requires Level: 90
Usable By: All Jobs

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 1350x 6671.png Geffen Magic Tournament Coin
15073.png Anti-magic Suit[1] This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.

This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.

Max HP + 5%
MDEF + 10


If refine level is +7 or higher:
Additional MDEF + 5.


If refine level is +9 or higher:
Additional Max HP + 2%.

Class: Armor
Defense: 50
Property: Neutral
Weight: 150
Requires Level: 99
Usable By: All Jobs

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 1800x 6671.png Geffen Magic Tournament Coin
15074.png Geffen Magic Robe[1] This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.


Reduces the SP cost of skills by 10%.
The users casting cannot be interrupted outside of WoE.
Increases the variable casting time of skills by 15%.


If refine level is +7 or higher:
Reduces the SP cost of skills by an additional 5%.


If refine level is +9 or higher:
Reduces the variable casting time of skills by 5%.


Class: Armor
Defense: 40
Weight: 100
Requires Level: 99
Usable By: All Jobs

@go exchanger
NPC: Geffen Magic Tournament
Exchanged for 1800x 6671.png Geffen Magic Tournament Coin


Geffen Magic Tournament Enchants
The Information about enchanting these items can be found here


Terra Gloria Shop

Image Name Description How to obtain
15163.png Agenda Robe[1] MATK +5%

Enables use of level 1 Spell Breaker


If base level is at least 120:
Additional MATK +4%


If base level is at least 140:
Additional MATK +5%


[+2507.png Ancient Cape or 2525.png Ancient Cape [1] ]
Reduce variable cast time by 2% per refine rate of the armor
Skill casting can't be interrupted.


[+ 2509.png Survivor's Manteau ]
Randomly autocasts level 1 heal on yourself when dealing magical attacks,
this chance increases based on refinement level of the armor

Class: Armor
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Terra Gloria
500 25155.png Schwarzwald's Token of Honor
15164.png Consultative Robe[1] VIT +5

Enables use of level 1 Sacrifice
Every refine level, increase resistance to Fire and Shadow element attacks by 3%


If refine level +10 or higher:
Increase resistance to Neutral element attacks by 10%


[+2519.png Morrigane's Manteau ]
Every refine level of the armor increase Flee +2, AGI +1 Enchant armor with Ghost property


[+2524.png Valkyrian Manteau [1] ]
VIT +5
Increase resistance to Neutral, Fire, and Shadow element attacks by 10%
Every refine level, increase VIT +1, LUK +1


[+2524.png Valkyrian Manteau [1] , 4174.png Deviling Card ]
Deactivate Deviling card effects

Class: Armor
Defense: 0
Weight: 10
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Terra Gloria
500 25155.png Schwarzwald's Token of Honor
19115.png Republic Hat [1] Increase long range physical attacks by +6%

If refinement level is +7 or higher:
Increase long range physical attack by an additional +2%


If refinement level is +10 or higher:
Increase long range physical attack by an additional +4%

Class: Headgear
Defense: 3
Weight: 40
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Terra Gloria
250 25155.png Schwarzwald's Token of Honor
28425.png Mercenary Ring Type A VIT +3

When equipped by Novice, Taekwon boy, Ninja, or Gunslinger:
MaxHP +1000, MaxSP +200

Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Terra Gloria
500 25155.png Schwarzwald's Token of Honor
28426.png Mercenary Ring Type B INT +3

When equipped by Novice, Taekwon boy, Ninja, or Gunslinger:
Reduces variable cast time by 30%

Class: Accessory
Defense: 0
Weight: 20
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Terra Gloria
500 25155.png Schwarzwald's Token of Honor



Mercenary Ring Enchantments
Mercenary Ring Type A & Type B can be enchanted on the 3rd and 4th slot of the item

3rd Slot Enchant Min ~ Max 4th Enchant Min ~ Max
STR +1~2 STR +1~2
AGI +1~2 AGI +1~2
VIT +1~2 VIT +1~2
INT +1~2 INT +1~2
DEX +1~2 DEX +1~2
LUK +1~2 LUK +1~2



Robe Enchantments
The Agenda Robe and Consultation Robe can be enchanted on the 3rd and 4th slot of the item.

Both slots can have any of the following enchants
4994.png Rune of Strength Lv 1 4995.png Rune of Strength Lvl 2 4996.png Rune of Strength Lv 3
4997.png Rune of Agility Lv 1 4998.png Rune of Agility Lv 2 4999.png Rune of Agility Lv 3
29000.png Rune of Intellect Lv 1 29001.png Rune of INtellect Lv 2 29002.png Rune of Intellect Lv 3
29003.png Rune of Dexterity Lv 1 29004.png Rune of Dexterity Lv 2 29005.png Rune of Dexterity Lv 3
29006.png Rune of Luck Lv 1 29007.png Rune of Luck Lv 2 29008.png Rune of Luck Lv 3
29009.png Rune of Vitality Lv 1 29010.png Rune of Vitality Lv 2 29011.png Rune of Vitality Lv 3


Charleston Crisis Shop

Sage's Legacy Shop

Image Name Description How to obtain
450127.png Automatic Armor A-type [1] ATK + 125

ATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 15%)


[+ 480020.png Automatic Engine wing A-Type [1] ]
ATK + 50


[+ 480021.png Automatic Engine wing B-Type [1] ]
Reduces delay after skill by 10%

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost:900x 1000103.png Varmeal Tickets
+9 15376.png Illusion Armor A-Type [1]
450128.png Automatic Armor B-type [1] MATK + 125

MATK + 10 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 15%


[+ 480020.png Automatic Engine wing A-Type [1] ]
Increases attack speed (reduces delay after attack by 10%)


[+ 480021.png Automatic Engine wing B-Type [1] ]
MATK + 50

Class: Armor
Defense: 135
Weight: 100
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 15377.png Illusion Armor B-Type [1]
480020.png Automatic Engine wing A-type [1] MaxHP + 1500

MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Increases attack speed (reduces delay after attack by 7%)


[+ 470022.png Automatic Leg A-Type [1] ]
Increases critical damage by 15%


[+ 470023.png Automatic Leg B-Type [1] ]
reduces variable casting time by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20933.png Illusion Engine wing A-Type [1]
480021.png Automatic Engine wing B-type [1] MaxHP + 1500

MaxHP + 100 per 2 refine rate


If refine rate is 7 or higher:
Reduces variable casting time by 7%


[+ 470022.png Automatic Leg A-Type [1] ]
Increases long ranged physical damage by 7%


[+ 470023.png Automatic Leg B-Type [1] ]
Increases all properties magic damage by 15%

Class: Garment
Defense: 70
Weight: 90
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 20934.png Illusion Engine wing B-Type [1]
470022.png Automatic Leg A-type [1] MaxSP + 250

MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases long ranged physical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
ATK + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
Increases attack speed (reduces delay after attack by 7%)

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22196.png Illusion Leg A-Type [1]
470023.png Automatic Leg B-type [1] MaxSP + 250

MaxSP + 20 per 2 refine rate


If refine rate is 7 or higher:
Increases all properties magical damage by 7%


[+ 450127.png Automatic Leg A-Type [1] ]
MaxSP + 7%


[+ 450128.png Automatic Leg B-Type [1] ]
MATK + 7%

Class: Shoes
Defense: 70
Weight: 50
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 900x 1000103.png Varmeal Tickets
+9 22197.png Illusion Leg B-Type [1]
490024.png Automatic Booster R [1] ATK + 5%

MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32207.png Illusion Booster R [1]
490025.png Automatic Booster L [1] ATK + 5%

MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32208.png Illusion Booster L [1]
490026.png Automatic Battle chip R [1] MATK + 5%

MaxHP + 5%

Class: Accessory (right)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32209.png Illusion Battle Chip R [1]
490027.png Automatic Battle chip L [1] MATK + 5%

MaxSP + 5%

Class: Accessory (left)
Defense: 0
Weight: 10
Required Level: 160
Usable Jobs: All

@go exchanger
NPC: Automatic Doll
Cost: 1500x 1000103.png Varmeal Tickets
32210.png Illusion Battle Chip L [1]



Blueprints

Automatic Modification Modules can be obtained in a variety of ways. 100160.png Automatic Module Box and 100161.png Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.

in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x 1000104.png Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x 10000103.png Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.

Crafting Categories
Rarity Possible Modules
Normal
  • Defense, Magic Defense, STR, AGI, VIT, DEX, INT, LUK.
Rare
  • HP Recovery, SP Recovery, Spell, Attack Speed, Fatal, Expert Archer, Vital, Mental, Heal, Attack Power, Magic Power, Shooter, Fast, Caster, Critical.
Unique
  • Magical Force, Attacker Force, Range Force, Critical Force, Recovery Force, Mirror Counter, Delay after skill, Fixed Casting, Above All, Drain Life, Drain Soul, Magic Healing, Magic Soul, Power Force, Robust, Powerful, All Force, Reflection Reject.
Legendary
  • Unlimited Vital, Spell Buster, Firing Shot, Overpower, Fatal Flash, Lucky Strike.
Epic
  • Skill specific modules


Automatic Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000122.png Attack Power

Up to 2 modules can be placed on equipment

  • Atk + 5%
  • Atk +75
  • If refine rate is 9 or higher, Melee physical damage + 2%.
  • If refine rate is 11 or higher, additional Melee physical damage + 3%.
1000123.png Magic Power

Up to 2 modules can be placed on equipment

  • Matk + 5%
  • Matk + 75
  • If refine rate is 9 or higher, Matk + 2%.
  • If refine rate is 11 or higher, additional Matk + 3%.
1000124.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
  • If refine rate is 11 or higher, increases long ranged physical damage by additional 3%.
1000128.png Magical Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • increase all property magical damage by 2%
  • If refine rate is 9 or higher, increase all property magical damage by additional 1%
  • If refine rate is 11 or higher, increase all property magical damage by additional 2%
1000129.png Attacker Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase melee physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000130.png Range Force

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase long ranged physical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000131.png Critcal Force

Up to 1 modules can be placed on equipment

  • Crit Rate +5
  • Increase critical damage by 10%
  • Increase physical damage against All size enemies by 3%
  • If refine rate is 9 or higher, increase physical damage against All size enemies by additional 1%
  • If refine rate is 11 or higher, increase physical damage against All size enemies by additional 1%
1000132.png Recovery Force

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce variable cast time by 10%
  • Increase heal effectiveness by 5%
  • If refine rate is 9 or higher, increase heal effectiveness by additional 5%
  • If refine rate is 11 or higher, increase heal effectiveness by additional 5%
1000207.png Mirror Counter

Up to 1 modules can be placed on equipment

  • Reduces damage taken from reflect damage by 2%
  • If refine rate is 9 or higher, reduce damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduce damage taken from reflect damage by additional 3%
1000133.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 4%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 6%.
  • If refine rate is 11 or higher, reduces delay after skill by an additional 6%.
1000140.png Power Force

Up to 1 modules can be placed on equipment

  • Atk +3%
  • Matk +3%
  • If refine rate is 9 or higher, Atk +3% and Matk +3%
  • If refine rate is 11 or higher, Atk +4% and Matk +4%
1000152.png Dragonic Breath

Up to 2 modules can be placed on equipment

  • Increase Dragon Breath and Dragon Breath -Water damage by 15%
  • If refine rate is 9 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 3%
  • If refine rate is 11 or higher, increase Dragon Breath and Dragon Breath -Water damage by additional 7%
1000153.png Wave Break

Up to 2 modules can be placed on equipment

  • Increase Sonic Wave and Ignition Break damage by 15%
  • If refine rate is 9 or higher, increase Sonic Wave and Ignition Break damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Wave and Ignition Break damage by additional 7%, reduce cooldown of Ignition Break by 0.25 seconds
1000154.png Hundred Spiral

Up to 2 modules can be placed on equipment

  • Increase Clashing Spiral and Hundred Spear damage by 15%
  • If refine rate is 9 or higher, increase Clashing Spiral and Hundred Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Clashing Spiral and Hundred Spear damage by additional 7%
1000155.png Drive Press

Up to 2 modules can be placed on equipment

  • Increase Earth Drive and Shield Press damage by 15%
  • If refine rate is 9 or higher, increase Earth Drive and Shield Press damage by additional 3%
  • If refine rate is 11 or higher, increase Earth Drive and Shield Press damage by additional 7%
1000156.png Vanishing Cannon

Up to 2 modules can be placed on equipment

  • Increase Vanishing Point and Cannon Spear damage by 15%
  • If refine rate is 9 or higher, increase Vanishing Point and Cannon Spear damage by additional 3%
  • If refine rate is 11 or higher, increase Vanishing Point and Cannon Spear damage by additional 7%
1000157.png Genesis Pressure

Up to 2 modules can be placed on equipment

  • Increase Gloria Domini and Genesis Ray damage by 15%
  • If refine rate is 9 or higher, increase Gloria Domini and Genesis Ray damage by additional 3%
  • If refine rate is 11 or higher, increase Gloria Domini and Genesis Ray damage by additional 7%
1000158.png Boost Cannon

Up to 2 modules can be placed on equipment

  • Increase Knuckle Boost and Arm Cannon damage by 15%
  • If refine rate is 9 or higher, increase Knuckle Boost and Arm Cannon damage by additional 3%
  • If refine rate is 11 or higher, increase Knuckle Boost and Arm Cannon damage by additional 7%
1000159.png Cold Flare

Up to 2 modules can be placed on equipment

  • Increase Ice Launcher and Flame Launcher damage by 15%
  • If refine rate is 9 or higher, increase Ice Launcher and Flame Launcher damage by additional 3%
  • If refine rate is 11 or higher, increase Ice Launcher and Flame Launcher damage by additional 7%
1000160.png Tornado Swing

Up to 2 modules can be placed on equipment

  • Increase Axe Tornado and Power Swing damage by 15%
  • If refine rate is 9 or higher, increase Axe Tornado and Power Swing damage by additional 3%
  • If refine rate is 11 or higher, increase Axe Tornado and Power Swing damage by additional 7%
1000161.png Cannon Tornado

Up to 2 modules can be placed on equipment

  • Increase Cart Cannon and Cart Tornado damage by 15%
  • If refine rate is 9 or higher, increase Cart Cannon and Cart Tornado damage by additional 3%
  • If refine rate is 11 or higher, increase Cart Cannon and Cart Tornado damage by additional 7%
1000162.png Crazy Mandragora

Up to 2 modules can be placed on equipment

  • Increase Crazy Vines damage by 15%, reduces cooldown of Mandragora Howl by 0.3 seconds
  • If refine rate is 9 or higher, increase Crazy Vines damage by additional 3%, reduces cooldown of Mandragora Howl by additional 0.3 seconds
  • If refine rate is 11 or higher, increase Crazy Vines damage by additional 7%, reduces cooldown of Mandragora Howl by additional 0.4 seconds
1000163.png Acid Explosion

Up to 2 modules can be placed on equipment

  • Increase Acid Bomb and Spore Explosion damage by 15%
  • If refine rate is 9 or higher, increase Acid Bomb and Spore Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Acid Bomb and Spore Explosion damage by additional 7%
1000164.png Sonic Impact

Up to 2 modules can be placed on equipment

  • Increase Sonic Blow and Cross Impact damage by 15%
  • If refine rate is 9 or higher, increase Sonic Blow and Cross Impact damage by additional 3%
  • If refine rate is 11 or higher, increase Sonic Blow and Cross Impact damage by additional 7%
1000165.png Cutter Slasher

Up to 2 modules can be placed on equipment

  • Increase Rolling Cutter and Cross Ripper Slasher damage by 15%
  • If refine rate is 9 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 3%
  • If refine rate is 11 or higher, increase Rolling Cutter and Cross Ripper Slasher damage by additional 7%
1000166.png Berserk Slash

Up to 2 modules can be placed on equipment

  • Increase Soul Destroyer and Counter Slash damage by 15%
  • If refine rate is 9 or higher, increase Soul Destroyer and Counter Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Soul Destroyer and Counter Slash damage by additional 7%
1000167.png Fatal Raid

Up to 2 modules can be placed on equipment

  • Increase Fatal Menace and Sightless Mind damage by 15%
  • If refine rate is 9 or higher, increase Fatal Menace and Sightless Mind damage by additional 3%
  • If refine rate is 11 or higher, increase Fatal Menace and Sightless Mind damage by additional 7%
1000168.png Shadow Spell

Up to 2 modules can be placed on equipment

  • Increase all property magical damage by 15%
  • If refine rate is 9 or higher, increase all property magical damage by additional 3%
  • If refine rate is 11 or higher, increase all property magical damage by additional 7%
1000169.png Angle Shot

Up to 2 modules can be placed on equipment

  • Increase Triangle Shot damage by 15%, increase long ranged physical damage by 10%
  • If refine rate is 9 or higher, increase Triangle Shot damage by additional 3%
  • If refine rate is 11 or higher, increase Triangle Shot damage by additional 7%, increase long ranged physical damage by additional 5%
1000170.png Crimson Strain

Up to 2 modules can be placed on equipment

  • Increase Crimson Rock and Earth Strain damage by 15%
  • If refine rate is 9 or higher, increase Crimson Rock and Earth Strain damage by additional 3%
  • If refine rate is 11 or higher, increase Crimson Rock and Earth Strain damage by additional 7%
1000171.png Jack Lightning

Up to 2 modules can be placed on equipment

  • Increase Jack Frost and Chain Lightning damage by 15%
  • If refine rate is 9 or higher, increase Jack Frost and Chain Lightning damage by additional 3%
  • If refine rate is 11 or higher, increase Jack Frost and Chain Lightning damage by additional 7%
1000172.png Comet Cortex

Up to 2 modules can be placed on equipment

  • Increase Comet and Tetra Vortex damage by 15%
  • If refine rate is 9 or higher, increase Comet and Tetra Vortex damage by additional 3%
  • If refine rate is 11 or higher, increase Comet and Tetra Vortex damage by additional 7%
1000173.png Double Bolt

Up to 2 modules can be placed on equipment

  • Increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by 15%
  • If refine rate is 9 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Bolt, Cold Bolt, and Lightning Bolt damage by additional 7%
1000174.png Warm Wave

Up to 2 modules can be placed on equipment

  • Increase Psychic Wave damage by 15%, reduce cooldown of Warmer by 1 second
  • If refine rate is 9 or higher, increase Psychic Wave damage by additional 3%, reduces cooldown of Warmer by additional 2 seconds
  • If refine rate is 11 or higher, increase Psychic Wave damage by additional 7%, reduces cooldown of Warmer by additional 4 seconds
1000175.png Diamond Grave

Up to 2 modules can be placed on equipment

  • Increase Diamond Dust and Earth Grave damage by 15%
  • If refine rate is 9 or higher, increase Diamond Dust and Earth Grave damage by additional 3%
  • If refine rate is 11 or higher, increase Diamond Dust and Earth Grave damage by additional 7%
1000176.png Magnusmus

Up to 2 modules can be placed on equipment

  • Increase Magnus Exorcismus and Adoramus damage by 15%
  • If refine rate is 9 or higher, increase Magnus Exorcismus and Adoramus damage by additional 3%
  • If refine rate is 11 or higher, increase Magic Exorcismus and Adoramus damage by additional 7%
1000177.png Holy Judex

Up to 2 modules can be placed on equipment

  • Increase Holy Light and Judex damage by 15%
  • If refine rate is 9 or higher, increase Holy Light and Judex damage by additional 3%
  • If refine rate is 11 or higher, increase Holy Light and Judex damage by additional 7%
1000178.png Duple lica

Up to 2 modules can be placed on equipment

  • Increase Duple Light damage by 15%, reduces cooldown of Basilica by 2 seconds
  • If refine rate is 9 or higher, increase Duple Light damage by additional 3%, reduces cooldown of Basilica by additional 3 seconds
  • If refine rate is 11 or higher, increase Duple Light damage by additional 7%, reduces cooldown of Basilica by additional 5 seconds
1000179.png Tiger Empire

Up to 2 modules can be placed on equipment

  • Increase Tiger Cannon and Fallen Empire damage by 15%
  • If refine rate is 9 or higher, increase Tiger Cannon and Fallen Empire damage by additional 3%
  • If refine rate is 11 or higher, increase Tiger Cannon and Fallen Empire damage by additional 7%
1000180.png Rampage Arrow

Up to 2 modules can be placed on equipment

  • Increase Rampage Blast and Knuckle Arrow damage by 15%
  • If refine rate is 9 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 3%
  • If refine rate is 11 or higher, increase Rampage Blast and Knuckle Arrow damage by additional 7%
1000181.png Raging Combo

Up to 2 modules can be placed on equipment

  • Increase Raging Thrust and Chain Crush Combo damage by 15%
  • If refine rate is 9 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 3%
  • If refine rate is 11 or higher, increase Raging Thrust and Chain Crush Combo damage by additional 7%
1000182.png Cluster

Up to 2 modules can be placed on equipment

  • Increase Bomb Cluster damage by 15%
  • If refine rate is 9 or higher, increase Bomb Cluster damage by additional 3%
  • If refine rate is 11 or higher, increase Bomb Cluster damage by additional 7%
1000183.png Breeze Shooting

Up to 2 modules can be placed on equipment

  • Increase Focused Arrow Strike damage by 15%, increase critical damage by 10%
  • If refine rate is 9 or higher, increase Focused Arrow Strike damage by additional 3%
  • If refine rate is 11 or higher, increase Focused Arrow Strike damage by additional 7%, increaes critical damage by additional 5%
1000184.png Aimed Storm

Up to 2 modules can be placed on equipment

  • Increase Aimed Bolt and Arrow Storm damage by 15%
  • If refine rate is 9 or higher, increase Aimed Bolt and Arrow Storm damage by additional 3%
  • If refine rate is 11 or higher, increase Aimed Bolt and Arrow Storm damage by additional 7%
1000185.png Metal Echo

Up to 2 modules can be placed on equipment

  • Increase Metallic Sound and Great Echo damage by 15%
  • If refine rate is 9 or higher, increase Metallic Sound and Great Echo damage by additional 3%
  • If refine rate is 11 or higher, increase Metallic Sound and Great Echo damage by additional 7%
1000186.png Reverberation

Up to 2 modules can be placed on equipment

  • Increase Reverberation damage by 15%
  • If refine rate is 9 or higher, increase Reverberation damage by additional 3%
  • If refine rate is 11 or higher, increase Reverberation damage by additional 7%
1000187.png Vulcan Severe

Up to 2 modules can be placed on equipment

  • Increase Arrow Vulcan and Severe Rainstorm damage by 15%
  • If refine rate is 9 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 3%
  • If refine rate is 11 or higher, increase Arrow Vulcan and Severe Rainstorm damage by additional 7%
1000188.png Prominence Burst

Up to 2 modules can be placed on equipment

  • Increase Prominence Kick and Solar Burst damage by 15%
  • If refine rate is 9 or higher, increase Prominence Kick and Solar Burst damage by additional 3%
  • If refine rate is 11 or higher, increase Prominence Kick and Soalr Burst damage by additional 7%
1000189.png Moon Kick

Up to 2 modules can be placed on equipment

  • Increase New Moon Kick and Full Moon Kick damage by 15%
  • If refine rate is 9 or higher, increase New Moon Kick and Full Moon Kick damage by additional 3%
  • If refine rate is 11 or higher, increase New Moon Kick and Full Moon Kick damage by additional 7%, increase critical damage by 5%
1000190.png Flash Falling

Up to 2 modules can be placed on equipment

  • Increase Flash Kick and Falling Star damage by 15%
  • If refine rate is 9 or higher, increase Flash Kick and Falling Star damage by additional 3%
  • If refine rate is 11 or higher, increase Flash Kick and Falling Star damage by additional 7%
1000191.png Eswhoo

Up to 2 modules can be placed on equipment

  • Increase Esma and Eswhoo damage by 15%
  • If refine rate is 9 or higher, increase Esma and Eswhoo damage by additional 3%
  • If refine rate is 11 or higher, increase Esma and Eswhoo damage by additional 7%
1000192.png Espa

Up to 2 modules can be placed on equipment

  • Increase Espa damage by 15%
  • If refine rate is 9 or higher, increase Espa damage by additional 3%
  • If refine rate is 11 or higher, increase Espa damage by additional 7%
1000193.png Curse Explosion

Up to 2 modules can be placed on equipment

  • Increase Curse Explosion damage by 15%
  • If refine rate is 9 or higher, increase Curse Explosion damage by additional 3%
  • If refine rate is 11 or higher, increase Curse Explosion damage by additional 7%
1000194.png Des Hammer Dance

Up to 2 modules can be placed on equipment

  • Increase Desperado, Fire Dance and Hammer of God damage by 15%
  • If refine rate is 9 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 3%
  • If refine rate is 11 or higher, increase Desperado, Fire Dance and Hammer of God damage by additional 7%
1000195.png Fire Howling Tail

Up to 2 modules can be placed on equipment

  • Increase Fire Rain, Howling Mine and Dragon Tail damage by 15%
  • If refine rate is 9 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 3%
  • If refine rate is 11 or higher, increase Fire Rain, Howling Mine and Dragon Tail damage by additional 7%
1000196.png Storm Buster Trip

Up to 2 modules can be placed on equipment

  • Increase Shattering Storm, Vanishing Buster and Round Trip damage by 15%
  • If refine rate is 9 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 3%
  • If refine rate is 11 or higher, increase Shattering Storm, Vanishing Buster and Round Trip damage by additional 7%
1000197.png Flame Ice Wind

Up to 2 modules can be placed on equipment

  • Increase Flaming Petals, Freezing Spear and Wind Blade damage by 15%
  • If refine rate is 9 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 3%
  • If refine rate is 11 or higher, increase Flaming Petals, Freezing Spear and Wind Blade damage by additional 7%
1000198.png Cross Slash

Up to 2 modules can be placed on equipment

  • Increase Cross Slash damage by 15%
  • If refine rate is 9 or higher, increase Cross Slash damage by additional 3%
  • If refine rate is 11 or higher, increase Cross Slash damage by additional 7%
1000199.png Exploding Flake Wind

Up to 2 modules can be placed on equipment

  • Increase Exploding Dragon, Snow Flake Draft and First Wind damage by 15%
  • If refine rate is 9 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 3%
  • If refine rate is 11 or higher, increase Exploding Dragon, Snow Flake Draft and First Wind damage by additional 7%
1000200.png Power of Sea

Up to 2 modules can be placed on equipment

  • Reduce cooldown of Tuna Party and Tasty Shrimp Party by 0.5 seconds
  • If refine rate is 9 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1 second
  • If refine rate is 11 or higher, reduce cooldown of Tuna Party and Tasty Shrimp Party by additional 1.5 seconds
1000201.png Power of Land

Up to 2 modules can be placed on equipment

  • Increase Silvervine Stem Spear and Catnip Meteor damage by 15%
  • If refine rate is 9 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 3%
  • If refine rate is 11 or higher, increase Silvervine Stem Spear and Catnip Meteor damage by additional 7%
1000202.png Power of Life

Up to 2 modules can be placed on equipment

  • Increase Picky Peck and Lunatic Carrot Beat damage by 15%
  • If refine rate is 9 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 3%
  • If refine rate is 11 or higher, increase Picky Peck and Lunatic Carrot Beat damage by additional 7%
Engine Wing
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000125.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 5%).
  • If refine rate is 11 or higher, increases attack speed (reduces delay after attack by additional 5%).
1000126.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 5%.
  • If refine rate is 11 or higher, reduces variable casting time by an additional 5%.
1000127.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 9 or higher, increases critical damage by 5%.
  • If refine rate is 11 or higher, increases critical damage by an additional 7%.
1000135.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 7%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 7%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 7% (excludes player).
1000142.png Powerful

Up to 1 modules can be placed on equipment

  • Increase melee and long ranged physical damage by 5%
  • Increase all property magical damage by 5%
  • If refine rate is 9 or higher, increase melee and long ranged physical damage by additional 2%, increase all property magical damage by additional 2%
  • If refine rate is 11 or higher, increase melee and long ranged physical damage by additional 3%, increse all property magical damage by additional 3%
1000208.png Reflection Reject

Up to 1 modules can be placed on equipment

  • Reduce damage taken from reflect damage by 3%
  • If refine rate is 9 or higher, reduces damage taken from reflect damage by additional 2%
  • If refine rate is 11 or higher, reduces damage taken from reflect damage by additional 4%
Leg
Module Effect
1000105.png Defense

Up to 3 modules can be placed on equipment

  • Def + 150
  • If refine rate is 9 or higher, Def + 75
  • If refine rate is 11 or higher, Def + 75
1000106.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 15
  • If refine rate is 9 or higher, Mdef + 7
  • If refine rate is 11 or higher, Mdef + 7
1000119.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%
  • MaxHP + 1500
  • If refine rate is 9 or higher, MaxHP + 2%
  • If refine rate is 11 or higher, additional MaxHP + 3%
1000120.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%
  • MaxSP + 300
  • If refine rate is 9 or higher, MaxSP + 2%
  • If refine rate is 11 or higher, additional MaxSP + 3%
1000121.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 11 or higher, increases heal effectiveness by additional 7%.
1000134.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.1 seconds.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 11 or higher, reduces fixed casting time by additional 0.5 second.
1000141.png Robust

Up to 1 Modules can be placed on equipment

  • MaxHP + 2000
  • MaxSP + 300
  • MaxHP + 5%
  • MaxSP +5%
  • If refine rate is 9 or higher, additional MaxHP +2% and MaxSP +2%
  • If refine rate is 11 or higher, additional MaxHP +3% and MaxSP +3%
1000144.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 800 HP per 0.5 second for 23 times for 10 seconds.
1000145.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 25% for 10 seconds.
1000146.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 15% for 10 seconds.
1000147.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, melee physical damage +10% for 10 seconds.
1000148.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 15% for 10 seconds.
1000149.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Enhanced Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • Luk + 50, increases all property magical damage by 15% for 10 seconds.
Booster R & Battle Chip R
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000109.png Str

Up to 3 modules can be placed on equipment

  • Str +3
  • Atk +2%
1000110.png Agi

Up to 3 modules can be placed on equipment

  • Agi +3
  • Increase attack speed (reduces delay after attack by 2%)
1000113.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000136.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 3% of damage as HP when dealing physical damage
1000138.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 500 HP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%
Booster L & Battle Chip L
Module Effect
1000107.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
  • MaxHp +1%
1000108.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
  • Increase Critical Damage 1%
1000111.png INT

Up to 3 modules can be placed on equipment

  • INT +3
  • Matk +2%
1000112.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
  • Increase long ranged physical damage 2%
1000114.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +30%
1000115.png Spell

Up to 1 modules can be placed on equipment

  • Matk +20
  • Reduce Variable Cast Time by 10%
1000116.png Attack Speed

Up to 1 modules can be placed on equipment

  • Atk +20
  • Increase attack speed (reduce delay after attack by 10%)
1000117.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +10
  • Increase critical damage by 10%
1000118.png Expert Archer

Up to 1 modules can be placed on equipment

  • HIT +10
  • Increase Long Range Physical damage by 10%
1000137.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 2% of damage as SP when dealing physical damage
1000139.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 120 SP per 0.4 second for 23 times when dealing magical damage
1000143.png All Force

Up to 1 modules can be placed on equipment

  • Melee physical damage +5%
  • Long ranged physical damage +5%
  • All property magical damage +5%



Automatic Improvement Devices

Image Name Description How to obtain
100162.png Normal Automatic Improvement Device(physical) Gain either a Normal, Advanced, or Premium Automatic Improvement Device (physical) @go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets
100163.png Normal Automatic Improvement Device(magical) Gain either a Normal, Advanced, or Premium Automatic Improvement Device (magical) @go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets



Pets

Image Name Description How to obtain
9123.png Child Admin Beta Egg [Intimacy Neutral]
  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 4%

[Intimacy Cordial]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 8%

[Intimacy Loyal]

  • increases physical and magical damage against monsters in Magic Power Plant and Storage Tartarus maps by 15%
@go exchanger
NPC: Automatic Doll
Cost: 45x 1000103.png Varmeal Tickets

Information on evolving Child Admin Beta into Child Admin Alpha can be found here

Sage's Legacy Quests

Instance Point Shop

Image Name Description How to obtain
9550.png Gemstone of Time Automatically gives 2 random enchantments

[Enchantable Equipment]
Soaring Physical Armor [1]
Robust Magical Armor [1]
Strong Healthy Armor [1]
Excellent Dexterous Armor [1]
Splendid Swift Armor [1]
Unexpected Fortune Armor [1]
Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 5x 1900000001.png Instance Coin
9551.png Unsealed Time Key Automatically gives 1 random enchantment

[Enchantable Equipment]
Temporal STR Manteau [1]
Temporal AGI Manteau [1]
Temporal VIT Manteau [1]
Temporal INT Manteau [1]
Temporal DEX Manteau [1]
Temporal LUK Manteau [1]
Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 5x 1900000001.png Instance Coin
17162.png Infinite Concentration Box Contains an Infinite Concentration Potion that lasts for 7 days

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
17227.png Infinite Awakening Box Contains an Infinite Awakening Potion that lasts for 7 days

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
17228.png Infinite Berserk Box Contains an Infinite Berserk Potion that lasts for 7 days

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
17229.png Infinite Flywing Box Contains an Infinite Flywing that lasts for 7 days

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 200x 1900000001.png Instance Coin
17066.png Poison Bottle Box (50) A box that contains 50 Poison Bottles

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
17068.png Acid Bomb 50 Pack A box that contains 50 Acid Bottles & 50 Bottle Grenades

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
17069.png Acid Bomb Box (100) A box that contains 100 Acid Bottles & 100 Bottle Grenades

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 225x 1900000001.png Instance Coin
17067.png Poison Bottle Box (100) A box that contains 100 Poison Bottles

Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 225x 1900000001.png Instance Coin
52082.png Golden Treasure Key A Golden key to open a Treasure Cache

This allows 3 rolls on a Treasure Cache
Weight: 1

@go exchanger
NPC: Instance Points
Can be exchanged for 100x 1900000001.png Instance Coin



Image Name Description How to obtain
20963.png Temporal Str Manteau [1] Atk +10 and Atk +1% per 2 refine rate

Increases physical damage against all size enemies by 5% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal STR Boots [1] or Modified STR Boots [1]]
Atk +50
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20964.png Temporal Agi Manteau [1] Atk +10 and increases critical damage by 3% per 2 refine rate

Increases physical damage against all size enemies by 5% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal AGI boots [1] or Modified AGI Boots [1]]
increases critical damage by 7%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20965.png Temporal Vit Manteau [1] Atk +10 and MaxHP +400 per 2 refine rate

MaxHP +3% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal VIT Boots [1] or Modified VIT Boots [1]]
reduces delay after skill by 5%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20966.png Temporal Int Manteau [1] Matk +10 and  Matk +1% per 2 refine rate

Increases all property magical damage by 3% per 4 refine rate
If refine rate is +7 or higher, additional Matk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal INT Boots [1] or Modified INT Boots [1]]
Matk +50
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20967.png Temporal Dex Manteau [1] Atk +10 and increases long ranged physical damage by 1% per 2 refine rate

Increases critical damage by 3% per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal DEX Boots [1] or Modified DEX Boots [1]]
increases long ranged physical damage by 7%
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20968.png Temporal Luk Manteau [1] Critical Rate +3 and increases critical damage by 3% per 2 refine rate

Increases attack speed (reduces delay after attack by 5%) per 4 refine rate
If refine rate is +7 or higher, additional Atk +7%
If refine rate is +9 or higher, ignores DEF and MDEF of brute and demon race monsters by 20%
If refine rate is +11 or higher, ignores DEF and MDEF of brute and demon race monsters by additional 10%

Set Bonus:
[+Temporal LUK Boots [1] or Modified LUK Boots [1]]
ASPD +1
if refine rate of boots is 10 or higher, ignores DEF and MDEF of brute and demon race monsters by 30%
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
15346.png Unexpected Fortune Armor [1] ATK +50

Increase critical damage by +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal LUK Boots [1]]
Increase critical damage by 10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 200x 1900000001.png Instance Coin
15353.png Splendid Swift Armor [1] ATK +50

Increase attack speed (reduce delay after attack by 2%) per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal AGI Boots [1]]
ASPD +1
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 200x 1900000001.png Instance Coin
15354.png Excellent Dexterous Armor [1] ATK +50

Increase long range physical damage by 2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal DEX Boots [1]]
Increase long range physical damage by 5%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
15278.png Soaring Physical Armor [1] ATK +50

Increase physical damage inflicted on All enemies by 2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal STR Boots [1]]
Increase physical damage inflicted on All enemies by 10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
15347.png Strong Healthy Armor [1] ATK +50

MaxHP +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies DEF by 30$
If refinement level is +9 or higher, increase physical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase physical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal VIT Boots [1]]
MaxHP +10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies DEF by 20%
Class: Armor
Defense: 120
Weight: 200
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
15279.png Robust Magical Armor [1] MATK +50

MATK +2% per 3 refinement levels
If refinement level is +7 or higher, ignore Brute and Demon race enemies MDEF by 30$
If refinement level is +9 or higher, increase magical damage inflicted on Brute and Demon race enemies by 10%
If refinement level is +11 or higher, increase magical damage inflicted on Earth and Wind property enemies by 10%

Set Bonus:
[+Temporal INT Boots [1]]
MATK +10%
If total refinement level is +21 or higher, ignore Brute and Demon race enemies MDEF by 20%
Class: Armor
Defense: 60
Weight: 90
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 150x 1900000001.png Instance Coin
20944.png Anti-Magic Manteau [1] MaxHP +300

MaxHP +100 per 2 refinement levels
MaxHP +2% per 3 refinement levels
If refinement level is +7 or higher, increase physical damage inflicted on All enemies by 7%
If refinement level is +9 or higher, reduce variable casting time of skills by 10%

Set Bonus:
[+Anti-Magic Suit]
ATK +30
If refinement level of Anti-Magic Suit is +9 or higher, ATK +40
Reduce delay after skill by 10%

Set Bonus:
[+Magic Intensifier Ring]
Reduce delay after skill by 5%
Class: Garment
Defense: 20
Weight: 55
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 125x 1900000001.png Instance Coin
20943.png Geffen Magic Muffler [1] Reduce variable casting time of skills by 10%

MATK +10 per 2 refinement levels
MATK +1% per 3 refinement levels
If refinement level is +7 or higher, increase All property magical damage by 5%
If refinement level is +9 or higher, reduce variable casting time of skills by 10%

Set Bonus:
[+Geffen Magic Robe]
MATK +30
If refinement level of Geffen Magic Robe is +9 or higher, MATK +40
Reduce variable casting time of skills by 20%

Set Bonus:
[+Magic Intensifier Ring]
Reduce SP consumption of skills by 5%
Class: Garment
Defense: 20
Weight: 55
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 125x 1900000001.png Instance Coin
32237.png Celine's Brooch [1] MATK +5%

Reduce variable casting time of skills by 10%

Set Bonus:
[+Celine's Ribbon]
Reduce fixed casting time of skills by 0.3 seconds
MATK +10 per refinement level of Celine's Ribbon
If refinement level of Celine's Ribbon is +7 or higher, increase magical damage inflicted on Demihuman and Demon race enemies by 10%
If refinement level of Celine's Ribbon is +9 or higher, increase Earth, Fire, Neutral, Water, and Wind property magical damage by 10%
If refinement level of Celine's Ribbon is +11 or higher, increase magical damage inflicted on Boss enemies by 20%

Set Bonus:
[+Evil Spirit Gloves]
ATK +50
MATK +50
ASPD +1
Class: Accessory
Defense: 0
Weight: 50
Level Requirement: 100
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 666x 1900000001.png Instance Coin
20955.png Christmas Guardian Tree [1] MATK +1% per 2 refinement levels

Increase physical damage inflicted on All enemies by 1% per 2 refinement levels
If refinement level is +9 or higher, ATK +30, MATK +30
If refinement level is +11 or higher, adds a 3% chance of increasing Holy and Neutral property magical damage by 20% for 10 seconds when performing basic attacks

Set Bonus:
[+Broken Heart, Noble Cross]
MATK +30
Increase damage of Duple Light by 40%
If refinement level of Noble Cross is +10 or higher, increase damage of Duple Light by 20%

Set Bonus:
[+Gentle Heart, Noble Cross]
ATK +30
Increase damage of Knuckle Arrow by 40%
If refinement level of Noble Cross is +10 or higher, increase damage of Knuckle Arrow by 20%

Set Bonus:
[+Evil Spirit Glove, Old Parasol]
MATK +80
Adds a 3% chance of autocasting level 10 Soul Strike when performing basic attacks
If refinement level of Old Parasol is +10 or higher, adds a 2% chance of autocasting level 5 Napalm Vulcan when performing basic attacks

Set Bonus:
[+Evil Spirit Glove, Red Lantern]
MATK +10%
HIT +10
Increase attack speed (reduce delay after attack by 10%)
If refinement level of Christmas Guardian Tree is +10 or higher, adds a 1% chance of autocasting level 3 Psychic Wave when performing basic attacks

Set Bonus:
[+Broken Heart, Gentle Heart]
Increase Physical damage inflicted on All enemies by 10%
Increase long ranged physical damage by 10%
Increase attack speed (reduce delay after attack by 10%)
If refinement level of Christmas Guardian Tree is +10 or higher, HIT +15
Increase critical damage by 15%
Class: Garment
Defense: 20
Weight: 10
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 500x 1900000001.png Instance Coin
55052.png Whistling MATK +1%

Increase physical damage inflicted on all enemies by 1%

Set Bonus:
[+Pendant of Maelstrom]
Increase critical damage by 10%
Reduce variable casting time of skills by 10%

Set Bonus:
[+Pendant of Chaos]
Increase critical damage by 10%

Set Bonus:
[+Pendant of Harmony]
Reduce variable casting time of skills by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 120
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 200x 1900000001.png Instance Coin
42022.png Phantom Cap [1] MATK +20 per 2 refinement levels

If refinement rate is +7 or higher, reduce variable casting time by 15%
If refinement rate is +9 or higher, increase all property magical damage by 15%
If refinement rate is +11 or higher, increase magical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Electric Fox-OS]
Reduce cooldown of Catnip Meteor by 1 Second
Increase Catnip Meteor damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Rutilus Stick-OS]
MATK +30
Increase Espa and Eswhoo damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Ultio-OS]
Increase Holy property magical damage by 5%
Reduce variable casting time by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
42017.png Ignis Cap [1] ATK +20 per 2 refinement level

If refinement level is +7 or higher, reduce variable casting time by 10%
If refinement level is +9 or higher, increase long ranged physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Sapphire Mace-OS]
ATK +30
Increase Cart Cannon damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Virtual Bow-OS]
Reduce cooldown of Arrow Storm by 2.5 seconds
Increase bow damage by 7% per 2 refinement level of weapon

Set Bonus:
[+Blasti-OS]
MaxHP +5%
Reduce physical and magical damage taken from small size enemies by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
400049.png Stripe hat [1] ATK +20 per 2 refinement level

If refinement level is +7 or higher, reduce variable casting time by 10%
If refinement level is +9 or higher, increase long ranged physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Boost Lance-OS]
ATK +30
Increase Cannon Spear damage by 4% per 2 refinement level of weapon

Set Bonus:
[+MH-P89-OS]
Increase Severe Rainstorm damage by 10%
Increase long ranged physical damage by 3% per 2 refinement level of weapon

Set Bonus:
[+AC-B44-OS]
Reduce delay after skill by 10%
Increase long ranged physical damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
400021.png Red Clark Casquette [1] ATK +20 per 2 refinement level

If refinement level is +7 or higher, reduce variable casting time by 15%
If refinement level is +9 or higher, increase melee physical damage by 15%
If refinement level is +11 or higher, increase physical damage against small and medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Meuchler-OS]
ATK +30
Increase Rolling Cutter damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Circuit Board-OS]
ATK +30
Increase Solar Burst damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Beam Claymore-OS]
Critical Rate +10
Increase physical and magical damage against large size enemies by 4% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
400054.png Great Magician's Ceremonial Crown [1] MATK +20 per 2 refinement level

If refinement rate is +7 or higher, reduce variable casting time by 15%
If refinement rate is +9 or higher, increase all property magical damage by 15%
If refinement rate is +11 or higher, increase magical damage against Small and Medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Cannon Rapier-OS]
MATK +30
Increase Hell Inferno damage by 4% per 2 refinement level of weapon

Set Bonus:
[+Rutilus Stick-OS]
MATK +30
Increase Comet damage by 5% per 2 refinement level of weapon

Set Bonus:
[+Kuroiro-OS]
Increase Water, Wind, and Fire property magical damage by 5%
Increase Flaming Petals, Freezing Spear, and Wind Blade damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
400061.png Sagittarius Celestial Coronet [1] ATK +20 per 2 refinement level

If refinement level is +7 or higher, reduce variable casting time by 15%
If refinement level is +9 or higher, increase long range physical damage by 15%
If refinement level is +11 or higher, increase physical damage against Small and Medium size enemies by 15%
Reduce fixed casting time by 0.2 seconds

Set Bonus:
[+Burning Knuckle-OS]
Reduce cooldown of Rampage Blaster by 1 second
Increase long range physical damage by 3% per 2 refinement level of weapon

Set Bonus:
[+Sapphire Mace-OS]
reduce variable casting time by 10%
Increase Acid Bomb damage by 3% per 2 refinement level of weapon

Set Bonus:
[+HR-S55-OS]
Increase long range physical damage by 5%
Increase Hammer of God damage by 3% per 2 refinement level of weapon
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 130
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 1000x 1900000001.png Instance Coin
42011.png Elemental Boots [1] Increase Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Spike damage by 15%

Increase Fire Bolt< Cold Bolt, Lightning Bolt, and Earth Spike damage by 2% per refinement level
If refinement level is +7 or higher, MATK +20
If refinement level is +9 or higher, has a chance to gain INT +70 and MATK +10% for 5 seconds when dealing physical damage
If refinement level is +11 or higher, increase Water, Wind, Earth, and Fire property magical damage by 10%

Set Bonus:
[+Elemental Sword]
ASPD +2
MATK +70
If refinement level of Elemental Sword is +10 or higher, increase all property magical damage by 10%
Class: Footgear
Defense: 10
Weight: 10
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 500x 1900000001.png Instance Coin
42012.png Thanatos's Maeror Mask MATK +3%

Increaes magical damage against players by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 250x 1900000001.png Instance Coin
42013.png Thanatos's Despero Mask ATK +3%

Increase physical damage against players by 10%
Class: Headgear
Defense: 0
Weight: 10
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 250x 1900000001.png Instance Coin
42014.png Thanatos's Odium Mask MaxHP +5%

Reduce physical and magical damage taken from players by 5%
Class: Headgear
Defense: 3
Weight: 10
Level Requirement: 99
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 250x 1900000001.png Instance Coin
42015.png CD in Mouth Increase all property magical damage by 5%

Has a chance to autocast Soul Strike level 10 when performing basic attacks

Set Bonus:
[+Old Parasol]
MATK +50
has a chance to autocast Gravitational Field level 3 when performing basic attacks
Class: Headgear
Defense: 0
Weight: 20
Level Requirement: 10
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 250x 1900000001.png Instance Coin
42016.png Drooping Thanatos's Dolor [1] Increase physical and magical damage against Holy and Shadow property enemies, Dragon and Angel race monsters by 10%

Increase physical and magical damage against Holy and Shadow peoperty enemies, Dragon and Angel race monsters by 1$ per 2 refinement levels
MaxHP +5%, MaxSP +5%
If refinement level is +7 or higher, ATK +5%, MATK +5%
If refinement level is +9 or higher, reduce variable casting time by 10%
If refinement level is +11 or higher, reduce delay after skill by 15%
Class: Headgear
Defense: 30
Weight: 10
Level Requirement: 1
Jobs: All

@go exchanger
NPC: Instance Points
Can be exchanged for 500x 1900000001.png Instance Coin


EDDA Biolabs Shop

  • The NPC Edda Biolab to enchant Experimental Weapons can be found at @go exchanger
  • These enchants can not be reset
  • There are 3 enchantment choices:
    1. General Enchant
    2. Advanced Enchant
    3. Determined Enchant (3rd slot only)
      • Uses a very large amount of materials but no chance of failure and the player can choose the desired enchant.
      • Enchanting the 3rd slot requires 5000x 25787.png Somatology Experimental Fragment


4th Slot Enchantment 3rd Slot Enchantment
4832.png Expert Archer 1 29594.png Seyren's Memory
4833.png Expert Archer 2 29595.png Howard's Memory
4834.png Expert Archer 3 29596.png Eremes's Memory
4808.png Fighting Spirit 4 29598.png Kathryne's Memory
4820.png Fighting Spirit 5 29599.png Margaretha's Memory
4821.png Fighting Spirit 6 29600.png Cecil's Memory
4818.png Sharp 1 29601.png Randel's Memory
4817.png Sharp 2 29602.png Flamel's Memory
4816.png Sharp 3 29603.png Gertie's Memory
4815.png Spell 1 29604.png Celia's Memory
4814.png Spell 2 29605.png Chen's Memory
4813.png Spell 3 29606.png Trentini's Memory
4863.png Fatal 1Lv 29607.png Alphoccio's Memory
4864.png Fatal 2Lv
4865.png Fatal 3Lv

EDDA Fall of Glast Heim Shop

Image Name Description How to obtain
15388.png King Schmidt's Suit [1] Increases physical and magical damage against medium and large size enemies by 10%.

If refine rate is 7 or higher:
Increases physical and magical damage against fire and shadow property enemies by 10%.


If refine rate is 9 or higher:
Reduces physical damage taken from dragon and formless race monsters by 15%.


If refine rate is 11 or higher:
Reduces physical and magical damage taken from medium and large size enemies by 10%.


[+ 15389.png King Schmidt's Manteau [1] ]
MaxHP + 5%, MaxSP + 5%.


If the sum of the set refine rate is 22 or above:
Reduces delay after skill by 15%.

Class: Armor
Defense : 150
Weight : 90
Required Level : 130
Usable Jobs : All

King Schmidt Von Walter (Hard)

Craftable at @go exchanger (71,148) for
# 5x 25739.png Curse-eroded Crystal

  1. 10x 6607.png Temporal Crystal .
15389.png King Schmidt's Manteau [1] Increases physical and magical damage against fire and shadow property enemies by 2% per 3 refine rate.

If refine rate is 7 or higher:
Reduces physical damage taken from dragon and formless race monsters by 5%.


If refine rate is 11 or higher:
Increases physical and magical damage against dragon and formless race monsters by 15%.

Class: Garment
Defense : 70
Weight : 60
Required Level : 130
Usable Jobs : All

King Schmidt Von Walter (Normal)

Craftable at @go exchanger (71,148) for

  1. 5x 25739.png Curse-eroded Crystal
  2. 10x 6607.png Temporal Crystal .
32228.png King Schmidt's Strong Insignia [1] Atk + 10%.

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
Atk + 25, Hit + 10.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .

32229.png King Schmidt's Divine Power Insignia [1] Matk + 10%.

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
Matk + 25, reduces variable casting time by 8%.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .

32230.png King Schmidt's Hundred Luck Insignia [1] Increases critical damage by 7%.

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
Increases critical damage by 7%, Atk + 5%.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .

32231.png King Schmidt's Rigid Insignia [1] MaxHP + 10%.

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
MaxHP + 5%, reduces after-cast delay by 5%.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .

32232.png King Schmidt's Flash Insignia [1] Increases attack speed (reduces delay after attack by 5%).

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
Increases attack speed (reduces delay after attack by 3%), Cri + 7.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .

32233.png King Schmidt's Thousand Bow Insignia [1] Increases long ranged physical damage by 7%.

[+ 15388.png King Schmidt's Suit [1] , 15389.png King Schmidt's Manteau [1] ]
Increases long ranged physical damage by 3%, ASPD + 1.

Class: Accessory (Left)
Defense : 10
Weight : 20
Required Level : 150
Usable Jobs : All

Obtained randomly from 100445.png Insignia Box

Craftable at @go exchanger (71,148) for
5x 25740.png Curse-eroded Gemstone
and
5x 6755.png Contaminated Magic .


EDDA Fall of Glast Heim Enchants
EDDA Fall of Glast Heim Equipment can be enchanted at the OSC1127 NPC in Fortessa 73/150 You can use @go exchanger to get to the NPC

15388.png King Schmidt's Suit can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25739.png Curse-eroded Crystal and 10x 6607.png Temporal Crystal
  • Enchants will be given randomly.
  • The chance for the item to be destroyed during enchantment has been removed.
  • Enchants can not be reset.
2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
Str 3 ~ 5 Str 3 ~ 5 Str 3 ~ 5
Agi 3 ~ 5 Agi 3 ~ 5 Agi 3 ~ 5
Vit 3 ~ 5 Vit 3 ~ 5 Vit 3 ~ 5
Int 3 ~ 5 Int 3 ~ 5 Int 3 ~ 5
Dex 3 ~ 5 Dex 3 ~ 5 Dex 3 ~ 5
Luk 3 ~ 5 Luk 3 ~ 5 Luk 3 ~ 5
Enchants armor with holy property
Enchants armor with poison property
Enchants armor with shadow property
Enchants armor with fire property
Enchants armor with water property
Enchants armor with earth property
Enchants armor with wind property
Enchants armor with undead property




15389.png King Schmidt's Manteau can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 5x 25739.png Curse-eroded Crystal and 10x 6607.png Temporal Crystal
  • Enchants will be given randomly.
  • The chance for the item to be destroyed during enchantment has been removed.
  • Enchants can not be reset
2nd slot Min ~ Max 3rd slot Min ~ Max 4th slot Min ~ Max
4808.png Fighting Spirit 4 ~ 6 4808.png Fighting Spirit 4 ~ 6 4808.png Fighting Spirit 4 ~ 6
4813.png Spell 3 ~ 5 4813.png Spell 3 ~ 5 4813.png Spell 3 ~ 5
4817.png Sharp 2 ~ 4 4817.png Sharp 2 ~ 4 4817.png Sharp 2 ~ 4
4834.png Expert Archer 3 ~ 5 4834.png Expert Archer 3 ~ 5 4834.png Expert Archer 3 ~ 5
4863.png Fatal 1 ~ 3 4863.png Fatal 1 ~ 3 4863.png Fatal 1 ~ 3




32228.png King Schmidt's Insignia can be enchanted on the 2nd, 3rd and 4th slot of the item

  • Each enchantment costs 10x 25740.png Curse-eroded Gemstone and 40x 6755.png Contaminated Magic
  • Enchants will be given randomly, starting from the 4th slot.
  • The chance for the item to be destroyed during enchantment has been removed.
  • Enchants can not be reset
2nd slot 3rd slot Min ~ Max 4th slot Min ~ Max
29587.png Flash 4821.png Fighting Spirit 6 ~ 7 Str 3 ~ 5
29588.png Strong 4812.png Spell 4 ~ 5 Agi 3 ~ 5
29589.png Thousand Bow 4843.png Sharp 4 ~ 5 Vit 3 ~ 5
29590.png Divine Power 4835.png Expert Archer 4 ~ 5 Int 3 ~ 5
29591.png Rigid 4864.png Fatal 2 ~ 3 Dex 3 ~ 5
29592.png Hundred Luck Luk 3 ~ 5




  • Dismantlement

Though enchanted equipment can't be reset. NPC OSC1198 in Fortessa 75/152 offers you to turn your unwanted enchanted equipment back into material again (will receive Curse-eroded Crystal or Curse-eroded Gemstone only).
Only equipment which is enchanted at least once can be disassembled. The amount of reclaimed material depends on amount of enchantment.
When disassembling unwanted equipment. There is a low chance to gain following costumes too:

 31633.png Costume Drooping Heinrich   
31632.png Costume Drooping Oscar
31631.png Costume Drooping Schmidt



Noblesse Equipment Shop

Imperial Equipment Shop

Grace Equipment Shop

Weekly Manager

Key Research Shop

Fortessa Research Shop

Random Guy Shop

Abyss Lake Shop

Odin Past Shop

Einbroch Mine Shop

Dummy (@go dummy)

NPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

Main Area

NPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: StylistNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

NPCs

Stylist

Allows you to change your hair, haircolor, dye and outfit.
  • Stylist

Exchanger (@go special)

NPC: Voting Manager LucretiaNPC: Loyalist HannaNPC: Event ExchangerNPC: Card ExchangerNPC: World BossNPC: Illusion ManagerNPC: Quest Master NurahNPC: Certificate RecyclerNPC: FrankNPC: Item Collector JasonNPC: Activity ShopNPC: Monster Hunter AllenNPC: Specialist RobertoNPC: CastielleNPC: Area WarperMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

Vending (@go vending)

NPC: DemiNPC: DemiNPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

Dungeons

Main Office (@go office)

NPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the AREA you wish to have more information about.

First Floor

NPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

Second Floor

NPC: DemiNPC: DemiNPC: DemiNPC: DemiMap Overview of Fortessa, Capital of Shining Moon.
Click on the NPC you wish to have more information about.

NPC

Test 11