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== Episode 17.1 - Appear, Illusion! ==
 
 
=== Illusion OS Equipment ===
 
=== Illusion OS Equipment ===
 
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{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"

Revision as of 21:04, 5 November 2020

Illusion OS Equipment

Image Name Effect How to obtain
15376.png Illusion Armor A-type [1] Atk + 100.

Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
15377.png Illusion Armor B-type [1] Matk + 100.

Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
20933.png Illusion Engine wing A-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
20934.png Illusion Engine wing B-type [1] MaxHP + 1000.

MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 10%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
22196.png Illusion Leg A-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
22197.png Illusion Leg B-type [1] MaxSP + 200

MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
32207.png Illusion Booster R [1] Atk + 5%.

Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
32208.png Illusion Booster L [1] Atk + 5%.

Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
32209.png Illusion Battle chip R [1] Matk + 5%.

Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.
32210.png Illusion Battle chip L [1] Matk + 5%.

Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

@go exchanger
NPC: Illusion OS
Cost: 50x Cor Core.


Illusion OS Modification Modules

Modification Modules can be crafted for 25723.png Cor Core x5 and 25669.png Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC


Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.


Armor
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
25687.png Power

Up to 2 modules can be placed on equipment

  • Atk + 5%.
  • If refine rate is 7 or higher, Atk + 25.
  • If refine rate is 9 or higher, additional Atk + 25.
25688.png Magic

Up to 2 modules can be placed on equipment

  • Matk + 5%.
  • If refine rate is 7 or higher, Matk + 25.
  • If refine rate is 9 or higher, additional Matk + 25.
25689.png Shooter

Up to 2 modules can be placed on equipment

  • Increases long ranged physical damage by 3%.
  • If refine rate is 7 or higher, increases long ranged physical damage by additional 2%.
  • If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
25693.png Delay After Skill

Up to 1 modules can be placed on equipment

  • Reduces delay after skill by 5%.
  • If refine rate is 7 or higher, reduces delay after skill by an additional 5%.
  • If refine rate is 9 or higher, reduces delay after skill by an additional 5%.
Engine Wing
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
25690.png Fast

Up to 2 modules can be placed on equipment

  • ASPD + 1.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%).
  • If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
25691.png Caster

Up to 2 modules can be placed on equipment

  • Reduces variable casting time by 5%.
  • If refine rate is 7 or higher, reduces variable casting time by an additional 3%.
  • If refine rate is 9 or higher, reduces variable casting time by an additional 3%.
25692.png Critical

Up to 2 modules can be placed on equipment

  • Critical Rate + 10.
  • If refine rate is 7 or higher, increases critical damage by 5%.
  • If refine rate is 9 or higher, increases critical damage by an additional 5%.
25695.png Above All

Up to 1 modules can be placed on equipment

  • Reduces physical and magical damage taken from all property enemies by 5%.
  • If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%.
  • If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
Leg
Module Effect
25670.png Defense

Up to 3 modules can be placed on equipment

  • Def + 25
  • If refine rate is 7 or higher, Def + 10
  • If refine rate is 9 or higher, Def + 10
25671.png Magic Defense

Up to 3 modules can be placed on equipment

  • Mdef + 2
  • If refine rate is 7 or higher, Mdef + 3
  • If refine rate is 9 or higher, Mdef + 3
25684.png Vital

Up to 2 modules can be placed on equipment

  • MaxHP + 5%.
  • If refine rate is 7 or higher, MaxHP + 500
  • If refine rate is 9 or higher, additional MaxHP + 750
25685.png Mental

Up to 2 modules can be placed on equipment

  • MaxSP + 5%.
  • If refine rate is 7 or higher, MaxSP + 100
  • If refine rate is 9 or higher, additional MaxSP + 150
25686.png Heal

Up to 2 modules can be placed on equipment

  • Increases heal effectiveness by 5%.
  • If refine rate is 7 or higher, increases heal effectiveness by additional 5%.
  • If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
25694.png Fixed Casting

Up to 1 modules can be placed on equipment

  • Reduces fixed casting time by 0.3 second.
  • If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second.
  • If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
25700.png Unlimited Vital

Only 1 Legendary module per equipment

  • Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  • Everlasting Life
  • Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
25701.png Spell Buster

Only 1 Legendary module per equipment

  • Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  • Magic Storm
  • Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
25702.png Firing Shot

Only 1 Legendary module per equipment

  • Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  • Plunging Shooter
  • Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Overpower

Only 1 Legendary module per equipment

  • Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  • Raging Fight
  • Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
25704.png Fatal Flash

Only 1 Legendary module per equipment

  • Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  • Deadly Lightspeed
  • Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Lucky Strike

Only 1 Legendary module per equipment

  • Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  • Good Fortune
  • When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
Booster R & Battle Chip R
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • Vit +3
25673.png Luk

Up to 3 modules can be placed on equipment

  • Luk +3
25674.png Str

Up to 3 modules can be placed on equipment

  • Str +3
25675.png Agi

Up to3 modules can be placed on equipment

  • Agi +3
25678.png HP Recovery

Up to 2 modules can be placed on equipment

  • HP Recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • Matk +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25696.png Drain Life

Up to 1 modules can be placed on equipment

  • Has a 2% chance to restore 2% of damage as HP when dealing physical damage
25698.png Magic Healing

Up to 1 modules can be placed on equipment

  • Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
Booster L & Battle Chip L
Module Effect
25672.png Vit

Up to 3 modules can be placed on equipment

  • VIT +3
25673.png LUK

Up to 3 modules can be placed on equipment

  • LUK +3
25676.png INT

Up to 3 modules can be placed on equipment

  • INT +3
25677.png Dex

Up to 3 modules can be placed on equipment

  • DEX +3
25679.png SP Recovery

Up to 2 modules can be placed on equipment

  • SP recovery +20%
25680.png Spell

Up to 1 modules can be placed on equipment

  • Matk +18
  • Reduce Variable Cast Time by 10%
25681.png Attack Speed

Up to 1 modules can be placed on equipment

  • Increase attack speed (reduce delay after attack) by 10%
25682.png Fatal

Up to 1 modules can be placed on equipment

  • Critical Rate +4
  • Increase critical damage by 10%
25683.png Expert Archer

Up to 1 modules can be placed on equipment

  • Increase Long Range Physical damage by 10%
25697.png Drain Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to restore 1% of damage as SP when dealing physical damage
25699.png Magic Soul

Up to 1 modules can be placed on equipment

  • Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage

Illusion OS Weapons

Image Name Effect How to obtain
1862.png Burning Knuckle-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
13493.png Cannon Rapier-OS [2] Matk + 150.

When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
16088.png Saphir Mace-OS [2] Can't be destroyed.

Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
16089.png Ultio-OS [2] Matk + 170.

Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
18178.png Virtual Bow-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
18179.png MH-P89-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
18180.png AC-B44-OS [2] Matk + 135.

Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
21047.png Beam Claymor-OS [2] Can't be destroyed.

Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
26151.png Rutilus Stick-OS [2] Can't be destroyed.

Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
28038.png Meuchler-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
28136.png Blasti-OS [2] Can't be destroyed.

Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
28253.png HR-55-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
28629.png Circuit Board-OS [2] Atk + 3%.

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
28755.png Kuroiro-OS [2] Matk + 150.

Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
32019.png Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%).

If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.
26164.png Electric Fox-OS [2] Matk + 350, Matk + 5%.

If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class : One-handed Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Summoner (Doram)

@go exchanger
NPC: Illusion OS
Cost: 1x Broken Weapon and 50x Cor Core.

Illusion OS Weapon Enchants

There are a total of 6 different Enchanting Items, list can be found here. Lapine_Enchanting#OS_Weapons