Difference between revisions of "4th Jobs"

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(Created page with "== 4th job update == You can change into the 4th job of your class at Base Level 200. The new max Base level becomes 250 and the Job level is 50. You will no longer gain Statu...")
 
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===Trait Status System===
 
===Trait Status System===
 
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{| class="wikitable" style="text-align:left"
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! colspan=2| '''Trait Status Point'''
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|-
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! Trait Status
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! Effect
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|-
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|-style="background-color:#6386b8;"
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| Power (POW) ||
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*Status ATK +5 every 1 point
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*P.ATK +1 every 3 points
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|-
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|-style="background-color:#6a686b;"
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| Stamina (STA) ||
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*Res +1 every 1 point
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*Res +5 every 3 points
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|-
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|-style="background-color:#6386b8;"
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| Wisdom (WIS) ||
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*Mres +1 every 1 point
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*Mres +5 every 3 points
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|-
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|-style="background-color:#6a686b;"
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| Spell (SPL) ||
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*Status MATK +5 every 1 point
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*S.MATK +1 every 3 points
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|-
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|-style="background-color:#6386b8;"
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| Concentration (CON) ||
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*HIT +2 every 1 point
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*Flee +2 every 1 point
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*P.ATK +1 every 5 points
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*S.MATK +1 every 5 points
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|-
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|-style="background-color:#6a686b;"
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| Creative (Crt) ||
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*Heal Plus +1 every 1 point
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*Critical Damage Rate +1 every 3 points
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|-
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|}
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<br><br>
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'''Power ATK''' (P.ATK): increases final physical attack power by 1% per point<br>
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'''Spell MATK''' (S.MATK): increases final magical attack power by 1% per point<br>
 +
'''Resist''' (Res): reduces physical damage taken before physical defense is applied<br>
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'''Magic Resist''' (Mres): reduces magical damage taken before magic defense is applied<br>
 +
'''Heal Plus''' (H.Plus) increases final heal effectiveness by 1% per point<br>
 +
'''Critical Damage Rate''' (C.Rate): increases power of critical on "140% damage increase"<br>
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<br>
 +
<br>
  
 
==Dragon Knight==
 
==Dragon Knight==

Revision as of 12:11, 20 October 2020

4th job update

You can change into the 4th job of your class at Base Level 200. The new max Base level becomes 250 and the Job level is 50. You will no longer gain Status Points to increase your Str/Agi/Vit/Int/Dex/Luk and instead will gain Trait Status Points.

Trait Status System

Trait Status Point
Trait Status Effect
Power (POW)
  • Status ATK +5 every 1 point
  • P.ATK +1 every 3 points
Stamina (STA)
  • Res +1 every 1 point
  • Res +5 every 3 points
Wisdom (WIS)
  • Mres +1 every 1 point
  • Mres +5 every 3 points
Spell (SPL)
  • Status MATK +5 every 1 point
  • S.MATK +1 every 3 points
Concentration (CON)
  • HIT +2 every 1 point
  • Flee +2 every 1 point
  • P.ATK +1 every 5 points
  • S.MATK +1 every 5 points
Creative (Crt)
  • Heal Plus +1 every 1 point
  • Critical Damage Rate +1 every 3 points



Power ATK (P.ATK): increases final physical attack power by 1% per point
Spell MATK (S.MATK): increases final magical attack power by 1% per point
Resist (Res): reduces physical damage taken before physical defense is applied
Magic Resist (Mres): reduces magical damage taken before magic defense is applied
Heal Plus (H.Plus) increases final heal effectiveness by 1% per point
Critical Damage Rate (C.Rate): increases power of critical on "140% damage increase"


Dragon Knight

Arch Mage

Wind Hawk

Meister

Shadow Cross

Cardinal

Imperial Guard

Elemental Master

Troubadour & Trouvere

Biolo

Abyss Chaster

Inquisitor