Difference between revisions of "OS Mission"
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|https://static.divine-pride.net/images/mobs/png/20346.png | |https://static.divine-pride.net/images/mobs/png/20346.png | ||
|Miguel | |Miguel | ||
| + | [[File:Mvp.png]] | ||
|115 | |115 | ||
|8,600,000 | |8,600,000 | ||
|Medium/Demi-Human/Wind 4 | |Medium/Demi-Human/Wind 4 | ||
|} | |} | ||
| + | |||
= Illusion OS Equipment = | = Illusion OS Equipment = | ||
=== Illusion Armors === | === Illusion Armors === | ||
Revision as of 10:39, 11 May 2022
| Requirements | |
|---|---|
| Base Level: | 110 |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Walkthrough
The objective is to clear waves of mobs to progress in the instance. The waves get progressively stronger, starting at CP 1 and ending in CP 6. At the end of the instance, you will have to fight Miguel who will be assigned a random CP, and has access to the following skills:
- Heal - When idle. Targets self. Heals for 9,999
- High Heal - When idle. Targets self. Long cast time.
- Bomb - When attacking and chasing.
- Earthquake - When attacking (CP5 4k per hit, CP7 about 10k damage per hit, CP20 about 40k damage per hit, CP22 43k per hit)
- Magnum Break - When attacking
- Ignition Break - When attacking
Miguel will also spawn fireballs around him that damage players that get too close to it. As the fight progresses, he will summon more fireballs around him.
Note: Despite the map showing a large area, the instance is actually confined to a small area of the map.
Rewards:
The following items are given as a reward for defeating the boss and from finishing the instance:
These items can be traded for various equipment via npc in @go exchange
Additionally,
OS Remodel Cube can be obtained at random from doing the instance in hell mode or higher. The item is used to convert any of the OS weapons and their headgears into their OSAD counterpart.
Enemies
| Image | Name | Level | HP | Size/Race/Element |
|---|---|---|---|---|
|
Incomplete Caput | 110 | 31,000 | Medium/Demi-Human/Dark 2 |
|
Incomplete Dolor | 111 | 31,000 | Medium/Demi-Human/Poison 3 |
|
Incomplete Bellare | 112 | 38,000 | Medium/Demi-Human/Neutral 2 |
|
Miguel | 115 | 8,600,000 | Medium/Demi-Human/Wind 4 |
Illusion OS Equipment
Illusion Armors
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Illusion Armor B-type [1] | ATK + 100. ATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Armor B-type [1] | MATK + 100. MATK + 10 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 10%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Engine Wing A-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 5%). [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Engine Wing B-type [1] | MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher: Reduces variable casting time by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Leg A-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases long ranged physical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Leg B-type [1] | MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher: Increases all properties magical damage by 5%. [+ [+ |
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Booster R [1] | ATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Booster L [1] | ATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Battle chip R [1] | MATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
|
Illusion Battle chip L [1] | MATK + 5%.
|
@go exchanger NPC: Illusion OS Cost: 50x |
Illusion OS Modification Modules
Modification Modules can be crafted for
Cor Core x5 and
Unknown Parts x30 at the Illusion OS NPC in Fortessa 84/112 You can use @go exchanger to get to the NPC
There are four different types of module
Normal ,
Rare ,
Unique , and
Legendary . Normal has the highest chance of success to craft and Legendary has the lowest.
Illusion Equipment can be modified with a number of different module types. Each piece of equipment can have a maximum of 3 modules. Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Illusion OS Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OS | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Rampage Blast damage by 15%. If refine rate is 11 or higher: Increases damage against medium and large size enemies by 20%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Sura |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Cannon Rapier-OS | MATK + 150.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Fireball damage by 30%. If refine rate is 11 or higher: When dealing melee physical damage, has a chance to auto cast Hell Inferno level 3. Class: Sword Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Saphir Mace-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: Increases Cart Cannon damage by 20%. If refine rate is 11 or higher: Increases long ranged physical damage by 15%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Required Level: 130 Usable Jobs: Genetic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Ultio-OS [2] | MATK + 170.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Adoramus damage by 20%. If refine rate is 11 or higher: Increases holy property magical damage by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Archbishop |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Virtual Bow-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Arrow Storm damage by 30%. If refine rate is 11 or higher: Increases Arrow Storm damage by additional 20%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Ranger |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
MH-P89-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher: Increases Severe Rainstorm damage by 15%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Minstrel, Wanderer |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
AC-B44-OS [2] | MATK + 135.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Triangle Shot damage by 15%. If refine rate is 11 or higher: Increases bow damage by 10%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 4 Required Level: 130 Usable Jobs: Shadow Chaser |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Beam Claymore-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases critical damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Required Level: 130 Usable Jobs: Swordsman classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Rutilus Stick-OS [2] | Can't be destroyed.
Increases magical damage against neutral and earth property enemies by 5%. If refine rate is 7 or higher: Reduces variable casting time by 7%. If refine rate is 9 or higher: When dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: One-handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Meuchler-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Cross Ripper Slasher damage by 15%. If refine rate is 11 or higher: Increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 4 Required Level: 130 Usable Jobs: Assassin classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Blasti-OS [2] | Can't be destroyed.
If refine rate is 7 or higher: Reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher: Increases long ranged physical damage by 15%. If refine rate is 11 or higher: Reduces delay after skill by 10%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Required Level: 130 Usable Jobs: Mechanic |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
HR-55-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases long ranged physical damage by 7%. If refine rate is 9 or higher: Increases Hammer of God damage by 20%. If refine rate is 11 or higher: Reduces cooldown of Hammer of God by 5 seconds. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Gunslinger classes. |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Circuit Board-OS [2] | ATK + 3%.
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases damage against small and medium size enemies by 20%. If refine rate is 11 or higher: Increases critical damage by 20%. Class: Book Attack: 180 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Sage classes, Priest classes, Star Gladiator classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Kuroiro-OS [2] | MATK + 150.
If refine rate is 7 or higher: Increases physical and magical damage against shadow and undead property enemies by additional 10%. If refine rate is 9 or higher: Increases Kunai Splash damage by 20%. If refine rate is 11 or higher: Increases physical and magical damage against demon and undead race enemies by 10%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Required Level: 130 Usable Jobs: Ninja classes |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Boost Lance-OS [2] | Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher: Increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher: Increases Vanishing Point damage by 20%. If refine rate is 11 or higher: Increases Vanishing Point damage by additional 15%. Class: One-hand Spear Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 130 Usable Jobs: Royal Guard |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
|
Electric Fox-OS [2] | MATK + 350
If refine rate is 7 or higher: Increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher: Reduces variable casting time by 10% Increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher: Increases Catnip Meteor damage by 30%. Class: One-handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Required Level: 130 Usable Jobs: Summoner (Doram) |
@go exchanger NPC: Illusion OS Cost: 1x and 50x |
OSAD Weapons
| Image | Name | Effect | How to Obtain |
|---|---|---|---|
|
Burning Knuckle-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, reduces cooldown of Earth Shaker by 1 second. If refine rate is 9 or higher, increases Rampage Blast damage by 30%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%, increases Rampage Blast damage by additional 45%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Sura classes |
1x +7 or higher 200x 40x |
|
Cannon Rapier-OSAD [2] | Matk + 150.
When dealing normal melee physical damage, has a chance to auto-cast Fire Bolt and Fire Ball which have the same skill level as refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 60%. If refine rate is 11 or higher, when dealing normal melee physical damage, has a chance to auto-cast Hell Inferno level 4. Class: Sword Attack: 160 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes, Novice classes, Thief classes, Merchant classes |
1x +7 or higher 200x 40x |
|
Saphir Mace-OSAD [2] | Can't be destroyed.
Atk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by 25%. If refine rate is 11 or higher, increases long ranged physical damage by 15%, increases Cart Cannon damage by additional 20%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 5 Required Level: 170 Jobs: Genetic classes |
1x +7 or higher 200x 40x |
|
Ultio-OSAD [2] | Can't be destroyed.
Matk + 170. Matk + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by 30% and Judex damage by 25%. If refine rate is 11 or higher, increases holy property magical damage by 15%, reduces delay after skill by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Archbishop classes |
1x +7 or higher 200x 40x |
|
Virtual Bow-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, Cri + 8, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 40% and Focused Arrow Strike damage by 20%. If refine rate is 11 or higher, Cri + 7, increases Arrow Storm damage by additional 30%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Ranger classes |
1x +7 or higher 200x 40x |
|
MH-P89-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 40%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Minstrel classes, Wanderer classes |
1x +7 or higher 200x 40x |
|
AC-B44-OSAD [2] | Matk + 135.
Increase long ranged physical damage by 7%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases Triangle Shot damage by 25%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 190 Weight: 60 Weapon Level: 5 Required Level: 170 Jobs: Shadow Chaser classes |
1x +7 or higher 200x 40x |
|
Beam Claymore-OSAD [2] | Can't be destroyed.
Cri + 10. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases critical damage by 20%, increases Storm Blast damage by 25%. If refine rate is 11 or higher, increases physical and magical damage against small and medium size enemies by 25%. Class: Two-handed Sword Attack: 250 Weight: 180 Weapon Level: 5 Required Level: 170 Jobs: Swordman classes |
1x +7 or higher 200x 40x |
|
Rutilus Stick-OSAD [2] | Can't be destroyed.
Matk + 175. Increases magical damage against neutral and earth property enemies by 10%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral and fire property magical damage by 30%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Staff Attack: 80 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
1x +7 or higher 200x 40x |
|
Meuchler-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%), increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 45%, reduces delay after skill by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class: Katar Attack: 190 Weight: 130 Weapon Level: 5 Required Level: 170 Jobs: Assassin classes |
1x +7 or higher 200x 40x |
|
Blasti-OSAD [2] | Can't be destroyed.
Reduces damage taken from medium and large enemies by 15%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by 25%. If refine rate is 11 or higher, reduces delay after skill by 15%. Class: Two-handed Axe Attack: 400 Weight: 450 Weapon Level: 5 Required Level: 170 Jobs: Mechanic classes |
1x +7 or higher 200x 40x |
|
HR-55-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 10%. If refine rate is 9 or higher, increases Hammer of God damage by 30%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds, increases Hammer of God damage by additional 20%. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Gunslinger classes |
1x +7 or higher 200x 40x |
|
Circuit Board-OSAD [2] | Atk + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 30%. If refine rate is 11 or higher, increases critical damage by 20%, increases melee physical damage by 10%. Class: Book Attack: 180 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Sage classes, Priest classes, Star Gladiator classes |
1x +7 or higher 200x 40x |
|
Kuroiro-OSAD [2] | Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 7%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 13%. If refine rate is 9 or higher, increases Flaming Petals, Freezing Spear and Wind Blade damage by 20% and Kunai Splash damage by 35%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 15%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 5 Required Level: 170 Jobs: Ninja classes |
1x +7 or higher 200x 40x |
|
Boost Lance-OSAD [2] | Increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, additional increases attack speed (reduces delay after attack by additional 10%). If refine rate is 9 or higher, increases Vanishing Point and Cannon Spear damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 25%. Class: Spear Attack: 190 Weight: 100 Weapon Level: 5 Required Level: 170 Jobs: Royal Guard classes |
1x +7 or higher 200x 40x |
|
Electric Fox-OSAD [2] | Can't be destroyed.
Matk + 350, Matk + 10%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 30%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 20%. If refine rate is 11 or higher, increases Catnip Meteor damage by 45%. Class: Staff Attack: 250 Weight: 120 Weapon Level: 5 Required Level: 170 Jobs: Summoner (Doram) classes |
1x +7 or higher 200x 40x |
Illusion OS Weapon Enchants
There are a total of 6 different Enchanting Items, list can be found here.












































