Difference between revisions of "Illusion of Labyrinth"
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== Equipment == | == Equipment == | ||
| + | <br> | ||
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| − | ! | + | ! style="background-color:#B6D4D9; width: 10%" | Image |
| − | + | ! style="background-color:#B6D4D9;" | Name | |
| − | + | ! style="background-color:#B6D4D9;" | Effect | |
| − | ! style=" | + | ! style="background-color:#B6D4D9;" | How to obtain |
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|- | |- | ||
| + | {{EpisodeGear|id2=20840|name2=Illusion Ancient Cape [1<nowiki>]</nowiki>|effect= | ||
| + | AGI +2 | ||
| + | ----------------- | ||
| + | Additional AGI +1 per 2 refine rate (up to +10) | ||
| + | -------------------------- | ||
| + | [+ {{Item List |id=28725|item=Illusion Moonlight Dagger [1<nowiki>]</nowiki>}}]<br> | ||
| + | MATK + 80<br> | ||
| + | ------------------------ | ||
| + | '''If the refine rate of both are 7 or higher:'''<br> | ||
| + | Additional +80 MATK | ||
| + | ---------------------- | ||
| + | '''If the sum of refine rate is 18 or higher:'''<br> | ||
| + | Additional +40 MATK | ||
| + | ------------------------- | ||
| + | '''If the sum of refine rate is 22 or higher:'''<br> | ||
| + | Increases Fire property magical damage by 15%<br> | ||
| + | <br> Class: Garment <br> | ||
| + | Defense: 18 <br> | ||
| + | Weight: 60 <br> | ||
| + | Required Level: 100 <br> | ||
| + | Job: Every Job<br> | ||
| + | |howto={{mob |id=3757|name=Furious Dracula}}<br><br>Craftable at [[Fortessa#Exchanger_.28.40go_special.29 | @go special (217,220)]] for | ||
| + | # 1x +9 {{Item List |id=2525|item=Ancient Cape [1<nowiki>]</nowiki>}}<br> | ||
| + | # 50x {{Item List |id=25271|item=Illusion Stone}}<br> | ||
| + | # 200x {{Item List |id=25263|item=Short Bat Fur}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28508|name2=Illusion Skull Ring [1<nowiki>]</nowiki>|effect= | ||
| + | Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage.<br> <br> | ||
| + | Class: Accessory (Right)<br> | ||
| + | Defense: 1 <br> | ||
| + | Weight: 10 <br> | ||
| + | Required Level: 100 <br> | ||
| + | Job: Every Class <br> | ||
| + | |howto={{mob |id=3753|name=Restless Ghoul}}<br><br>Craftable at [[Fortessa#Exchanger_.28.40go_special.29 | @go special (217,220)]] for | ||
| + | # 1x {{Item List |id=2715|item=Skull Ring [1<nowiki>]</nowiki>}}<br> | ||
| + | # 50x {{Item List |id=25271|item=Illusion Stone}}<br> | ||
| + | # 400x {{Item List |id=25266|item=Dried Yggdrasil Leaf}} | ||
| + | }} | ||
| + | {{EpisodeGear|id2=28509|name2=Illusion Ring [1<nowiki>]</nowiki>|effect= | ||
| + | STR + 3 | ||
| + | ----------------------- | ||
| + | '''If base Str is 100 or higher:'''<br> | ||
| + | ATK + 30. | ||
| + | <br> Class: Headgear <br> | ||
| + | Defense: 4 <br> | ||
| + | Weight: 10 <br> | ||
| + | Required Level: 99 <br> | ||
| + | Job: Every Job<br> | ||
| + | |howto={{mob |id=3757|name=Furious Dracula}}<br><br>Craftable at [[Fortessa#Exchanger_.28.40go_special.29 | @go special (217,220)]] for | ||
| + | # 1x +{{Item List |id=2621|item=Ring [1<nowiki>]</nowiki>}} <br> | ||
| + | # 50x {{Item List |id=25271|item=Illusion Stone}}<br> | ||
| + | # 400x {{Item List |id=25267|item=Suspicious Magical Circle}} | ||
| + | }} | ||
|} | |} | ||
| − | + | ||
== Weapon == | == Weapon == | ||
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" | {| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%" | ||
Revision as of 16:44, 12 January 2021
| Illusion of Labyrinth | |
|---|---|
| |
| Information | |
| Level Range: | Any level |
| Type: | Illusion Dungeon |
| Race(s): | Demon, Demihuman, Insect, Brute, Plant |
| Element(s): | Wind, Earth, Dark, Holy, Ghost, Poison |
| Map(s): | prt_mz03_i |
Overview
To enter this dungeon, talk to the warper located in any town, or use the command @warp prt_mz03_i.
There is no minimum level required to enter this map.
This zone is a normal, open dungeon which features repeatable quests, equipment crafting as well as certain new mechanics.
Background and Lore
An Illusion Dungeon that looks very similar to the Hidden Dungeon located somewhere in Midgard. The dungeon consists of 1 floor.
Enemies
Chaotic Baphomet spawns every 180~190 minutes.
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Chaotic Andrea |
177 | 1,057,444 | Medium / Demihuman / Holy 3 |
|
Chaotic Anes |
177 | 1,056,411 | Medium / Demihuman / Holy 2 |
|
Chaotic Silvano |
177 | 1,057,650 | Medium / Demihuman / Holy 4 |
|
Chaotic Cecillia |
177 | 1,057,547 | Medium / Demihuman / Holy 1 |
|
Chaotic Baphomet Jr |
177 | 1,057,444 | Small / Demon / Dark 1 |
|
Chaotic Side Winder |
176 | 961,531 | Medium / Brute / Poison 1 |
|
Chaotic Hunter Fly |
175 | 1,045,087 | Small / Insect / Wind 2 |
|
Chaotic Mantis |
174 | 1,039,216 | Medium / Insect / Earth 1 |
|
Chaotic Ghostring |
173 | 1,033,446 | Medium / Demon / Ghost 4 |
|
Chaotic Killer Mantis |
173 | 1,058,167 | Medium / Insect / Earth 1 |
|
Chaotic Poporing |
173 | 1,032,638 | Medium / Plant / Poison 1 |
|
Chaotic Stem Worm |
173 | 1,027,071 | Medium / Plant / Wind 1 |
|
Chaotic Baphomet
|
178 | 21,278,744 | Large / Demon / Dark 4 |
Related Quests & Contents
Every quest rewards 1 Illusion Stones upon completion and 100k base & job exp.
Every quest has a 24 hour cooldown but main reset of every quest is at 04:00 AM which ignores the remaining time.
These are doable at any level as long as you can enter the zone.
| Quests | ||
|---|---|---|
| Quest Name | Description | Reward |
| Illusion Hunt One | Hunt 20x Chaotic Andrea, 20x Chaotic Anes. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Two | Hunt 20x Chaotic Silvanos, 20x Chaotic Cecillia. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Three | Hunt 20x Chaotic Baphomet Jr, 20x Chaotic Side Winder. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
| Illusion Hunt Four | Hunt 20x Chaotic Mantis, 20x Chaotic Killer Mantis. Return to the Illusion Manager when this quest is completed. | 1 Illusion Stone |
Equipment
| Image | Name | Effect | How to obtain |
|---|---|---|---|
|
Illusion Ancient Cape [1] | AGI +2
Additional AGI +1 per 2 refine rate (up to +10) [+ If the refine rate of both are 7 or higher: If the sum of refine rate is 18 or higher: If the sum of refine rate is 22 or higher: |
Furious Dracula Craftable at @go special (217,220) for
|
|
Illusion Skull Ring [1] | Has a 50% chance to inflict curse to either enemies or yourself when dealing melee physical damage. Class: Accessory (Right) |
Restless Ghoul Craftable at @go special (217,220) for
|
|
Illusion Ring [1] | STR + 3
If base Str is 100 or higher: |
Furious Dracula Craftable at @go special (217,220) for
|
Weapon
| Weapons | |||
|---|---|---|---|
| Item Picture | Item Name | Item Effect | Materials |
|
Illusion Bazerald [2] | Int + 5, Matk + 170 -------------------- Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases fire property magical damage by 10%. -------------------- If refine rate is 9 or higher, increases Fire Bolt and Fire Ball damage by 40%. -------------------- If refine rate is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%. -------------------- [+Illusion Fancy Flower] Matk + 50. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of refine rate is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds. Class: Dagger |
+9 Bazerald [0] 1ea. + Illusion Stones 120ea. + Mantis Flower 150ea. |
|
Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10. -------------------- Increases long ranged physical damage by 2% per refine rate. -------------------- If refine rate is 7 or higher, reduces SP consumption of skills by 20%. -------------------- If refine rate is 9 or higher, reduces delay after skill by 20%. -------------------- If refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. -------------------- [+Illusion Boots] increases long ranged physical damage by 3%. If refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine rate is 18 or higher, reduces fixed casting time by 0.5 second. -------------------- If the sum of refine rate is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%. Class: Two-handed Sword |
+9 Tae Goo Lyeon [2] 1ea. + Illusion Stones 120ea. + Short Lasso 150ea. |
|
Illusion Gold Lux [2] | Hit + 10. -------------------- Increases long ranged physical damage by 3% per 2 refine rate. -------------------- If refine rate is 7 or higher, increases Desperado damage by 40%. -------------------- If refine rate is 9 or higher, reduces cooldown of Heat Barrel by 2 seconds. -------------------- If refine rate is 11 or higher, increases Fire Dance damage by 30%. -------------------- [+Illusion Hot-blooded Headband] Atk + 30. If refine rate of each is 7 or higher, Atk + 5% If the sum of refine rate is 18 or higher, reduces damage taken from small and medium enemies by 20%. -------------------- If the sum of refine rate is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds. Class: Pistol |
+9 Gold Lux [0] 1ea. + Illusion Stones 120ea. + Snake Poison 150ea. |
|
Illusion Butcher [2] | Increases long ranged physical damage by 2% per 15 base Str. -------------------- Atk + 10 per refine rate. -------------------- If refine rate is 7 or higher, increases Fire Rain damage by 20%. -------------------- If refine rate is 9 or higher, increases Round Trip damage by 15%. -------------------- If refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. -------------------- [+Illusion Boots] Atk + 10%. If refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine rate is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds. -------------------- If the sum of refine rate is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds. Class: Gattling Gun |
+9 Butcher [1] 1ea. + Illusion Stones 120ea. + Delicious Juice 150ea. |



