Difference between revisions of "Niflheim Exclusive Equipment"
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| − | {{Itemtable|id= | + | {{Itemtable|id=20800|id2=20800|name2=Enforcer's Cape [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> |
| − | + | Mdef + 10<br>------------------------<br> | |
| − | + | Reduces the cast delay of skills by 5%.<br>------------------------<br> | |
| − | + | If <font color=008800> Cross Impact</font> is at maximum level,<br> | |
| − | + | Increases the damage of <font color=008800> Cross Impact</font> by 5%.<br>------------------------<br> | |
| − | Max HP + 1% | + | If <font color=008800> Grimtooth</font> is at maximum level,<br> |
| − | + | Increases the damage of <font color=008800> Grimtooth</font> by 50%.<br>------------------------<br> | |
| + | If <font color=008800> Soul Destroyer</font> is at maximum level,<br> | ||
| + | Increases the damage of <font color=008800> Soul Destroyer</font> by 50%.<br>------------------------<br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | Reduces the cast delay of skills by an additional 3%.<br> | ||
| + | Increases the damage of <font color=008800> Grimtooth</font> by 1% for every base level.<br> | ||
| + | Increases the damage of <font color=008800> Soul Destroyer</font> by 1% for every 3 base levels.<br> | ||
| + | Increases the damage of <font color=008800> Cross Impact</font> by 1% for every 30 base levels.<br>------------------------<br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | Max SP + 5%<br> | ||
| + | Reduces the cast delay of skills by an additional 3%.<br>------------------------<br> | ||
| + | [^daa520Guillotine Cross Class</font>]<br> | ||
| + | Max HP + 15%<br> | ||
| + | Reduces damage taken from long-ranged attacks by 20%.<br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | Additional Max HP + 5%<br> | ||
| + | Reduces damage taken from long-ranged attacks by an additional 15%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 18</font><br> | ||
| + | Weight:<font color=008800> 30</font><br> | ||
| + | Level Requirement:<font color=008800> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20800</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=19048|id2=19048|name2=Elemental Tights [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | An improved Tights that able to excert the power of four elements.<br>------------------------<br> | ||
| + | Increases long-ranged damage by 2%.<br>------------------------<br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | Increases long-ranged damage by 2%.<br> | ||
| + | <font color=663399> Indestructible</font><br>------------------------<br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | Increases long-ranged damage by 3%.<br>------------------------<br> | ||
| + | [+<font color=008800> Burning Bow</font>]<br> | ||
| + | [+<font color=008800> Fire Arrow</font>]<br> | ||
| + | Increases long-ranged damage by 20%.<br> | ||
| + | Increases damage taken from <font color=ff0000> Fire</font> element attack by 10%.<br> | ||
| + | If upgrade level of Burning Bow is +10 or higher, ASPD +1.<br>------------------------<br> | ||
| + | [+<font color=008800> Frozen Bow</font>]<br> | ||
| + | [+<font color=008800> Crystal Arrow</font>]<br> | ||
| + | Increases long-ranged damage by 20%.<br> | ||
| + | Disables bow's ability of inflicting Frozen status.<br> | ||
| + | If upgrade level of Frozen Bow is +10 or higher, ASPD +1.<br>------------------------<br> | ||
| + | [+<font color=008800> Earth Bow</font>]<br> | ||
| + | [+<font color=008800> Stone Arrow</font>]<br> | ||
| + | Increases long-ranged damage by 20%.<br> | ||
| + | Disables bow's ability of inflicting Stone Curse status.<br> | ||
| + | If upgrade level of Earth Bow is +10 or higher, ASPD +1.<br>------------------------<br> | ||
| + | [+<font color=008800> Gust Bow</font>]<br> | ||
| + | [+<font color=008800> Arrow of Wind</font>]<br> | ||
| + | Increases long-ranged damage by 20%.<br> | ||
| + | Disables bow's ability of autocasting Wind Blade.<br> | ||
| + | If upgrade level of Gust Bow is +10 or higher, ASPD +1.<br>------------------------<br> | ||
Class:<font color=6666cc> Armor</font><br> | Class:<font color=6666cc> Armor</font><br> | ||
| − | Defense:<font color=0000ff> | + | Defense:<font color=0000ff> 45</font><br> |
| + | Weight:<font color=009900> 50</font><br> | ||
| + | Level Requirement:<font color=009900> 80</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 19048</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20726|id2=20726|name2=Fire Dragon Cloak [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A cloak made from Fire dragon scales.<br>------------------------<br> | ||
| + | MaxHP +5%<br> | ||
| + | Increases <font color=ff0000> Fire</font> element magic attacks by 2%.<br>------------------------<br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | Increases <font color=ff0000> Fire</font> element magic attacks by 3%.<br> | ||
| + | Reduces <font color=0000bb> Water</font> element magic attacks by 10%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 0</font><br> | ||
Weight:<font color=009900> 30</font><br> | Weight:<font color=009900> 30</font><br> | ||
| + | Level Requirement:<font color=009900> 30</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20726</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=2597|id2=2597|name2=Bloody Muffler [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | The muffler is full with blood.<br>------------------------<br> | ||
| + | Critical damage +3%.<br>------------------------<br> | ||
| + | If equipped with [Critical Ring], critical damage +5%, CRIT +10.<br> | ||
| + | When refined to +5, Critical damage +3%.<br> | ||
| + | When refined to +7, Critical damage +4%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 10</font><br> | ||
| + | Weight:<font color=009900> 50</font><br> | ||
| + | Level Requirement:<font color=009900> 50</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 2597</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20783|id2=20783|name2=Hero Cape [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A red manteau worn by an innocent kid while running around the fields.<br> | ||
| + | Contrary to its pretty appearance, its protective power is astounding.<br>------------------------<br> | ||
| + | FLEE + 1<br> | ||
| + | Reduce damage taken from <font color=777777> Neutral</font> property attacks by 1%.<br> | ||
| + | FLEE + 3 per 3 upgrade levels.<br> | ||
| + | Reduce damage taken from <font color=777777> Neutral</font> property attacks by 2% per 3 upgrade levels.<br><br> | ||
| + | If upgrade level is +10 or higher, <br> | ||
| + | FLEE + 20<br> | ||
| + | reduce damage taken from <font color=777777> Neutral</font> property attacks by 20%.<br>------------------------<br> | ||
| + | [+<font color=008800> Devilring Card</font>]<br> | ||
| + | Increase damage taken from <font color=777777> Neutral</font> property attacks by 50%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 0</font><br> | ||
| + | Weight:<font color=009900> 10</font><br> | ||
| + | Level Requirement:<font color=009900> 10</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20783</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20769|id2=20769|name2=Manteau of Twilight [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A manteau wore by a Demon king. It has the power to control the darkness.<br>------------------------<br> | ||
| + | MDEF +2<br> | ||
| + | MaxHP +5%<br> | ||
| + | Increases physical attacks against <font color=6666cc> Demon</font> monster by 2%.<br> | ||
| + | MATK +1%<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 16</font><br> | ||
| + | Weight:<font color=009900> 50</font><br> | ||
| + | Level Requirement:<font color=009900> 70</font><br> | ||
| + | Jobs:<font color=6666cc> Trancendent classes</font><br><br> | ||
| + | Item ID:<font color=ff0000> 20769</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20836|id2=20836|name2=Lindwurm's Skin [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | The skin of a dragon whose scales were as strong as steel, but light as a feather.<br>------------------------<br> | ||
| + | MDEF + 10<br> | ||
| + | AGI + 5<br> | ||
| + | VIT + 5<br> | ||
| + | Reduce damage taken from <font color=0000bb> Water</font> and <font color=ff0000> Fire</font> property attacks by 5%.<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demi-human</font> and <font color=6666cc> Dragon</font> race enemies by 5%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | enables Level 1 <font color=008800> Hiding</font>.<br><br> | ||
| + | If upgrade level is +8 or higher,<br> | ||
| + | MaxHP + 1% per 20 base AGI and VIT;<br> | ||
| + | reduce variable casting time of skills by 2% per 20 base AGI and VIT.<br><br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | enables Level 1 <font color=008800> Cloaking</font>.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 15</font><br> | ||
| + | Weight:<font color=009900> 60</font><br> | ||
| + | Level Requirement:<font color=009900> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20836</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20778|id2=20778|name2=Crimson Stole [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | An stole devised by the Mage guild that have been improved and imbued with magical powers.<br> | ||
| + | It glows reddish as if there's a natural release of magical power.<br>------------------------<br> | ||
| + | MDEF + 3<br> | ||
| + | MaxSP + 10%<br> | ||
| + | Reduce SP consumption of skills by 1%.<br> | ||
| + | Reduce SP consumption of skills by 2% per 3 upgrade levels.<br><br> | ||
| + | If upgrade level is +10 or higher, gain 20 SP each time an enemy is killed by melee physical attacks.<br>------------------------<br> | ||
| + | [+<font color=008800> Grudge of Royal Knight Card</font>]<br> | ||
| + | The SP consumption reduction and SP restoration effects of Crimson Stole will not function.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 8</font><br> | ||
| + | Weight:<font color=009900> 70</font><br> | ||
Level Requirement:<font color=009900> 1</font><br> | Level Requirement:<font color=009900> 1</font><br> | ||
| − | Jobs:<font color=6666cc> All | + | Jobs:<font color=6666cc> All jobs</font><br> |
| + | Item ID:<font color=ff0000> 20778</font><br> | ||
| + | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20814|id2=20814|name2=Wakwak Manteau [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly.<br>------------------------<br> | ||
| + | ATK +5%<br>------------------------<br> | ||
| + | Refine Level ^0000FF+5</font>:<br> | ||
| + | For every 10 base of STR: ATK +2<br> | ||
| + | Refine Level ^0000FF+7</font>:<br> | ||
| + | For every 10 base of STR: ATK +3<br>------------------------<br> | ||
| + | When combined with <font color=008800> Wakwak Card</font>:<br> | ||
| + | For every 10 base of STR: ATK -5<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 40</font><br> | ||
| + | Weight:<font color=006600> 40</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20814</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20831|id2=20831|name2=Elder's Spirit [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | An item made from collecting and visualizing an adventurer's grudge. It's able to collect magical power, allowing you to withdraw it freely.<br>------------------------<br> | ||
| + | INT + 5<br>------------------------<br> | ||
| + | If upgrade level is +5 or higher,<br> | ||
| + | MATK + 5 per 60 base Int.<br>------------------------<br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | MATK + 5 per 10 base Int.<br>------------------------<br> | ||
| + | [+<font color=008800> Antique Book Card</font>]<br> | ||
| + | MATK - 5 per 10 base Int.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 40</font><br> | ||
| + | Weight:<font color=009900> 40</font><br> | ||
| + | Level Requirement:<font color=009900> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20831</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20932|id2=20932|name2=Old Morroc Shawl [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated.<br> | ||
| + | Max HP + 5%<br> | ||
| + | Flee + 10<br>------------------------<br> | ||
| + | If upgrade level is +7 or higher, <br> | ||
| + | additional Flee + 20.<br>------------------------<br> | ||
| + | If upgrade level is +8 or higher, <br> | ||
| + | additional Flee + 30 and restores 100% HP and SP to the user when resurrected.<br>------------------------<br> | ||
| + | If upgrade level is +9 or higher, <br> | ||
| + | additional Flee + 40.<br>------------------------<br> | ||
| + | If upgrade level is +10 or higher, <br> | ||
| + | Perfect Dodge + 25.<br>------------------------<br> | ||
| + | Set Bonus - Old Morroc Shawl & Osiris Card<br> | ||
| + | Additional Max HP + 15%<br> | ||
| + | Reduces damage taken from Fire property attacks by 50%.<br> | ||
| + | Reduces damage taken from Shadow property attacks by 100%.<br> | ||
| + | Immune to Curse.<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 10</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20932</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20837|id2=20837|name2=Gwiber's Skin [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | The skin of a dragon whose scales were as white as snow, but light as a feather.<br>------------------------<br> | ||
| + | MDEF + 10<br> | ||
| + | INT + 5<br> | ||
| + | DEX + 5<br> | ||
| + | Reduce damage taken from <font color=663399> Shadow</font> and <font color=663399> Undead</font> property attacks by 5%.<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demon</font> and <font color=6666cc> Undead</font> race enemies by 5%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | recover 10 SP each time an enemy is killed by physical attacks.<br><br> | ||
| + | If upgrade level is +8 or higher,<br> | ||
| + | ATK + 5 per 20 base INT and DEX;<br> | ||
| + | reduce after cast delay of skills by 1% per 20 base INT and DEX.<br><br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | recover 10 SP each time an enemy is killed by physical attacks.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 15</font><br> | ||
| + | Weight:<font color=006600> 60</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20837</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20859|id2=20859|name2=Phreeoni Wings [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A suit inspired by Phreeoni. You feel like you can fly!<br>------------------------<br> | ||
| + | MaxHP +10%<br> | ||
| + | HIT +10<br>------------------------<br> | ||
| + | Refine Level ^0000FF+7</font>:<br> | ||
| + | HIT +20<br> | ||
| + | Refine Level ^0000FF+8</font>:<br> | ||
| + | HIT +30<br> | ||
| + | Refine Level ^0000FF+9</font>:<br> | ||
| + | HIT +40<br> | ||
| + | Refine Level ^0000FF+10</font>:<br> | ||
| + | HIT +100<br>------------------------<br> | ||
| + | When combined with <font color=008800> Phreeoni Card</font>:<br> | ||
| + | Perfect Hit +50<br> | ||
| + | Prevents <font color=663399> Stone Curse</font> status.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 10</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20859</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20799|id2=20799|name2=Elemental Towel [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A shoulder towel that was improved to strongly exert the power of the four major elements.<br> | ||
| + | You can even feel the elements through your skin.<br>------------------------<br> | ||
| + | Increase long ranged physical damage by 2%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | reduce SP consumption of <font color=008800> Arrow Storm</font> by 20;<br> | ||
| + | reduce SP consumption of <font color=008800> Severe Rainstorm</font> by 60.<br><br> | ||
| + | If upgrade level is +8 or higher,<br> | ||
| + | increase long ranged physical damage by 2%.<br><br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | increase long ranged physical damage by 3%.<br>------------------------<br> | ||
| + | [+<font color=008800> Burning Bow</font>]<br> | ||
| + | [+<font color=008800> Fire Arrow</font>]<br> | ||
| + | Increase damage of <font color=008800> Arrow Storm</font> by 5% per upgrade level of Elemental Towel.<br> | ||
| + | Increase damage of <font color=008800> Severe Rainstorm</font> by 5% per upgrade level of Elemental Towel.<br><br> | ||
| + | If upgrade level of Burning Bow is +10 or higher,<br> | ||
| + | ASPD + 1<br>------------------------<br> | ||
| + | [+<font color=008800> Earth Bow</font>]<br> | ||
| + | [+<font color=008800> Stone Arrow</font>]<br> | ||
| + | Increase damage of <font color=008800> Arrow Storm</font> by 5% per upgrade level of Elemental Towel.<br> | ||
| + | Increase damage of <font color=008800> Severe Rainstorm</font> by 5% per upgrade level of Elemental Towel.<br><br> | ||
| + | If upgrade level of Earth Bow is +10 or higher,<br> | ||
| + | ASPD + 1<br>------------------------<br> | ||
| + | [+<font color=008800> Frozen Bow</font>]<br> | ||
| + | [+<font color=008800> Crystal Arrow</font>]<br> | ||
| + | Increase damage of <font color=008800> Arrow Storm</font> by 5% per upgrade level of Elemental Towel.<br> | ||
| + | Increase damage of <font color=008800> Severe Rainstorm</font> by 5% per upgrade level of Elemental Towel.<br><br> | ||
| + | If upgrade level of Frozen Bow is +10 or higher,<br> | ||
| + | ASPD + 1<br>------------------------<br> | ||
| + | [+<font color=008800> Gust Bow</font>]<br> | ||
| + | [+<font color=008800> Arrow of Wind</font>]<br> | ||
| + | Increase damage of <font color=008800> Arrow Storm</font> by 5% per upgrade level of Elemental Towel.<br> | ||
| + | Increase damage of <font color=008800> Severe Rainstorm</font> by 5% per upgrade level of Elemental Towel.<br><br> | ||
| + | If upgrade level of Gust Bow is +10 or higher,<br> | ||
| + | ASPD + 1<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 13</font><br> | ||
| + | Weight:<font color=006600> 40</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20799</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20952|id2=20952|name2=Mysterious Muffler [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else.<br>------------------------<br> | ||
| + | Max HP + 3%<br> | ||
| + | Max SP + 3%<br> | ||
| + | Mdef + 5<br> | ||
| + | <br> | ||
| + | Reduces damage taken from Player race enemies by 5%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | Additional Max HP + 7%<br> | ||
| + | Additional Max SP + 7%<br> | ||
| + | Aspd + 1<br> | ||
| + | Restores 5 SP to the user when a monster is killed by a physical attack.<br> | ||
| + | Restores 5 SP to the user when a monster is killed by a long-ranged attack.<br><br> | ||
| + | If upgrade level is +8 or higher,<br> | ||
| + | Increased Movement Speed.<br><br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | Additional Max HP + 10%<br> | ||
| + | Additional Max SP + 10%<br> | ||
| + | Additional Aspd + 1<br> | ||
| + | Restores an additional 5 SP to the user when a monster is killed by a physical attack.<br> | ||
| + | Restores an additional 5 SP to the user when a monster is killed by a long-ranged attack.<br><br> | ||
| + | If upgrade level is +10 or higher,<br> | ||
| + | Enables ^0000FFLevel 3 Cloaking</font>.<br><br>------------------------<br> | ||
| + | Armor: ^808080Garment</font><br> | ||
| + | Defense: ^80808010</font><br> | ||
| + | Weight: ^80808010</font><br> | ||
| + | Level Requirement: ^808080100</font><br> | ||
| + | Jobs: ^808080All Jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20952</font><br> | ||
| + | |obtain= [[Fortessa Pit]]<br>}} | ||
| + | {{Itemtable|id=20813|id2=20813|name2=Survivor's Manteau [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A manteau which protects its wearer from the elements.<br>------------------------<br> | ||
| + | MDEF + 5<br> | ||
| + | VIT + 10<br>------------------------<br> | ||
| + | [+<font color=008800> Survivor's Rod [1]</font>]<br> | ||
| + | MaxHP + 300<br> | ||
| + | MATK - 5%<br> | ||
| + | MATK + 1% per upgrade level of ^0000ffSurvivor's Rod</font><br> | ||
| + | Reduce damage taken from <font color=777777> Neutral</font> property attacks by 3% per upgrade level of ^0000ffSurvivor's Manteau</font>.<br>------------------------<br> | ||
| + | [+<font color=008800> Devilring Card</font>]<br> | ||
| + | Increase damage taken from <font color=777777> Neutral</font> property attacks by 30%.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 10</font><br> | ||
| + | Weight:<font color=006600> 55</font><br> | ||
| + | Level Requirement:<font color=006600> 75</font><br> | ||
| + | Jobs:<font color=6666cc> Mage and Soul Linker</font><br><br> | ||
| + | Item ID:<font color=ff0000> 20813</font><br> | ||
| + | |obtain= [[Kiel D-01]]<br>}} | ||
| + | {{Itemtable|id=20900|id2=20900|name2=Golden Scarf (Alternate) [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A scarf used by a ninja hired as a guard by a mine owner.<br>------------------------<br> | ||
| + | MDEF + 10<br> | ||
| + | FLEE + 10<br><br> | ||
| + | If <font color=008800> Release Ninja Spell</font> is learned at Level 1,<br> | ||
| + | increase damage of <font color=008800> Release Ninja Spell</font> by 40%.<br><br> | ||
| + | If <font color=008800> Swirling Petal</font> is learned at Level 5,<br> | ||
| + | increase damage of <font color=008800> Swirling Petal</font> by 30%.<br><br> | ||
| + | If <font color=008800> Throw Huuma Shuriken</font> is learned at Level 5,<br> | ||
| + | increase damage of <font color=008800> Throw Huuma Shuriken</font> by 50%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | FLEE + 20<br> | ||
| + | increase damage of <font color=008800> Release Ninja Spell</font> by 3% per 2 base levels;<br> | ||
| + | increase damage of <font color=008800> Swirling Petal</font> by 1% per 3 base levels;<br> | ||
| + | increase damage of <font color=008800> Throw Huuma Shuriken</font> by 1% per base level.<br><br> | ||
| + | If upgrade level is +9 or higher,<br> | ||
| + | MaxSP + 5%<br> | ||
| + | FLEE + 20<br> | ||
| + | increase long ranged physical damage by 5%.<br><br> | ||
| + | [^daa520Kagerou and Oboro Bonus</font>]<br> | ||
| + | MaxHP + 15%<br> | ||
| + | reduce damage taken from long ranged physical attacks by 20%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | MaxHP + 5%<br> | ||
| + | reduce damage taken from long ranged physical attacks by 15%.<br>------------------------<br> | ||
| + | [+<font color=008800> Horn Card</font>]<br> | ||
| + | Increase damage taken from long ranged physical attacks by 35%.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 18</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 130</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20900</font><br> | ||
| + | |obtain= [[Golden Scarf (Alternate) Matrix]]<br>}} | ||
| + | {{Itemtable|id=20931|id2=20931|name2=Rainbow Scarf [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A beautiful scarf with a rainbow-colored glow.<br> | ||
| + | You can feel the power of the four elements.<br>------------------------<br> | ||
| + | MaxHP + 2%<br> | ||
| + | MaxSP + 2%<br> | ||
| + | Reduce damage taken from <font color=6666cc> Player</font> enemies by 5%.<br> | ||
| + | Increase long ranged physical damage by 2%.<br><br> | ||
| + | Increase long ranged physical damage by 2% per level of <font color=008800> Aimed Bolt</font> learned.<br> | ||
| + | Increase damage of <font color=008800> Arrow Storm</font> by 1% per level of <font color=008800> Aimed Bolt</font> learned.<br><br> | ||
| + | If <font color=008800> Camouflage</font> is learned at Level 5,<br> | ||
| + | reduce after cast delay of skills by 10%;<br> | ||
| + | reduce cooldown of <font color=008800> Arrow Storm</font> by 0.2 second.<br><br> | ||
| + | If <font color=008800> Warg Rider</font> is learned at Level 3,<br> | ||
| + | reduce cooldown of <font color=008800> Unlimited</font> by 180 seconds.<br><br> | ||
| + | When unequipped, remove the effects on <font color=008800> Unlimited</font>.<br><br> | ||
| + | If upgrade level is +5 or higher,<br> | ||
| + | MaxHP + 3%<br> | ||
| + | MaxSP + 3%<br> | ||
| + | increase long ranged physical damage by 3%.<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | MaxHP + 5%<br> | ||
| + | MaxSP + 5%<br> | ||
| + | increase long ranged physical damage by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Arrow of Wind</font>]<br> | ||
| + | Reduce damage taken from <font color=66cc66> Wind</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Crystal Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=0000bb> Water</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Fire Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=ff0000> Fire</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Stone Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=cc5500> Earth</font> property attacks by 75%.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 12</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20931</font><br> | ||
| + | |obtain= [[Ranger Cecil]]<br>}} | ||
| + | {{Itemtable|id=20969|id2=20969|name2=Rainbow Muffler [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A beautiful muffler with a rainbow-colored glow.<br> | ||
| + | You can feel the power of the four elements.<br>------------------------<br> | ||
| + | MaxHP + 2%<br> | ||
| + | MaxSP + 2%<br> | ||
| + | MATK + 2%<br> | ||
| + | Reduce damage taken from <font color=6666cc> Player</font> enemies by 5%.<br><br> | ||
| + | MATK + 4% per level of <font color=008800> Gloomy Day</font> learned.<br> | ||
| + | Increase damage of <font color=008800> Metallic Sound</font> by 4% per level of <font color=008800> Gloomy Day</font> learned.<br><br> | ||
| + | If <font color=008800> Deep Sleep Lullaby</font> is learned at Level 5,<br> | ||
| + | enables use of Level 10 <font color=008800> Heal</font>;<br> | ||
| + | recover 200 HP each time an enemy is killed by magical attacks;<br> | ||
| + | recover 20 SP each time an enemy is killed by magical attacks.<br><br> | ||
| + | If <font color=008800> Frigg's Song</font> is learned at Level 5,<br> | ||
| + | increase attack speed (reduce delay after attack by 10%);<br> | ||
| + | reduce cooldown of <font color=008800> Metallic Sound</font> by 0.2 second.<br><br> | ||
| + | If upgrade level is +5 or higher,<br> | ||
| + | MaxHP + 3%<br> | ||
| + | MaxSP + 3%<br> | ||
| + | MATK + 3%<br><br> | ||
| + | If upgrade level is +7 or higher,<br> | ||
| + | MaxHP + 5%<br> | ||
| + | MaxSP + 5%<br> | ||
| + | MATK + 5%<br>------------------------<br> | ||
| + | [+<font color=008800> Arrow of Wind</font>]<br> | ||
| + | Reduce damage taken from <font color=66cc66> Wind</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Crystal Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=0000bb> Water</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Fire Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=ff0000> Fire</font> property attacks by 75%.<br>------------------------<br> | ||
| + | [+<font color=008800> Stone Arrow</font>]<br> | ||
| + | Reduce damage taken from <font color=cc5500> Earth</font> property attacks by 75%.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 12</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20969</font><br> | ||
| + | |obtain= [[Minstrel Alphoccio]]<br>}} | ||
| + | {{Itemtable|id=20940|id2=20940|name2=Violet Halo [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | Blinking purple wings that floats behind you.<br> | ||
| + | The actual item seems to be a small hologram projector.<br>------------------------<br> | ||
| + | MATK + 20<br> | ||
| + | Increases long ranged physical damage by 3%.<br> | ||
| + | Increases critical damage by 3%.<br> | ||
| + | MATK + 20 per 3 upgrade levels.<br> | ||
| + | Increases long ranged physical damage by 3% per 3 upgrade levels.<br> | ||
| + | Increases critical damage by 3% per 3 upgrade levels.<br>------------------------<br> | ||
| + | If upgrade level is +11 or higher, <br> | ||
| + | Reduce after cast delay of skills by 4%.<br>------------------------<br> | ||
| + | [+<font color=008800> Magical Booster</font>]<br> | ||
| + | Reduce variable casting time of skills by 30%.<br>------------------------<br> | ||
| + | [+<font color=008800> Crimson Booster</font>]<br> | ||
| + | Increase long ranged physical damage by 14%<br>------------------------<br> | ||
| + | [+<font color=008800> Sigrun's Wing</font>]<br> | ||
| + | Increase critical damage by 14%.<br>------------------------<br> | ||
| + | [+<font color=008800> Dark Blinder</font>]<br> | ||
| + | Reduce after cast delay of skills by 6%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 0</font><br> | ||
| + | Weight:<font color=009900> 10</font><br> | ||
| + | Level Requirement:<font color=009900> 1</font><br><br> | ||
| + | Item ID:<font color=ff0000> 20940</font><br> | ||
|obtain= [[Fortessa Dungeon]]<br>}} | |obtain= [[Fortessa Dungeon]]<br>}} | ||
| + | {{Itemtable|id=20846|id2=20846|name2=Temporal Manteau (Alternate) [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A manteau that was made a long time ago, yet shows no signs of damage or aging.<br> | ||
| + | It has the ability to increase its wearer's strength.<br>------------------------<br> | ||
| + | MDEF + 10<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal STR Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | ATK + 50<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal AGI Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | Increases attack speed (reduces delay after attack by 5%).<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal VIT Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br> | ||
| + | Increase effectiveness of incoming healing skills by 10%.<br> | ||
| + | Increase effectiveness of healing items by 10%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal INT Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | MATK + 30<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal DEX Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | Increase long ranged physical damage by 5%.<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | [+<font color=008800> Temporal LUK Boots</font>]<br> | ||
| + | MDEF + 10<br> | ||
| + | MaxHP + 15%<br> | ||
| + | Increase critical damage by 5%.<br> | ||
| + | Reduce damage taken from <font color=6666cc> Demihuman</font> race enemies by 5%.<br>------------------------<br> | ||
| + | Class:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 38</font><br> | ||
| + | Weight:<font color=009900> 40</font><br> | ||
| + | Level Requirement:<font color=009900> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 20846</font><br> | ||
| + | |obtain= [[Temporal Manteau (Alternate) Matrix]]<br>}} | ||
| + | {{Itemtable|id=480045|id2=480045|name2=Guardian of Soul [1]|effect=<font color=ff0000>[jRO Equipment]</font><br> | ||
| + | A cload said to have been possessed by a sage who served a great king.<br> | ||
| + | Absolute defense techniques have been woven within it.<br>------------------------<br> | ||
| + | MDEF + 10<br> | ||
| + | Reduce damage taken from <font color=6666cc> Player</font> enemies by 5%.<br> | ||
| + | Enables use of Level 3 <font color=008800> Heaven's Drive</font>.<br><br> | ||
| + | ATK + 15 per 18 base STR and LUK.<br> | ||
| + | Reduce after cast delay of skills by 1% per 18 base STR and LUK.<br> | ||
| + | Reduce damage taken from <font color=663399> Shadow</font> and <font color=663399> Undead</font> property attacks by 7% per 18 base STR and LUK.<br><br> | ||
| + | MaxHP + 2% per 18 base AGI and VIT.<br> | ||
| + | Increase attack speed (reduce delay after attack by 2%) per 18 base AGI and VIT.<br> | ||
| + | Reduce damage taken from <font color=ff0000> Fire</font> and <font color=0000bb> Water</font> property attacks by 7% per 18 base AGI and VIT.<br><br> | ||
| + | MATK + 15 per 18 base INT and DEX.<br> | ||
| + | Reduce variable casting time of skills by 1% per 18 base INT and DEX.<br> | ||
| + | Reduce damage taken <font color=cc5500> Earth</font> from and <font color=66cc66> Wind</font> property attacks by 7% per 18 base INT and DEX.<br><br> | ||
| + | Increase damage taken from <font color=777777> Holy</font> property attacks by 7% per level of <font color=008800> Faith</font> learned.<br>------------------------<br> | ||
| + | Armor:<font color=6666cc> Garment</font><br> | ||
| + | Defense:<font color=0000ff> 25</font><br> | ||
| + | Weight:<font color=006600> 30</font><br> | ||
| + | Level Requirement:<font color=006600> 100</font><br> | ||
| + | Jobs:<font color=6666cc> All jobs</font><br> | ||
| + | Item ID:<font color=ff0000> 480045</font><br> | ||
| + | |obtain= [[Guardian of Soul Matrix]]<br>}} | ||
|- | |- | ||
|} | |} | ||
Revision as of 15:10, 20 October 2020
Overview
In addition to official equipments from kRO, the original Korean version of Ragnarok Online, Shining Moon RO also gives players the opportunity to get their hands on equipments from the Japanese version of Ragnarok Online, jRO.
These jRO equipments can be found scattered throughout Shining Moon RO, and are added in order to improve skills and builds which are lacking in comparison to the more popular ones. The ultimate goal is in order to increase build availability and diversity.
Due to the above reason, several measures are taken in order to control and contain the awesome might these equipments possess. This is done in order to strive for balance between the builds available in the game.
Rest assured that if a class build is currently lacking, jRO equipments will be coming to improve it. However, note that it is less likely for items that improves already powerful builds to be added.
Accessories
- Players may only wear 1 copy of the same jRO accessory at a time.
- e.g. Equipping another Magician's Glove while already wearing a Magician's Glove will automatically de-equip the one you are wearing.
| Accessories | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Aegir's Ring [1] | [jRO Equipment] Ring of Egir, the God of Sea. It has the power to see all things. |
Fortessa Pit | |
|
Arquien's Necklace [1] | [jRO Equipment] -------------------- Increases the damage of Cart Revolution by 1% for every base level. |
Fortessa Dungeon | |
|
Celine's Brooch [1] | [jRO Equipment] A high quality brooch that is made by one of the best craftsman in the world. It has been together with Celine since she was created. |
Fortessa Pit | |
|
Cursed Lucky Clover [1] | [jRO Equipment] A lucky clover that has been cursed, wether for a good or bad reason. |
Fortessa Dungeon | |
|
Emerald Earring [1] | [jRO Equipment] A beautiful earring made of a large emerald stone. |
Fortessa Dungeon | |
|
Fallen Monk Rosary [1] | [jRO Equipment] A dark beads wore by Priest whose changing into Sura. |
Fortessa Dungeon | |
|
Giant's Protection [1] | [jRO Equipment] A ring worn by the giant who was the protector of ancient temples. |
Fortessa Pit | |
|
Horn of Kirin [1] | [jRO Equipment] -------------------- Agi + 2 |
Fortessa Dungeon | |
|
Hunting Knife [1] | [jRO Equipment] A necessary dagger for mountain hunting. |
Fortessa Dungeon | |
|
Imperial Ring [1] | [jRO Equipment] Rune Midgard emblem carved on it. Given to people who give contribution to nation. |
Nightmare Biolabs | |
|
Karma Wind Stone [1] | [jRO Equipment] A stone containing the power of the storms. |
Fortessa Pit | |
|
Keraunos [1] | [jRO Equipment] -------------------- Max HP + 5% |
Fortessa Dungeon | |
|
Magician's Glove [1] | [jRO Equipment] -------------------- Reduces the variable casting time of skills by 10%. |
Fortessa Dungeon | |
|
Rebel Scarf [1] | [jRO Equipment] -------------------- ATK +5% |
Fortessa Dungeon | |
|
Sapphire Wrist [1] | [jRO Equipment] A blue bracelet made of Sapphire stone. |
Fortessa Dungeon | |
|
Spirit King's Ring [1] | [jRO Equipment] A ring where king of spirit dwelling inside. |
Fortessa Dungeon | |
|
Thieve's Guide Vol.1 [1] | [jRO Equipment] A various techniques for thief are written on it. |
Fortessa Dungeon | |
|
Valkyrie Drop [1] | [jRO Equipment] A crystalized tear shed by a Valkyrie as she slay her foe on the battlefield. It is said to contain godly powers. |
Fortessa Pit | |
|
Verus Core [1] | [jRO Equipment] A component from a robot. It has the power to increase concentration. |
Fortessa Pit | |
|
Vesper Gear 02 [1] | [jRO Equipment] An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity. |
Fortessa Dungeon | |
|
Vesper Gear 04 [1] | [jRO Equipment] An object which seems to be part of a Vesper that can mysteriously empower its wearer by enhancing his accuracy and dexterity. |
Fortessa Dungeon | |
|
xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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xxxxxxxxxxxx [1] | [jRO Equipment] xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
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Armors
| Armors | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Abyss Dress [1] | [jRO Equipment] A dress that seems to be able to absorb all the light in the world. |
Fortessa Pit | |
|
Nature Dress [1] | [jRO Equipment] A dress that seems to be emitting natural powers. |
Fortessa Dungeon | |
|
Icefall Dress [1] | [jRO Equipment] A blue dress made from ice from the wailing river. |
Fortessa Pit | |
|
Red Snake Dress [1] | [jRO Equipment] A dress allegedly worn by a twelve-winged angel who lived in paradise. |
Fortessa Dungeon | |
|
Nectar Suit [1] | [jRO Equipment] Clothes dyed with a special nectar said to be an agent of immortality. Just wearing it improves both stamina and strength. |
Fortessa Dungeon | |
|
Sarah's Battle Robe (Alternate) [1] | [jRO Equipment] Magical robe worn by the king of the Laphine tribe. |
Sarah's Battle Robe (Alternate) Matrix | |
|
Kardui's Robe [1] | [jRO Equipment] Magical robe worn by the king of the Laphine tribe. |
Kardui's Robe Matrix | |
|
YSF01 Plate (Alternate) [1] | [jRO Equipment] A plate worn by an experimental body of the Ymir Project. Unique individuals dragged by Aizen were used as subjects of various experiments. |
YSF01 Plate (Alternate) Matrix | |
|
Military Mail [1] | [jRO Equipment] Armor worn by members of a specialized military organization. |
Fortessa Dungeon | |
|
Rite Robe [1] | [jRO Equipment] An angel's raiment where the power of holy prayers once dwelt. It is worn during ritual ceremonies. |
Fortessa Pit | |
|
Medical Scrub [1] | [jRO Equipment] Cloathing worn by battlefield medics. |
Fortessa Pit | |
|
Mighty Black Threaded Armor [1] | [jRO Equipment] An armor that enhances the user, allowing them to crush their enemies. |
Fortessa Pit | |
|
Mighty Purple Threaded Armor [1] | [jRO Equipment] An armor once belonged to a brave, righteous warrior. |
Fortessa Pit | |
|
Mighty White Threaded Armor [1] | [jRO Equipment] An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor. |
Fortessa Pit | |
|
Flame Dragon Armor [1] | [jRO Equipment] An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to enhance physical abilities. |
Activity Shop | |
|
Sea Dragon Armor [1] | [jRO Equipment] All Stats + 1 |
Activity Shop | |
|
Evil Dragon Armor [1] | [jRO Equipment] An armor made out of the scales of a powerful dragon that was once feared by the world. It has the power to absorb all kinds of energy. |
Activity Shop | |
|
Azure Dragon Armor [1] | [jRO Equipment] This armor contains the soul of the Azure Dragon. |
Fortessa Pit | |
|
Chiu Armor [1] | [jRO Equipment] An armor containing the spirit of a legendary fighting god. |
Fortessa Pit | |
|
Hyuke's Clothes [1] | [jRO Equipment] A suit that made from special thread. |
Fortessa Pit | |
|
King's Mail [1] | [jRO Equipment] An armor that was once only allowed to be worn by the King's guards. |
King's Mail Matrix | |
|
White Knight Armor [1] | [jRO Equipment] Armor worn by the White Knights possessing great powers. |
White Knight Armor Matrix | |
|
Khalitzburg Knight Armor [1] | [jRO Equipment] Armor worn by the Khalitzburg Knights possessing great powers. |
Khalitzburg Knight Armor Matrix | |
|
Fafnir Scale [1] | [jRO Equipment] An armor crafted out of the scales of Fafnir that was defeated by the hero Sigurd. |
Fafnir Scale Matrix | |
Garments
| Garments | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Enforcer's Cape [1] | [jRO Equipment] Mdef + 10 |
Fortessa Dungeon | |
|
Elemental Tights [1] | [jRO Equipment] An improved Tights that able to excert the power of four elements. |
Fortessa Dungeon | |
|
Fire Dragon Cloak [1] | [jRO Equipment] A cloak made from Fire dragon scales. |
Fortessa Dungeon | |
|
Bloody Muffler [1] | [jRO Equipment] The muffler is full with blood. |
Fortessa Dungeon | |
|
Hero Cape [1] | [jRO Equipment] A red manteau worn by an innocent kid while running around the fields. |
Fortessa Dungeon | |
|
Manteau of Twilight [1] | [jRO Equipment] A manteau wore by a Demon king. It has the power to control the darkness. |
Fortessa Dungeon | |
|
Lindwurm's Skin [1] | [jRO Equipment] The skin of a dragon whose scales were as strong as steel, but light as a feather. |
Fortessa Dungeon | |
|
Crimson Stole [1] | [jRO Equipment] An stole devised by the Mage guild that have been improved and imbued with magical powers. |
Fortessa Dungeon | |
|
Wakwak Manteau [1] | [jRO Equipment] A manteau made out of the wings of a Wakwak. By wearing it, you will feel like you can fly. |
Fortessa Pit | |
|
Elder's Spirit [1] | [jRO Equipment] An item made from collecting and visualizing an adventurer's grudge. It's able to collect magical power, allowing you to withdraw it freely. |
Fortessa Pit | |
|
Old Morroc Shawl [1] | [jRO Equipment] Thing that used by presbyter of ancient Morocc It is absolutely light and well ventilated. |
Fortessa Pit | |
|
Gwiber's Skin [1] | [jRO Equipment] The skin of a dragon whose scales were as white as snow, but light as a feather. |
Fortessa Pit | |
|
Phreeoni Wings [1] | [jRO Equipment] A suit inspired by Phreeoni. You feel like you can fly! |
Fortessa Pit | |
|
Elemental Towel [1] | [jRO Equipment] A shoulder towel that was improved to strongly exert the power of the four major elements. |
Fortessa Pit | |
|
Mysterious Muffler [1] | [jRO Equipment] An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else. |
Fortessa Pit | |
|
Survivor's Manteau [1] | [jRO Equipment] A manteau which protects its wearer from the elements. |
Kiel D-01 | |
|
Golden Scarf (Alternate) [1] | [jRO Equipment] A scarf used by a ninja hired as a guard by a mine owner. |
Golden Scarf (Alternate) Matrix | |
|
Rainbow Scarf [1] | [jRO Equipment] A beautiful scarf with a rainbow-colored glow. |
Ranger Cecil | |
|
Rainbow Muffler [1] | [jRO Equipment] A beautiful muffler with a rainbow-colored glow. |
Minstrel Alphoccio | |
|
Violet Halo [1] | [jRO Equipment] Blinking purple wings that floats behind you. |
Fortessa Dungeon | |
|
Temporal Manteau (Alternate) [1] | [jRO Equipment] A manteau that was made a long time ago, yet shows no signs of damage or aging. |
Temporal Manteau (Alternate) Matrix | |
|
Guardian of Soul [1] | [jRO Equipment] A cload said to have been possessed by a sage who served a great king. |
Guardian of Soul Matrix | |
Shoes
| Shoes | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Abyss Dress [1] | [jRO Equipment] A dress that seems to be able to absorb all the light in the world. |
Fortessa Pit | |
Shields
| Shields | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Abyss Dress [1] | [jRO Equipment] A dress that seems to be able to absorb all the light in the world. |
Fortessa Pit | |
Hats
| Hats | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Abyss Dress [1] | [jRO Equipment] A dress that seems to be able to absorb all the light in the world. |
Fortessa Pit | |
Matrices
- The Matrix System allows you to craft jRO equipment with special matrices and ingredients.
- The matrices can be crafted at the Otherworld Prisoner NPC, in the Exchanger Area (@go 46 / @go exchange / @go exchanger), with Otherworld Instances Fragments.
| Charleston Crisis | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Dexterity Supplement Parts (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28368 Dexterity Supplement Parts (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Reinforced Parts - Gun Barrel (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28369 Reinforced Parts - Gun Barrel (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Excelion Shield Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28941 Excelion Shield [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Endless Tower | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Survivor's Circlet (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19020 Survivor's Circlet (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Survivor's Orb (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19139 Survivor's Orb (Alternate). Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Survivor's Shoes Matrix [1] | A specially constructed sequence of spells that contains the method of creating #22170 Survivor's Shoes [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Faceworm's Nest | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Lunar Rainbow Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19156 Lunar Rainbow [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Rainbow Foxtail Matrix [1] | A specially constructed sequence of spells that contains the method of creating #26163 Rainbow Foxtail [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Fall of Glastheim (Normal) | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
King's Mail Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15386 King's Mail [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Fall of Glastheim (Hard) | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Guardian of Soul Matrix [1] | A specially constructed sequence of spells that contains the method of creating #480045 Guardian of Soul [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Hazy Forest | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Fairyleaf Grip Powder Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28438 Fairyleaf Grip Powder [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Kardui Robe Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15169 Kardui's Robe [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Laphine Shield Matrix [1] | A specially constructed sequence of spells that contains the method of creating #2198 Laphine Shield [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Gray Wing Boots Matrix [1] | A specially constructed sequence of spells that contains the method of creating #22172 Gray Wing Boots [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Storm Stone Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28506 Storm Stone [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Fluffy Dandelion Shoes Matrix [1] | A specially constructed sequence of spells that contains the method of creating #470008 Fluffy Dandelion Shoes [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Heart Hunter War Base | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Juggernaut Matrix [1] | A specially constructed sequence of spells that contains the method of creating #470027 Juggernaut [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Sealed Evil Sword (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #13471 Sealed Evil Sword (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Sealed Maximum Sword (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #13470 Sealed Maximum Sword (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Sealed Magic Sword (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #13470 Sealed Magic Sword (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Horror Toy Factory | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Celine's Brooch (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28513 Celine's Brooch (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Last Room | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Supplement Parts - Chip Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28598 Powered Chip [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Reinforced Parts - Processor Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19170 Reinforced Parts - Processor [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Verus' Core Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28575 Verus' Core [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Malangdo Culvert | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Fluffy Fish Shoes Matrix [1] | A specially constructed sequence of spells that contains the method of creating #22210 Fluffy Fish Shoes [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Nidhoggur's Nest | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Fafnir Scale Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15405 Fafnir Scale [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Ancient Dragon's Crown Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19262 Ancient Dragon's Crown [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Red Baby Dragon Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19116 Red Baby Dragon [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
God Eating Dragon Spear Matrix [1] | A specially constructed sequence of spells that contains the method of creating #32007 God Eating Dragon Spear [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Octopus Cave | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Aegir's Ring Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28520 Aegir's Ring [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Old Glastheim (Normal) | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Temporal Manteau (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #20846 Temporal Manteau (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Glastheim Observer Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19101 Glastheim Observer [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Old Glastheim (Hard) | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
King's Guard Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28927 King's Guard [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Save the King Matrix [1] | A specially constructed sequence of spells that contains the method of creating #13465 Save the King [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Khalitzburg Knight Armor Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15191 Khalitzburg Knight Armor [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
White Knight Armor Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15407 White Knight Armor [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Rock Ridge | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Frontier Boots Matrix [1] | A specially constructed sequence of spells that contains the method of creating #22234 Frontier Boots [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Elemental Origin (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28615 Elemental Origin (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Hippie Guitar (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #1948 Hippie Guitar (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Hippie Rope (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #26204 Hippie Rope (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Huuma Shuriken of Dancing Petals (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #13340 Huuma Shuriken of Dancing Petals (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Mine Worker's Pickaxe (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28127 Mine Worker's Pickaxe (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Monokage (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28738 Monokage (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Vigilante Bow (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #18163 Vigilante Bow (Alternate) [3]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Golden Scarf (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #20900 Golden Scarf (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Room of Consciousness | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Witch's Skill Card Matrix [1] | A specially constructed sequence of spells that contains the method of creating #600 Witch's Skill Card. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Sarah's Memory | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Strawberry Mouth Guard Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19137 Strawberry Mouth Guard [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Battle Surcoat Matrix [1] | A specially constructed sequence of spells that contains the method of creating #20860 Battle Surcoat [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Sarah vs Ferir | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Sarah's Battle Robe (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28521 Sarah's Battle Robe (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Giant's Protection Matrix [1] | A specially constructed sequence of spells that contains the method of creating #28521 Giant's Protection [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Sky Fortress | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Immortal Dog Tag Matrix [1] | A specially constructed sequence of spells that contains the method of creating #32204 Immortal Dog Tag [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Temple of the Demon God | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Brooch of Hero Matrix [1] | A specially constructed sequence of spells that contains the method of creating #32222 Brooch of Hero [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Feather Shield Matrix [1] | A specially constructed sequence of spells that contains the method of creating #460003 Feather Shield [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Werner's Laboratory | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
YSF01 Plate (Alternate) Matrix [1] | A specially constructed sequence of spells that contains the method of creating #15213 YSF01 Plate (Alternate) [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Pretty Boar Shoes Matrix [1] | A specially constructed sequence of spells that contains the method of creating #470025 Pretty Boar Shoes [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
| Wolfchev's Laboratory | ||||
|---|---|---|---|---|
| Item Icon | Item Picture | Item Name | Item Description | Obtained From |
|
Devil's Hand Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19329 Devil's Hand [1]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Circlet of Phoenix Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19343 Circlet of Phoenix [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Work Cap Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19407 Work Cap [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Black Feather Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19409 Black Feather [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Spirit King's Crown Matrix [1] | A specially constructed sequence of spells that contains the method of creating #19426 Spirit King's Crown [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |
|
Jasper Circlet Matrix [1] | A specially constructed sequence of spells that contains the method of creating #10005396 Jasper Circlet [0]. Special note: Any equipment that requires refining must be at least the specified refine level or more. |
Otherworldly Prisoner | |