| Line 26: |
Line 26: |
| | :<big>PHYS SKILL DAMAGE =<br> | | :<big>PHYS SKILL DAMAGE =<br> |
| | :::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class) | | :::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class) |
| − | :::x (%ele-table+%sage-field) x %ele-res x (1 + %Comet) + ATK + 2 x StatusAtk x MildWindCheck ]<br> | + | :::x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br> |
| − | :::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ]<br> | + | :::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ] x (1 + PATK /100)<br> |
| − | :::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br></big> | + | :::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br> |
| | + | </big> |
| | <br> | | <br> |
| | + | *%race: %damange against race(s) |
| | + | *%size: %damage against size(s) |
| | + | *%against-property: %damage against a property/properties (monster's element) |
| | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) | | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) |
| | *%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class | | *%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class |
| − | *%ele-res: Element resistance debuff from All Bloom and Violent Quake | + | *%ele-debuff: Element resistance debuff from All Bloom and Violent Quake |
| | *%ele-table: Modifiers from the element table | | *%ele-table: Modifiers from the element table |
| | *%sage-field: Deluge, Whirlwind, Volcano | | *%sage-field: Deluge, Whirlwind, Volcano |
| Line 41: |
Line 45: |
| | :*Str/5 + Dex for bow/gun/instrument users<br> | | :*Str/5 + Dex for bow/gun/instrument users<br> |
| | :*Str + Dex/5 for the rest | | :*Str + Dex/5 for the rest |
| | + | *%skill-base-mod: the damage % of the skill |
| | + | *%skill: %skill modifier (Ex: Increase Cross Impact damage by 10%) |
| | *%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo | | *%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo |
| | *BossCheck: 2 for boss, 1 for mob | | *BossCheck: 2 for boss, 1 for mob |
| | + | *Niflheim exclusive: |
| | + | :*If your skill does not crit officially, |
| | + | :*replace <big>(1 + %crit/2)</big> with <big>(1 + %crit/3)</big> |
| | + | :*and <big>(1.4 + C.Rate/100)</big> with <big>(1.2 + C.Rate/100)</big> |
| | <br> | | <br> |
| | | | |
| Line 52: |
Line 62: |
| | *Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus) | | *Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus) |
| | :*Regconized Spell makes this go max | | :*Regconized Spell makes this go max |
| | + | :*Niflheim exclusive: if you crit, this will also become max |
| | *OverUpgradeBonus: Non-existent for lvl 5 weapon | | *OverUpgradeBonus: Non-existent for lvl 5 weapon |
| | *StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL | | *StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL |
| | + | :*floor: round down. Ex: floor(9.8) = 9 |
| | *ConsumableMatk: | | *ConsumableMatk: |
| | :*I grouped ConsumableAtk into BuffAtk for phys because they are the same | | :*I grouped ConsumableAtk into BuffAtk for phys because they are the same |
| | :*But BuffMatk behaves differently, hence the split | | :*But BuffMatk behaves differently, hence the split |
| − | *BuffMatk: No element, not even Neutral. Coming from skills like Chattering, Odin's Power, ect. | + | *BuffMatk: No element, not even Neutral. Coming from skills like Chattering, Odin's Power, etc. |
| | | | |
| | == Magical Skill == | | == Magical Skill == |
| | :<big>MAGIC SKILL DAMAGE = | | :<big>MAGIC SKILL DAMAGE = |
| − | :::MATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1+ %matk) | + | :::MATK x (1+ %matk) |
| − | :::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x %ele-mres x (1 + %Comet)</big> | + | :::x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) |
| | + | :::x [ %skill-base-mod x (1 + %skill) ] |
| | + | :::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x (1 + SMATK /100) |
| | + | :::x %ele-debuff x (1 + %Comet) |
| | + | </big> |
| | <br> | | <br> |
| − | *%matk: Its own mod, not %class like %atk | + | *%matk: its own mod, not %class like %atk |
| − | *%class: %normal is %class against mobs, %boss is %class against bosses | + | *%race: %damange against race(s) |
| | + | *%size: %damage against size(s) |
| | + | *%against-property: %damage against a property/properties (monster's element) |
| | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) | | *%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card) |
| | + | *%skill-base-mod: the matk % of the skill |
| | + | *%skill: %skill modifier (Ex: Increase Comet damage by 50%) |
| | + | *%element: %magic element mod (Ex: Increase neutral property magical damage by 20%) |
| | *%class: %normal is %class against mobs, %boss is %class against bosses | | *%class: %normal is %class against mobs, %boss is %class against bosses |
| | *%ele-table: Modifiers from the element table | | *%ele-table: Modifiers from the element table |
| | *%sage-field: Deluge, Whirlwind, Volcano | | *%sage-field: Deluge, Whirlwind, Volcano |
| − | *%ele-mres: Element resistance debuff from All Bloom and Violent Quake | + | *%ele-debuff: Element resistance debuff from All Bloom and Violent Quake |
| | + | *Niflheim exclusive: magic crit |
| | + | :*add <big>x (1 + %crit/3)</big> |
| | + | :*and <big>x (1.2 + C.Rate/100)</big> after <big>x (1 + %Comet)</big> |
| | + | <br> |
| | | | |
| | = Credits = | | = Credits = |
| | made by '''Last Order'''<br> | | made by '''Last Order'''<br> |
| | verified by '''Blank''' | | verified by '''Blank''' |