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From Shining Moon Wikipedia
1,040 bytes added ,  15:18, 7 April 2025
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:<big>PHYS SKILL DAMAGE =<br>
 
:<big>PHYS SKILL DAMAGE =<br>
 
:::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class)  
 
:::[ ATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1 + %class)  
:::x (%ele-table+%sage-field) x %ele-res x (1 + %Comet) + ATK + 2 x StatusAtk x MildWindCheck ]<br>
+
:::x (%ele-table+%sage-field) x %ele-debuff x (1 + %Comet) + 2 x StatusAtk x MildWindCheck ]<br>
:::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ]<br>
+
:::x (1 + %crit/2) x (1 + %melee-or-LR) x [ %skill-base-mod x (1 + %skill) + %BadBonus ] x (1 + PATK /100)<br>
:::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br></big>
+
:::x (1.4 + C.Rate/100) x (1 + %DarkClaw/BossCheck + %RushQuake) x (1 + %AdvancedKatarMastery)<br>
 +
</big>
 
<br>
 
<br>
 +
*%race: %damange against race(s)
 +
*%size: %damage against size(s)
 +
*%against-property: %damage against a property/properties (monster's element)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class
 
*%class: %normal is %class against mobs, %boss is %class against bosses, and the usual %atk is %against-all-class
*%ele-res: Element resistance debuff from All Bloom and Violent Quake
+
*%ele-debuff: Element resistance debuff from All Bloom and Violent Quake
 
*%ele-table: Modifiers from the element table
 
*%ele-table: Modifiers from the element table
 
*%sage-field: Deluge, Whirlwind, Volcano
 
*%sage-field: Deluge, Whirlwind, Volcano
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:*Str/5 + Dex for bow/gun/instrument users<br>
 
:*Str/5 + Dex for bow/gun/instrument users<br>
 
:*Str + Dex/5 for the rest
 
:*Str + Dex/5 for the rest
 +
*%skill-base-mod: the damage % of the skill
 +
*%skill: %skill modifier (Ex: Increase Cross Impact damage by 10%)
 
*%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo
 
*%BadBonus: Falcon Eyes, Frenzy, Heat Barrel, Power Thrust, Spear Dynamo
 
*BossCheck: 2 for boss, 1 for mob
 
*BossCheck: 2 for boss, 1 for mob
 +
*Niflheim exclusive:
 +
:*If your skill does not crit officially,
 +
:*replace <big>(1 + %crit/2)</big> with <big>(1 + %crit/3)</big>
 +
:*and <big>(1.4 + C.Rate/100)</big> with <big>(1.2 + C.Rate/100)</big>
 
<br>
 
<br>
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*Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus)
 
*Variance = ± 0.1 x WeaponLevel x (WeaponMatk + RefineBonus)
 
:*Regconized Spell makes this go max
 
:*Regconized Spell makes this go max
 +
:*Niflheim exclusive: if you crit, this will also become max
 
*OverUpgradeBonus: Non-existent for lvl 5 weapon
 
*OverUpgradeBonus: Non-existent for lvl 5 weapon
 
*StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL
 
*StatusMatk = BaseLvl/4 + floor(Int x 1.5) + floor(Dex/5) + floor(Luk/3) + 5 x SPL
 +
:*floor: round down. Ex: floor(9.8) = 9
 
*ConsumableMatk:  
 
*ConsumableMatk:  
 
:*I grouped ConsumableAtk into BuffAtk for phys because they are the same
 
:*I grouped ConsumableAtk into BuffAtk for phys because they are the same
 
:*But BuffMatk behaves differently, hence the split
 
:*But BuffMatk behaves differently, hence the split
*BuffMatk: No element, not even Neutral. Coming from skills like Chattering, Odin's Power, ect.
+
*BuffMatk: No element, not even Neutral. Coming from skills like Chattering, Odin's Power, etc.
    
== Magical Skill ==
 
== Magical Skill ==
 
:<big>MAGIC SKILL DAMAGE =
 
:<big>MAGIC SKILL DAMAGE =
:::MATK x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type) x (1+ %matk)  
+
:::MATK x (1+ %matk)
:::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x %ele-mres x (1 + %Comet)</big>
+
:::x (1 + %race) x (1+ %size) x (1 + %against-property) x (1 + %mob-type)  
 +
:::x [ %skill-base-mod x (1 + %skill) ]
 +
:::x (1+ %element) x (1 + %class) x (%ele-table+%sage-field) x (1 + SMATK /100)
 +
:::x %ele-debuff x (1 + %Comet)
 +
</big>
 
<br>
 
<br>
*%matk: Its own mod, not %class like %atk
+
*%matk: its own mod, not %class like %atk
*%class: %normal is %class against mobs, %boss is %class against bosses
+
*%race: %damange against race(s)
 +
*%size: %damage against size(s)
 +
*%against-property: %damage against a property/properties (monster's element)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 
*%mob-type: %damage against certain specific mobs (e.g. Kobold Leader card)
 +
*%skill-base-mod: the matk % of the skill
 +
*%skill: %skill modifier (Ex: Increase Comet damage by 50%)
 +
*%element: %magic element mod (Ex: Increase neutral property magical damage by 20%)
 
*%class: %normal is %class against mobs, %boss is %class against bosses
 
*%class: %normal is %class against mobs, %boss is %class against bosses
 
*%ele-table: Modifiers from the element table
 
*%ele-table: Modifiers from the element table
 
*%sage-field: Deluge, Whirlwind, Volcano
 
*%sage-field: Deluge, Whirlwind, Volcano
*%ele-mres: Element resistance debuff from All Bloom and Violent Quake
+
*%ele-debuff: Element resistance debuff from All Bloom and Violent Quake
 +
*Niflheim exclusive: magic crit
 +
:*add <big>x (1 + %crit/3)</big>
 +
:*and <big>x (1.2 + C.Rate/100)</big> after <big>x (1 + %Comet)</big>
 +
<br>
    
= Credits =
 
= Credits =
 
made by '''Last Order'''<br>
 
made by '''Last Order'''<br>
 
verified by '''Blank'''
 
verified by '''Blank'''
writer
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