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| | == Overview == | | == Overview == |
| − | | + | <br> |
| − | === [[File:Noli me Tangere.png]] ===
| + | :: [[File:Noli me Tangere.png]] |
| − | | + | <br> |
| | With each purgatory run you will gain a {{Item List|id=1900000014|item=Proof of Divinity}}, to use the proof of divinity you can talk with the book located at the middle of the Purgatory room ''"noli me tangere"'' | | With each purgatory run you will gain a {{Item List|id=1900000014|item=Proof of Divinity}}, to use the proof of divinity you can talk with the book located at the middle of the Purgatory room ''"noli me tangere"'' |
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| | * Only 1 of each type of class can get into the Guardian Angel fight ''(with the exception of 2 ABs per party)'' | | * Only 1 of each type of class can get into the Guardian Angel fight ''(with the exception of 2 ABs per party)'' |
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| − | ==== Class Changes ==== | + | === Damage Adjustment === |
| − | | + | If the damaging skill has a cooldown of 1 second or longer : basic: max 4% dmg + (0.4%*1.33) for every 4% above 4%.<br> |
| − | * Healing from Mediale Votum is reduced by 50% | + | If the damaging skill has a cooldown of 0.5 second or longer : basic: max 1.9% dmg + (0.19%*1.33) for every 1.9% above 1.9%.<br> |
| − | * Resistances are capped at 90% | + | If the damaging skill has a cooldown of 0.3 second or longer : basic: max 1.7% dmg + (0.17%*1.33) for every 1.7% above 1.7%.<br> |
| − | * Activity Points ''(AP)'' Are not lost upon death
| + | If the damaging skill has a cooldown of 0.25 second or longer : basic: max 1.6% dmg + (0.16%*1.33) for every 1.6% above 1.6%.<br> |
| − | * Ignition Break deals -50% reduced damage
| + | If the damaging skill has a cooldown of 0.2 second or longer : basic: max 1.55% dmg + (0.155%*1.33) for every 1.55% above 1.55%.<br> |
| − | | + | If the damaging skill has a cooldown of less than 0.2 second : basic: max 1.5% dmg + (0.15%*1.33) for every 1.5% above 1.5%.<br> |
| − | * Cross Impact deals -75% reduced damage | + | <br> |
| − | * Rebound Shield reduction is now 5/10/15/20/25 %
| + | This applies the following way:<br> |
| − | * Guardian Shield now has a value of 25/50/75/125 %
| + | <br> |
| − | * Aimed Bolt deals -50% reduced damage | + | Max HP / 100 * 3 = BASIC ( Max Number of basic damage. )<br> |
| − | * Crescive Bolt deals -50% reduced damage | + | Damage - BASIC = LEFT ( Left Over that's too much )<br> |
| − | * Cart Cannon deals -30% reduced damage | + | LEFT / BASIC = DIV ( Amount of times Basic / 10 will be multiplied )<br> |
| − | * Chain Lighting deals -25% reduced damage | + | <br> |
| − | * Eternal Slash deals -50% reduced damage
| + | Formula: <big>'''Basic + ( ( ( Basic / 10 ) * 1.33 ) * DIV ) * 0.2'''</big><br> |
| − | * Madogear does not get removed when the Mechanic dies | + | <br> |
| | | | |
| | === Boss Buffs === | | === Boss Buffs === |
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| | ==== Rewards from defeating Guardian Angel ''(Normal)'' ==== | | ==== Rewards from defeating Guardian Angel ''(Normal)'' ==== |
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| − | * 1~2 {{Item List|id=23919|item=Kachua Keys}} | + | * 5% chance for 1~2 {{Item List|id=23919|item=Kachua Keys}} |
| | * {{Item List|id=6635|item=Blacksmith Blessing}} | | * {{Item List|id=6635|item=Blacksmith Blessing}} |
| | ** 90% to receive 1 | | ** 90% to receive 1 |
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| | ==== Rewards from defeating Guardian Angel ''(Hard)'' ==== | | ==== Rewards from defeating Guardian Angel ''(Hard)'' ==== |
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| − | * 3~5 {{Item List|id=23919|item=Kachua Keys}} | + | * 5% chance for 3~5 {{Item List|id=23919|item=Kachua Keys}} |
| | * {{Item List|id=6635|item=Blacksmith Blessing}} | | * {{Item List|id=6635|item=Blacksmith Blessing}} |
| | ** 90% to receive 5 | | ** 90% to receive 5 |