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From Shining Moon Wikipedia
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=Walkthrough=
 
=Walkthrough=
 
The objective is to clear waves of mobs to progress in the instance. The waves get progressively stronger, starting at CP 1 and ending in CP 6. At the end of the instance, you will have to fight Miguel who will be assigned a random CP, and has access to the following skills:
 
The objective is to clear waves of mobs to progress in the instance. The waves get progressively stronger, starting at CP 1 and ending in CP 6. At the end of the instance, you will have to fight Miguel who will be assigned a random CP, and has access to the following skills:
   
* Heal - When idle. Targets self. Heals for 9,999
 
* Heal - When idle. Targets self. Heals for 9,999
 
* High Heal - When idle. Targets self. Long cast time.
 
* High Heal - When idle. Targets self. Long cast time.
Line 15: Line 14:  
* Magnum Break - When attacking
 
* Magnum Break - When attacking
 
* Ignition Break - When attacking
 
* Ignition Break - When attacking
   
Miguel will also spawn fireballs around him that damage players that get too close to it. As the fight progresses, he will summon more fireballs around him.
 
Miguel will also spawn fireballs around him that damage players that get too close to it. As the fight progresses, he will summon more fireballs around him.
       
Note: Despite the map showing a large area, the instance is actually confined to a small area of the map.
 
Note: Despite the map showing a large area, the instance is actually confined to a small area of the map.
   
[[File:Shown Map.png|none|frame|Shown Map]]
 
[[File:Shown Map.png|none|frame|Shown Map]]
 
[[File:Actual Map.png|none|frame|Actual Map]]
 
[[File:Actual Map.png|none|frame|Actual Map]]
 +
=== Rewards: ===
 +
The following items are given as a reward for defeating the boss and from finishing the instance:
 +
* {{Item List |id=25723|item=Cor Core}}
 +
* {{Item List |id=25669|item=Unknown Parts}}
 +
* {{Item List |id=25668|item=Broken Weapon}}
 +
These items can be traded for various [https://wiki.shining-moon.com/index.php/OS_Mission#Illusion_OS_Equipment equipment] via npc in [[Fortessa#Instance Area .28.40go exchanger.29| @go exchange]]
    +
Additionally, {{Item List |id=101355|item=OS Remodel Cube}}can be obtained at random from doing the instance in hell mode or higher. The item is used to convert any of the OS weapons and their headgears into their OSAD counterpart.
 
=Enemies=
 
=Enemies=
{| class="wikitable"
+
{| class="wikitable" style="text-align: center;
 
!Image
 
!Image
 
!Name
 
!Name
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|111
 
|111
 
|31,000
 
|31,000
|/Demi-Human/Poison 3
+
|Medium/Demi-Human/Poison 3
 
|-
 
|-
 
|https://static.divine-pride.net/images/mobs/png/20350.png
 
|https://static.divine-pride.net/images/mobs/png/20350.png
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|112
 
|112
 
|38,000
 
|38,000
|/Demi-Human/Neutral 2
+
|Medium/Demi-Human/Neutral 2
 
|-
 
|-
 
|https://static.divine-pride.net/images/mobs/png/20346.png
 
|https://static.divine-pride.net/images/mobs/png/20346.png
 
|Miguel
 
|Miguel
 +
[[File:Mvp.png]]
 
|115
 
|115
 
|8,600,000
 
|8,600,000
|/Demi-Human/Wind 4
+
|Medium/Demi-Human/Wind 4
|}
  −
 
  −
=Equipment=
  −
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
  −
! style="background-color:#B6D4D9; width: 10%" | Image
  −
! style="background-color:#B6D4D9;" | Name
  −
! style="background-color:#B6D4D9;" | Effect
  −
! style="background-color:#B6D4D9;" | How to obtain
  −
|-
  −
{{EpisodeGear|id2=15376|name2=Illusion Armor A-type [1<nowiki>]</nowiki>|effect=
  −
ATK + 100.<br>
  −
ATK + 10 per 2 refine rate.
  −
-----------------
  −
If refine rate is 7 or higher:<br>
  −
Increases attack speed (reduces delay after attack by 10%).<br>
  −
-------------------
  −
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type [1<nowiki>]</nowiki>}}]<br>
  −
ATK + 50.
  −
-----------------
  −
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type [1<nowiki>]</nowiki>}}]<br>
  −
Reduces delay after skill by 10%.<br>
  −
<br>Class: Armor<br>
  −
Defense: 105<br>
  −
Weight: 100<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=15377|name2=Illusion Armor B-type [1<nowiki>]</nowiki>|effect=
  −
MATK + 100.<br>
  −
MATK + 10 per 2 refine rate.
  −
----------------
  −
If refine rate is 7 or higher:<br>
  −
Reduces variable casting time by 10%.
  −
-------------------
  −
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type}}] <br>
  −
Increases attack speed (reduces delay after attack by 10%).
  −
----------------------
  −
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type}}] <br>
  −
MATK + 50.<br>
  −
<br>Class: Armor<br>
  −
Defense: 105<br>
  −
Weight: 100<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=20933|name2=Illusion Engine Wing A-type [1<nowiki>]</nowiki>|effect=
  −
MaxHP + 1000.<br>
  −
MaxHP + 100 per 2 refine rate.
  −
--------------
  −
If refine rate is 7 or higher:<br>
  −
Increases attack speed (reduces delay after attack by 5%).
  −
---------------
  −
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
  −
Increases critical damage by 10%.
  −
-----------------
  −
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
  −
Reduces variable casting time by 10%.<br>
  −
<br>Class: Garment<br>
  −
Defense: 50<br>
  −
Weight: 90<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=20934|name2=Illusion Engine Wing B-type [1<nowiki>]</nowiki>|effect=
  −
MaxHP + 1000.<br>
  −
MaxHP + 100 per 2 refine rate.
  −
-----------------
  −
If refine rate is 7 or higher:<br>
  −
Reduces variable casting time by 5%.
  −
----------------
  −
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
  −
Increases long ranged physical damage by 10%.
  −
--------------
  −
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
  −
Increases all properties magic damage by 10%.<br>
  −
<br>Class: Garment<br>
  −
Defense: 50<br>
  −
Weight: 90<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=22196|name2=Illusion Leg A-type [1<nowiki>]</nowiki>|effect=
  −
MaxSP + 200<br>
  −
MaxSP + 20 per 2 refine rate.
  −
-------------------
  −
If refine rate is 7 or higher:<br>
  −
Increases long ranged physical damage by 5%.
  −
-----------------
  −
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
  −
ATK + 5%.
  −
-------------------
  −
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
  −
Increases attack speed (reduces delay after attack by 5%).<br>
  −
<br>Class: Shoes<br>
  −
Defense: 20<br>
  −
Weight: 50<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=22197|name2=Illusion Leg B-type [1<nowiki>]</nowiki>|effect=
  −
MaxSP + 200<br>
  −
MaxSP + 20 per 2 refine rate.
  −
-------------------
  −
If refine rate is 7 or higher:<br>
  −
Increases all properties magical damage by 5%.
  −
------------------
  −
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
  −
MaxSP + 5%.<br>
  −
--------------------
  −
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
  −
MATK + 5%.<br>
  −
<br>Class: Shoes<br>
  −
Defense: 20<br>
  −
Weight: 50<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=32207|name2=Illusion Booster R [1<nowiki>]</nowiki>|effect=
  −
ATK + 5%.<br>
  −
<br>Class: Accessory (right)<br>
  −
Defense: 0<br>
  −
Weight: 10<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=32208|name2=Illusion Booster L [1<nowiki>]</nowiki>|effect=
  −
ATK + 5%.<br>
  −
<br>Class: Accessory (left)<br>
  −
Defense: 0<br>
  −
Weight: 10<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=32209|name2=Illusion Battle chip R [1<nowiki>]</nowiki>|effect=
  −
MATK + 5%.<br>
  −
<br>Class: Accessory (right)<br>
  −
Defense: 0<br>
  −
Weight: 10<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
{{EpisodeGear|id2=32210|name2=Illusion Battle chip L [1<nowiki>]</nowiki>|effect=
  −
MATK + 5%.<br>
  −
<br>Class: Accessory (left)<br>
  −
Defense: 0<br>
  −
Weight: 10<br>
  −
Required Level: 130<br>
  −
Usable Jobs: All<br>
  −
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
  −
|}
  −
<br>
  −
 
  −
==== Illusion OS Modification Modules ====
  −
Modification Modules can be crafted for {{Item List |id=25723|item=Cor Core}} x5 and {{Item List |id=25669|item=Unknown Parts}} x30 at the Illusion OS NPC in Fortessa 84/112 You can use [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]] to get to the NPC
  −
 
  −
There are four different types of module {{Item List |id=25674|item=Normal}}, {{Item List |id=25687|item=Rare}}, {{Item List |id=25693|item=Unique}}, and {{Item List |id=25700|item=Legendary}}. Normal has the highest chance of success to craft and Legendary has the lowest.
  −
 
  −
Illusion Equipment can be modified with a number of different module types.
  −
Each piece of equipment can have a maximum of 3 modules.
  −
Though certain modules have a restriction on the number of times it can be place on the equipment.
  −
 
  −
 
  −
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
  −
!colspan=3| Armor
  −
|-
  −
!Module
  −
!Effect
  −
|-
  −
|-
  −
||{{Item List |id=25670|item=Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Def + 25
  −
*If refine rate is 7 or higher:<br> Def + 10
  −
*If refine rate is 9 or higher:<br> Def + 10
  −
|-
  −
||{{Item List |id=25671|item=Magic Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Mdef + 2
  −
*If refine rate is 7 or higher:<br> Mdef + 3
  −
*If refine rate is 9 or higher:<br> Mdef + 3
  −
|-
  −
||{{Item List |id=25687|item=Power}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*ATK + 5%.
  −
*If refine rate is 7 or higher:<br> ATK + 25.
  −
*If refine rate is 9 or higher:<br> additional ATK + 25.
  −
|-
  −
||{{Item List |id=25688|item=Magic}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*MATK + 5%.
  −
*If refine rate is 7 or higher:<br> MATK + 25.
  −
*If refine rate is 9 or higher:<br> additional MATK + 25.
  −
|-
  −
||{{Item List |id=25689|item=Shooter}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*Increases long ranged physical damage by 3%.
  −
*If refine rate is 7 or higher:<br> increases long ranged physical damage by additional 2%.
  −
*If refine rate is 9 or higher:<br> increases long ranged physical damage by additional 2%.
  −
|-
  −
||{{Item List |id=25693|item=Delay After Skill}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Reduces delay after skill by 5%.
  −
*If refine rate is 7 or higher:<br> reduces delay after skill by an additional 5%.
  −
*If refine rate is 9 or higher:<br> reduces delay after skill by an additional 5%.
  −
|}
  −
 
  −
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
  −
!colspan=3| Engine Wing
  −
|-
  −
!Module
  −
!Effect
  −
|-
  −
|-
  −
||{{Item List |id=25670|item=Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Def + 25
  −
*If refine rate is 7 or higher:<br> Def + 10
  −
*If refine rate is 9 or higher:<br> Def + 10
  −
|-
  −
||{{Item List |id=25671|item=Magic Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Mdef + 2
  −
*If refine rate is 7 or higher:<br> Mdef + 3
  −
*If refine rate is 9 or higher:<br> Mdef + 3
  −
|-
  −
||{{Item List |id=25690|item=Fast}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*ASPD + 1.
  −
*If refine rate is 7 or higher:<br> increases attack speed (reduces delay after attack by 3%).
  −
*If refine rate is 9 or higher:<br> increases attack speed (reduces delay after attack by additional 3%).
  −
|-
  −
||{{Item List |id=25691|item=Caster}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*Reduces variable casting time by 5%.
  −
*If refine rate is 7 or higher:<br> reduces variable casting time by an additional 3%.
  −
*If refine rate is 9 or higher:<br> reduces variable casting time by an additional 3%.
  −
|-
  −
||{{Item List |id=25692|item=Critical}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*Critical Rate + 10.
  −
*If refine rate is 7 or higher:<br> increases critical damage by 5%.
  −
*If refine rate is 9 or higher:<br> increases critical damage by an additional 5%.
  −
|-
  −
||{{Item List |id=25695|item=Above All}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Reduces physical and magical damage taken from all property enemies by 5%.
  −
*If refine rate is 7 or higher:<br> reduces physical and magical damage taken from all size enemies by 5%.
  −
*If refine rate is 9 or higher:<br> reduces physical and magical damage taken from all race enemies by 5% (excludes player).
  −
|}
  −
 
  −
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
  −
!colspan=3| Leg
  −
|-
  −
!Module
  −
!Effect
  −
|-
  −
|-
  −
||{{Item List |id=25670|item=Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Def + 25
  −
*If refine rate is 7 or higher:<br> Def + 10
  −
*If refine rate is 9 or higher:<br> Def + 10
  −
|-
  −
||{{Item List |id=25671|item=Magic Defense}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Mdef + 2
  −
*If refine rate is 7 or higher:<br> Mdef + 3
  −
*If refine rate is 9 or higher:<br> Mdef + 3
  −
|-
  −
||{{Item List |id=25684|item=Vital}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*MaxHP + 5%.
  −
*If refine rate is 7 or higher:<br> MaxHP + 500
  −
*If refine rate is 9 or higher:<br> additional MaxHP + 750
  −
|-
  −
||{{Item List |id=25685|item=Mental}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*MaxSP + 5%.
  −
*If refine rate is 7 or higher:<br> MaxSP + 100
  −
*If refine rate is 9 or higher:<br> additional MaxSP + 150
  −
|-
  −
||{{Item List |id=25686|item=Heal}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*Increases heal effectiveness by 5%.
  −
*If refine rate is 7 or higher:<br> increases heal effectiveness by additional 5%.
  −
*If refine rate is 9 or higher:<br> increases heal effectiveness by additional 5%.
  −
|-
  −
||{{Item List |id=25694|item=Fixed Casting}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Reduces fixed casting time by 0.3 second.
  −
*If refine rate is 7 or higher:<br> reduces fixed casting time by additional 0.2 second.
  −
*If refine rate is 9 or higher:<br> reduces fixed casting time by additional 0.2 second.
  −
|-
  −
||{{Item List |id=25700|item=Unlimited Vital}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
  −
*<font color=red> Everlasting Life </font>
  −
*Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
  −
|-
  −
||{{Item List |id=25701|item=Spell Buster}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
  −
*<font color=red> Magic Storm </font>
  −
*Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
  −
|-
  −
||{{Item List |id=25702|item=Firing Shot}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
  −
*<font color=red> Plunging Shooter </font>
  −
*Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
  −
|-
  −
||{{Item List |id=25703|item=Overpower}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
  −
*<font color=red> Raging Fight </font>
  −
*Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
  −
|-
  −
||{{Item List |id=25704|item=Fatal Flash}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
  −
*<font color=red> Deadly Lightspeed </font>
  −
*Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
  −
|-
  −
||{{Item List |id=25705|item=Lucky Strike}}
  −
<font color=blue> Only 1 Legendary module per equipment</font>
  −
|
  −
*Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
  −
* <font color=red> Good Fortune </font>
  −
*When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
  −
|}
  −
 
  −
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
  −
!colspan=3| Booster R & Battle Chip R
  −
|-
  −
!Module
  −
!Effect
  −
|-
  −
|-
  −
||{{Item List |id=25672|item=Vit}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Vit +3
  −
|-
  −
||{{Item List |id=25673|item=Luk}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Luk +3
  −
|-
  −
||{{Item List |id=25674|item=Str}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*Str +3
  −
|-
  −
||{{Item List |id=25675|item=Agi}}
  −
<font color=blue> Up to3 modules can be placed on equipment </font>
  −
|
  −
*Agi +3
  −
|-
  −
||{{Item List |id=25678|item=HP Recovery}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*HP Recovery +20%
  −
|-
  −
||{{Item List |id=25680|item=Spell}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*MATK +18
  −
* Reduce Variable Cast Time by 10%
  −
|-
  −
||{{Item List |id=25681|item=Attack Speed}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Increase attack speed (reduce delay after attack) by 10%
  −
|-
  −
||{{Item List |id=25682|item=Fatal}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Critical Rate +4
  −
*Increase critical damage by 10%
  −
|-
  −
||{{Item List |id=25683|item=Expert Archer}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Increase Long Range Physical damage by 10%
  −
|-
  −
||{{Item List |id=25696|item=Drain Life}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Has a 2% chance to restore 2% of damage as HP when dealing physical damage
  −
|-
  −
||{{Item List |id=25698|item=Magic Healing}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
   
|}
 
|}
   −
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
+
= Illusion OS Equipment =
|-
+
{{:Illusion OS Shop}}
!colspan=3| Booster L & Battle Chip L
  −
|-
  −
!Module
  −
!Effect
  −
|-
  −
|-
  −
||{{Item List |id=25672|item=Vit}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*VIT +3
  −
|-
  −
||{{Item List |id=25673|item=LUK}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*LUK +3
  −
|-
  −
||{{Item List |id=25676|item=INT}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*INT +3
  −
|-
  −
||{{Item List |id=25677|item=Dex}}
  −
<font color=blue> Up to 3 modules can be placed on equipment </font>
  −
|
  −
*DEX +3
  −
|-
  −
||{{Item List |id=25679|item=SP Recovery}}
  −
<font color=blue> Up to 2 modules can be placed on equipment </font>
  −
|
  −
*SP recovery +20%
  −
|-
  −
||{{Item List |id=25680|item=Spell}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*MATK +18
  −
* Reduce Variable Cast Time by 10%
  −
|-
  −
||{{Item List |id=25681|item=Attack Speed}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Increase attack speed (reduce delay after attack) by 10%
  −
|-
  −
||{{Item List |id=25682|item=Fatal}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Critical Rate +4
  −
*Increase critical damage by 10%
  −
|-
  −
||{{Item List |id=25683|item=Expert Archer}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Increase Long Range Physical damage by 10%
  −
|-
  −
||{{Item List |id=25697|item=Drain Soul}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Has a 1% chance to restore 1% of damage as SP when dealing physical damage
  −
|-
  −
||{{Item List |id=25699|item=Magic Soul}}
  −
<font color=blue> Up to 1 modules can be placed on equipment </font>
  −
|
  −
*Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage
  −
|}
 
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