Difference between revisions of "Time-forgotten Farm"
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| + | {{InstBox | ||
| + | |startingpoint=<code>Instance Manager in any town</code> | ||
| + | |experience=- | ||
| + | |cooldown=Resets at 00:01 Servertime | ||
| + | |baselevel=130+}} | ||
| + | <br><br> | ||
| + | <br clear="both> | ||
| + | = Overview = | ||
| − | {{ | + | = Walkthrough = |
| − | + | =Enemies= | |
| − | = | + | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" |
| + | ! style="background-color:#B6D4D9; width: 240px" | Image | ||
| + | ! style="background-color:#B6D4D9;" | Name | ||
| + | ! style="background-color:#B6D4D9;" | Level | ||
| + | ! style="background-color:#B6D4D9;" | HP | ||
| + | ! style="background-color:#B6D4D9;" | Size / Race / Element | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20660|name=Red Pitaya|hp=158,478|level=132|size=Small|race=Beast|element=Fire 1}} | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20661|name=Yellow Pitaya|hp=162,599|level=134|size=Small|race=Beast|element=Wind 1}} | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20662|name=Blue Pitaya|hp=163,655|level=135|size=Small|race=Beast|element=Water 1}} | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20663|name=Violet Pitaya|hp=165,308|level=135|size=Small|race=Beast|element=Poison 1}} | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20664|name=Green Pitaya|hp=165,105|level=136|size=Small|race=Beast|element=Earth 1}} | ||
| + | |- | ||
| + | |-style="background-color:#6a686b;" | ||
| + | {{Enemies|id=20659|name=Boss Meow<br/>[[File:Mvp.png]]|hp=7,221,377|level=138|size=Small|race=Plant|element=Fire 3}} | ||
| + | |} | ||
| + | <br clear=both> | ||
| + | ==Cards== | ||
| + | {| class="wikitable" style="text-align: center; margin:auto; width: 90%" | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Card | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Type | ||
| + | ! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Description | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48251 Red Pitaya Card }} | ||
| + | | style="text-align: center;" | Weapon | ||
| + | | style="text-align: center;" | | ||
| + | When compounded on staff or Two-handed Staff, increases fire property magical damage by additional 10% | ||
| + | ------------------------- | ||
| + | If refine rate of the weapon 10 or higher, increases fire property magical damage by additional 10% | ||
| + | ------------------------- | ||
| + | If refine rate of the weapon is 14 or higher, increasese fire property magical damage by additional 10% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48267 Yellow Pitaya Card }} | ||
| + | | style="text-align: center;" | Garment | ||
| + | | style="text-align: center;" | | ||
| + | Reduces damage taken from neutral property by 15% | ||
| + | ------------------------- | ||
| + | Increases holy property magical damage by 3% per refine rate | ||
| + | ------------------------- | ||
| + | When equipped with Boiling Marc Card, reduces damage taken from neutral property by additional 5% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48269 Blue Pitaya Card }} | ||
| + | | style="text-align: center;" | Weapon | ||
| + | | style="text-align: center;" | | ||
| + | When compounded on staff or Two-handed Staff, increases water property magical damage by additional 10% | ||
| + | ------------------------- | ||
| + | If refine rate of the weapon 10 or higher, increases water property magical damage by additional 10% | ||
| + | ------------------------- | ||
| + | If refine rate of the weapon is 14 or higher, increasese water property magical damage by additional 10% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48268 Purple Pitaya Card }} | ||
| + | | style="text-align: center;" | Garment | ||
| + | | style="text-align: center;" | Reduces damage taken from neutral property by 15% | ||
| + | ------------------------- | ||
| + | Increasese neutral property damage by 3% per refine rate | ||
| + | ------------------------- | ||
| + | When equipped with Boiling Marc Card, reduces damage taken from neutral property by additional 5% | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48270 Green Pitaya Card }} | ||
| + | | style="text-align: center;" | Accessory | ||
| + | | style="text-align: center;" | | ||
| + | LUK +2 INT +1 | ||
| + | ------------------------- | ||
| + | MHP +10% Increases Picky Peck and Catnip Meteor damage by 10% | ||
| + | ------------------------- | ||
| + | When equipped with Magic-poisoned Plaga Card and Broken Gardener Beta Card, increases Picky Peck and Catnip Meteor damage by 20%, increases Catnip Meteor damage by additional 5% per 2 refine rate of shoes and increases Picky Peck damage by additional 5% per 2 refine rate of weapon. | ||
| + | |- | ||
| + | | style="text-align: left;" | {{Card |id=48252 Meow Card }} | ||
| + | | style="text-align: center;" | Accessory | ||
| + | | style="text-align: center;" | | ||
| + | Increases recovery rate of Apple and Banana by 500% | ||
| + | |} | ||
| − | = | + | ==Equipment== |
| + | {{:Sage's Legacy Shop}} | ||
Latest revision as of 01:02, 21 November 2022
| Requirements | |
|---|---|
| Base Level: | 130+ |
| Starting Point: | Instance Manager in any town
|
| Rewards | |
| Experience: | - |
| Cooldown | |
| Cooldown: | Resets at 00:01 Servertime |
Overview
Walkthrough
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Red Pitaya | 132 | 158,478 | Small / Beast / Fire 1 |
|
Yellow Pitaya | 134 | 162,599 | Small / Beast / Wind 1 |
|
Blue Pitaya | 135 | 163,655 | Small / Beast / Water 1 |
|
Violet Pitaya | 135 | 165,308 | Small / Beast / Poison 1 |
|
Green Pitaya | 136 | 165,105 | Small / Beast / Earth 1 |
|
Boss Meow
|
138 | 7,221,377 | Small / Plant / Fire 3 |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon |
When compounded on staff or Two-handed Staff, increases fire property magical damage by additional 10% If refine rate of the weapon 10 or higher, increases fire property magical damage by additional 10% If refine rate of the weapon is 14 or higher, increasese fire property magical damage by additional 10% | |
| Garment |
Reduces damage taken from neutral property by 15% Increases holy property magical damage by 3% per refine rate When equipped with Boiling Marc Card, reduces damage taken from neutral property by additional 5% | |
| Weapon |
When compounded on staff or Two-handed Staff, increases water property magical damage by additional 10% If refine rate of the weapon 10 or higher, increases water property magical damage by additional 10% If refine rate of the weapon is 14 or higher, increasese water property magical damage by additional 10% | |
| Garment | Reduces damage taken from neutral property by 15%
Increasese neutral property damage by 3% per refine rate When equipped with Boiling Marc Card, reduces damage taken from neutral property by additional 5% | |
| Accessory |
LUK +2 INT +1 MHP +10% Increases Picky Peck and Catnip Meteor damage by 10% When equipped with Magic-poisoned Plaga Card and Broken Gardener Beta Card, increases Picky Peck and Catnip Meteor damage by 20%, increases Catnip Meteor damage by additional 5% per 2 refine rate of shoes and increases Picky Peck damage by additional 5% per 2 refine rate of weapon. | |
| Accessory |
Increases recovery rate of Apple and Banana by 500% |
Equipment
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Automatic Armor A-type [1] |
ATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost:900x +9 |
|
Automatic Armor B-type [1] |
MATK + 125 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing A-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Engine wing B-type [1] |
MaxHP + 1500 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg A-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Leg B-type [1] |
MaxSP + 250 If refine rate is 7 or higher: [+ [+ |
@go exchanger NPC: Automatic Doll Cost: 900x +9 |
|
Automatic Booster R [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Booster L [1] |
ATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip R [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
|
Automatic Battle chip L [1] |
MATK + 5% |
@go exchanger NPC: Automatic Doll Cost: 1500x |
Blueprints
Automatic Modification Modules can be obtained in a variety of ways.
Automatic Module Box and
Epic Module Box are dropped from 17.2 instance bosses. The Automatic Module Box can contain any automatic module except skill modules. The Epic Module Box can contain any skill module.
in @go exchanger (fortessa 89/154) Automatic Doll will trade any skill module for 300x
Magical Soapstone which is obtained from doing the Hidden Garden (Hard) instance. Or she will attempt to craft a random module for 90x
Varmeal Ticket . Keep in mind, the higher the rarity the more likely the process will fail.
| Crafting Categories | ||
|---|---|---|
| Rarity | Possible Modules | |
| Normal |
| |
| Rare |
| |
| Unique |
| |
| Legendary |
| |
| Epic |
| |
Automatic Equipment can be modified with a number of different module types.
Each piece of equipment can have a maximum of 3 modules.
Though certain modules have a restriction on the number of times it can be place on the equipment.
| Armor | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
| Engine Wing | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Leg | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 Modules can be placed on equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
Only 1 Legendary module per equipment |
| |
| Booster R & Battle Chip R | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
| Booster L & Battle Chip L | ||
|---|---|---|
| Module | Effect | |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 3 modules can be placed on equipment |
| |
Up to 2 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Up to 1 modules can be placed on equipment |
| |
Automatic Improvement Devices
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Normal Automatic Improvement Device (physical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Physical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
|
Normal Automatic Improvement Device (magical) |
Gain either a Normal, Advanced, or Premium Automatic Improvement Device (Magical) |
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on enchanting the Sin weapons can be found here
Pets
| Image | Name | Description | How to obtain |
|---|---|---|---|
|
Child Admin Beta Egg |
[Intimacy Neutral]
[Intimacy Cordial]
[Intimacy Loyal]
|
@go exchanger NPC: Automatic Doll Cost: 45x |
Information on evolving Child Admin Beta into Child Admin Alpha can be found here
