Difference between revisions of "OS Mission"

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=Equipment=
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{{#lst:Fortessa|Illusion OS Shop}}
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 90%"
 
! style="background-color:#B6D4D9; width: 10%" | Image
 
! style="background-color:#B6D4D9;" | Name
 
! style="background-color:#B6D4D9;" | Effect
 
! style="background-color:#B6D4D9;" | How to obtain
 
|-
 
{{EpisodeGear|id2=15376|name2=Illusion Armor A-type [1<nowiki>]</nowiki>|effect=
 
ATK + 100.<br>
 
ATK + 10 per 2 refine rate.
 
-----------------
 
If refine rate is 7 or higher:<br>
 
Increases attack speed (reduces delay after attack by 10%).<br>
 
-------------------
 
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type [1<nowiki>]</nowiki>}}]<br>
 
ATK + 50.
 
-----------------
 
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type [1<nowiki>]</nowiki>}}]<br>
 
Reduces delay after skill by 10%.<br>
 
<br>Class: Armor<br>
 
Defense: 105<br>
 
Weight: 100<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=15377|name2=Illusion Armor B-type [1<nowiki>]</nowiki>|effect=
 
MATK + 100.<br>
 
MATK + 10 per 2 refine rate.
 
----------------
 
If refine rate is 7 or higher:<br>
 
Reduces variable casting time by 10%.
 
-------------------
 
[+ {{Item List |id=20933|item=Illusion Engine Wing A-type}}] <br>
 
Increases attack speed (reduces delay after attack by 10%).
 
----------------------
 
[+ {{Item List |id=20934|item=Illusion Engine Wing B-type}}] <br>
 
MATK + 50.<br>
 
<br>Class: Armor<br>
 
Defense: 105<br>
 
Weight: 100<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=20933|name2=Illusion Engine Wing A-type [1<nowiki>]</nowiki>|effect=
 
MaxHP + 1000.<br>
 
MaxHP + 100 per 2 refine rate.
 
--------------
 
If refine rate is 7 or higher:<br>
 
Increases attack speed (reduces delay after attack by 5%).
 
---------------
 
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
 
Increases critical damage by 10%.
 
-----------------
 
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
 
Reduces variable casting time by 10%.<br>
 
<br>Class: Garment<br>
 
Defense: 50<br>
 
Weight: 90<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=20934|name2=Illusion Engine Wing B-type [1<nowiki>]</nowiki>|effect=
 
MaxHP + 1000.<br>
 
MaxHP + 100 per 2 refine rate.
 
-----------------
 
If refine rate is 7 or higher:<br>
 
Reduces variable casting time by 5%.
 
----------------
 
[+ {{Item List |id=22196|item=Illusion Leg A-type}}] <br>
 
Increases long ranged physical damage by 10%.
 
--------------
 
[+ {{Item List |id=22197|item=Illusion Leg B-type}}] <br>
 
Increases all properties magic damage by 10%.<br>
 
<br>Class: Garment<br>
 
Defense: 50<br>
 
Weight: 90<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=22196|name2=Illusion Leg A-type [1<nowiki>]</nowiki>|effect=
 
MaxSP + 200<br>
 
MaxSP + 20 per 2 refine rate.
 
-------------------
 
If refine rate is 7 or higher:<br>
 
Increases long ranged physical damage by 5%.
 
-----------------
 
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
 
ATK + 5%.
 
-------------------
 
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
 
Increases attack speed (reduces delay after attack by 5%).<br>
 
<br>Class: Shoes<br>
 
Defense: 20<br>
 
Weight: 50<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=22197|name2=Illusion Leg B-type [1<nowiki>]</nowiki>|effect=
 
MaxSP + 200<br>
 
MaxSP + 20 per 2 refine rate.
 
-------------------
 
If refine rate is 7 or higher:<br>
 
Increases all properties magical damage by 5%.
 
------------------
 
[+ {{Item List |id=15376|item=Illusion Armor A-type}}] <br>
 
MaxSP + 5%.<br>
 
--------------------
 
[+ {{Item List |id=15377|item=Illusion Armor B-type}}] <br>
 
MATK + 5%.<br>
 
<br>Class: Shoes<br>
 
Defense: 20<br>
 
Weight: 50<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=32207|name2=Illusion Booster R [1<nowiki>]</nowiki>|effect=
 
ATK + 5%.<br>
 
<br>Class: Accessory (right)<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=32208|name2=Illusion Booster L [1<nowiki>]</nowiki>|effect=
 
ATK + 5%.<br>
 
<br>Class: Accessory (left)<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=32209|name2=Illusion Battle chip R [1<nowiki>]</nowiki>|effect=
 
MATK + 5%.<br>
 
<br>Class: Accessory (right)<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
{{EpisodeGear|id2=32210|name2=Illusion Battle chip L [1<nowiki>]</nowiki>|effect=
 
MATK + 5%.<br>
 
<br>Class: Accessory (left)<br>
 
Defense: 0<br>
 
Weight: 10<br>
 
Required Level: 130<br>
 
Usable Jobs: All<br>
 
|howto=[[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]]<br> NPC: Illusion OS<br> Cost: 50x  {{Item List |id=25723 |item=Cor Core}}<br> }}
 
|}
 
<br>
 
 
 
==== Illusion OS Modification Modules ====
 
Modification Modules can be crafted for {{Item List |id=25723|item=Cor Core}} x5 and {{Item List |id=25669|item=Unknown Parts}} x30 at the Illusion OS NPC in Fortessa 84/112 You can use [[Fortessa#Instance_Area_.28.40go_exchanger.29 | @go exchanger]] to get to the NPC
 
 
 
There are four different types of module {{Item List |id=25674|item=Normal}}, {{Item List |id=25687|item=Rare}}, {{Item List |id=25693|item=Unique}}, and {{Item List |id=25700|item=Legendary}}. Normal has the highest chance of success to craft and Legendary has the lowest.
 
 
 
Illusion Equipment can be modified with a number of different module types.
 
Each piece of equipment can have a maximum of 3 modules.
 
Though certain modules have a restriction on the number of times it can be place on the equipment.
 
 
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
!colspan=3| Armor
 
|-
 
!Module
 
!Effect
 
|-
 
|-
 
||{{Item List |id=25670|item=Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Def + 25
 
*If refine rate is 7 or higher:<br> Def + 10
 
*If refine rate is 9 or higher:<br> Def + 10
 
|-
 
||{{Item List |id=25671|item=Magic Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Mdef + 2
 
*If refine rate is 7 or higher:<br> Mdef + 3
 
*If refine rate is 9 or higher:<br> Mdef + 3
 
|-
 
||{{Item List |id=25687|item=Power}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*ATK + 5%.
 
*If refine rate is 7 or higher:<br> ATK + 25.
 
*If refine rate is 9 or higher:<br> additional ATK + 25.
 
|-
 
||{{Item List |id=25688|item=Magic}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*MATK + 5%.
 
*If refine rate is 7 or higher:<br> MATK + 25.
 
*If refine rate is 9 or higher:<br> additional MATK + 25.
 
|-
 
||{{Item List |id=25689|item=Shooter}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*Increases long ranged physical damage by 3%.
 
*If refine rate is 7 or higher:<br> increases long ranged physical damage by additional 2%.
 
*If refine rate is 9 or higher:<br> increases long ranged physical damage by additional 2%.
 
|-
 
||{{Item List |id=25693|item=Delay After Skill}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Reduces delay after skill by 5%.
 
*If refine rate is 7 or higher:<br> reduces delay after skill by an additional 5%.
 
*If refine rate is 9 or higher:<br> reduces delay after skill by an additional 5%.
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
!colspan=3| Engine Wing
 
|-
 
!Module
 
!Effect
 
|-
 
|-
 
||{{Item List |id=25670|item=Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Def + 25
 
*If refine rate is 7 or higher:<br> Def + 10
 
*If refine rate is 9 or higher:<br> Def + 10
 
|-
 
||{{Item List |id=25671|item=Magic Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Mdef + 2
 
*If refine rate is 7 or higher:<br> Mdef + 3
 
*If refine rate is 9 or higher:<br> Mdef + 3
 
|-
 
||{{Item List |id=25690|item=Fast}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*ASPD + 1.
 
*If refine rate is 7 or higher:<br> increases attack speed (reduces delay after attack by 3%).
 
*If refine rate is 9 or higher:<br> increases attack speed (reduces delay after attack by additional 3%).
 
|-
 
||{{Item List |id=25691|item=Caster}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*Reduces variable casting time by 5%.
 
*If refine rate is 7 or higher:<br> reduces variable casting time by an additional 3%.
 
*If refine rate is 9 or higher:<br> reduces variable casting time by an additional 3%.
 
|-
 
||{{Item List |id=25692|item=Critical}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*Critical Rate + 10.
 
*If refine rate is 7 or higher:<br> increases critical damage by 5%.
 
*If refine rate is 9 or higher:<br> increases critical damage by an additional 5%.
 
|-
 
||{{Item List |id=25695|item=Above All}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Reduces physical and magical damage taken from all property enemies by 5%.
 
*If refine rate is 7 or higher:<br> reduces physical and magical damage taken from all size enemies by 5%.
 
*If refine rate is 9 or higher:<br> reduces physical and magical damage taken from all race enemies by 5% (excludes player).
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
!colspan=3| Leg
 
|-
 
!Module
 
!Effect
 
|-
 
|-
 
||{{Item List |id=25670|item=Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Def + 25
 
*If refine rate is 7 or higher:<br> Def + 10
 
*If refine rate is 9 or higher:<br> Def + 10
 
|-
 
||{{Item List |id=25671|item=Magic Defense}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Mdef + 2
 
*If refine rate is 7 or higher:<br> Mdef + 3
 
*If refine rate is 9 or higher:<br> Mdef + 3
 
|-
 
||{{Item List |id=25684|item=Vital}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*MaxHP + 5%.
 
*If refine rate is 7 or higher:<br> MaxHP + 500
 
*If refine rate is 9 or higher:<br> additional MaxHP + 750
 
|-
 
||{{Item List |id=25685|item=Mental}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*MaxSP + 5%.
 
*If refine rate is 7 or higher:<br> MaxSP + 100
 
*If refine rate is 9 or higher:<br> additional MaxSP + 150
 
|-
 
||{{Item List |id=25686|item=Heal}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*Increases heal effectiveness by 5%.
 
*If refine rate is 7 or higher:<br> increases heal effectiveness by additional 5%.
 
*If refine rate is 9 or higher:<br> increases heal effectiveness by additional 5%.
 
|-
 
||{{Item List |id=25694|item=Fixed Casting}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Reduces fixed casting time by 0.3 second.
 
*If refine rate is 7 or higher:<br> reduces fixed casting time by additional 0.2 second.
 
*If refine rate is 9 or higher:<br> reduces fixed casting time by additional 0.2 second.
 
|-
 
||{{Item List |id=25700|item=Unlimited Vital}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.
 
*<font color=red> Everlasting Life </font>
 
*Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
 
|-
 
||{{Item List |id=25701|item=Spell Buster}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.
 
*<font color=red> Magic Storm </font>
 
*Int + 50, MATK + 15%, ATK - 15% for 10 seconds.
 
|-
 
||{{Item List |id=25702|item=Firing Shot}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.
 
*<font color=red> Plunging Shooter </font>
 
*Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
 
|-
 
||{{Item List |id=25703|item=Overpower}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.
 
*<font color=red> Raging Fight </font>
 
*Str + 50, ATK + 15%, MATK - 15% for 10 seconds.
 
|-
 
||{{Item List |id=25704|item=Fatal Flash}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.
 
*<font color=red> Deadly Lightspeed </font>
 
*Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
 
|-
 
||{{Item List |id=25705|item=Lucky Strike}}
 
<font color=blue> Only 1 Legendary module per equipment</font>
 
|
 
*Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.
 
* <font color=red> Good Fortune </font>
 
*When it procs, Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
!colspan=3| Booster R & Battle Chip R
 
|-
 
!Module
 
!Effect
 
|-
 
|-
 
||{{Item List |id=25672|item=Vit}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Vit +3
 
|-
 
||{{Item List |id=25673|item=Luk}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Luk +3
 
|-
 
||{{Item List |id=25674|item=Str}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*Str +3
 
|-
 
||{{Item List |id=25675|item=Agi}}
 
<font color=blue> Up to3 modules can be placed on equipment </font>
 
|
 
*Agi +3
 
|-
 
||{{Item List |id=25678|item=HP Recovery}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*HP Recovery +20%
 
|-
 
||{{Item List |id=25680|item=Spell}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*MATK +18
 
* Reduce Variable Cast Time by 10%
 
|-
 
||{{Item List |id=25681|item=Attack Speed}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Increase attack speed (reduce delay after attack) by 10%
 
|-
 
||{{Item List |id=25682|item=Fatal}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Critical Rate +4
 
*Increase critical damage by 10%
 
|-
 
||{{Item List |id=25683|item=Expert Archer}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Increase Long Range Physical damage by 10%
 
|-
 
||{{Item List |id=25696|item=Drain Life}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Has a 2% chance to restore 2% of damage as HP when dealing physical damage
 
|-
 
||{{Item List |id=25698|item=Magic Healing}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: left; margin:auto; width: 85%"
 
|-
 
!colspan=3| Booster L & Battle Chip L
 
|-
 
!Module
 
!Effect
 
|-
 
|-
 
||{{Item List |id=25672|item=Vit}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*VIT +3
 
|-
 
||{{Item List |id=25673|item=LUK}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*LUK +3
 
|-
 
||{{Item List |id=25676|item=INT}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*INT +3
 
|-
 
||{{Item List |id=25677|item=Dex}}
 
<font color=blue> Up to 3 modules can be placed on equipment </font>
 
|
 
*DEX +3
 
|-
 
||{{Item List |id=25679|item=SP Recovery}}
 
<font color=blue> Up to 2 modules can be placed on equipment </font>
 
|
 
*SP recovery +20%
 
|-
 
||{{Item List |id=25680|item=Spell}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*MATK +18
 
* Reduce Variable Cast Time by 10%
 
|-
 
||{{Item List |id=25681|item=Attack Speed}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Increase attack speed (reduce delay after attack) by 10%
 
|-
 
||{{Item List |id=25682|item=Fatal}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Critical Rate +4
 
*Increase critical damage by 10%
 
|-
 
||{{Item List |id=25683|item=Expert Archer}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Increase Long Range Physical damage by 10%
 
|-
 
||{{Item List |id=25697|item=Drain Soul}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Has a 1% chance to restore 1% of damage as SP when dealing physical damage
 
|-
 
||{{Item List |id=25699|item=Magic Soul}}
 
<font color=blue> Up to 1 modules can be placed on equipment </font>
 
|
 
*Has a 1% chance to recovery 80 SP per 0.5 second for 10 seconds when dealing magical damage
 
|}
 

Revision as of 01:44, 10 May 2022

Requirements
Base Level: 110
Starting Point: Instance Manager in any town
Rewards
Experience: -
Cooldown
Cooldown: Resets at 00:01 Servertime




Walkthrough

The objective is to clear waves of mobs to progress in the instance. The waves get progressively stronger, starting at CP 1 and ending in CP 6. At the end of the instance, you will have to fight Miguel who will be assigned a random CP, and has access to the following skills:

  • Heal - When idle. Targets self. Heals for 9,999
  • High Heal - When idle. Targets self. Long cast time.
  • Bomb - When attacking and chasing.
  • Earthquake - When attacking (CP5 4k per hit, CP7 about 10k damage per hit, CP20 about 40k damage per hit, CP22 43k per hit)
  • Magnum Break - When attacking
  • Ignition Break - When attacking

Miguel will also spawn fireballs around him that damage players that get too close to it. As the fight progresses, he will summon more fireballs around him.


Note: Despite the map showing a large area, the instance is actually confined to a small area of the map.

Shown Map
Actual Map

Enemies

Image Name Level HP Size/Race/Element
20348.png Incomplete Caput 110 31,000 Medium/Demi-Human/Dark 2
20349.png Incomplete Dolor 111 31,000 /Demi-Human/Poison 3
20350.png Incomplete Bellare 112 38,000 /Demi-Human/Neutral 2
20346.png Miguel 115 8,600,000 /Demi-Human/Wind 4